@rpgjs/client 5.0.0-alpha.11 → 5.0.0-alpha.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/dist/Gui/Gui.d.ts +48 -2
  2. package/dist/RpgClient.d.ts +2 -2
  3. package/dist/index.d.ts +1 -0
  4. package/dist/index.js +1 -0
  5. package/dist/index.js.map +1 -1
  6. package/dist/index10.js +56 -11
  7. package/dist/index10.js.map +1 -1
  8. package/dist/index11.js +1 -1
  9. package/dist/index13.js +3 -1
  10. package/dist/index13.js.map +1 -1
  11. package/dist/index16.js +228 -45
  12. package/dist/index16.js.map +1 -1
  13. package/dist/index17.js +45 -228
  14. package/dist/index17.js.map +1 -1
  15. package/dist/index19.js +2 -2
  16. package/dist/index2.js +20 -8
  17. package/dist/index2.js.map +1 -1
  18. package/dist/index20.js +2 -2
  19. package/dist/index22.js +3 -3
  20. package/dist/index23.js +1 -1
  21. package/dist/index29.js +22 -3
  22. package/dist/index29.js.map +1 -1
  23. package/dist/index30.js +1 -331
  24. package/dist/index30.js.map +1 -1
  25. package/dist/index31.js +332 -24
  26. package/dist/index31.js.map +1 -1
  27. package/dist/index32.js +24 -8
  28. package/dist/index32.js.map +1 -1
  29. package/dist/index33.js +4 -4
  30. package/dist/index33.js.map +1 -1
  31. package/dist/index34.js +8 -9
  32. package/dist/index34.js.map +1 -1
  33. package/dist/index35.js +9 -4400
  34. package/dist/index35.js.map +1 -1
  35. package/dist/index36.js +4394 -307
  36. package/dist/index36.js.map +1 -1
  37. package/dist/index37.js +310 -55
  38. package/dist/index37.js.map +1 -1
  39. package/dist/index40.js +67 -10
  40. package/dist/index40.js.map +1 -1
  41. package/dist/index41.js +16 -92
  42. package/dist/index41.js.map +1 -1
  43. package/dist/index42.js +96 -0
  44. package/dist/index42.js.map +1 -0
  45. package/dist/index5.js +1 -1
  46. package/dist/index6.js +1 -1
  47. package/dist/index7.js +1 -1
  48. package/dist/index8.js +1 -1
  49. package/dist/index9.js +129 -6
  50. package/dist/index9.js.map +1 -1
  51. package/dist/presets/faceset.d.ts +30 -0
  52. package/dist/presets/index.d.ts +1 -0
  53. package/package.json +1 -1
  54. package/src/Gui/Gui.ts +164 -6
  55. package/src/RpgClient.ts +2 -2
  56. package/src/RpgClientEngine.ts +21 -8
  57. package/src/components/gui/dialogbox/index.ce +73 -35
  58. package/src/components/gui/dialogbox/selection.ce +16 -1
  59. package/src/index.ts +2 -1
  60. package/src/presets/faceset.ts +60 -0
  61. package/src/presets/index.ts +3 -1
package/dist/index17.js CHANGED
@@ -1,233 +1,50 @@
1
- var __defProp = Object.defineProperty;
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- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
1
+ import { useProps, useDefineProps, computed, effect, h, Canvas, loop, Viewport, cond, Container } from 'canvasengine';
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+ import { inject } from './index6.js';
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+ import { RpgClientEngine } from './index2.js';
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+ import component$1 from './index32.js';
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+ import { RpgGui } from './index9.js';
3
6
 
4
- // src/inject.ts
5
- function provide(context, name, value) {
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- context.set("inject:" + name, value);
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- return value;
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- }
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- __name(provide, "provide");
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- function isInjected(context, name) {
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- return context.get("injected:" + name) === true;
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- }
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- __name(isInjected, "isInjected");
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- function isProvided(context, name) {
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- return context.get("inject:" + name) !== void 0;
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- }
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- __name(isProvided, "isProvided");
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- function inject(context, service, args = []) {
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- const isClass = typeof service === "function";
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- const name = isClass ? service.name : service;
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- const value = context.get("inject:" + name);
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- if (value) {
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- context.set("injected:" + name, true);
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- return value;
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- }
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- throw new Error(`Injection provider ${name} not found`);
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- }
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- __name(inject, "inject");
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- function override(providers, newProvider, options) {
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- let { upsert = false, key } = options ?? {};
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- if (!key) {
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- key = typeof newProvider === "function" ? newProvider.name : newProvider.provide;
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- }
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- const flatProviders = providers.flat();
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- const exists = flatProviders.some((provider) => {
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- if (typeof provider === "function") {
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- return provider.name === key;
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- } else if (typeof provider === "object") {
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- return provider.provide === key;
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- }
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- return false;
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- });
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- const mappedProviders = flatProviders.map((provider) => {
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- if (typeof provider === "function" && provider.name === key) {
