@rpgjs/client 5.0.0-alpha.0 → 5.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index13.js CHANGED
@@ -1,7 +1,7 @@
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  import { useProps, useDefineProps, h, Container, loop } from 'canvasengine';
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  import { inject } from './index6.js';
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  import { RpgClientEngine } from './index2.js';
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- import component$1 from './index35.js';
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+ import component$1 from './index37.js';
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  function component($$props) {
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  useProps($$props);
package/dist/index20.js CHANGED
@@ -1,7 +1,7 @@
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  import { dset } from './index33.js';
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  import z from './index34.js';
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  import { syncClass, generateShortUUID as generateShortUUID$1, createStatesSnapshot, id, sync, persist, load, getByPath, DELETE_TOKEN } from './index17.js';
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- import { signal } from './index27.js';
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+ import { signal } from './index35.js';
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  var __defProp = Object.defineProperty;
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  var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
package/dist/index29.js CHANGED
@@ -1,4 +1,4 @@
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- import { RpgClientObject } from './index37.js';
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+ import { RpgClientObject } from './index38.js';
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  class RpgClientPlayer extends RpgClientObject {
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  constructor() {
package/dist/index30.js CHANGED
@@ -1,4 +1,4 @@
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- import { RpgClientObject } from './index37.js';
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+ import { RpgClientObject } from './index38.js';
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  class RpgClientEvent extends RpgClientObject {
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  constructor() {
package/dist/index35.js CHANGED
@@ -1,91 +1,316 @@
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- import { useProps, useDefineProps, computed, signal, h, Container, loop, Sprite } from 'canvasengine';
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- import { Particle } from '@canvasengine/presets';
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- import { RpgClientEngine } from './index2.js';
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- import { inject } from './index6.js';
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- import { Direction } from '@rpgjs/common';
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+ import { BehaviorSubject, filter, combineLatest, map, finalize } from 'rxjs';
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- function component($$props) {
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- useProps($$props);
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- const defineProps = useDefineProps($$props);
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- var _a = defineProps(), object = _a.object; _a.id; var isMe = _a.isMe;
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- var client = inject(RpgClientEngine);
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- var spritesheets = client.spritesheets;
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- var x = object.x;
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- var y = object.y;
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- var tint = object.tint;
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- var direction = object.direction;
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- var animationName = object.animationName;
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- var emitParticleTrigger = object.emitParticleTrigger;
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- var particleSettings = client.particleSettings;
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- var particleName = object.particleName;
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- var graphics = object.graphics;
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- var hitbox = object.hitbox;
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- var widthShadow = 10;
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- computed(function () { return ({
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- x: hitbox().w / 2,
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- y: hitbox().h - (hitbox().h / 2),
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- width: hitbox().w + widthShadow,
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- height: hitbox().h,
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- }); });
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- var canControls = function () { return isMe() && object.canMove(); };
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- var keyboardControls = client.globalConfig.keyboardControls;
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- var controls = signal({
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- down: {
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- repeat: true,
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- bind: keyboardControls.down,
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- keyDown: function () {
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- if (canControls())
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- client.processInput({ input: Direction.Down });
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- },
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- },
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- up: {
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- repeat: true,
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- bind: keyboardControls.up,
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- keyDown: function () {
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- if (canControls())
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- client.processInput({ input: Direction.Up });
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- },
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- },
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- left: {
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- repeat: true,
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- bind: keyboardControls.left,
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- keyDown: function () {
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- if (canControls())
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- client.processInput({ input: Direction.Left });
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- },
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- },
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- right: {
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- repeat: true,
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- bind: keyboardControls.right,
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- keyDown: function () {
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- if (canControls())
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- client.processInput({ input: Direction.Right });
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- },
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- },
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- action: {
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- bind: keyboardControls.action,
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- keyDown: function () {
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- if (canControls()) {
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- client.processAction({ action: 'action' });
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- // particleName.set('hit')
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- // emitParticleTrigger.start()
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- // object.flash('red')
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ var ArraySubject = class extends BehaviorSubject {
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+ static {
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+ __name(this, "ArraySubject");
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+ }
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+ _items = [];
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+ constructor(items = []) {
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+ super({
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+ type: "init",
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+ items
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+ });
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+ this.createProxy(items);
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+ }
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+ createProxy(items) {
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+ this._items = new Proxy(items, {
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+ get: /* @__PURE__ */ __name((target, prop, receiver) => {
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+ const origMethod = target[prop];
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+ if (typeof origMethod === "function") {
