@rpgjs/client 5.0.0-alpha.2 → 5.0.0-alpha.3

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package/CHANGELOG.md ADDED
@@ -0,0 +1,9 @@
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+ # @rpgjs/client
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+
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+ ## 5.0.0-alpha.3
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+
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+ ### Patch Changes
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+
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+ - alpha
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+ - Updated dependencies
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+ - @rpgjs/common@5.0.0-alpha.3
package/dist/index13.js CHANGED
@@ -1,7 +1,7 @@
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  import { useProps, useDefineProps, h, Container, loop } from 'canvasengine';
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  import { inject } from './index6.js';
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  import { RpgClientEngine } from './index2.js';
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- import component$1 from './index36.js';
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+ import component$1 from './index35.js';
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  function component($$props) {
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  useProps($$props);
package/dist/index20.js CHANGED
@@ -1,7 +1,7 @@
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  import { dset } from './index33.js';
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  import z from './index34.js';
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  import { syncClass, generateShortUUID as generateShortUUID$1, createStatesSnapshot, id, sync, persist, load, getByPath, DELETE_TOKEN } from './index17.js';
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- import { signal } from './index35.js';
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+ import { signal } from './index27.js';
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  var __defProp = Object.defineProperty;
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  var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
package/dist/index22.js CHANGED
@@ -1,5 +1,5 @@
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  import { useProps, useDefineProps, signal, animatedSignal, computed, trigger, mount, effect, h, Container, Rect, cond, Text } from 'canvasengine';
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- import component$1 from './index37.js';
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+ import component$1 from './index36.js';
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  import { inject } from './index6.js';
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  import { RpgClientEngine } from './index2.js';
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package/dist/index29.js CHANGED
@@ -1,4 +1,4 @@
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- import { RpgClientObject } from './index38.js';
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+ import { RpgClientObject } from './index37.js';
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  class RpgClientPlayer extends RpgClientObject {
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  constructor() {
package/dist/index30.js CHANGED
@@ -1,4 +1,4 @@
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- import { RpgClientObject } from './index38.js';
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+ import { RpgClientObject } from './index37.js';
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  class RpgClientEvent extends RpgClientObject {
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  constructor() {
package/dist/index35.js CHANGED
@@ -1,316 +1,91 @@
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- import { BehaviorSubject, filter, combineLatest, map, finalize } from 'rxjs';
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+ import { useProps, useDefineProps, computed, signal, h, Container, loop, Sprite } from 'canvasengine';
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+ import { Particle } from '@canvasengine/presets';
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+ import { RpgClientEngine } from './index2.js';
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+ import { inject } from './index6.js';
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+ import { Direction } from '@rpgjs/common';
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- var __defProp = Object.defineProperty;
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- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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- var ArraySubject = class extends BehaviorSubject {
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- static {
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- __name(this, "ArraySubject");
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- }
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- _items = [];
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- constructor(items = []) {
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- super({
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- type: "init",
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- items
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- });
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- this.createProxy(items);
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- }
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- createProxy(items) {
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- this._items = new Proxy(items, {
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- get: /* @__PURE__ */ __name((target, prop, receiver) => {
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- const origMethod = target[prop];
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- if (typeof origMethod === "function") {
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- return (...args) => {
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- let changeType = "update";
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- let index = void 0;
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- let isMutateFn = false;
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- let itemsToEmit = [];
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- let changeSplice = true;
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- switch (prop) {
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- case "push":
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- index = target.length;
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- changeType = "add";
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- isMutateFn = true;
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- break;
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- case "pop":
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- index = target.length - 1;
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- changeType = "remove";
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- isMutateFn = true;
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- break;
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- case "unshift":
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- index = 0;
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- changeType = "add";
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- isMutateFn = true;
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- break;
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- case "shift":
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- index = 0;
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- changeType = "remove";
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- isMutateFn = true;
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- break;
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- case "splice":
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- index = args[0];
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- const deleteCount = args[1];
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- const newItems = args.slice(2);
