@rpgjs/client 5.0.0-alpha.0 → 5.0.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (114) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/RpgClient.d.ts +99 -68
  3. package/dist/RpgClientEngine.d.ts +86 -4
  4. package/dist/components/animations/index.d.ts +4 -0
  5. package/dist/components/index.d.ts +2 -1
  6. package/dist/index.d.ts +1 -1
  7. package/dist/index.js +2 -1
  8. package/dist/index.js.map +1 -1
  9. package/dist/index10.js +1 -1
  10. package/dist/index11.js +4 -4
  11. package/dist/index11.js.map +1 -1
  12. package/dist/index12.js +6 -2
  13. package/dist/index12.js.map +1 -1
  14. package/dist/index13.js +2 -2
  15. package/dist/index13.js.map +1 -1
  16. package/dist/index14.js +95 -35
  17. package/dist/index14.js.map +1 -1
  18. package/dist/index15.js +45 -186
  19. package/dist/index15.js.map +1 -1
  20. package/dist/index16.js +187 -5
  21. package/dist/index16.js.map +1 -1
  22. package/dist/index17.js +5 -383
  23. package/dist/index17.js.map +1 -1
  24. package/dist/index18.js +384 -28
  25. package/dist/index18.js.map +1 -1
  26. package/dist/index19.js +24 -17
  27. package/dist/index19.js.map +1 -1
  28. package/dist/index2.js +147 -25
  29. package/dist/index2.js.map +1 -1
  30. package/dist/index20.js +16 -2413
  31. package/dist/index20.js.map +1 -1
  32. package/dist/index21.js +2395 -88
  33. package/dist/index21.js.map +1 -1
  34. package/dist/index22.js +108 -103
  35. package/dist/index22.js.map +1 -1
  36. package/dist/index23.js +95 -57
  37. package/dist/index23.js.map +1 -1
  38. package/dist/index24.js +62 -12
  39. package/dist/index24.js.map +1 -1
  40. package/dist/index25.js +18 -37
  41. package/dist/index25.js.map +1 -1
  42. package/dist/index26.js +25 -3
  43. package/dist/index26.js.map +1 -1
  44. package/dist/index27.js +87 -314
  45. package/dist/index27.js.map +1 -1
  46. package/dist/index28.js +37 -21
  47. package/dist/index28.js.map +1 -1
  48. package/dist/index29.js +3 -9
  49. package/dist/index29.js.map +1 -1
  50. package/dist/index3.js +2 -2
  51. package/dist/index30.js +317 -6
  52. package/dist/index30.js.map +1 -1
  53. package/dist/index31.js +24 -171
  54. package/dist/index31.js.map +1 -1
  55. package/dist/index32.js +7 -497
  56. package/dist/index32.js.map +1 -1
  57. package/dist/index33.js +8 -9
  58. package/dist/index33.js.map +1 -1
  59. package/dist/index34.js +9 -4400
  60. package/dist/index34.js.map +1 -1
  61. package/dist/index35.js +4397 -85
  62. package/dist/index35.js.map +1 -1
  63. package/dist/index36.js +310 -55
  64. package/dist/index36.js.map +1 -1
  65. package/dist/index37.js +169 -15
  66. package/dist/index37.js.map +1 -1
  67. package/dist/index38.js +496 -15
  68. package/dist/index38.js.map +1 -1
  69. package/dist/index39.js +61 -0
  70. package/dist/index39.js.map +1 -0
  71. package/dist/index4.js +18 -5
  72. package/dist/index4.js.map +1 -1
  73. package/dist/index40.js +20 -0
  74. package/dist/index40.js.map +1 -0
  75. package/dist/index41.js +82 -0
  76. package/dist/index41.js.map +1 -0
  77. package/dist/index5.js +2 -1
  78. package/dist/index5.js.map +1 -1
  79. package/dist/index6.js +1 -1
  80. package/dist/index7.js +10 -2
  81. package/dist/index7.js.map +1 -1
  82. package/dist/index8.js +24 -6
