@rpgjs/client 5.0.0-alpha.10 → 5.0.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -0
- package/dist/Game/EffectManager.d.ts +5 -0
- package/dist/RpgClient.d.ts +68 -99
- package/dist/RpgClientEngine.d.ts +4 -86
- package/dist/components/effects/index.d.ts +4 -0
- package/dist/components/index.d.ts +1 -2
- package/dist/index.d.ts +1 -1
- package/dist/index.js +1 -2
- package/dist/index.js.map +1 -1
- package/dist/index10.js +1 -1
- package/dist/index11.js +4 -4
- package/dist/index11.js.map +1 -1
- package/dist/index12.js +2 -6
- package/dist/index12.js.map +1 -1
- package/dist/index13.js +2 -2
- package/dist/index13.js.map +1 -1
- package/dist/index14.js +35 -95
- package/dist/index14.js.map +1 -1
- package/dist/index15.js +186 -45
- package/dist/index15.js.map +1 -1
- package/dist/index16.js +5 -187
- package/dist/index16.js.map +1 -1
- package/dist/index17.js +383 -5
- package/dist/index17.js.map +1 -1
- package/dist/index18.js +28 -384
- package/dist/index18.js.map +1 -1
- package/dist/index19.js +17 -24
- package/dist/index19.js.map +1 -1
- package/dist/index2.js +25 -147
- package/dist/index2.js.map +1 -1
- package/dist/index20.js +2413 -16
- package/dist/index20.js.map +1 -1
- package/dist/index21.js +88 -2395
- package/dist/index21.js.map +1 -1
- package/dist/index22.js +103 -108
- package/dist/index22.js.map +1 -1
- package/dist/index23.js +57 -95
- package/dist/index23.js.map +1 -1
- package/dist/index24.js +12 -62
- package/dist/index24.js.map +1 -1
- package/dist/index25.js +37 -18
- package/dist/index25.js.map +1 -1
- package/dist/index26.js +3 -25
- package/dist/index26.js.map +1 -1
- package/dist/index27.js +314 -87
- package/dist/index27.js.map +1 -1
- package/dist/index28.js +21 -37
- package/dist/index28.js.map +1 -1
- package/dist/index29.js +9 -3
- package/dist/index29.js.map +1 -1
- package/dist/index3.js +2 -2
- package/dist/index30.js +6 -317
- package/dist/index30.js.map +1 -1
- package/dist/index31.js +171 -24
- package/dist/index31.js.map +1 -1
- package/dist/index32.js +497 -7
- package/dist/index32.js.map +1 -1
- package/dist/index33.js +9 -8
- package/dist/index33.js.map +1 -1
- package/dist/index34.js +4400 -9
- package/dist/index34.js.map +1 -1
- package/dist/index35.js +85 -4397
- package/dist/index35.js.map +1 -1
- package/dist/index36.js +55 -310
- package/dist/index36.js.map +1 -1
- package/dist/index37.js +15 -169
- package/dist/index37.js.map +1 -1
- package/dist/index38.js +15 -496
- package/dist/index38.js.map +1 -1
- package/dist/index4.js +5 -18
- package/dist/index4.js.map +1 -1
- package/dist/index5.js +1 -2
- package/dist/index5.js.map +1 -1
- package/dist/index6.js +1 -1
- package/dist/index7.js +2 -10
- package/dist/index7.js.map +1 -1
- package/dist/index8.js +6 -24
- package/dist/index8.js.map +1 -1
- package/dist/index9.js +2 -2
- package/dist/presets/index.d.ts +0 -102
- package/dist/services/loadMap.d.ts +2 -123
- package/dist/services/mmorpg.d.ts +3 -7
- package/package.json +12 -14
- package/src/Game/{AnimationManager.ts → EffectManager.ts} +2 -2
- package/src/Game/Object.ts +0 -69
- package/src/RpgClient.ts +67 -101
- package/src/RpgClientEngine.ts +24 -159
- package/src/components/character.ce +33 -74
- package/src/components/{animations → effects}/animation.ce +5 -3
- package/src/components/{animations → effects}/index.ts +1 -1
- package/src/components/index.ts +1 -2
- package/src/components/scenes/draw-map.ce +23 -6
- package/src/components/scenes/element-map.ce +23 -0
- package/src/components/scenes/event-layer.ce +3 -3
- package/src/core/setup.ts +0 -2
- package/src/index.ts +1 -1
- package/src/module.ts +5 -23
- package/src/presets/index.ts +1 -5
- package/src/services/loadMap.ts +2 -131
- package/src/services/mmorpg.ts +4 -20
- package/tsconfig.json +1 -1
- package/vite.config.ts +1 -1
- package/dist/Game/AnimationManager.d.ts +0 -8
- package/dist/components/animations/index.d.ts +0 -4
- package/dist/index39.js +0 -61
- package/dist/index39.js.map +0 -1
- package/dist/index40.js +0 -20
- package/dist/index40.js.map +0 -1
- package/dist/index41.js +0 -82
- package/dist/index41.js.map +0 -1
- package/dist/presets/animation.d.ts +0 -31
- package/dist/presets/lpc.d.ts +0 -89
- package/src/presets/animation.ts +0 -46
- package/src/presets/lpc.ts +0 -108
- /package/src/components/{animations → effects}/hit.ce +0 -0
package/CHANGELOG.md
ADDED
package/dist/RpgClient.d.ts
CHANGED
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@@ -1,8 +1,8 @@
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import { ComponentFunction } from 'canvasengine';
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import { RpgClientEngine } from './RpgClientEngine';
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import { Loader
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type
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type
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import { Loader } from 'pixi.js';
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type RpgClass<T = any> = new (...args: any[]) => T;
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type RpgComponent = any;
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type SceneMap = any;
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export interface RpgClientEngineHooks {
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/**
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* When the engine is started. If you send false, you prevent the client from connecting to the server
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* @prop { (engine: RpgClientEngine) => boolean | any } [onStart]
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* @memberof RpgEngineHooks
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*/
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onStart?: (engine: RpgClientEngine) => boolean | void
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onStart?: (engine: RpgClientEngine) => boolean | void;
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/**
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* Each frame
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*
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onWindowResize?: () => any;
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}
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export interface RpgSpriteHooks {
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/**