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+ return (...args) => {
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+ let changeType = "update";
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+ let index = void 0;
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+ let isMutateFn = false;
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+ let itemsToEmit = [];
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+ let changeSplice = true;
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+ switch (prop) {
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+ case "push":
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+ index = target.length;
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+ changeType = "add";
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+ isMutateFn = true;
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+ break;
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+ case "pop":
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+ index = target.length - 1;
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+ changeType = "remove";
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+ isMutateFn = true;
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+ break;
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+ case "unshift":
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+ index = 0;
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+ changeType = "add";
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+ isMutateFn = true;
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+ break;
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+ case "shift":
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+ index = 0;
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+ changeType = "remove";
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+ isMutateFn = true;
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+ break;
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+ case "splice":
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+ index = args[0];
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+ const deleteCount = args[1];
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+ const newItems = args.slice(2);
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+ itemsToEmit = newItems;
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+ if (deleteCount > 0 && newItems.length === 0) {
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+ changeType = "remove";
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+ } else if (deleteCount === 0 && newItems.length > 0) {
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+ changeType = "add";
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+ } else if (deleteCount === 0 && newItems.length === 0) {
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+ changeSplice = false;
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+ } else {
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+ changeType = "update";
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+ }
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+ isMutateFn = true;
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+ break;
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  }
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- },
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- },
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- });
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- var sheet = function (graphicId) {
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+ const result = origMethod.apply(target, args);
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+ if (isMutateFn && changeSplice) {
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+ if (prop === "splice") {
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+ this.next({
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+ type: changeType,
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+ index,
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+ items: itemsToEmit
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+ });
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+ } else {
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+ this.next({
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+ type: changeType,
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+ index,
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+ items: args
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+ });
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+ }
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+ }
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+ return result;
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+ };
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+ }
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+ return Reflect.get(target, prop, receiver);
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+ }, "get"),
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+ set: /* @__PURE__ */ __name((target, prop, value) => {
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+ const index = !isNaN(Number(prop)) ? Number(prop) : void 0;
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+ target[prop] = value;
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+ this.next({
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+ type: "update",
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+ index,
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+ items: [
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+ value
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+ ]
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+ });
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+ return true;
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+ }, "set")
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+ });
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+ }
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+ get items() {
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+ return this._items;
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+ }
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+ set items(newItems) {
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+ this.createProxy(newItems);
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+ this.next({
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+ type: "reset",
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+ items: newItems
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+ });
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+ }
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+ };
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+ var ObjectSubject = class extends BehaviorSubject {
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+ static {
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+ __name(this, "ObjectSubject");
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+ }
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+ _obj;
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+ constructor(obj = {}) {
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+ super({
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+ type: "init",
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+ value: obj
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+ });
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+ this.createProxy(obj);
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+ }
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+ createProxy(obj) {
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+ this._obj = new Proxy(obj, {
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+ get: /* @__PURE__ */ __name((target, prop, receiver) => {
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+ return Reflect.get(target, prop, receiver);
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+ }, "get"),
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+ set: /* @__PURE__ */ __name((target, prop, value, receiver) => {
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+ const key = prop;
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+ const changeType = key in target ? "update" : "add";
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+ target[key] = value;
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+ this.next({
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+ type: changeType,
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+ key,
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+ value
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+ });
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+ return true;
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+ }, "set"),
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+ deleteProperty: /* @__PURE__ */ __name((target, prop) => {
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+ const key = prop;
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+ if (key in target) {
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+ const value = target[key];
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+ delete target[key];
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+ this.next({
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+ type: "remove",
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+ key,
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+ value
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+ });
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+ return true;
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+ }
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+ return false;
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+ }, "deleteProperty")