  83. package/dist/index8.js.map +1 -1
  84. package/dist/index9.js +2 -2
  85. package/dist/presets/animation.d.ts +31 -0
  86. package/dist/presets/index.d.ts +102 -0
  87. package/dist/presets/lpc.d.ts +89 -0
  88. package/dist/services/loadMap.d.ts +123 -2
  89. package/dist/services/mmorpg.d.ts +7 -3
  90. package/package.json +14 -12
  91. package/src/Game/{EffectManager.ts → AnimationManager.ts} +2 -2
  92. package/src/Game/Object.ts +69 -0
  93. package/src/RpgClient.ts +101 -67
  94. package/src/RpgClientEngine.ts +159 -24
  95. package/src/components/{effects → animations}/animation.ce +3 -5
  96. package/src/components/{effects → animations}/index.ts +1 -1
  97. package/src/components/character.ce +74 -33
  98. package/src/components/index.ts +2 -1
  99. package/src/components/scenes/draw-map.ce +6 -23
  100. package/src/components/scenes/event-layer.ce +3 -3
  101. package/src/core/setup.ts +2 -0
  102. package/src/index.ts +1 -1
  103. package/src/module.ts +23 -5
  104. package/src/presets/animation.ts +46 -0
  105. package/src/presets/index.ts +5 -1
  106. package/src/presets/lpc.ts +108 -0
  107. package/src/services/loadMap.ts +131 -2
  108. package/src/services/mmorpg.ts +20 -4
  109. package/tsconfig.json +1 -1
  110. package/vite.config.ts +1 -1
  111. package/dist/Game/EffectManager.d.ts +0 -5
  112. package/dist/components/effects/index.d.ts +0 -4
  113. package/src/components/scenes/element-map.ce +0 -23
  114. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -0,0 +1,8 @@
1
+ import { RpgCommonPlayer } from '@rpgjs/common';
2
+ export declare class AnimationManager {
3
+ current: import('canvasengine').WritableArraySignal<any[]>;
4
+ displayEffect(params: any, player: RpgCommonPlayer | {
5
+ x: number;
6
+ y: number;
7
+ }): void;
8
+ }
@@ -1,8 +1,8 @@
1
+ import { ComponentFunction } from 'canvasengine';
1
2
  import { RpgClientEngine } from './RpgClientEngine';
2
- import { Loader } from 'pixi.js';
3
- type RpgClass<T = any> = new (...args: any[]) => T;
4
- type RpgComponent = any;
5
- type SceneMap = any;
3
+ import { Loader, Container } from 'pixi.js';
4
+ type RpgComponent = Container;
5
+ type SceneMap = Container;
6
6
  export interface RpgClientEngineHooks {
7
7
  /**
8
8
  * When the engine is started. If you send false, you prevent the client from connecting to the server
@@ -10,7 +10,7 @@ export interface RpgClientEngineHooks {
10
10
  * @prop { (engine: RpgClientEngine) => boolean | any } [onStart]
11
11
  * @memberof RpgEngineHooks
12
12
  */
13
- onStart?: (engine: RpgClientEngine) => boolean | void;
13
+ onStart?: (engine: RpgClientEngine) => boolean | void | Promise<boolean | void>;
14
14
  /**
15
15
  * Each frame
16
16
  *
@@ -59,6 +59,34 @@ export interface RpgClientEngineHooks {
59
59
  onWindowResize?: () => any;
60
60
  }
61
61
  export interface RpgSpriteHooks {
62
+ /**
63
+ * Array of components to render behind the sprite
64
+ * These components will be displayed with a lower z-index than the sprite itself
65
+ *
66
+ * @prop { ComponentFunction[] } [componentsBehind]
67
+ * @memberof RpgSpriteHooks
68
+ * @example
69
+ * ```ts
70
+ * const sprite: RpgSpriteHooks = {
71
+ * componentsBehind: [ShadowComponent, AuraComponent]
72
+ * }
73
+ * ```
74
+ */
75
+ componentsBehind?: ComponentFunction[];
76
+ /**