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* Array of components to render behind the sprite
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* These components will be displayed with a lower z-index than the sprite itself
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*
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* @prop { ComponentFunction[] } [componentsBehind]
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* @memberof RpgSpriteHooks
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* @example
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* ```ts
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* const sprite: RpgSpriteHooks = {
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* componentsBehind: [ShadowComponent, AuraComponent]
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* }
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* ```
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componentsBehind?: ComponentFunction[];
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/**
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* Array of components to render in front of the sprite
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* These components will be displayed with a higher z-index than the sprite itself
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*
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* @prop { ComponentFunction[] } [componentsInFront]
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* @memberof RpgSpriteHooks
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* @example
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* ```ts
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* const sprite: RpgSpriteHooks = {
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* componentsInFront: [HealthBarComponent, StatusEffectComponent]
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* }
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* ```
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*/
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componentsInFront?: ComponentFunction[];
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* As soon as the sprite is initialized
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* @example
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*
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* ```ts
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* import { RpgClient,
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* import { RpgClient, RpgModule } from '@rpgjs/client'
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*
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*
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* @RpgModule<RpgClient>({
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* hooks: {
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* player: ['onAuth']
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* }
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* })
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* class RpgClientEngine { }
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* ```
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* Emit the hook:
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* Object containing the hooks concerning the engine
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*
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* ```ts
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* import { RpgClientEngine, RpgClientEngineHooks,
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* import { RpgClientEngine, RpgClientEngineHooks, RpgModule, RpgClient } from '@rpgjs/client'
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* const engine: RpgClientEngineHooks = {
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* onConnected(engine: RpgClientEngine) {
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* }
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* }
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* @RpgModule<RpgClient>({
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* engine
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* })
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* class RpgClientModule {}
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* ```
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* @prop {RpgClientEngineHooks} [engine]
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engine?: RpgClientEngineHooks;
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/**
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* Array containing the list of spritesheets
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*
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* An element contains a class with the `@Spritesheet` decorator
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* ```ts
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* import {
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* import { Spritesheet, Animation, Direction, RpgClient, RpgModule } from '@rpgjs/client'
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*
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* @Spritesheet({
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* id: 'chest',
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* image: require('./assets/chest.png'),
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* // other options
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* })
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* class Chest { }
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* @RpgModule<RpgClient>({
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* spritesheets: [
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* id: 'chest',
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* image: require('./assets/chest.png'),
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* framesWidth: 32,
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* framesHeight: 32,
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* animations: {
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* duration: 1000
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* Chest
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* ]
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* class RpgClientEngine {}
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* ```
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* [Guide: Create Sprite](/guide/create-sprite.html)