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- itemsToEmit = newItems;
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- if (deleteCount > 0 && newItems.length === 0) {
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- changeType = "remove";
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- } else if (deleteCount === 0 && newItems.length > 0) {
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- changeType = "add";
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- } else if (deleteCount === 0 && newItems.length === 0) {
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- changeSplice = false;
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- } else {
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- changeType = "update";
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- }
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- isMutateFn = true;
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- break;
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+ function component($$props) {
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+ useProps($$props);
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+ const defineProps = useDefineProps($$props);
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+ var _a = defineProps(), object = _a.object; _a.id; var isMe = _a.isMe;
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+ var client = inject(RpgClientEngine);
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+ var spritesheets = client.spritesheets;
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+ var x = object.x;
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+ var y = object.y;
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+ var tint = object.tint;
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+ var direction = object.direction;
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+ var animationName = object.animationName;
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+ var emitParticleTrigger = object.emitParticleTrigger;
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+ var particleSettings = client.particleSettings;
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+ var particleName = object.particleName;
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+ var graphics = object.graphics;
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+ var hitbox = object.hitbox;
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+ var widthShadow = 10;
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+ computed(function () { return ({
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+ x: hitbox().w / 2,
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+ y: hitbox().h - (hitbox().h / 2),
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+ width: hitbox().w + widthShadow,
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+ height: hitbox().h,
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+ }); });
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+ var canControls = function () { return isMe() && object.canMove(); };
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+ var keyboardControls = client.globalConfig.keyboardControls;
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+ var controls = signal({
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+ down: {
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+ repeat: true,
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+ bind: keyboardControls.down,
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+ keyDown: function () {
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+ if (canControls())
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+ client.processInput({ input: Direction.Down });
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+ },
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+ },
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+ up: {
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+ repeat: true,
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+ bind: keyboardControls.up,
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+ keyDown: function () {
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+ if (canControls())
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+ client.processInput({ input: Direction.Up });
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+ },
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+ },
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+ left: {
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+ repeat: true,
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+ bind: keyboardControls.left,
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+ keyDown: function () {
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+ if (canControls())
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+ client.processInput({ input: Direction.Left });
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+ },
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+ },
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+ right: {
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+ repeat: true,
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+ bind: keyboardControls.right,
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+ keyDown: function () {
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+ if (canControls())
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+ client.processInput({ input: Direction.Right });
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+ },
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+ },
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+ action: {
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+ bind: keyboardControls.action,
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+ keyDown: function () {
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+ if (canControls()) {
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+ client.processAction({ action: 'action' });
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+ // particleName.set('hit')
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+ // emitParticleTrigger.start()
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+ // object.flash('red')
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  }
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- const result = origMethod.apply(target, args);
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- if (isMutateFn && changeSplice) {
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- if (prop === "splice") {
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- this.next({
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- type: changeType,
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- index,
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- items: itemsToEmit
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- });
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- } else {
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- this.next({
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- type: changeType,
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- index,
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- items: args
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- });
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- }
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- }
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- return result;
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- };
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- }
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- return Reflect.get(target, prop, receiver);
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- }, "get"),
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- set: /* @__PURE__ */ __name((target, prop, value) => {
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- const index = !isNaN(Number(prop)) ? Number(prop) : void 0;
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- target[prop] = value;
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- this.next({
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- type: "update",
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- index,
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- items: [