77
+ * Array of components to render in front of the sprite
78
+ * These components will be displayed with a higher z-index than the sprite itself
79
+ *
80
+ * @prop { ComponentFunction[] } [componentsInFront]
81
+ * @memberof RpgSpriteHooks
82
+ * @example
83
+ * ```ts
84
+ * const sprite: RpgSpriteHooks = {
85
+ * componentsInFront: [HealthBarComponent, StatusEffectComponent]
86
+ * }
87
+ * ```
88
+ */
89
+ componentsInFront?: ComponentFunction[];
62
90
  /**
63
91
  * As soon as the sprite is initialized
64
92
  *
@@ -163,14 +191,13 @@ export interface RpgClient {
163
191
  * @example
164
192
  *
165
193
  * ```ts
166
- * import { RpgClient, RpgModule } from '@rpgjs/client'
194
+ * import { RpgClient, defineModule } from '@rpgjs/client'
167
195
  *
168
- * @RpgModule<RpgClient>({
196
+ * defineModule<RpgClient>({
169
197
  * hooks: {
170
198
  * player: ['onAuth']
171
199
  * }
172
200
  * })
173
- * class RpgClientEngine { }
174
201
  * ```
175
202
  *
176
203
  * Emit the hook:
@@ -207,7 +234,7 @@ export interface RpgClient {
207
234
  * Object containing the hooks concerning the engine
208
235
  *
209
236
  * ```ts
210
- * import { RpgClientEngine, RpgClientEngineHooks, RpgModule, RpgClient } from '@rpgjs/client'
237
+ * import { RpgClientEngine, RpgClientEngineHooks, defineModule, RpgClient } from '@rpgjs/client'
211
238
  *
212
239
  * const engine: RpgClientEngineHooks = {
213
240
  * onConnected(engine: RpgClientEngine) {
@@ -215,10 +242,9 @@ export interface RpgClient {
215
242
  * }
216
243
  * }
217
244
  *
218
- * @RpgModule<RpgClient>({
245
+ * defineModule<RpgClient>({
219
246
  * engine
220
247
  * })
221
- * class RpgClientModule {}
222
248
  * ```
223
249
  *
224
250
  * @prop {RpgClientEngineHooks} [engine]
@@ -227,99 +253,79 @@ export interface RpgClient {
227
253
  engine?: RpgClientEngineHooks;
228
254
  /**
229
255
  * Array containing the list of spritesheets
230
- * An element contains a class with the `@Spritesheet` decorator
256
+ * Each element is a simple object containing spritesheet definitions
231
257
  *
232
258
  * ```ts
233
- * import { Spritesheet, Animation, Direction, RpgClient, RpgModule } from '@rpgjs/client'
234
- *
235
- * @Spritesheet({
236
- * id: 'chest',
237
- * image: require('./assets/chest.png'),
238
- * // other options
239
- * })
240
- * class Chest { }
259
+ * import { defineModule, RpgClient } from '@rpgjs/client'
241
260
  *
242
- * @RpgModule<RpgClient>({
261
+ * defineModule<RpgClient>({
243
262
  * spritesheets: [
244
- * Chest
263
+ * {
264
+ * id: 'chest',
265
+ * image: require('./assets/chest.png'),
266
+ * framesWidth: 32,
267
+ * framesHeight: 32,
268
+ * animations: {
269
+ * default: {
270
+ * frames: [0, 1, 2],
271
+ * duration: 1000
272
+ * }
273
+ * }
274
+ * }
245
275
  * ]
246
276
  * })
247
- * class RpgClientEngine {}
248
277
  * ```
249
278
  *
250
279
  * [Guide: Create Sprite](/guide/create-sprite.html)
251
280
  *
252
- * @prop {Array<Class>} [spritesheets]
281
+ * @prop {Array<Object>} [spritesheets]
253
282
  * @memberof RpgClient
254
283
  * */
255
284
  spritesheets?: any[];
256
285
  /**
257
286
  * Array containing the list of VueJS components
258
287
  *
259
- * ```ts
260
- * import { RpgClient, RpgModule } from '@rpgjs/client'
261
- *
262
- * const component = {