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* @prop {Array<Class>} [spritesheets]
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* */
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spritesheets?: any[];
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/**
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*
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* ```ts
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* import { RpgClient, RpgModule } from '@rpgjs/client'
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* name: 'my-gui',
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* template: `
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* Component
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* ```
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* */
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* town: require('./assets/Town_Theme.ogg')
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* }
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* })
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* // If you put the RpgSceneMap scene, Thhe key is called mandatory `map`
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* ```
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* ```ts
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* import HitComponent from './hit.ce'
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* componentAnimations: [
|
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|
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* {
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* id: 'hit',
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* component: HitComponent
|
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* },
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* {
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* id: 'explosion',
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* component: ExplosionComponent
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|
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* }
|
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|
-
* ]
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|
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* })
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|
-
* ```
|
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|
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*
|
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|
-
* @prop {Array<{id: string, component: ComponentFunction}>} [componentAnimations]
|
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* @memberof RpgClient
|
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* */
|
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-
componentAnimations?: {
|
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|
+
effects?: {
|
|
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|
id: string;
|
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|
-
component:
|
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component: any;
|
|
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357
|
}[];
|
|
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358
|
}
|
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|
export {};
|
|
@@ -1,8 +1,5 @@
|
|
|
1
1
|
import { Context } from '@signe/di';
|
|
2
|
-
import {
|
|
3
|
-
import { AnimationManager } from './Game/AnimationManager';
|
|
4
|
-
import { Observable } from 'rxjs';
|
|
5
|
-
import * as PIXI from "pixi.js";
|
|
2
|
+
import { EffectManager } from './Game/EffectManager';
|
|
6
3
|
export declare class RpgClientEngine<T = any> {
|
|
7
4
|
context: Context;
|
|
8
5
|
private guiService;
|
|
@@ -18,15 +15,10 @@ export declare class RpgClientEngine<T = any> {
|
|
|
18
15
|
height: import('canvasengine').WritableSignal<string>;
|
|
19
16
|
spritesheets: Map<string, any>;
|
|
20
17
|
sounds: Map<string, any>;
|
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-
|
|
18
|
+
effects: any[];
|
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22
19
|
particleSettings: {
|
|
23
20
|
emitters: any[];
|
|
24
21
|
};
|
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|
-
renderer: PIXI.Renderer;
|
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|
-
tick: Observable<number>;
|
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27
|
-
playerIdSignal: import('canvasengine').WritableSignal<string | null>;
|
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28
|
-
spriteComponentsBehind: import('canvasengine').WritableArraySignal<any[]>;
|
|
29
|
-
spriteComponentsInFront: import('canvasengine').WritableArraySignal<any[]>;
|
|
30
22
|
constructor(context: Context);
|
|
31
23
|
start(): Promise<void>;
|
|
32
24
|
private initListeners;
|
|
@@ -34,92 +26,18 @@ export declare class RpgClientEngine<T = any> {
|
|
|
34
26
|
addSpriteSheet<T = any>(spritesheetClass: any, id?: string): any;
|
|
35
27
|
addSound(sound: any, id?: string): any;
|
|
36
28
|
addParticle(particle: any): any;
|
|
37
|
-
|
|
38
|
-
* Add a component to render behind sprites
|
|
39
|
-
* Components added with this method will be displayed with a lower z-index than the sprite
|
|
40
|
-
*
|
|
41
|
-
* @param component - The component to add behind sprites
|
|
42
|
-
* @returns The added component
|
|
43
|
-
*
|
|
44
|
-
* @example
|
|
45
|
-
* ```ts
|
|
46
|
-
* // Add a shadow component behind all sprites
|
|
47
|
-
* engine.addSpriteComponentBehind(ShadowComponent);
|
|
48
|
-
* ```
|
|
49
|
-
*/
|
|
50
|
-
addSpriteComponentBehind(component: any): any;
|
|
51
|
-
/**
|
|
52
|
-
* Add a component to render in front of sprites
|
|
53
|
-
* Components added with this method will be displayed with a higher z-index than the sprite
|
|
54
|
-
*
|
|
55
|
-
* @param component - The component to add in front of sprites
|
|
56
|
-
* @returns The added component
|
|
57
|
-
*
|
|
58
|
-
* @example
|
|
59
|
-
* ```ts
|
|
60
|
-
* // Add a health bar component in front of all sprites
|
|
61
|
-
* engine.addSpriteComponentInFront(HealthBarComponent);
|
|
62
|
-
* ```
|
|
63
|
-
*/
|
|
64
|
-
addSpriteComponentInFront(component: any): any;
|
|
65
|
-
/**
|
|
66
|
-
* Add a component animation to the engine
|
|
67
|
-
*
|
|
68
|
-
* Component animations are temporary visual effects that can be displayed
|
|
69
|
-
* on sprites or objects, such as hit indicators, spell effects, or status animations.