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- value
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- ]
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- });
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- return true;
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- }, "set")
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- });
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- }
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- get items() {
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- return this._items;
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- }
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- set items(newItems) {
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- this.createProxy(newItems);
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- this.next({
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- type: "reset",
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- items: newItems
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- });
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- }
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- };
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- var ObjectSubject = class extends BehaviorSubject {
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- static {
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- __name(this, "ObjectSubject");
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- }
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- _obj;
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- constructor(obj = {}) {
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- super({
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- type: "init",
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- value: obj
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- });
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- this.createProxy(obj);
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- }
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- createProxy(obj) {
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- this._obj = new Proxy(obj, {
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- get: /* @__PURE__ */ __name((target, prop, receiver) => {
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- return Reflect.get(target, prop, receiver);
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- }, "get"),
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- set: /* @__PURE__ */ __name((target, prop, value, receiver) => {
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- const key = prop;
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- const changeType = key in target ? "update" : "add";
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- target[key] = value;
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- this.next({
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- type: changeType,
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- key,
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- value
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- });
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- return true;
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- }, "set"),
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- deleteProperty: /* @__PURE__ */ __name((target, prop) => {
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- const key = prop;
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- if (key in target) {
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- const value = target[key];
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- delete target[key];
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- this.next({
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- type: "remove",
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- key,
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- value
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- });
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- return true;
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- }
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- return false;
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- }, "deleteProperty")
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- });
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- }
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- get obj() {
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- return this._obj;
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- }
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- set obj(newObj) {
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- this.createProxy(newObj);
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- this.next({
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- type: "reset",
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- value: newObj
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- });
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- }
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- };
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- var getGlobalReactiveStore = /* @__PURE__ */ __name(() => {
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- const globalKey = "__REACTIVE_STORE__";
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- if (typeof globalThis !== "undefined") {
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- if (!globalThis[globalKey]) {
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- globalThis[globalKey] = {
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- currentDependencyTracker: null,
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- currentSubscriptionsTracker: null
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- };
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- }
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- return globalThis[globalKey];
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- }
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- let globalObj;
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- if (typeof window !== "undefined") {
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- globalObj = window;
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- } else if (typeof process !== "undefined" && process.versions && process.versions.node) {
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- globalObj = Function("return this")();
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- } else if (typeof self !== "undefined") {
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- globalObj = self;
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- } else {
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- console.warn("Unable to find global object, using local instance");
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+ },
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+ },
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+ });
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+ var sheet = function (graphicId) {
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  return {
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- currentDependencyTracker: null,
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- currentSubscriptionsTracker: null
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+ definition: spritesheets.get(graphicId),
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+ playing: animationName,
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+ params: {
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+ direction: direction
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+ },
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  };
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- }
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- if (!globalObj[globalKey]) {
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- globalObj[globalKey] = {
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- currentDependencyTracker: null,
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- currentSubscriptionsTracker: null
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- };
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- }
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- return globalObj[globalKey];