263
- * name: 'my-gui',
264
- * template: `
265
- * <div>
266
- * Component
267
- * </div>
268
- * `
269
- * }
270
- *
271
- * @RpgModule<RpgClient>({
272
- * gui: [
273
- * component
274
- * ]
275
- * })
276
- * class RpgClientEngine {}
277
- * ```
278
288
  *
279
289
  * [Guide: Create GUI](/guide/create-gui.html)
280
290
  *
281
- * @prop {Array<Component of VueJS>} [gui]
291
+ * @prop {Array<Component of CanvasEngine>} [gui]
282
292
  * @memberof RpgClient
283
293
  * */
284
- gui?: any[];
294
+ gui?: ComponentFunction[];
285
295
  /**
286
296
  * Array containing the list of sounds
287
- * An element contains a class with the `@Sound` decorator
297
+ * Each element is a simple object containing sound definitions
288
298
  *
289
299
  * ```ts
290
- * import { Sound, RpgModule, RpgClient } from '@rpgjs/client'
291
- *
292
- * @Sound({
293
- * sounds: {
294
- * town: require('./assets/Town_Theme.ogg')
295
- * }
296
- * })
297
- * class Sounds {}
298
- *
299
- * @RpgModule<RpgClient>({
300
- * sounds: [ Sounds ]
300
+ * import { defineModule, RpgClient } from '@rpgjs/client'
301
+ *
302
+ * defineModule<RpgClient>({
303
+ * sounds: [
304
+ * {
305
+ * town: require('./assets/Town_Theme.ogg'),
306
+ * battle: require('./assets/Battle_Theme.ogg')
307
+ * }
308
+ * ]
301
309
  * })
302
- * class RpgClientEngine {}
303
310
  * ```
304
311
  *
305
- * @prop {Array<Class>} [sounds]
312
+ * @prop {Array<Object>} [sounds]
306
313
  * @memberof RpgClient
307
314
  * */
308
- sounds?: RpgClass[];
315
+ sounds?: any[];
309
316
  /**
310
317
  * Give the `RpgSprite` class. A Sprite represents a player or an event
311
318
  *
312
319
  * ```ts
313
- * import { RpgSprite, RpgSpriteHooks, RpgClient, RpgModule } from '@rpgjs/client'
320
+ * import { RpgSprite, RpgSpriteHooks, RpgClient, defineModule } from '@rpgjs/client'
314
321
  *
315
322
  * export const sprite: RpgSpriteHooks = {
316
323
  * onInit(sprite: RpgSprite) {}
317
324
  * }
318
325
  *
319
- * @RpgModule<RpgClient>({
326
+ * defineModule<RpgClient>({
320
327
  * sprite
321
328
  * })
322
- * class RpgClientEngine {}
323
329
  * ```
324
330
  *
325
331
  * @prop {RpgSpriteHooks} [sprite]
@@ -330,19 +336,18 @@ export interface RpgClient {
330
336
  * Reference the scenes of the game. Here you can put your own class that inherits RpgSceneMap
331
337
  *
332
338
  * ```ts
333
- * import { RpgSceneMapHooks, RpgClient, RpgModule } from '@rpgjs/client'
339
+ * import { RpgSceneMapHooks, RpgClient, defineModule } from '@rpgjs/client'
334
340
  *
335
341
  * export const sceneMap: RpgSceneMapHooks = {
336
342
  *
337
343
  * }
338
344
  *
339
- * @RpgModule<RpgClient>({
345
+ * defineModule<RpgClient>({
340
346
  * scenes: {
341
347
  * // If you put the RpgSceneMap scene, Thhe key is called mandatory `map`
342
348
  * map: sceneMap
343
349
  * }
344
350
  * })
345
- * class RpgClientEngine {}
346
351
  * ```
347
352
  *
348
353
  * @prop { [sceneName: string]: RpgSceneMapHooks } [scenes]
@@ -351,9 +356,35 @@ export interface RpgClient {
351
356
  scenes?: {
352
357
  map: RpgSceneMapHooks;
353
358
  };
354
- effects?: {
359
+ /**
360
+ * Array containing the list of component animations
361
+ * Each element defines a temporary component to display for animations like hits, effects, etc.