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- return newProvider;
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- } else if (typeof provider === "object" && provider.provide === key) {
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- return newProvider;
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- }
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- return provider;
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- });
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- if (upsert && !exists) {
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- mappedProviders.push(newProvider);
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- }
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- return mappedProviders;
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- }
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- __name(override, "override");
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- function findProviders(providers, name) {
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- const results = [];
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- for (const provider of providers) {
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- if (Array.isArray(provider)) {
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- results.push(...findProviders(provider, name));
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- } else if (findProvider(provider, name)) {
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- results.push(provider);
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- }
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- }
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- return results;
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- }
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- __name(findProviders, "findProviders");
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- function findProvider(providers, name) {
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- if (!Array.isArray(providers)) {
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- if (typeof providers === "object" && "provide" in providers) {
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- const provider = providers;
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- const providerName = typeof provider.provide === "function" ? provider.provide.name : provider.provide;
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- if (name instanceof RegExp) {
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- if (name.test(providerName)) return providers;
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- } else {
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- if (providerName === name) return providers;
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- }
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- }
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- return null;
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- }
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- for (const provider of providers) {
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- if (Array.isArray(provider)) {
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- const found = findProvider(provider, name);
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- if (found) return found;
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- continue;
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- }
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- if (typeof provider === "object" && "provide" in provider) {
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- const providerName = typeof provider.provide === "function" ? provider.provide.name : provider.provide;
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- if (name instanceof RegExp) {
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- if (name.test(providerName)) return provider;
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- } else {
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- if (providerName === name) return provider;
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- }
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- }
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- }
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- return null;
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- }
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- __name(findProvider, "findProvider");
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-
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- // src/merge-config.ts
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- function processProvider(mergedConfig, baseConfig, provider) {
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- if (Array.isArray(provider)) {
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- for (const nestedProvider of provider) {
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- processProvider(mergedConfig, baseConfig, nestedProvider);
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- }
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- return;
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- }
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- const existingProvider = findProvider(baseConfig.providers, provider.provide);
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- if (existingProvider) {
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- mergedConfig.providers = override(mergedConfig.providers, provider);
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- } else {
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- mergedConfig.providers.push(provider);
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- }
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- }
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- __name(processProvider, "processProvider");
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- function mergeConfig(baseConfig, config) {
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- const mergedConfig = {
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- ...baseConfig,
120
- ...config,
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- providers: [
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- ...baseConfig.providers
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- ]
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- // Start with a copy of base providers
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- };