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- }, "getGlobalReactiveStore");
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- var reactiveStore = getGlobalReactiveStore();
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- var trackDependency = /* @__PURE__ */ __name((signal2) => {
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- if (reactiveStore.currentDependencyTracker) {
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- reactiveStore.currentDependencyTracker(signal2);
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- }
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- }, "trackDependency");
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- function signal(defaultValue) {
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- let subject;
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- if (Array.isArray(defaultValue)) {
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- subject = new ArraySubject(defaultValue);
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- } else if (typeof defaultValue === "object" && defaultValue !== null) {
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- subject = new ObjectSubject(defaultValue);
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- } else {
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- subject = new BehaviorSubject(defaultValue);
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- }
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- const getValue = /* @__PURE__ */ __name(() => {
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- if (subject instanceof ArraySubject) {
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- return subject.items;
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- } else if (subject instanceof ObjectSubject) {
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- return subject.obj;
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- }
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- return subject.value;
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- }, "getValue");
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- const fn = /* @__PURE__ */ __name(function() {
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- trackDependency(fn);
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- return getValue();
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- }, "fn");
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- fn.set = (value) => {
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- if (subject instanceof ArraySubject) {
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- subject.items = value;
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- } else if (subject instanceof ObjectSubject) {
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- subject.obj = value;
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- } else {
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- subject.next(value);
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- }
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- };
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- fn._isFrozen = false;
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- fn.freeze = () => {
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- fn._isFrozen = true;
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- };
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- fn.unfreeze = () => {
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- fn._isFrozen = false;
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- if (subject instanceof ArraySubject) {
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- subject.next({
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- type: "init",
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- items: subject.items
246
- });
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- } else if (subject instanceof ObjectSubject) {
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- subject.next({
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- type: "init",
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- value: subject.obj
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- });
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- } else {
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- subject.next(subject.value);
254
- }
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- };
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- fn.mutate = (mutateFn) => {
257
- const value = getValue();
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- mutateFn(value);
259
- };
260
- fn.update = (updateFn) => {
261
- const updatedValue = updateFn(getValue());
262
- fn.set(updatedValue);
263
- };
264
- fn.observable = subject.asObservable().pipe(filter(() => !fn._isFrozen));
265
- fn._subject = subject;
266
- return fn;
267
- }
268
- __name(signal, "signal");
269
- function isSignal(value) {
270
- return !!(value && value.observable);
271
- }
272
- __name(isSignal, "isSignal");
273
- function isComputed(value) {
274
- return isSignal(value) && !!value.dependencies;
275
- }
276
- __name(isComputed, "isComputed");
277
- function computed(computeFunction, disposableFn) {
278
- const dependencies = /* @__PURE__ */ new Set();
279
- let init = true;
280
- let lastComputedValue;
281
- const previousTracker = reactiveStore.currentDependencyTracker;
282
- reactiveStore.currentDependencyTracker = (signal2) => {
283
- dependencies.add(signal2);
284
- };
285
- lastComputedValue = computeFunction();
286
- if (computeFunction["isEffect"]) {
287
- disposableFn = lastComputedValue;
288
- }
289
- reactiveStore.currentDependencyTracker = previousTracker;
290
- const computedObservable = combineLatest([
291
- ...dependencies
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- ].map((signal2) => signal2.observable)).pipe(filter(() => !init), map(() => computeFunction()), finalize(() => disposableFn?.()));
293
- const fn = /* @__PURE__ */ __name(function() {
294
- trackDependency(fn);
295
- return lastComputedValue;
296
- }, "fn");
297
- fn.observable = computedObservable;
298
- fn.subscription = computedObservable.subscribe((value) => {
299
- lastComputedValue = value;
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- });
301
- fn.dependencies = dependencies;
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- reactiveStore.currentSubscriptionsTracker?.(fn.subscription);
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- init = false;
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- return fn;
305
- }
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- __name(computed, "computed");
307
-
308
- // src/effect.ts
309
- function effect(fn) {
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- fn["isEffect"] = true;
311
- return computed(fn);
312
- }
313
- __name(effect, "effect");
85
+ };
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+ let $this = h(Container, { x, y, zIndex: y, viewportFollow: isMe, controls }, [h(Particle, { emit: emitParticleTrigger, settings: particleSettings, zIndex: 1000, name: particleName }), loop(graphics, graphicId => h(Sprite, { sheet: sheet(graphicId), direction, tint }))]);
87
+ return $this
88
+ }
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89
 
315
- export { ArraySubject, ObjectSubject, computed, effect, isComputed, isSignal, signal };
90
+ export { component as default };
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91