362
+ *
363
+ * ```ts
364
+ * import { defineModule, RpgClient } from '@rpgjs/client'
365
+ * import HitComponent from './hit.ce'
366
+ * import ExplosionComponent from './explosion.ce'
367
+ *
368
+ * defineModule<RpgClient>({
369
+ * componentAnimations: [
370
+ * {
371
+ * id: 'hit',
372
+ * component: HitComponent
373
+ * },
374
+ * {
375
+ * id: 'explosion',
376
+ * component: ExplosionComponent
377
+ * }
378
+ * ]
379
+ * })
380
+ * ```
381
+ *
382
+ * @prop {Array<{id: string, component: ComponentFunction}>} [componentAnimations]
383
+ * @memberof RpgClient
384
+ * */
385
+ componentAnimations?: {
355
386
  id: string;
356
- component: any;
387
+ component: ComponentFunction;
357
388
  }[];
358
389
  }
359
390
  export {};
@@ -1,5 +1,8 @@
1
1
  import { Context } from '@signe/di';
2
- import { EffectManager } from './Game/EffectManager';
2
+ import { AbstractWebsocket } from './services/AbstractSocket';
3
+ import { AnimationManager } from './Game/AnimationManager';
4
+ import { Observable } from 'rxjs';
5
+ import * as PIXI from "pixi.js";
3
6
  export declare class RpgClientEngine<T = any> {
4
7
  context: Context;
5
8
  private guiService;
@@ -15,10 +18,15 @@ export declare class RpgClientEngine<T = any> {
15
18
  height: import('canvasengine').WritableSignal<string>;
16
19
  spritesheets: Map<string, any>;
17
20
  sounds: Map<string, any>;
18
- effects: any[];
21
+ componentAnimations: any[];
19
22
  particleSettings: {
20
23
  emitters: any[];
21
24
  };
25
+ renderer: PIXI.Renderer;
26
+ tick: Observable<number>;
27
+ playerIdSignal: import('canvasengine').WritableSignal<string | null>;
28
+ spriteComponentsBehind: import('canvasengine').WritableArraySignal<any[]>;
29
+ spriteComponentsInFront: import('canvasengine').WritableArraySignal<any[]>;
22
30
  constructor(context: Context);
23
31
  start(): Promise<void>;
24
32
  private initListeners;
@@ -26,18 +34,92 @@ export declare class RpgClientEngine<T = any> {
26
34
  addSpriteSheet<T = any>(spritesheetClass: any, id?: string): any;
27
35
  addSound(sound: any, id?: string): any;
28
36
  addParticle(particle: any): any;
29
- addEffect(effect: {
37
+ /**
38
+ * Add a component to render behind sprites
39
+ * Components added with this method will be displayed with a lower z-index than the sprite
40
+ *
41
+ * @param component - The component to add behind sprites
42
+ * @returns The added component
43
+ *
44
+ * @example
45
+ * ```ts
46
+ * // Add a shadow component behind all sprites
47
+ * engine.addSpriteComponentBehind(ShadowComponent);
48
+ * ```
49
+ */
50
+ addSpriteComponentBehind(component: any): any;
51
+ /**
52
+ * Add a component to render in front of sprites
53
+ * Components added with this method will be displayed with a higher z-index than the sprite
54
+ *
55
+ * @param component - The component to add in front of sprites
56
+ * @returns The added component
57
+ *
58
+ * @example
59
+ * ```ts
60
+ * // Add a health bar component in front of all sprites
61
+ * engine.addSpriteComponentInFront(HealthBarComponent);
62
+ * ```
63
+ */
64
+ addSpriteComponentInFront(component: any): any;
65
+ /**
66
+ * Add a component animation to the engine
67
+ *
68
+ * Component animations are temporary visual effects that can be displayed
69
+ * on sprites or objects, such as hit indicators, spell effects, or status animations.
70
+ *
71
+ * @param componentAnimation - The component animation configuration
72
+ * @param componentAnimation.id - Unique identifier for the animation
73
+ * @param componentAnimation.component - The component function to render
74
+ * @returns The added component animation configuration
75
+ *
76
+ * @example
77
+ * ```ts
78
+ * // Add a hit animation component
79
+ * engine.addComponentAnimation({
80
+ * id: 'hit',
81
+ * component: HitComponent
82
+ * });
83
+ *
84
+ * // Add an explosion effect component
85
+ * engine.addComponentAnimation({
86
+ * id: 'explosion',
87
+ * component: ExplosionComponent
88
+ * });
89
+ * ```
90
+ */
91
+ addComponentAnimation(componentAnimation: {
30
92
  component: any;
31
93
  id: string;
32
94
  }): {
33
95
  component: any;
34
96
  id: string;
35
97
  };
36
- getEffect(id: string): EffectManager;
98
+ /**
99
+ * Get a component animation by its ID
100
+ *
101
+ * Retrieves the EffectManager instance for a specific component animation,
102
+ * which can be used to display the animation on sprites or objects.