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- for (const provider of config.providers) {
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- processProvider(mergedConfig, baseConfig, provider);
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- }
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- return mergedConfig;
130
- }
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- __name(mergeConfig, "mergeConfig");
132
-
133
- // src/provider.ts
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- function getDeps(provider) {
135
- if (typeof provider === "function") {
136
- return provider.deps ?? [];
137
- }
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- return provider.deps ?? [];
139
- }
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- __name(getDeps, "getDeps");
141
- function sortProviders(providers) {
142
- const tokenName = /* @__PURE__ */ __name((t) => typeof t === "function" ? t.name : t, "tokenName");
143
- const map = /* @__PURE__ */ new Map();
144
- for (const p of providers) {
145
- const token = tokenName(typeof p === "function" ? p : p.provide);
146
- map.set(token, p);
147
- }
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- const result = [];
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- const visited = /* @__PURE__ */ new Set();
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- const stack = /* @__PURE__ */ new Set();
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- const visit = /* @__PURE__ */ __name((token) => {
152
- const name = tokenName(token);
153
- if (visited.has(name)) return;
154
- if (stack.has(name)) {
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- throw new Error(`Circular dependency detected for provider ${name}`);
156
- }
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- stack.add(name);
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- const provider = map.get(name);
159
- if (provider) {
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- for (const dep of getDeps(provider)) {
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- visit(dep);
162
- }
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- visited.add(name);
164
- result.push(provider);
165
- }
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- stack.delete(name);
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- }, "visit");
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- for (const p of providers) {
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- const token = typeof p === "function" ? p : p.provide;
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- visit(token);
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- }
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- return result;
173
- }
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- __name(sortProviders, "sortProviders");
175
- async function injector(context, providers) {
176
- providers = providers.flat();
177
- providers = sortProviders(providers);
178
- for (const provider of providers) {
179
- let token;
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- let instance;
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- if (typeof provider === "function") {
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- token = provider;
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- instance = new provider(context);
184
- } else {
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- token = provider.provide;
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- const provideUserClass = provider.useClass;
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- const isClass = typeof provideUserClass === "function";
188
- if (isClass) {
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- instance = new provideUserClass(context);
190
- } else if ("useValue" in provider) {
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- instance = provider.useValue;
192
- } else if ("useFactory" in provider) {
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- instance = provider.useFactory?.(context);
194
- if (instance instanceof Promise) {
195
- instance = await instance;
7
+ function component($$props) {
8
+ useProps($$props);
9
+ useDefineProps($$props);
10
+ var __assign = (this && this.__assign) || function () {
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+ __assign = Object.assign || function(t) {
12
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
13
+ s = arguments[i];
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+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
15
+ t[p] = s[p];
196
16
  }
197
- } else if ("useExisting" in provider) {
198
- instance = inject(context, provider.useExisting);
199
- }
200
- }
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- const name = typeof token === "function" ? token.name : token;
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- provide(context, name, instance);
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- }
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- }
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- __name(injector, "injector");
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-
207
- // src/context.ts
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- var Context = class {
209
- static {
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- __name(this, "Context");
211
- }
212
- /** Internal storage for injected values */
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- values = {};
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- /**
215
- * Sets a value in the context
216
- * @param key - Unique identifier for the value
217
- * @param value - Value to store
218
- */
219
- set(key, value) {
220
- this.values[key] = value;
221
- }
222
- /**
223
- * Retrieves a value from the context
224
- * @param key - Unique identifier for the value
225
- * @returns The stored value or undefined if not found
226
- */
227
- get(key) {
228
- return this.values[key];
229
- }
17
+ return t;
18
+ };
19
+ return __assign.apply(this, arguments);
20
+ };
21
+ var engine = inject(RpgClientEngine);
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+ var guiService = inject(RpgGui);
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+ var sceneData = engine.sceneMap.data;
24
+ var gui = guiService.gui;
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+ var worldWidth = computed(function () { var _a; return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.width; });
26
+ var worldHeight = computed(function () { var _a; return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.height; });