  //# sourceMappingURL=index35.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index35.js","sources":["../../../node_modules/.pnpm/@signe+reactive@2.3.1/node_modules/@signe/reactive/dist/index.js"],"sourcesContent":["var __defProp = Object.defineProperty;\nvar __name = (target, value) => __defProp(target, \"name\", { value, configurable: true });\n\n// src/ArraySubject.ts\nimport { BehaviorSubject } from \"rxjs\";\nvar ArraySubject = class extends BehaviorSubject {\n static {\n __name(this, \"ArraySubject\");\n }\n _items = [];\n constructor(items = []) {\n super({\n type: \"init\",\n items\n });\n this.createProxy(items);\n }\n createProxy(items) {\n this._items = new Proxy(items, {\n get: /* @__PURE__ */ __name((target, prop, receiver) => {\n const origMethod = target[prop];\n if (typeof origMethod === \"function\") {\n return (...args) => {\n let changeType = \"update\";\n let index = void 0;\n let isMutateFn = false;\n let itemsToEmit = [];\n let changeSplice = true;\n switch (prop) {\n case \"push\":\n index = target.length;\n changeType = \"add\";\n isMutateFn = true;\n break;\n case \"pop\":\n index = target.length - 1;\n changeType = \"remove\";\n isMutateFn = true;\n break;\n case \"unshift\":\n index = 0;\n changeType = \"add\";\n isMutateFn = true;\n break;\n case \"shift\":\n index = 0;\n changeType = \"remove\";\n isMutateFn = true;\n break;\n case \"splice\":\n index = args[0];\n const deleteCount = args[1];\n const newItems = args.slice(2);\n itemsToEmit = newItems;\n if (deleteCount > 0 && newItems.length === 0) {\n changeType = \"remove\";\n } else if (deleteCount === 0 && newItems.length > 0) {\n changeType = \"add\";\n } else if (deleteCount === 0 && newItems.length === 0) {\n changeSplice = false;\n } else {\n changeType = \"update\";\n }\n isMutateFn = true;\n break;\n }\n const result = origMethod.apply(target, args);\n if (isMutateFn && changeSplice) {\n if (prop === \"splice\") {\n this.next({\n type: changeType,\n index,\n items: itemsToEmit\n });\n } else {\n this.next({\n type: changeType,\n index,\n items: args\n });\n }\n }\n return result;\n };\n }\n return Reflect.get(target, prop, receiver);\n }, \"get\"),\n set: /* @__PURE__ */ __name((target, prop, value) => {\n const index = !isNaN(Number(prop)) ? Number(prop) : void 0;\n target[prop] = value;\n this.next({\n type: \"update\",\n index,\n items: [\n value\n ]\n });\n return true;\n }, \"set\")\n });\n }\n get items() {\n return this._items;\n }\n set items(newItems) {\n this.createProxy(newItems);\n this.next({\n type: \"reset\",\n items: newItems\n });\n }\n};\nvar isArraySubject = /* @__PURE__ */ __name((value) => {\n return \"_items\" in value;\n}, \"isArraySubject\");\n\n// src/ObjectSubject.ts\nimport { BehaviorSubject as BehaviorSubject2 } from \"rxjs\";\nvar ObjectSubject = class extends BehaviorSubject2 {\n static {\n __name(this, \"ObjectSubject\");\n }\n _obj;\n constructor(obj = {}) {\n super({\n type: \"init\",\n value: obj\n });\n this.createProxy(obj);\n }\n createProxy(obj) {\n this._obj = new Proxy(obj, {\n get: /* @__PURE__ */ __name((target, prop, receiver) => {\n return Reflect.get(target, prop, receiver);\n }, \"get\"),\n set: /* @__PURE__ */ __name((target, prop, value, receiver) => {\n const key = prop;\n const changeType = key in target ? \"update\" : \"add\";\n target[key] = value;\n this.next({\n type: changeType,\n key,\n value\n });\n return true;\n }, \"set\"),\n deleteProperty: /* @__PURE__ */ __name((target, prop) => {\n const key = prop;\n if (key in target) {\n const value = target[key];\n delete target[key];\n this.next({\n type: \"remove\",\n key,\n value\n });\n return true;\n }\n return false;\n }, \"deleteProperty\")\n });\n }\n get obj() {\n return this._obj;\n }\n set obj(newObj) {\n this.createProxy(newObj);\n this.next({\n type: \"reset\",\n value: newObj\n });\n }\n};\nvar isObjectSubject = /* @__PURE__ */ __name((value) => {\n return \"_obj\" in value;\n}, \"isObjectSubject\");\n\n// src/signal.ts\nimport { BehaviorSubject as BehaviorSubject3, combineLatest, filter, finalize, map } from \"rxjs\";\nvar getGlobalReactiveStore = /* @__PURE__ */ __name(() => {\n const globalKey = \"__REACTIVE_STORE__\";\n if (typeof globalThis !== \"undefined\") {\n if 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+ {"version":3,"file":"index35.js","sources":["../src/components/character.ce"],"sourcesContent":["<Container x y zIndex={y} viewportFollow={isMe} controls>\n <Particle emit={@emitParticleTrigger} settings={@particleSettings} zIndex={1000} name={particleName} />\n @for (graphicId of graphics) {\n <Sprite sheet={@sheet(@graphicId)} direction tint />\n }\n <!-- <Ellipse \n x={shadow.@x} \n y={shadow.@y} \n width={shadow.@width} \n height={shadow.@height} \n color=\"black\" \n blur={10} \n alpha={0.5}\n /> -->\n</Container>\n\n<script>\n import { signal, effect, mount, computed } from \"canvasengine\";\n import { Particle } from \"@canvasengine/presets\";\n import { GameEngineToken } from \"@rpgjs/common\";\n import { RpgClientEngine } from \"../RpgClientEngine\";\n import { inject } from \"../core/inject\"; \n import { Direction } from \"@rpgjs/common\";\n import Hit from \"./effects/hit.ce\";\n\n const { object, id, isMe } = defineProps();\n\n const client = inject(RpgClientEngine);\n\n const spritesheets = client.spritesheets;\n\n const x = object.x;\n const y = object.y;\n const tint = object.tint;\n const direction = object.direction;\n const animationName = object.animationName;\n const emitParticleTrigger = object.emitParticleTrigger;\n const particleSettings = client.particleSettings;\n const particleName = object.particleName;\n const graphics = object.graphics;\n\n const hitbox = object.hitbox;\n const widthShadow = 10;\n const shadow = computed(() => ({\n x: hitbox().w / 2,\n y: hitbox().h - (hitbox().h / 2),\n width: hitbox().w + widthShadow,\n height: hitbox().h,\n }))\n const canControls = () => isMe() && object.canMove()\n const keyboardControls = client.globalConfig.keyboardControls;\n\n const controls = signal({\n down: {\n repeat: true,\n bind: keyboardControls.down,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Down })\n },\n },\n up: {\n repeat: true,\n bind: keyboardControls.up,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Up })\n },\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Left })\n },\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Right })\n },\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (canControls()) {\n client.processAction({ action: 'action' })\n // particleName.set('hit') \n // emitParticleTrigger.start()\n // object.flash('red')\n }\n },\n },\n });\n\n const sheet = (graphicId) => {\n return {\n definition: spritesheets.get(graphicId),\n playing: animationName,\n params: {\n direction\n },\n };\n }\n</script>"],"names":[],"mappings":";;;;;;AAWqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAW,IAAC,EAAE,GAAG,WAAW,EAAE,CAAC,CAAC,MAAM,GAAG,EAAE,CAAC,MAAM,CAAC,CAAM,EAAE,CAAC,EAAE,CAAC,KAAC,IAAI,GAAG,EAAE,CAAC;AAC1E,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,YAAY,GAAG,MAAM,CAAC,YAAY;AACtC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;AAChB,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;AAChB,IAAI,IAAI,GAAG,MAAM,CAAC,IAAI;AACtB,IAAI,SAAS,GAAG,MAAM,CAAC,SAAS;AAChC,IAAI,aAAa,GAAG,MAAM,CAAC,aAAa;AACxC,IAAI,mBAAmB,GAAG,MAAM,CAAC,mBAAmB;AACpD,IAAI,gBAAgB,GAAG,MAAM,CAAC,gBAAgB;AAC9C,IAAI,YAAY,GAAG,MAAM,CAAC,YAAY;AACtC,IAAI,QAAQ,GAAG,MAAM,CAAC,QAAQ;AAC9B,IAAI,MAAM,GAAG,MAAM,CAAC,MAAM;AAC1B,IAAI,WAAW,GAAG,EAAE;AACP,QAAQ,CAAC,YAAY,EAAE,QAAQ;AAC5C,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC;AACrB,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,IAAI,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC,IAAI,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,GAAG,WAAW;AACnC,IAAI,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;AACtB,CAAC,EAAE,EAAE;AACL,IAAI,WAAW,GAAG,YAAY,EAAE,OAAO,IAAI,EAAE,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC,EAAE;AACpE,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,IAAI,EAAE;AACV,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC;AAC9D,SAAS;AACT,KAAK;AACL,IAAI,EAAE,EAAE;AACR,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,EAAE;AACjC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,EAAE,CAAC;AAC5D,SAAS;AACT,KAAK;AACL,IAAI,IAAI,EAAE;AACV,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC;AAC9D,SAAS;AACT,KAAK;AACL,IAAI,KAAK,EAAE;AACX,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,KAAK;AACpC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;AAC/D,SAAS;AACT,KAAK;AACL,IAAI,MAAM,EAAE;AACZ,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE,EAAE;AAC/B,gBAAgB,MAAM,CAAC,aAAa,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;AAC1D;AACA;AACA;AACA;AACA,SAAS;AACT,KAAK;AACL,CAAC,CAAC;AACF,IAAI,KAAK,GAAG,UAAU,SAAS,EAAE;AACjC,IAAI,OAAO;AACX,QAAQ,UAAU,EAAE,YAAY,CAAC,GAAG,CAAC,SAAS,CAAC;AAC/C,QAAQ,OAAO,EAAE,aAAa;AAC9B,QAAQ,MAAM,EAAE;AAChB,YAAY,SAAS,EAAE;AACvB,SAAS;AACT,KAAK;AACL;AACA,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,mBAAmB,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,SAAS,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;AACtR,QAAQ,OAAO;AACf;;;;"}
package/dist/index36.js CHANGED