103
+ *
104
+ * @param id - The unique identifier of the component animation
105
+ * @returns The EffectManager instance for the animation
106
+ * @throws Error if the component animation is not found
107
+ *
108
+ * @example
109
+ * ```ts
110
+ * // Get the hit animation and display it
111
+ * const hitAnimation = engine.getComponentAnimation('hit');
112
+ * hitAnimation.displayEffect({ text: "Critical!" }, player);
113
+ * ```
114
+ */
115
+ getComponentAnimation(id: string): AnimationManager;
37
116
  processInput({ input }: {
38
117
  input: number;
39
118
  }): void;
40
119
  processAction({ action }: {
41
120
  action: number;
42
121
  }): void;
122
+ get PIXI(): typeof PIXI;
123
+ get socket(): AbstractWebsocket;
124
+ get playerId(): string | null;
43
125
  }
@@ -0,0 +1,4 @@
1
+ export declare const PrebuiltComponentAnimations: {
2
+ Hit: any;
3
+ Animation: any;
4
+ };
@@ -1,2 +1,3 @@
1
1
  import { default as EventLayerComponent } from './scenes/event-layer.ce';
2
- export { EventLayerComponent };
2
+ import { default as CharacterComponent } from './character.ce';
3
+ export { EventLayerComponent, CharacterComponent };
package/dist/index.d.ts CHANGED
@@ -8,6 +8,6 @@ export * from './services/loadMap';
8
8
  export * from './module';
9
9
  export * from './Gui/Gui';
10
10
  export * from './components/gui';
11
- export * from './components/effects';
11
+ export * from './components/animations';
12
12
  export * from './presets';
13
13
  export * from './components';
package/dist/index.js CHANGED
@@ -7,7 +7,8 @@ export { LoadMapService, LoadMapToken, provideLoadMap } from './index7.js';
7
7
  export { GlobalConfigToken, provideClientGlobalConfig, provideClientModules, provideGlobalConfig } from './index8.js';
8
8
  export { RpgGui } from './index9.js';
9
9
  export { PrebuiltGui } from './index10.js';
10
- export { PrebuiltEffects } from './index11.js';
10
+ export { PrebuiltComponentAnimations } from './index11.js';
11
11
  export { Presets } from './index12.js';
12
12
  export { default as EventLayerComponent } from './index13.js';
13
+ export { default as CharacterComponent } from './index14.js';
13
14
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;"}
1
+ {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;"}
package/dist/index10.js CHANGED
@@ -1,4 +1,4 @@
1
- import component from './index22.js';
1
+ import component from './index23.js';
2
2
 
3
3
  const PrebuiltGui = {
4
4
  Dialogbox: component
package/dist/index11.js CHANGED
@@ -1,10 +1,10 @@
1
- import component$1 from './index23.js';
2
- import component from './index24.js';
1
+ import component$1 from './index24.js';
2
+ import component from './index25.js';
3
3
 
4
- const PrebuiltEffects = {
4
+ const PrebuiltComponentAnimations = {
5
5
  Hit: component$1,
6
6
  Animation: component
7
7
  };
8
8
 
9
- export { PrebuiltEffects };
9
+ export { PrebuiltComponentAnimations };
10
10
  //# sourceMappingURL=index11.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index11.js","sources":["../src/components/effects/index.ts"],"sourcesContent":["import Hit from \"./hit.ce\";\nimport Animation from \"./animation.ce\";\n\nexport const PrebuiltEffects = {\n Hit,\n Animation\n}"],"names":["Hit","Animation"],"mappings":";;;AAGO,MAAM,eAAkB,GAAA;AAAA,OAC3BA,WAAA;AAAA,aACAC;AACJ;;;;"}
1
+ {"version":3,"file":"index11.js","sources":["../src/components/animations/index.ts"],"sourcesContent":["import Hit from \"./hit.ce\";\nimport Animation from \"./animation.ce\";\n\nexport const PrebuiltComponentAnimations = {\n Hit,\n Animation\n}"],"names":["Hit","Animation"],"mappings":";;;AAGO,MAAM,2BAA8B,GAAA;AAAA,OACvCA,WAAA;AAAA,aACAC;AACJ;;;;"}