|
|
70
|
-
*
|
|
71
|
-
* @param componentAnimation - The component animation configuration
|
|
72
|
-
* @param componentAnimation.id - Unique identifier for the animation
|
|
73
|
-
* @param componentAnimation.component - The component function to render
|
|
74
|
-
* @returns The added component animation configuration
|
|
75
|
-
*
|
|
76
|
-
* @example
|
|
77
|
-
* ```ts
|
|
78
|
-
* // Add a hit animation component
|
|
79
|
-
* engine.addComponentAnimation({
|
|
80
|
-
* id: 'hit',
|
|
81
|
-
* component: HitComponent
|
|
82
|
-
* });
|
|
83
|
-
*
|
|
84
|
-
* // Add an explosion effect component
|
|
85
|
-
* engine.addComponentAnimation({
|
|
86
|
-
* id: 'explosion',
|
|
87
|
-
* component: ExplosionComponent
|
|
88
|
-
* });
|
|
89
|
-
* ```
|
|
90
|
-
*/
|
|
91
|
-
addComponentAnimation(componentAnimation: {
|
|
29
|
+
addEffect(effect: {
|
|
92
30
|
component: any;
|
|
93
31
|
id: string;
|
|
94
32
|
}): {
|
|
95
33
|
component: any;
|
|
96
34
|
id: string;
|
|
97
35
|
};
|
|
98
|
-
|
|
99
|
-
* Get a component animation by its ID
|
|
100
|
-
*
|
|
101
|
-
* Retrieves the EffectManager instance for a specific component animation,
|
|
102
|
-
* which can be used to display the animation on sprites or objects.
|
|
103
|
-
*
|
|
104
|
-
* @param id - The unique identifier of the component animation
|
|
105
|
-
* @returns The EffectManager instance for the animation
|
|
106
|
-
* @throws Error if the component animation is not found
|
|
107
|
-
*
|
|
108
|
-
* @example
|
|
109
|
-
* ```ts
|
|
110
|
-
* // Get the hit animation and display it
|
|
111
|
-
* const hitAnimation = engine.getComponentAnimation('hit');
|
|
112
|
-
* hitAnimation.displayEffect({ text: "Critical!" }, player);
|
|
113
|
-
* ```
|
|
114
|
-
*/
|
|
115
|
-
getComponentAnimation(id: string): AnimationManager;
|
|
36
|
+
getEffect(id: string): EffectManager;
|
|
116
37
|
processInput({ input }: {
|
|
117
38
|
input: number;
|
|
118
39
|
}): void;
|
|
119
40
|
processAction({ action }: {
|
|
120
41
|
action: number;
|
|
121
42
|
}): void;
|
|
122
|
-
get PIXI(): typeof PIXI;
|
|
123
|
-
get socket(): AbstractWebsocket;
|
|
124
|
-
get playerId(): string | null;
|
|
125
43
|
}
|
package/dist/index.d.ts
CHANGED
|
@@ -8,6 +8,6 @@ export * from './services/loadMap';
|
|
|
8
8
|
export * from './module';
|
|
9
9
|
export * from './Gui/Gui';
|
|
10
10
|
export * from './components/gui';
|
|
11
|
-
export * from './components/
|
|
11
|
+
export * from './components/effects';
|
|
12
12
|
export * from './presets';
|
|
13
13
|
export * from './components';
|
package/dist/index.js
CHANGED
|
@@ -7,8 +7,7 @@ export { LoadMapService, LoadMapToken, provideLoadMap } from './index7.js';
|
|
|
7
7
|
export { GlobalConfigToken, provideClientGlobalConfig, provideClientModules, provideGlobalConfig } from './index8.js';
|
|
8
8
|
export { RpgGui } from './index9.js';
|
|
9
9
|
export { PrebuiltGui } from './index10.js';
|
|
10
|
-
export {
|
|
10
|
+
export { PrebuiltEffects } from './index11.js';
|
|
11
11
|
export { Presets } from './index12.js';
|
|
12
12
|
export { default as EventLayerComponent } from './index13.js';
|
|
13
|
-
export { default as CharacterComponent } from './index14.js';
|
|
14
13
|
//# sourceMappingURL=index.js.map
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;"}
|
package/dist/index10.js
CHANGED
package/dist/index11.js
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import component$1 from './
|
|
2
|
-
import component from './
|
|
1
|
+
import component$1 from './index23.js';
|
|
2
|
+
import component from './index24.js';
|
|
3
3
|
|
|
4
|
-
const
|
|
4
|
+
const PrebuiltEffects = {
|
|
5
5
|
Hit: component$1,
|
|
6
6
|
Animation: component
|
|
7
7
|
};
|
|
8
8
|
|
|
9
|
-
export {
|
|
9
|
+
export { PrebuiltEffects };
|
|
10
10
|
//# sourceMappingURL=index11.js.map
|