@@ -1,89 +1,59 @@
1
- import { useProps, useDefineProps, computed, signal, h, Container, loop, Sprite } from 'canvasengine';
2
- import { Particle } from '@canvasengine/presets';
1
+ import { useProps, useDefineProps, mount, signal, h, Container, loop, computed } from 'canvasengine';
2
+ import component$1 from './index38.js';
3
3
  import { RpgClientEngine } from './index2.js';
4
4
  import { inject } from './index6.js';
5
- import { Direction } from '@rpgjs/common';
6
5
 
7
6
  function component($$props) {
8
7
  useProps($$props);
9
8
  const defineProps = useDefineProps($$props);
10
- var _a = defineProps(), object = _a.object; _a.id; var isMe = _a.isMe;
9
+ var _a = defineProps(), items = _a.items, wrapAround = _a.wrapAround, onSelect = _a.onSelect, selectedIndex = _a.selectedIndex;
11
10
  var client = inject(RpgClientEngine);
12
- var spritesheets = client.spritesheets;
13
- var x = object.x;
14
- var y = object.y;
15
- var tint = object.tint;
16
- var direction = object.direction;
17
- var animationName = object.animationName;
18
- var emitParticleTrigger = object.emitParticleTrigger;
19
- var particleSettings = client.particleSettings;
20
- var particleName = object.particleName;
21
- var graphics = object.graphics;
22
- var hitbox = object.hitbox;
23
- var widthShadow = 10;
24
- computed(function () { return ({
25
- x: hitbox().w / 2,
26
- y: hitbox().h - (hitbox().h / 2),
27
- width: hitbox().w + widthShadow,
28
- height: hitbox().h,
29
- }); });
30
- var canControls = function () { return isMe() && object.canMove(); };
31
11
  var keyboardControls = client.globalConfig.keyboardControls;
12
+ var selected = function (index) {
13
+ return computed(function () {
14
+ return index === selectedIndex();
15
+ });
16
+ };
17
+ mount(function (element) {
18
+ return function () {
19
+ element.directives.controls.onDestroy();
20
+ };
21
+ });
32
22
  var controls = signal({
33
23
  down: {
34
- repeat: true,
35
24
  bind: keyboardControls.down,
36
25
  keyDown: function () {
37
- if (canControls())
38
- client.processInput({ input: Direction.Down });
26
+ selectedIndex.update(function (currentIndex) {
27
+ if (wrapAround) {
28
+ return (currentIndex + 1) % items().length;
29
+ }
30
+ else {
31
+ return Math.min(currentIndex + 1, items().length - 1);
32
+ }
33
+ });
39
34
  },
40
35
  },
41
36
  up: {
42
- repeat: true,
43
37
  bind: keyboardControls.up,
44
38
  keyDown: function () {
45
- if (canControls())
46
- client.processInput({ input: Direction.Up });
47
- },
48
- },
49
- left: {
50
- repeat: true,
51
- bind: keyboardControls.left,
52
- keyDown: function () {
53
- if (canControls())
54
- client.processInput({ input: Direction.Left });
39
+ selectedIndex.update(function (currentIndex) {
40
+ if (wrapAround) {
41
+ return (currentIndex - 1 + items().length) % items().length;
42
+ }
43
+ else {
44
+ return Math.max(currentIndex - 1, 0);
45
+ }
46
+ });
55
47
  },
56
48
  },
57
- right: {
58
- repeat: true,
59
- bind: keyboardControls.right,
60
- keyDown: function () {
61
- if (canControls())
62
- client.processInput({ input: Direction.Right });
63
- },
64
- },
65
- action: {
49
+ enter: {
66
50
  bind: keyboardControls.action,
67
51
  keyDown: function () {
68
- if (canControls()) {
69
- client.processAction({ action: 'action' });
70
- // particleName.set('hit')
71
- // emitParticleTrigger.start()
72
- // object.flash('red')
73
- }
52
+ onSelect === null || onSelect === void 0 ? void 0 : onSelect(selectedIndex());
74
53
  },
75
54
  },
76
55
  });
77
- var sheet = function (graphicId) {
78
- return {
79
- definition: spritesheets.get(graphicId),
80
- playing: animationName,
81
- params: {
82
- direction: direction
83
- },
84
- };
85
- };
86
- let $this = h(Container, { x, y, zIndex: y, viewportFollow: isMe, controls }, [h(Particle, { emit: emitParticleTrigger, settings: particleSettings, zIndex: 1000, name: particleName }), loop(graphics, graphicId => h(Sprite, { sheet: sheet(graphicId), direction, tint }))]);
56
+ let $this = h(Container, { controls, flexDirection: 'column', margin: [0, 0, 0, 50] }, loop(items, (item, index) => h(component$1, { text: item.text, isSelected: selected(index) })));
87
57
  return $this
88
58
  }
89
59
 
@@ -1 +1 @@
1
- {"version":3,"file":"index36.js","sources":["../src/components/character.ce"],"sourcesContent":["<Container x y zIndex={y} viewportFollow={isMe} controls>\n <Particle emit={@emitParticleTrigger} settings={@particleSettings} zIndex={1000} name={particleName} />\n @for (graphicId of graphics) {\n <Sprite sheet={@sheet(@graphicId)} direction tint />\n }\n <!-- <Ellipse \n x={shadow.@x} \n y={shadow.@y} \n width={shadow.@width} \n height={shadow.@height} \n color=\"black\" \n blur={10} \n alpha={0.5}\n /> -->\n</Container>\n\n<script>\n import { signal, effect, mount, computed } from \"canvasengine\";\n import { Particle } from \"@canvasengine/presets\";\n import { GameEngineToken } from \"@rpgjs/common\";\n import { RpgClientEngine } from \"../RpgClientEngine\";\n import { inject } from \"../core/inject\"; \n import { Direction } from \"@rpgjs/common\";\n import Hit from \"./effects/hit.ce\";\n\n const { object, id, isMe } = defineProps();\n\n const client = inject(RpgClientEngine);\n\n const spritesheets = client.spritesheets;\n\n const x = object.x;\n const y = object.y;\n const tint = object.tint;\n const direction = object.direction;\n const animationName = object.animationName;\n const emitParticleTrigger = object.emitParticleTrigger;\n const particleSettings = client.particleSettings;\n const particleName = object.particleName;\n const graphics = object.graphics;\n\n const hitbox = object.hitbox;\n const widthShadow = 10;\n const shadow = computed(() => ({\n x: hitbox().w / 2,\n y: hitbox().h - (hitbox().h / 2),\n width: hitbox().w + widthShadow,\n height: hitbox().h,\n }))\n const canControls = () => isMe() && object.canMove()\n const keyboardControls = client.globalConfig.keyboardControls;\n\n const controls = signal({\n down: {\n repeat: true,\n bind: keyboardControls.down,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Down })\n },\n },\n up: {\n repeat: true,\n bind: keyboardControls.up,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Up })\n },\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Left })\n },\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Right })\n },\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (canControls()) {\n client.processAction({ action: 'action' })\n // particleName.set('hit') \n // emitParticleTrigger.start()\n // object.flash('red')\n }\n },\n },\n });\n\n const sheet = (graphicId) => {\n return {\n definition: spritesheets.get(graphicId),\n playing: animationName,\n params: {\n direction\n },\n };\n }\n</script>"],"names":[],"mappings":";;;;;;AAWqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAW,IAAC,EAAE,GAAG,WAAW,EAAE,CAAC,CAAC,MAAM,GAAG,EAAE,CAAC,MAAM,CAAC,CAAM,EAAE,CAAC,EAAE,CAAC,KAAC,IAAI,GAAG,EAAE,CAAC;AAC1E,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,YAAY,GAAG,MAAM,CAAC,YAAY;AACtC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;AAChB,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;AAChB,IAAI,IAAI,GAAG,MAAM,CAAC,IAAI;AACtB,IAAI,SAAS,GAAG,MAAM,CAAC,SAAS;AAChC,IAAI,aAAa,GAAG,MAAM,CAAC,aAAa;AACxC,IAAI,mBAAmB,GAAG,MAAM,CAAC,mBAAmB;AACpD,IAAI,gBAAgB,GAAG,MAAM,CAAC,gBAAgB;AAC9C,IAAI,YAAY,GAAG,MAAM,CAAC,YAAY;AACtC,IAAI,QAAQ,GAAG,MAAM,CAAC,QAAQ;AAC9B,IAAI,MAAM,GAAG,MAAM,CAAC,MAAM;AAC1B,IAAI,WAAW,GAAG,EAAE;AACP,QAAQ,CAAC,YAAY,EAAE,QAAQ;AAC5C,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC;AACrB,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,IAAI,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC,IAAI,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,GAAG,WAAW;AACnC,IAAI,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;AACtB,CAAC,EAAE,EAAE;AACL,IAAI,WAAW,GAAG,YAAY,EAAE,OAAO,IAAI,EAAE,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC,EAAE;AACpE,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,IAAI,EAAE;AACV,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC;AAC9D,SAAS;AACT,KAAK;AACL,IAAI,EAAE,EAAE;AACR,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,EAAE;AACjC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,EAAE,CAAC;AAC5D,SAAS;AACT,KAAK;AACL,IAAI,IAAI,EAAE;AACV,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC;AAC9D,SAAS;AACT,KAAK;AACL,IAAI,KAAK,EAAE;AACX,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,KAAK;AACpC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;AAC/D,SAAS;AACT,KAAK;AACL,IAAI,MAAM,EAAE;AACZ,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE,EAAE;AAC/B,gBAAgB,MAAM,CAAC,aAAa,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;AAC1D;AACA;AACA;AACA;AACA,SAAS;AACT,KAAK;AACL,CAAC,CAAC;AACF,IAAI,KAAK,GAAG,UAAU,SAAS,EAAE;AACjC,IAAI,OAAO;AACX,QAAQ,UAAU,EAAE,YAAY,CAAC,GAAG,CAAC,SAAS,CAAC;AAC/C,QAAQ,OAAO,EAAE,aAAa;AAC9B,QAAQ,MAAM,EAAE;AAChB,YAAY,SAAS,EAAE;AACvB,SAAS;AACT,KAAK;AACL;AACA,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,mBAAmB,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,SAAS,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;AACtR,QAAQ,OAAO;AACf;;;;"}