27
+ effect(function () {
28
+ if (sceneData() && !sceneData().component) {
29
+ throw new Error("Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.");
30
+ }
31
+ });
32
+ var onGuiFinish = function (gui, data) {
33
+ guiService.guiClose(gui.name, data);
34
+ };
35
+ var onGuiInteraction = function (gui, name, data) {
36
+ guiService.guiInteraction(gui.name, name, data);
230
37
  };
38
+ var clamp = {
39
+ direction: "all"
40
+ };
41
+ let $this = h(Canvas, { width: computed(() => engine.width()), height: computed(() => engine.height()) }, [h(Viewport, { worldWidth, worldHeight, clamp }, cond(sceneData, () => h(component$1))), loop(gui, gui => h(Container, { display: 'flex' }, cond(gui.display, () => h(gui.component, { ...gui.data(), onFinish: (data) => {
42
+ onGuiFinish(gui, data);
43
+ }, onInteraction: (name, data) => {
44
+ onGuiInteraction(gui, name, data);
45
+ } }))))]);
46
+ return $this
47
+ }
231
48
 
232
- export { Context, findProvider, findProviders, inject, injector, isInjected, isProvided, mergeConfig, override, provide };
49
+ export { component as default };
233
50
  //# sourceMappingURL=index17.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index17.js","sources":["../../../node_modules/.pnpm/@signe+di@2.4.0/node_modules/@signe/di/dist/index.js"],"sourcesContent":["var __defProp = Object.defineProperty;\nvar __name = (target, value) => __defProp(target, \"name\", { value, configurable: true });\n\n// src/inject.ts\nfunction provide(context, name, value) {\n context.set(\"inject:\" + name, value);\n return value;\n}\n__name(provide, \"provide\");\nfunction isInjected(context, name) {\n return context.get(\"injected:\" + name) === true;\n}\n__name(isInjected, \"isInjected\");\nfunction isProvided(context, name) {\n return context.get(\"inject:\" + name) !== void 0;\n}\n__name(isProvided, \"isProvided\");\nfunction inject(context, service, args = []) {\n const isClass = typeof service === \"function\";\n const name = isClass ? service.name : service;\n const value = context.get(\"inject:\" + name);\n if (value) {\n context.set(\"injected:\" + name, true);\n return value;\n }\n throw new Error(`Injection provider ${name} not found`);\n}\n__name(inject, \"inject\");\nfunction override(providers, newProvider, options) {\n let { upsert = false, key } = options ?? {};\n if (!key) {\n key = typeof newProvider === \"function\" ? newProvider.name : newProvider.provide;\n }\n const flatProviders = providers.flat();\n const exists = flatProviders.some((provider) => {\n if (typeof provider === \"function\") {\n return provider.name === key;\n } else if (typeof provider === \"object\") {\n return provider.provide === key;\n }\n return false;\n });\n const mappedProviders = flatProviders.map((provider) => {\n if (typeof provider === \"function\" && provider.name === key) {\n return newProvider;\n } else if (typeof provider === \"object\" && provider.provide === key) {\n return newProvider;\n }\n return provider;\n });\n if (upsert && !exists) {\n mappedProviders.push(newProvider);\n }\n return mappedProviders;\n}\n__name(override, \"override\");\nfunction findProviders(providers, name) {\n const results = [];\n for (const provider of providers) {\n if (Array.isArray(provider)) {\n results.push(...findProviders(provider, name));\n } else if (findProvider(provider, name)) {\n results.push(provider);\n }\n }\n return results;\n}\n__name(findProviders, \"findProviders\");\nfunction findProvider(providers, name) {\n if (!Array.isArray(providers)) {\n if (typeof providers === \"object\" && \"provide\" in providers) {\n const provider = providers;\n const providerName = typeof provider.provide === \"function\" ? provider.provide.name : provider.provide;\n if (name instanceof RegExp) {\n if (name.test(providerName)) return providers;\n } else {\n if (providerName === name) return providers;\n }\n }\n return null;\n }\n for (const provider of providers) {\n if (Array.isArray(provider)) {\n const found = findProvider(provider, name);\n if (found) return found;\n continue;\n }\n if (typeof provider === \"object\" && \"provide\" in provider) {\n const providerName = typeof provider.provide === \"function\" ? provider.provide.name : provider.provide;\n if (name instanceof RegExp) {\n if (name.test(providerName)) return provider;\n } else {\n if (providerName === name) return provider;\n }\n }\n }\n return null;\n}\n__name(findProvider, \"findProvider\");\n\n// src/merge-config.ts\nfunction processProvider(mergedConfig, baseConfig, provider) {\n if (Array.isArray(provider)) {\n for (const nestedProvider of provider) {\n processProvider(mergedConfig, baseConfig, nestedProvider);\n }\n return;\n }\n const existingProvider = findProvider(baseConfig.providers, provider.provide);\n if (existingProvider) {\n mergedConfig.providers = override(mergedConfig.providers, provider);\n } else {\n mergedConfig.providers.push(provider);\n }\n}\n__name(processProvider, \"processProvider\");\nfunction mergeConfig(baseConfig, config) {\n const mergedConfig = {\n ...baseConfig,\n ...config,\n providers: [\n ...baseConfig.providers\n ]\n // Start with a copy of base providers\n };\n for (const provider of config.providers) {\n processProvider(mergedConfig, baseConfig, provider);\n }\n return mergedConfig;\n}\n__name(mergeConfig, \"mergeConfig\");\n\n// src/provider.ts\nfunction getDeps(provider) {\n if (typeof provider === \"function\") {\n return provider.deps ?? [];\n }\n return provider.deps ?? [];\n}\n__name(getDeps, \"getDeps\");\nfunction sortProviders(providers) {\n const tokenName = /* @__PURE__ */ __name((t) => typeof t === \"function\" ? t.name : t, \"tokenName\");\n const map = /* @__PURE__ */ new Map();\n for (const p of providers) {\n const token = tokenName(typeof p === \"function\" ? p : p.provide);\n map.set(token, p);\n }\n const result = [];\n const visited = /* @__PURE__ */ new Set();\n const stack = /* @__PURE__ */ new Set();\n const visit = /* @__PURE__ */ __name((token) => {\n const name = tokenName(token);\n if (visited.has(name)) return;\n if (stack.has(name)) {\n throw new Error(`Circular dependency detected for provider ${name}`);\n }\n stack.add(name);\n const provider = map.get(name);\n if (provider) {\n for (const dep of getDeps(provider)) {\n visit(dep);\n }\n visited.add(name);\n result.push(provider);\n }\n stack.delete(name);\n }, \"visit\");\n for (const p of providers) {\n const token = typeof p === \"function\" ? p : p.provide;\n visit(token);\n }\n return result;\n}\n__name(sortProviders, \"sortProviders\");\nasync function injector(context, providers) {\n providers = providers.flat();\n providers = sortProviders(providers);\n for (const provider of providers) {\n let token;\n let instance;\n if (typeof provider === \"function\") {\n token = provider;\n instance = new provider(context);\n } else {\n token = provider.provide;\n const provideUserClass = provider.useClass;\n const isClass = typeof provideUserClass === \"function\";\n if (isClass) {\n instance = new provideUserClass(context);\n } else if (\"useValue\" in provider) {\n instance = provider.useValue;\n } else if (\"useFactory\" in provider) {\n instance = provider.useFactory?.