package/dist/index11.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index11.js","sources":["../src/components/
|
|
1
|
+
{"version":3,"file":"index11.js","sources":["../src/components/effects/index.ts"],"sourcesContent":["import Hit from \"./hit.ce\";\nimport Animation from \"./animation.ce\";\n\nexport const PrebuiltEffects = {\n Hit,\n Animation\n}"],"names":["Hit","Animation"],"mappings":";;;AAGO,MAAM,eAAkB,GAAA;AAAA,OAC3BA,WAAA;AAAA,aACAC;AACJ;;;;"}
|
package/dist/index12.js
CHANGED
|
@@ -1,11 +1,7 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { LPCSpritesheetPreset } from './index27.js';
|
|
3
|
-
import { RMSpritesheet } from './index28.js';
|
|
1
|
+
import { RMSpritesheet } from './index25.js';
|
|
4
2
|
|
|
5
3
|
const Presets = {
|
|
6
|
-
RMSpritesheet
|
|
7
|
-
LPCSpritesheetPreset,
|
|
8
|
-
AnimationSpritesheetPreset
|
|
4
|
+
RMSpritesheet
|
|
9
5
|
};
|
|
10
6
|
|
|
11
7
|
export { Presets };
|
package/dist/index12.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index12.js","sources":["../src/presets/index.ts"],"sourcesContent":["import {
|
|
1
|
+
{"version":3,"file":"index12.js","sources":["../src/presets/index.ts"],"sourcesContent":["import { RMSpritesheet } from \"./rmspritesheet\";\n\nexport const Presets = {\n RMSpritesheet\n}"],"names":[],"mappings":";;AAEO,MAAM,OAAU,GAAA;AAAA,EACnB;AACJ;;;;"}
|
package/dist/index13.js
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { useProps, useDefineProps, h, Container, loop } from 'canvasengine';
|
|
2
2
|
import { inject } from './index6.js';
|
|
3
3
|
import { RpgClientEngine } from './index2.js';
|
|
4
|
-
import component$1 from './
|
|
4
|
+
import component$1 from './index35.js';
|
|
5
5
|
|
|
6
6
|
function component($$props) {
|
|
7
7
|
useProps($$props);
|
|
@@ -9,7 +9,7 @@ function component($$props) {
|
|
|
9
9
|
var engine = inject(RpgClientEngine);
|
|
10
10
|
var players = engine.sceneMap.players;
|
|
11
11
|
var events = engine.sceneMap.events;
|
|
12
|
-
let $this = h(Container, { sortableChildren: true }, [loop(events, (event, id) => h(component$1, { id: id, object: event })), loop(players, (player, id) => h(component$1, { id: id, object: player }))]);
|
|
12
|
+
let $this = h(Container, { sortableChildren: true }, [loop(events, (event, id) => h(component$1, { id: id, object: event, isMe: false })), loop(players, (player, id) => h(component$1, { id: id, object: player, isMe: true }))]);
|
|
13
13
|
return $this
|
|
14
14
|
}
|
|
15
15
|
|
package/dist/index13.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index13.js","sources":["../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n</Container>\n\n<script>\n import { effect, signal } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n \n const engine = inject(RpgClientEngine);\n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"names":["Character"],"mappings":";;;;;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO;AACrC,IAAI,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;AAC7B,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,gBAAgB,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;
|
|
1
|
+
{"version":3,"file":"index13.js","sources":["../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} isMe={false} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} isMe={true} />\n }\n</Container>\n\n<script>\n import { effect, signal, computed, mount } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n \n const engine = inject(RpgClientEngine);\n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"names":["Character"],"mappings":";;;;;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO;AACrC,IAAI,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;AAC7B,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,gBAAgB,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;AACrO,QAAQ,OAAO;AACf;;;;"}
|