1
+ {"version":3,"file":"index36.js","sources":["../src/components/gui/dialogbox/selection.ce"],"sourcesContent":["<Container controls flexDirection=\"column\" margin={[0, 0, 0, 50]}>\n @for ((item,index) of items) { \n <ItemMenu text={@item.@text} isSelected={@selected(@index)} /> \n }\n</Container>\n\n<script>\n import { signal, computed, mount } from \"canvasengine\";\n import ItemMenu from \"./itemMenu.ce\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { inject } from \"../../../core/inject\";\n\n const {\n items,\n wrapAround,\n onSelect,\n selectedIndex,\n } = defineProps();\n\n const client = inject(RpgClientEngine);\n const keyboardControls = client.globalConfig.keyboardControls;\n\n const selected = (index) => {\n return computed(() => {\n return index === selectedIndex();\n })\n }\n\n mount((element) => {\n return () => {\n element.directives.controls.onDestroy()\n }\n })\n\n const controls = signal({\n down: {\n bind: keyboardControls.down,\n keyDown() {\n selectedIndex.update((currentIndex) => {\n if (wrapAround) {\n return (currentIndex + 1) % items().length;\n } else {\n return Math.min(currentIndex + 1, items().length - 1);\n }\n });\n },\n },\n up: {\n bind: keyboardControls.up,\n keyDown() {\n selectedIndex.update((currentIndex) => {\n if (wrapAround) {\n return (currentIndex - 1 + items().length) % items().length;\n } else {\n return Math.max(currentIndex - 1, 0);\n }\n });\n },\n },\n enter: {\n bind: keyboardControls.action,\n keyDown() {\n onSelect?.(selectedIndex());\n },\n },\n });\n</script>\n"],"names":["ItemMenu"],"mappings":";;;;;AASqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,EAAE,UAAU,GAAG,EAAE,CAAC,UAAU,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ,EAAE,aAAa,GAAG,EAAE,CAAC,aAAa;AACtI,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,IAAI,QAAQ,GAAG,UAAU,KAAK,EAAE;AAChC,IAAI,OAAO,QAAQ,CAAC,YAAY;AAChC,QAAQ,OAAO,KAAK,KAAK,aAAa,EAAE;AACxC,KAAK,CAAC;AACN,CAAC;AACD,KAAK,CAAC,UAAU,OAAO,EAAE;AACzB,IAAI,OAAO,YAAY;AACvB,QAAQ,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,EAAE;AAC/C,KAAK;AACL,CAAC,CAAC;AACF,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,IAAI,EAAE;AACV,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,aAAa,CAAC,MAAM,CAAC,UAAU,YAAY,EAAE;AACzD,gBAAgB,IAAI,UAAU,EAAE;AAChC,oBAAoB,OAAO,CAAC,YAAY,GAAG,CAAC,IAAI,KAAK,EAAE,CAAC,MAAM;AAC9D;AACA,qBAAqB;AACrB,oBAAoB,OAAO,IAAI,CAAC,GAAG,CAAC,YAAY,GAAG,CAAC,EAAE,KAAK,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC;AACzE;AACA,aAAa,CAAC;AACd,SAAS;AACT,KAAK;AACL,IAAI,EAAE,EAAE;AACR,QAAQ,IAAI,EAAE,gBAAgB,CAAC,EAAE;AACjC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,aAAa,CAAC,MAAM,CAAC,UAAU,YAAY,EAAE;AACzD,gBAAgB,IAAI,UAAU,EAAE;AAChC,oBAAoB,OAAO,CAAC,YAAY,GAAG,CAAC,GAAG,KAAK,EAAE,CAAC,MAAM,IAAI,KAAK,EAAE,CAAC,MAAM;AAC/E;AACA,qBAAqB;AACrB,oBAAoB,OAAO,IAAI,CAAC,GAAG,CAAC,YAAY,GAAG,CAAC,EAAE,CAAC,CAAC;AACxD;AACA,aAAa,CAAC;AACd,SAAS;AACT,KAAK;AACL,IAAI,KAAK,EAAE;AACX,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,QAAQ,KAAK,IAAI,IAAI,QAAQ,KAAK,MAAM,GAAG,MAAM,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;AACzF,SAAS;AACT,KAAK;AACL,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,KAAK,KAAK,CAAC,CAACA,WAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;AAC1L,QAAQ,OAAO;AACf;;;;"}
package/dist/index37.js CHANGED
@@ -1,61 +1,20 @@
1
- import { useProps, useDefineProps, mount, signal, h, Container, loop, computed } from 'canvasengine';
2
- import component$1 from './index39.js';
3
- import { RpgClientEngine } from './index2.js';
4
- import { inject } from './index6.js';
1
+ import { RpgCommonPlayer } from '@rpgjs/common';
2
+ import { trigger, signal } from 'canvasengine';
5
3
 
6
- function component($$props) {
7
- useProps($$props);
8
- const defineProps = useDefineProps($$props);
9
- var _a = defineProps(), items = _a.items, wrapAround = _a.wrapAround, onSelect = _a.onSelect, selectedIndex = _a.selectedIndex;
10
- var client = inject(RpgClientEngine);
11
- var keyboardControls = client.globalConfig.keyboardControls;
12
- var selected = function (index) {
13
- return computed(function () {
14
- return index === selectedIndex();
15
- });
16
- };
17
- mount(function (element) {
18
- return function () {
19
- element.directives.controls.onDestroy();
20
- };
21
- });
22
- var controls = signal({
23
- down: {
24
- bind: keyboardControls.down,
25
- keyDown: function () {
26
- selectedIndex.update(function (currentIndex) {
27
- if (wrapAround) {
28
- return (currentIndex + 1) % items().length;
29
- }
30
- else {
31
- return Math.min(currentIndex + 1, items().length - 1);
32
- }
33
- });
34
- },
35
- },
36
- up: {
37
- bind: keyboardControls.up,
38
- keyDown: function () {
39
- selectedIndex.update(function (currentIndex) {
40
- if (wrapAround) {
41
- return (currentIndex - 1 + items().length) % items().length;
42
- }
43
- else {
44
- return Math.max(currentIndex - 1, 0);
45
- }
46
- });
47
- },
48
- },
49
- enter: {
50
- bind: keyboardControls.action,
51
- keyDown: function () {
52
- onSelect === null || onSelect === void 0 ? void 0 : onSelect(selectedIndex());
53
- },
54
- },
55
- });
56
- let $this = h(Container, { controls, flexDirection: 'column', margin: [0, 0, 0, 50] }, loop(items, (item, index) => h(component$1, { text: item.text, isSelected: selected(index) })));
57
- return $this
58
- }
4
+ class RpgClientObject extends RpgCommonPlayer {
5
+ constructor() {
6
+ super(...arguments);
7
+ this.emitParticleTrigger = trigger();
8
+ this.particleName = signal("");
9
+ }
10
+ flash(color, duration = 100) {
11
+ const lastTint = this.tint();
12
+ this.tint.set(color);
13
+ setTimeout(() => {
14
+ this.tint.set(lastTint);
15
+ }, duration);
16
+ }
17
+ }
59
18
 
60
- export { component as default };
19
+ export { RpgClientObject };
61
20
  //# sourceMappingURL=index37.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index37.js","sources":["../src/components/gui/dialogbox/selection.ce"],"sourcesContent":["<Container controls flexDirection=\"column\" margin={[0, 0, 0, 50]}>\n @for ((item,index) of items) { \n <ItemMenu text={@item.@text} isSelected={@selected(@index)} /> \n }\n</Container>\n\n<script>\n import { signal, computed, mount } from \"canvasengine\";\n import ItemMenu from \"./itemMenu.ce\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { inject } from \"../../../core/inject\";\n\n const {\n items,\n wrapAround,\n onSelect,\n selectedIndex,\n } = defineProps();\n\n const client = inject(RpgClientEngine);\n const keyboardControls = client.globalConfig.keyboardControls;\n\n const selected = (index) => {\n return computed(() => {\n return index === selectedIndex();\n })\n }\n\n mount((element) => {\n return () => {\n element.directives.controls.onDestroy()\n }\n })\n\n const controls = signal({\n down: {\n bind: keyboardControls.down,\n keyDown() {\n selectedIndex.update((currentIndex) => {\n if (wrapAround) {\n return (currentIndex + 1) % items().length;\n } else {\n return Math.min(currentIndex + 1, items().length - 1);\n }\n });\n },\n },\n up: {\n bind: keyboardControls.up,\n keyDown() {\n selectedIndex.update((currentIndex) => {\n if (wrapAround) {\n return (currentIndex - 1 + items().length) % items().length;\n } else {\n return Math.max(currentIndex - 1, 0);\n }\n });\n },\n },\n enter: {\n bind: keyboardControls.action,\n keyDown() {\n onSelect?.