(context);\n if (instance instanceof Promise) {\n instance = await instance;\n }\n } else if (\"useExisting\" in provider) {\n instance = inject(context, provider.useExisting);\n }\n }\n const name = typeof token === \"function\" ? token.name : token;\n provide(context, name, instance);\n }\n}\n__name(injector, \"injector\");\n\n// src/context.ts\nvar Context = class {\n static {\n __name(this, \"Context\");\n }\n /** Internal storage for injected values */\n values = {};\n /**\n * Sets a value in the context\n * @param key - Unique identifier for the value\n * @param value - Value to store\n */\n set(key, value) {\n this.values[key] = value;\n }\n /**\n * Retrieves a value from the context\n * @param key - Unique identifier for the value\n * @returns The stored value or undefined if not found\n */\n get(key) {\n return this.values[key];\n }\n};\nexport {\n Context,\n findProvider,\n findProviders,\n inject,\n injector,\n isInjected,\n isProvided,\n mergeConfig,\n override,\n provide\n};\n//# 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package/dist/index19.js CHANGED
@@ -1,5 +1,5 @@
1
- import { __name } from './index29.js';
2
- import { isSignal, isComputed, isObjectSubject, isArraySubject } from './index30.js';
1
+ import { __name } from './index30.js';
2
+ import { isSignal, isComputed, isObjectSubject, isArraySubject } from './index31.js';
3
3
 
4
4
  // src/utils.ts
5
5
  function isFunction(val) {
package/dist/index2.js CHANGED
@@ -1,5 +1,5 @@
1
- import component from './index16.js';
2
- import { inject } from './index17.js';
1
+ import component from './index17.js';
2
+ import { inject } from './index16.js';
3
3
  import { signal, bootstrapCanvas } from 'canvasengine';
4
4
  import { WebSocketToken } from './index18.js';
5
5
  import { LoadMapToken } from './index7.js';
@@ -33,6 +33,18 @@ class RpgClientEngine {
33
33
  this.loadMapService = inject(context, LoadMapToken);
34
34
  this.hooks = inject(context, ModulesToken);
35
35
  this.globalConfig = inject(context, GlobalConfigToken);
36
+ if (!this.globalConfig) {
37
+ this.globalConfig = {};
38
+ }
39
+ if (!this.globalConfig.box) {
40
+ this.globalConfig.box = {
41
+ styles: {
42
+ backgroundColor: "#1a1a2e",
43
+ backgroundOpacity: 0.9
44
+ },
45
+ sounds: {}
46
+ };
47
+ }
36
48
  this.addComponentAnimation({
37
49
  id: "animation",
38
50
  component: PrebuiltComponentAnimations.Animation
@@ -44,6 +56,12 @@ class RpgClientEngine {
44
56
  const { app, canvasElement } = await bootstrapCanvas(this.selector, component);
45
57
  this.renderer = app.renderer;
46
58
  this.tick = canvasElement?.propObservables?.context["tick"].observable;
59
+ this.hooks.callHooks("client-spritesheets-load", this).subscribe();
60
+ this.hooks.callHooks("client-sounds-load", this).subscribe();
61
+ this.hooks.callHooks("client-gui-load", this).subscribe();
62
+ this.hooks.callHooks("client-particles-load", this).subscribe();
63
+ this.hooks.callHooks("client-componentAnimations-load", this).subscribe();
64
+ this.hooks.callHooks("client-sprite-load", this).subscribe();
47
65
  await lastValueFrom(this.hooks.callHooks("client-engine-onStart", this));
48
66
  window.addEventListener("resize", () => {
49
67
  this.hooks.callHooks("client-engine-onWindowResize", this).subscribe();
@@ -51,12 +69,6 @@ class RpgClientEngine {
51
69
  this.tick.subscribe((tick) => {
52
70
  this.hooks.callHooks("client-engine-onStep", this, tick).subscribe();
53
71
  });
54
- this.hooks.callHooks("client-spritesheets-load", this).subscribe();
55
- this.hooks.callHooks("client-sounds-load", this).subscribe();
56
- this.hooks.callHooks("client-gui-load", this).subscribe();
57
- this.hooks.callHooks("client-particles-load", this).subscribe();
58
- this.hooks.callHooks("client-componentAnimations-load", this).subscribe();
59
- this.hooks.callHooks("client-sprite-load", this).subscribe();
60
72
  await this.webSocket.connection(() => {
61
73
  this.initListeners();
62
74
  this.guiService._initialize();
@@ -1 +1 @@
1
- {"version":3,"file":"index2.js","sources":["../src/RpgClientEngine.ts"],"sourcesContent":["import Canvas from \"./components/scenes/canvas.ce\";\nimport { Context, inject } from \"@signe/di\";\nimport { signal, bootstrapCanvas } from \"canvasengine\";\nimport { AbstractWebsocket, WebSocketToken } from \"./services/AbstractSocket\";\nimport { LoadMapService, LoadMapToken } from \"./services/loadMap\";\nimport { Hooks, ModulesToken } from \"@rpgjs/common\";\nimport { load } from \"@signe/sync\";\nimport { RpgClientMap } from \"./Game/Map\"\nimport { RpgGui } from \"./Gui/Gui\";\nimport { AnimationManager } from \"./Game/AnimationManager\";\nimport { lastValueFrom, Observable } from \"rxjs\";\nimport { GlobalConfigToken } from \"./module\";\nimport * as PIXI from \"pixi.js\";\nimport { PrebuiltComponentAnimations } from \"./components/animations\";\n\nexport class RpgClientEngine<T = any> {\n private guiService: RpgGui;\n private webSocket: AbstractWebsocket;\n private loadMapService: LoadMapService;\n private hooks: Hooks;\n private sceneMap: RpgClientMap\n private selector: HTMLElement;\n public globalConfig: T;\n public sceneComponent: any;\n stopProcessingInput = false;\n width = signal(\"100%\");\n height = signal(\"100%\");\n spritesheets: Map<string, any> = new Map();\n sounds: Map<string, any> = new Map();\n componentAnimations: any[] = [];\n particleSettings: {\n emitters: any[]\n } = {\n emitters: []\n }\n renderer: PIXI.Renderer;\n tick: Observable<number>;\n playerIdSignal = signal<string | null>(null);\n spriteComponentsBehind = signal<any[]>([]);\n spriteComponentsInFront = signal<any[]>([]);\n\n constructor(public context: Context) {\n this.webSocket = inject(context, WebSocketToken);\n this.guiService = inject(context, RpgGui);\n this.loadMapService = inject(context, LoadMapToken);\n this.hooks = inject<Hooks>(context, ModulesToken);\n this.globalConfig = inject(context, GlobalConfigToken)\n\n this.addComponentAnimation({\n id: \"animation\",\n component: PrebuiltComponentAnimations.Animation\n })\n }\n\n async start() {\n this.sceneMap = new RpgClientMap()\n this.selector = document.body.querySelector(\"#rpg\") as HTMLElement;\n\n const { app, canvasElement } = await bootstrapCanvas(this.selector, Canvas);\n this.renderer = app.renderer as PIXI.Renderer;\n this.tick = canvasElement?.propObservables?.context['tick'].observable\n\n await lastValueFrom(this.hooks.callHooks(\"client-engine-onStart\", this));\n\n // wondow is resize\n window.addEventListener('resize', () => {\n this.hooks.callHooks(\"client-engine-onWindowResize\", this).subscribe();\n })\n\n this.tick.subscribe((tick) => {\n this.hooks.callHooks(\"client-engine-onStep\", this, tick).subscribe();\n })\n\n this.hooks.callHooks(\"client-spritesheets-load\", this).subscribe();\n this.hooks.callHooks(\"client-sounds-load\", this).subscribe();\n this.hooks.callHooks(\"client-gui-load\", this).subscribe();\n this.hooks.callHooks(\"client-particles-load\", this).subscribe();\n this.hooks.callHooks(\"client-componentAnimations-load\", this).subscribe();\n this.hooks.callHooks(\"client-sprite-load\", this).subscribe();\n\n \n await this.webSocket.connection(() => {\n this.initListeners()\n this.guiService._initialize()\n });\n }\n\n private initListeners() {\n this.webSocket.on(\"sync\", (data) => {\n if (data.pId) this.playerIdSignal.set(data.pId)\n this.hooks.callHooks(\"client-sceneMap-onChanges\", this.sceneMap, { partial: data }).subscribe();\n load(this.sceneMap, data, true);\n });\n\n this.webSocket.on(\"changeMap\", (data) => {\n this.loadScene(data.mapId);\n });\n\n this.webSocket.on(\"showComponentAnimation\", (data) => {\n const { params, object, position, id } = data;\n if (!object && position === undefined) {\n throw new Error(\"Please provide an object or x and y coordinates\");\n }\n const player = object ? this.sceneMap.getObjectById(object) : undefined;\n this.getComponentAnimation(id).displayEffect(params, player || position)\n });\n\n this.webSocket.on(\"setAnimation\", (data) => {\n const { animationName, nbTimes, object } = data;\n const player = this.sceneMap.getObjectById(object);\n player.setAnimation(animationName, nbTimes)\n })\n\n this.webSocket.on('open', () => {\n this.hooks.callHooks(\"client-engine-onConnected\", this, this.socket).subscribe();\n })\n\n this.webSocket.on('close', () => {\n this.hooks.callHooks(\"client-engine-onDisconnected\", this, this.socket).subscribe();\n })\n\n this.webSocket.on('error', (error) => {\n this.hooks.callHooks(\"client-engine-onConnectError\", this, error, this.socket).subscribe();\n })\n }\n \n private async loadScene(mapId: string) {\n this.hooks.callHooks(\"client-sceneMap-onBeforeLoading\", this.sceneMap).subscribe();\n this.webSocket.updateProperties({ room: mapId })\n await this.webSocket.reconnect(() => {\n this.initListeners()\n this.guiService._initialize()\n })\n const res = await this.loadMapService.load(mapId)\n this.sceneMap.data.set(res)\n this.hooks.callHooks(\"client-sceneMap-onAfterLoading\", this.sceneMap).subscribe();\n //this.sceneMap.loadPhysic()\n }\n\n addSpriteSheet<T = any>(spritesheetClass: any, id?: string): any {\n this.spritesheets.set(id || spritesheetClass.id, spritesheetClass);\n return spritesheetClass as any;\n }\n\n addSound(sound: any, id?: string) {\n this.sounds.set(id || sound.id, sound);\n return sound;\n }\n\n addParticle(particle: any) {\n this.particleSettings.emitters.push(particle)\n return particle;\n }\n\n /**\n * Add a component to render behind sprites\n * Components added with this method will be displayed with a lower z-index than the sprite\n * \n * @param component - The component to add behind sprites\n * @returns The added component\n * \n * @example\n * ```ts\n * // Add a shadow component behind all sprites\n * engine.addSpriteComponentBehind(ShadowComponent);\n * ```\n */\n addSpriteComponentBehind(component: any) {\n this.spriteComponentsBehind.update((components: any[]) => [...components, component])\n return component\n }\n\n /**\n * Add a component to render in front of sprites\n * Components added with this method will be displayed with a higher z-index than the sprite\n * \n * @param component - The component to add in front of sprites\n * @returns The added component\n * \n * @example\n * ```ts\n * // Add a health bar component in front of all sprites\n * engine.addSpriteComponentInFront(HealthBarComponent);\n * ```\n */\n addSpriteComponentInFront(component: any) {\n this.spriteComponentsInFront.update((components: any[]) => [...components, component])\n return component\n }\n\n /**\n * Add a component animation to the engine\n * \n * Component animations are temporary visual effects that can be displayed\n * on sprites or objects, such as hit indicators, spell effects, or status animations.\n * \n * @param componentAnimation - The component animation configuration\n * @param componentAnimation.id - Unique identifier for the animation\n * @param componentAnimation.component - The component function to render\n * @returns The added component animation configuration\n * \n * @example\n * ```ts\n * // Add a hit animation component\n * engine.addComponentAnimation({\n * id: 'hit',\n * component: HitComponent\n * });\n * \n * // Add an explosion effect component\n * engine.addComponentAnimation({\n * id: 'explosion',\n * component: ExplosionComponent\n * });\n * ```\n */\n addComponentAnimation(componentAnimation: {\n component: any,\n id: string\n }) {\n const instance = new AnimationManager()\n this.componentAnimations.push({\n id: componentAnimation.id,\n component: componentAnimation.component,\n instance: instance,\n current: instance.current\n })\n return componentAnimation;\n }\n\n /**\n * Get a component animation by its ID\n * \n * Retrieves the EffectManager instance for a specific component animation,\n * which can be used to display the animation on sprites or objects.\n * \n * @param id - The unique identifier of the component animation\n * @returns The EffectManager instance for the animation\n * @throws Error if the component animation is not found\n * \n * @example\n * ```ts\n * // Get the hit animation and display it\n * const hitAnimation = engine.getComponentAnimation('hit');\n * hitAnimation.displayEffect({ text: \"Critical!