package/dist/index12.js CHANGED
@@ -1,7 +1,11 @@
1
- import { RMSpritesheet } from './index25.js';
1
+ import { AnimationSpritesheetPreset } from './index26.js';
2
+ import { LPCSpritesheetPreset } from './index27.js';
3
+ import { RMSpritesheet } from './index28.js';
2
4
 
3
5
  const Presets = {
4
- RMSpritesheet
6
+ RMSpritesheet,
7
+ LPCSpritesheetPreset,
8
+ AnimationSpritesheetPreset
5
9
  };
6
10
 
7
11
  export { Presets };
@@ -1 +1 @@
1
- {"version":3,"file":"index12.js","sources":["../src/presets/index.ts"],"sourcesContent":["import { RMSpritesheet } from \"./rmspritesheet\";\n\nexport const Presets = {\n RMSpritesheet\n}"],"names":[],"mappings":";;AAEO,MAAM,OAAU,GAAA;AAAA,EACnB;AACJ;;;;"}
1
+ {"version":3,"file":"index12.js","sources":["../src/presets/index.ts"],"sourcesContent":["import { AnimationSpritesheetPreset } from \"./animation\";\nimport { LPCSpritesheetPreset } from \"./lpc\";\nimport { RMSpritesheet } from \"./rmspritesheet\";\n\nexport const Presets = {\n RMSpritesheet,\n LPCSpritesheetPreset,\n AnimationSpritesheetPreset\n}"],"names":[],"mappings":";;;;AAIO,MAAM,OAAU,GAAA;AAAA,EACnB,aAAA;AAAA,EACA,oBAAA;AAAA,EACA;AACJ;;;;"}
package/dist/index13.js CHANGED
@@ -1,7 +1,7 @@
1
1
  import { useProps, useDefineProps, h, Container, loop } from 'canvasengine';
2
2
  import { inject } from './index6.js';
3
3
  import { RpgClientEngine } from './index2.js';
4
- import component$1 from './index35.js';
4
+ import component$1 from './index14.js';
5
5
 
6
6
  function component($$props) {
7
7
  useProps($$props);
@@ -9,7 +9,7 @@ function component($$props) {
9
9
  var engine = inject(RpgClientEngine);
10
10
  var players = engine.sceneMap.players;
11
11
  var events = engine.sceneMap.events;
12
- let $this = h(Container, { sortableChildren: true }, [loop(events, (event, id) => h(component$1, { id: id, object: event, isMe: false })), loop(players, (player, id) => h(component$1, { id: id, object: player, isMe: true }))]);
12
+ let $this = h(Container, { sortableChildren: true }, [loop(events, (event, id) => h(component$1, { id: id, object: event })), loop(players, (player, id) => h(component$1, { id: id, object: player }))]);
13
13
  return $this
14
14
  }
15
15
 
@@ -1 +1 @@
1
- {"version":3,"file":"index13.js","sources":["../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} isMe={false} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} isMe={true} />\n }\n</Container>\n\n<script>\n import { effect, signal, computed, mount } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n \n const engine = inject(RpgClientEngine);\n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"names":["Character"],"mappings":";;;;;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO;AACrC,IAAI,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;AAC7B,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,gBAAgB,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;AACrO,QAAQ,OAAO;AACf;;;;"}
1
+ {"version":3,"file":"index13.js","sources":["../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n</Container>\n\n<script>\n import { effect, signal } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n \n const engine = inject(RpgClientEngine);\n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"names":["Character"],"mappings":";;;;;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO;AACrC,IAAI,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;AAC7B,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,gBAAgB,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;AAC5M,QAAQ,OAAO;AACf;;;;"}