(selectedIndex());\n },\n },\n });\n</script>\n"],"names":["ItemMenu"],"mappings":";;;;;AASqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,EAAE,UAAU,GAAG,EAAE,CAAC,UAAU,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ,EAAE,aAAa,GAAG,EAAE,CAAC,aAAa;AACtI,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,IAAI,QAAQ,GAAG,UAAU,KAAK,EAAE;AAChC,IAAI,OAAO,QAAQ,CAAC,YAAY;AAChC,QAAQ,OAAO,KAAK,KAAK,aAAa,EAAE;AACxC,KAAK,CAAC;AACN,CAAC;AACD,KAAK,CAAC,UAAU,OAAO,EAAE;AACzB,IAAI,OAAO,YAAY;AACvB,QAAQ,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,EAAE;AAC/C,KAAK;AACL,CAAC,CAAC;AACF,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,IAAI,EAAE;AACV,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,aAAa,CAAC,MAAM,CAAC,UAAU,YAAY,EAAE;AACzD,gBAAgB,IAAI,UAAU,EAAE;AAChC,oBAAoB,OAAO,CAAC,YAAY,GAAG,CAAC,IAAI,KAAK,EAAE,CAAC,MAAM;AAC9D;AACA,qBAAqB;AACrB,oBAAoB,OAAO,IAAI,CAAC,GAAG,CAAC,YAAY,GAAG,CAAC,EAAE,KAAK,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC;AACzE;AACA,aAAa,CAAC;AACd,SAAS;AACT,KAAK;AACL,IAAI,EAAE,EAAE;AACR,QAAQ,IAAI,EAAE,gBAAgB,CAAC,EAAE;AACjC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,aAAa,CAAC,MAAM,CAAC,UAAU,YAAY,EAAE;AACzD,gBAAgB,IAAI,UAAU,EAAE;AAChC,oBAAoB,OAAO,CAAC,YAAY,GAAG,CAAC,GAAG,KAAK,EAAE,CAAC,MAAM,IAAI,KAAK,EAAE,CAAC,MAAM;AAC/E;AACA,qBAAqB;AACrB,oBAAoB,OAAO,IAAI,CAAC,GAAG,CAAC,YAAY,GAAG,CAAC,EAAE,CAAC,CAAC;AACxD;AACA,aAAa,CAAC;AACd,SAAS;AACT,KAAK;AACL,IAAI,KAAK,EAAE;AACX,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,QAAQ,KAAK,IAAI,IAAI,QAAQ,KAAK,MAAM,GAAG,MAAM,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;AACzF,SAAS;AACT,KAAK;AACL,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,KAAK,KAAK,CAAC,CAACA,WAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;AAC1L,QAAQ,OAAO;AACf;;;;"}
1
+ {"version":3,"file":"index37.js","sources":["../src/Game/Object.ts"],"sourcesContent":["import { RpgCommonPlayer } from \"@rpgjs/common\";\nimport { trigger, signal } from \"canvasengine\";\n\nexport abstract class RpgClientObject extends RpgCommonPlayer {\n abstract type: string;\n emitParticleTrigger = trigger()\n particleName = signal('')\n\n flash(color: string, duration: number = 100) {\n const lastTint = this.tint()\n this.tint.set(color);\n setTimeout(() => {\n this.tint.set(lastTint)\n }, duration)\n }\n} "],"names":[],"mappings":";;;AAGO,MAAe,wBAAwB,eAAgB,CAAA;AAAA,EAAvD,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA;AAEL,IAAA,IAAA,CAAA,mBAAA,GAAsB,OAAQ,EAAA;AAC9B,IAAA,IAAA,CAAA,YAAA,GAAe,OAAO,EAAE,CAAA;AAAA;AAAA,EAExB,KAAA,CAAM,KAAe,EAAA,QAAA,GAAmB,GAAK,EAAA;AAC3C,IAAM,MAAA,QAAA,GAAW,KAAK,IAAK,EAAA;AAC3B,IAAK,IAAA,CAAA,IAAA,CAAK,IAAI,KAAK,CAAA;AACnB,IAAA,UAAA,CAAW,MAAM;AACf,MAAK,IAAA,CAAA,IAAA,CAAK,IAAI,QAAQ,CAAA;AAAA,OACrB,QAAQ,CAAA;AAAA;AAEf;;;;"}
package/dist/index38.js CHANGED
@@ -1,20 +1,20 @@
1
- import { RpgCommonPlayer } from '@rpgjs/common';
2
- import { trigger, signal } from 'canvasengine';
1
+ import { useProps, useDefineProps, animatedSignal, h, Container, Rect, Text } from 'canvasengine';
3
2
 
4
- class RpgClientObject extends RpgCommonPlayer {
5
- constructor() {
6
- super(...arguments);
7
- this.emitParticleTrigger = trigger();
8
- this.particleName = signal("");
9
- }
10
- flash(color, duration = 100) {
11
- const lastTint = this.tint();
12
- this.tint.set(color);
13
- setTimeout(() => {
14
- this.tint.set(lastTint);
15
- }, duration);
16
- }
17
- }
3
+ function component($$props) {
4
+ useProps($$props);
5
+ const defineProps = useDefineProps($$props);
6
+ var _a = defineProps(), text = _a.text, isSelected = _a.isSelected;
7
+ var alpha = animatedSignal(1, {
8
+ repeatType: "reverse",
9
+ duration: 500,
10
+ repeat: Infinity,
11
+ });
12
+ alpha.set(0.5);
13
+ var height = 40;
14
+ var width = 256;
15
+ let $this = h(Container, null, [h(Rect, { width, height, color: '#595971', alpha, visible: isSelected }), h(Container, { flexDirection: 'row', alignItems: 'center', justifyContent: 'center' }, h(Text, { text, color: '#fff', fontSize: 18, margin: 10 }))]);
16
+ return $this
17
+ }
18
18
 
19
- export { RpgClientObject };
19
+ export { component as default };
20
20
  //# sourceMappingURL=index38.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index38.js","sources":["../src/Game/Object.ts"],"sourcesContent":["import { RpgCommonPlayer } from \"@rpgjs/common\";\nimport { trigger, signal } from \"canvasengine\";\n\nexport abstract class RpgClientObject extends RpgCommonPlayer {\n abstract type: string;\n emitParticleTrigger = trigger()\n particleName = signal('')\n\n flash(color: string, duration: number = 100) {\n const lastTint = this.tint()\n this.tint.set(color);\n setTimeout(() => {\n this.tint.set(lastTint)\n }, duration)\n }\n} "],"names":[],"mappings":";;;AAGO,MAAe,wBAAwB,eAAgB,CAAA;AAAA,EAAvD,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA;AAEL,IAAA,IAAA,CAAA,mBAAA,GAAsB,OAAQ,EAAA;AAC9B,IAAA,IAAA,CAAA,YAAA,GAAe,OAAO,EAAE,CAAA;AAAA;AAAA,EAExB,KAAA,CAAM,KAAe,EAAA,QAAA,GAAmB,GAAK,EAAA;AAC3C,IAAM,MAAA,QAAA,GAAW,KAAK,IAAK,EAAA;AAC3B,IAAK,IAAA,CAAA,IAAA,CAAK,IAAI,KAAK,CAAA;AACnB,IAAA,UAAA,CAAW,MAAM;AACf,MAAK,IAAA,CAAA,IAAA,CAAK,IAAI,QAAQ,CAAA;AAAA,OACrB,QAAQ,CAAA;AAAA;AAEf;;;;"}
1
+ {"version":3,"file":"index38.js","sources":["../src/components/gui/dialogbox/itemMenu.ce"],"sourcesContent":["<Container>\n <Rect width height color=\"#595971\" alpha visible={isSelected} />\n <Container flexDirection=\"row\" alignItems=\"center\" justifyContent=\"center\">\n <Text text color=\"#fff\" fontSize={18} margin={10} />\n </Container>\n</Container>\n\n<script>\nimport { animatedSignal } from \"canvasengine\";\n\nconst { text, isSelected } = defineProps();\n\nconst alpha = animatedSignal(1, {\n repeatType: \"reverse\",\n duration: 500,\n repeat: Infinity,\n});\n\nalpha.set(0.5);\n\nconst height = 40;\nconst width = 256;\n</script>"],"names":[],"mappings":";;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,UAAU,GAAG,EAAE,CAAC,UAAU;AAC1E,IAAI,KAAK,GAAG,cAAc,CAAC,CAAC,EAAE;AAC9B,IAAI,UAAU,EAAE,SAAS;AACzB,IAAI,QAAQ,EAAE,GAAG;AACjB,IAAI,MAAM,EAAE,QAAQ;AACpB,CAAC,CAAC;AACF,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;AACd,IAAI,MAAM,GAAG,EAAE;AACf,IAAI,KAAK,GAAG,GAAG;AACf,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,aAAa,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;AACrQ,QAAQ,OAAO;AACf;;;;"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rpgjs/client",
3
- "version": "5.0.0-alpha.2",
3
+ "version": "5.0.0-alpha.3",
4
4
  "description": "RPGJS is a framework for creating RPG/MMORPG games",
5
5
  "main": "dist/index.js",
6
6
  "types": "./dist/index.d.ts",
package/dist/index39.js DELETED
@@ -1,20 +0,0 @@
1
- import { useProps, useDefineProps, animatedSignal, h, Container, Rect, Text } from 'canvasengine';
2
-
3
- function component($$props) {
4
- useProps($$props);
5
- const defineProps = useDefineProps($$props);
6
- var _a = defineProps(), text = _a.text, isSelected = _a.isSelected;
7
- var alpha = animatedSignal(1, {
8
- repeatType: "reverse",
9
- duration: 500,
10
- repeat: Infinity,
11
- });
12
- alpha.set(0.5);
13
- var height = 40;
14
- var width = 256;
15
- let $this = h(Container, null, [h(Rect, { width, height, color: '#595971', alpha, visible: isSelected }), h(Container, { flexDirection: 'row', alignItems: 'center', justifyContent: 'center' }, h(Text, { text, color: '#fff', fontSize: 18, margin: 10 }))]);
16
- return $this
17
- }
18
-
19
- export { component as default };
20
- //# sourceMappingURL=index39.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index39.js","sources":["../src/components/gui/dialogbox/itemMenu.ce"],"sourcesContent":["<Container>\n <Rect width height color=\"#595971\" alpha visible={isSelected} />\n <Container flexDirection=\"row\" alignItems=\"center\" justifyContent=\"center\">\n <Text text color=\"#fff\" fontSize={18} margin={10} />\n </Container>\n</Container>\n\n<script>\nimport { animatedSignal } from \"canvasengine\";\n\nconst { text, isSelected } = defineProps();\n\nconst alpha = animatedSignal(1, {\n repeatType: \"reverse\",\n duration: 500,\n repeat: Infinity,\n});\n\nalpha.set(0.5);\n\nconst height = 40;\nconst width = 256;\n</script>"],"names":[],"mappings":";;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,UAAU,GAAG,EAAE,CAAC,UAAU;AAC1E,IAAI,KAAK,GAAG,cAAc,CAAC,CAAC,EAAE;AAC9B,IAAI,UAAU,EAAE,SAAS;AACzB,IAAI,QAAQ,EAAE,GAAG;AACjB,IAAI,MAAM,EAAE,QAAQ;AACpB,CAAC,CAAC;AACF,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;AACd,IAAI,MAAM,GAAG,EAAE;AACf,IAAI,KAAK,GAAG,GAAG;AACf,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,aAAa,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;AACrQ,QAAQ,OAAO;AACf;;;;"}