\" }, player);\n * ```\n */\n getComponentAnimation(id: string): AnimationManager {\n const componentAnimation = this.componentAnimations.find((componentAnimation) => componentAnimation.id === id)\n if (!componentAnimation) {\n throw new Error(`Component animation with id ${id} not found`)\n }\n return componentAnimation.instance\n }\n\n processInput({ input }: { input: number }) {\n this.hooks.callHooks(\"client-engine-onInput\", this, { input, playerId: this.playerId }).subscribe();\n this.webSocket.emit('move', { input })\n }\n\n processAction({ action }: { action: number }) {\n if 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+ {"version":3,"file":"index2.js","sources":["../src/RpgClientEngine.ts"],"sourcesContent":["import Canvas from \"./components/scenes/canvas.ce\";\nimport { Context, inject } from \"@signe/di\";\nimport { signal, bootstrapCanvas } from \"canvasengine\";\nimport { AbstractWebsocket, WebSocketToken } from \"./services/AbstractSocket\";\nimport { LoadMapService, LoadMapToken } from \"./services/loadMap\";\nimport { Hooks, ModulesToken } from \"@rpgjs/common\";\nimport { load } from \"@signe/sync\";\nimport { RpgClientMap } from \"./Game/Map\"\nimport { RpgGui } from \"./Gui/Gui\";\nimport { AnimationManager } from \"./Game/AnimationManager\";\nimport { lastValueFrom, Observable } from \"rxjs\";\nimport { GlobalConfigToken } from \"./module\";\nimport * as PIXI from \"pixi.js\";\nimport { PrebuiltComponentAnimations } from \"./components/animations\";\n\nexport class RpgClientEngine<T = any> {\n private guiService: RpgGui;\n private webSocket: AbstractWebsocket;\n private loadMapService: LoadMapService;\n private hooks: Hooks;\n private sceneMap: RpgClientMap\n private selector: HTMLElement;\n public globalConfig: T;\n public sceneComponent: any;\n stopProcessingInput = false;\n width = signal(\"100%\");\n height = signal(\"100%\");\n spritesheets: Map<string, any> = new Map();\n sounds: Map<string, any> = new Map();\n componentAnimations: any[] = [];\n particleSettings: {\n emitters: any[]\n } = {\n emitters: []\n }\n renderer: PIXI.Renderer;\n tick: Observable<number>;\n playerIdSignal = signal<string | null>(null);\n spriteComponentsBehind = signal<any[]>([]);\n spriteComponentsInFront = signal<any[]>([]);\n\n constructor(public context: Context) {\n this.webSocket = inject(context, WebSocketToken);\n this.guiService = inject(context, RpgGui);\n this.loadMapService = inject(context, LoadMapToken);\n this.hooks = inject<Hooks>(context, ModulesToken);\n this.globalConfig = inject(context, GlobalConfigToken)\n\n if (!this.globalConfig) {\n this.globalConfig = {}\n }\n if (!this.globalConfig.box) {\n this.globalConfig.box = {\n styles: {\n backgroundColor: \"#1a1a2e\",\n backgroundOpacity: 0.9\n },\n sounds: {}\n }\n }\n\n this.addComponentAnimation({\n id: \"animation\",\n component: PrebuiltComponentAnimations.Animation\n })\n }\n\n async start() {\n this.sceneMap = new RpgClientMap()\n this.selector = document.body.querySelector(\"#rpg\") as HTMLElement;\n\n const { app, canvasElement } = await bootstrapCanvas(this.selector, Canvas);\n this.renderer = app.renderer as PIXI.Renderer;\n this.tick = canvasElement?.propObservables?.context['tick'].observable\n\n\n this.hooks.callHooks(\"client-spritesheets-load\", this).subscribe();\n this.hooks.callHooks(\"client-sounds-load\", this).subscribe();\n this.hooks.callHooks(\"client-gui-load\", this).subscribe();\n this.hooks.callHooks(\"client-particles-load\", this).subscribe();\n this.hooks.callHooks(\"client-componentAnimations-load\", this).subscribe();\n this.hooks.callHooks(\"client-sprite-load\", this).subscribe();\n\n await lastValueFrom(this.hooks.callHooks(\"client-engine-onStart\", this));\n\n // wondow is resize\n window.addEventListener('resize', () => {\n this.hooks.callHooks(\"client-engine-onWindowResize\", this).subscribe();\n })\n\n this.tick.subscribe((tick) => {\n this.hooks.callHooks(\"client-engine-onStep\", this, tick).subscribe();\n })\n\n await this.webSocket.connection(() => {\n this.initListeners()\n this.guiService._initialize()\n });\n }\n\n private initListeners() {\n this.webSocket.on(\"sync\", (data) => {\n if (data.pId) this.playerIdSignal.set(data.pId)\n this.hooks.callHooks(\"client-sceneMap-onChanges\", this.sceneMap, { partial: data }).subscribe();\n load(this.sceneMap, data, true);\n });\n\n this.webSocket.on(\"changeMap\", (data) => {\n this.loadScene(data.mapId);\n });\n\n this.webSocket.on(\"showComponentAnimation\", (data) => {\n const { params, object, position, id } = data;\n if (!object && position === undefined) {\n throw new Error(\"Please provide an object or x and y coordinates\");\n }\n const player = object ? this.sceneMap.getObjectById(object) : undefined;\n this.getComponentAnimation(id).displayEffect(params, player || position)\n });\n\n this.webSocket.on(\"setAnimation\", (data) => {\n const { animationName, nbTimes, object } = data;\n const player = this.sceneMap.getObjectById(object);\n player.setAnimation(animationName, nbTimes)\n })\n\n this.webSocket.on('open', () => {\n this.hooks.callHooks(\"client-engine-onConnected\", this, this.socket).subscribe();\n })\n\n this.webSocket.on('close', () => {\n this.hooks.callHooks(\"client-engine-onDisconnected\", this, this.socket).subscribe();\n })\n\n this.webSocket.on('error', (error) => {\n this.hooks.callHooks(\"client-engine-onConnectError\", this, error, this.socket).subscribe();\n })\n }\n \n private async loadScene(mapId: string) {\n this.hooks.callHooks(\"client-sceneMap-onBeforeLoading\", this.sceneMap).subscribe();\n this.webSocket.updateProperties({ room: mapId })\n await this.webSocket.reconnect(() => {\n this.initListeners()\n this.guiService._initialize()\n })\n const res = await this.loadMapService.load(mapId)\n this.sceneMap.data.set(res)\n this.hooks.callHooks(\"client-sceneMap-onAfterLoading\", this.sceneMap).subscribe();\n //this.sceneMap.loadPhysic()\n }\n\n addSpriteSheet<T = any>(spritesheetClass: any, id?: string): any {\n this.spritesheets.set(id || spritesheetClass.id, spritesheetClass);\n return spritesheetClass as any;\n }\n\n addSound(sound: any, id?: string) {\n this.sounds.set(id || sound.id, sound);\n return sound;\n }\n\n addParticle(particle: any) {\n this.particleSettings.emitters.push(particle)\n return particle;\n }\n\n /**\n * Add a component to render behind sprites\n * Components added with this method will be displayed with a lower z-index than the sprite\n * \n * @param component - The component to add behind sprites\n * @returns The added component\n * \n * @example\n * ```ts\n * // Add a shadow component behind all sprites\n * engine.addSpriteComponentBehind(ShadowComponent);\n * ```\n */\n addSpriteComponentBehind(component: any) {\n this.spriteComponentsBehind.update((components: any[]) => [...components, component])\n return component\n }\n\n /**\n * Add a component to render in front of sprites\n * Components added with this method will be displayed with a higher z-index than the sprite\n * \n * @param component - The component to add in front of sprites\n * @returns The added component\n * \n * @example\n * ```ts\n * // Add a health bar component in front of all sprites\n * engine.addSpriteComponentInFront(HealthBarComponent);\n * ```\n */\n addSpriteComponentInFront(component: any) {\n this.spriteComponentsInFront.update((components: any[]) => [...components, component])\n return component\n }\n\n /**\n * Add a component animation to the engine\n * \n * Component animations are temporary visual effects that can be displayed\n * on sprites or objects, such as hit indicators, spell effects, or status animations.\n * \n * @param componentAnimation - The component animation configuration\n * @param componentAnimation.id - Unique identifier for the animation\n * @param componentAnimation.component - The component function to render\n * @returns The added component animation configuration\n * \n * @example\n * ```ts\n * // Add a hit animation component\n * engine.addComponentAnimation({\n * id: 'hit',\n * component: HitComponent\n * });\n * \n * // Add an explosion effect component\n * engine.addComponentAnimation({\n * id: 'explosion',\n * component: ExplosionComponent\n * });\n * ```\n */\n addComponentAnimation(componentAnimation: {\n component: any,\n id: string\n }) {\n const instance = new AnimationManager()\n this.componentAnimations.push({\n id: componentAnimation.id,\n component: componentAnimation.component,\n instance: instance,\n current: instance.current\n })\n return componentAnimation;\n }\n\n /**\n * 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package/dist/index20.js CHANGED
@@ -1,8 +1,8 @@
1
1
  import { RpgCommonMap } from '@rpgjs/common';
2
2
  import { sync, users } from './index19.js';
3
- import { RpgClientPlayer } from './index32.js';
3
+ import { RpgClientPlayer } from './index33.js';
4
4
  import { signal, computed } from 'canvasengine';
5
- import { RpgClientEvent } from './index33.js';
5
+ import { RpgClientEvent } from './index34.js';
6
6
  import { RpgClientEngine } from './index2.js';
7
7
  import { inject } from './index6.js';
8
8
 
package/dist/index22.js CHANGED
@@ -1,7 +1,7 @@
1
- import { dset } from './index34.js';
2
- import z from './index35.js';
1
+ import { dset } from './index35.js';
2
+ import z from './index36.js';
3
3
  import { createStatesSnapshot, syncClass, generateShortUUID as generateShortUUID$1, load, id, sync, persist, getByPath, DELETE_TOKEN } from './index19.js';
4
- import { signal } from './index36.js';
4
+ import { signal } from './index37.js';
5
5
 
6
6
  var __defProp = Object.defineProperty;
7
7
  var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
package/dist/index23.js CHANGED
@@ -1,4 +1,4 @@
1
- import { __name } from './index29.js';
1
+ import { __name } from './index30.js';
2
2
  import { load } from './index19.js';
3
3
  import { PartySocket } from './index38.js';
4
4
  import './index39.js';
package/dist/index29.js CHANGED
@@ -1,5 +1,24 @@
1
- var __defProp = Object.defineProperty;
2
- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
1
+ const FacesetPreset = (options, framesWidth, framesHeight, expressions) => {
2
+ const textures = {};
3
+ Object.keys(expressions).forEach((expressionName) => {
4
+ const [frameX, frameY] = expressions[expressionName];
5
+ textures[expressionName] = {
6
+ animations: () => [
7
+ [{
8
+ time: 0,
9
+ frameX,
10
+ frameY
11
+ }]
12
+ ]
13
+ };
14
+ });
15
+ return {
16
+ ...options,
17
+ framesWidth,
18
+ framesHeight,
19
+ textures
20
+ };
21
+ };
3
22
 
4
- export { __name };
23
+ export { FacesetPreset };
5
24
  //# sourceMappingURL=index29.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index29.js","sources":["../../../node_modules/.pnpm/@signe+sync@2.4.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js"],"sourcesContent":["var __defProp = Object.defineProperty;\nvar __name = (target, value) => __defProp(target, \"name\", { value, configurable: true });\n\nexport {\n __name\n};\n//# sourceMappingURL=chunk-7QVYU63E.js.map"],"names":[],"mappings":"AAAA,IAAI,SAAS,GAAG,MAAM,CAAC,cAAc;AAClC,IAAC,MAAM,GAAG,CAAC,MAAM,EAAE,KAAK,KAAK,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE;;;;","x_google_ignoreList":[0]}
1
+ {"version":3,"file":"index29.js","sources":["../src/presets/faceset.ts"],"sourcesContent":["/**\n * Creates a faceset preset for character expressions\n * \n * This preset allows you to define multiple facial expressions for a character,\n * where each expression corresponds to a specific frame position (frameX, frameY)\n * within a single faceset texture. Each expression is defined by its position\n * in the faceset grid.\n * \n * @param options - Object containing the faceset configuration\n * @param framesWidth - Number of frames horizontally in the faceset texture\n * @param framesHeight - Number of frames vertically in the faceset texture\n * @param expressions - Object mapping expression names to their frame positions as tuples [frameX, frameY]\n * @returns Faceset configuration with animations for each expression\n * \n * @example\n * ```typescript\n * const faceset = FacesetPreset({\n * id: \"facesetId\",\n * image: \"faceset.png\",\n * width: 1024,\n * height: 1024,\n * }, 4, 2, {\n * happy: [0, 0],\n * sad: [1, 0],\n * angry: [2, 0],\n * surprised: [3, 0]\n * });\n * ```\n */\nexport const FacesetPreset = (\n options: any,\n framesWidth: number, \n framesHeight: number,\n expressions: Record<string, [number, number]>,\n) => {\n \n const textures: Record<string, any> = {};\n \n // Create texture configuration for each expression\n Object.keys(expressions).forEach((expressionName) => {\n const [frameX, frameY] = expressions[expressionName];\n textures[expressionName] = {\n animations: () => [\n [{ \n time: 0, \n frameX: frameX, \n frameY: frameY \n }]\n ],\n };\n });\n \n return {\n ...options,\n framesWidth,\n framesHeight,\n textures\n };\n};\n "],"names":[],"mappings":"AA6BO,MAAM,aAAgB,GAAA,CACzB,OACA,EAAA,WAAA,EACA,cACA,WACC,KAAA;AAED,EAAA,MAAM,WAAgC,EAAC;AAGvC,EAAA,MAAA,CAAO,IAAK,CAAA,WAAW,CAAE,CAAA,OAAA,CAAQ,CAAC,cAAmB,KAAA;AACjD,IAAA,MAAM,CAAC,MAAA,EAAQ,MAAM,CAAA,GAAI,YAAY,cAAc,CAAA;AACnD,IAAA,QAAA,CAAS,cAAc,CAAI,GAAA;AAAA,MACvB,YAAY,MAAM;AAAA,QACd,CAAC;AAAA,UACG,IAAM,EAAA,CAAA;AAAA,UACN,MAAA;AAAA,UACA;AAAA,SACH;AAAA;AACL,KACJ;AAAA,GACH,CAAA;AAED,EAAO,OAAA;AAAA,IACH,GAAG,OAAA;AAAA,IACH,WAAA;AAAA,IACA,YAAA;AAAA,IACA;AAAA,GACJ;AACJ;;;;"}