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+ });
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+ }
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+ get obj() {
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+ return this._obj;
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+ }
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+ set obj(newObj) {
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+ this.createProxy(newObj);
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+ this.next({
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+ type: "reset",
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+ value: newObj
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+ });
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+ }
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+ };
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+ var getGlobalReactiveStore = /* @__PURE__ */ __name(() => {
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+ const globalKey = "__REACTIVE_STORE__";
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+ if (typeof globalThis !== "undefined") {
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+ if (!globalThis[globalKey]) {
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+ globalThis[globalKey] = {
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+ currentDependencyTracker: null,
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+ currentSubscriptionsTracker: null
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+ };
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+ }
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+ return globalThis[globalKey];
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+ }
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+ let globalObj;
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+ if (typeof window !== "undefined") {
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+ globalObj = window;
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+ } else if (typeof process !== "undefined" && process.versions && process.versions.node) {
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+ globalObj = Function("return this")();
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+ } else if (typeof self !== "undefined") {
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+ globalObj = self;
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+ } else {
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+ console.warn("Unable to find global object, using local instance");
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  return {
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- definition: spritesheets.get(graphicId),
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- playing: animationName,
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- params: {
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- direction: direction
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- },
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+ currentDependencyTracker: null,
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+ currentSubscriptionsTracker: null
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  };
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- };
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- let $this = h(Container, { x, y, zIndex: y, viewportFollow: isMe, controls }, [h(Particle, { emit: emitParticleTrigger, settings: particleSettings, zIndex: 1000, name: particleName }), loop(graphics, graphicId => h(Sprite, { sheet: sheet(graphicId), direction, tint }))]);
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- return $this
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- }
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+ }
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+ if (!globalObj[globalKey]) {
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+ globalObj[globalKey] = {
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+ currentDependencyTracker: null,
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+ currentSubscriptionsTracker: null
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+ };
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+ }
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+ return globalObj[globalKey];
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+ }, "getGlobalReactiveStore");
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+ var reactiveStore = getGlobalReactiveStore();
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+ var trackDependency = /* @__PURE__ */ __name((signal2) => {
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+ if (reactiveStore.currentDependencyTracker) {
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+ reactiveStore.currentDependencyTracker(signal2);
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+ }
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+ }, "trackDependency");
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+ function signal(defaultValue) {
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+ let subject;
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+ if (Array.isArray(defaultValue)) {
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+ subject = new ArraySubject(defaultValue);
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+ } else if (typeof defaultValue === "object" && defaultValue !== null) {
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+ subject = new ObjectSubject(defaultValue);
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+ } else {
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+ subject = new BehaviorSubject(defaultValue);
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+ }
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+ const getValue = /* @__PURE__ */ __name(() => {
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+ if (subject instanceof ArraySubject) {
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+ return subject.items;
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+ } else if (subject instanceof ObjectSubject) {
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+ return subject.obj;
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+ }
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+ return subject.value;
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+ }, "getValue");
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+ const fn = /* @__PURE__ */ __name(function() {
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+ trackDependency(fn);
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+ return getValue();
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+ }, "fn");
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+ fn.set = (value) => {
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+ if (subject instanceof ArraySubject) {
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+ subject.items = value;
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+ } else if (subject instanceof ObjectSubject) {
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+ subject.obj = value;
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+ } else {
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+ subject.next(value);
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+ }
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+ };
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+ fn._isFrozen = false;
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+ fn.freeze = () => {
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+ fn._isFrozen = true;
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+ };
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+ fn.unfreeze = () => {
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+ fn._isFrozen = false;
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+ if (subject instanceof ArraySubject) {
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+ subject.next({
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+ type: "init",
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+ items: subject.items
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+ });
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+ } else if (subject instanceof ObjectSubject) {
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+ subject.next({
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+ type: "init",
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+ value: subject.obj
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+ });
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+ } else {
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+ subject.next(subject.value);
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+ }
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+ };
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+ fn.mutate = (mutateFn) => {
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+ const value = getValue();
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+ mutateFn(value);
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+ };
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+ fn.update = (updateFn) => {
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+ const updatedValue = updateFn(getValue());
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+ fn.set(updatedValue);
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+ };
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+ fn.observable = subject.asObservable().pipe(filter(() => !fn._isFrozen));
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+ fn._subject = subject;
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+ return fn;
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+ }
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+ __name(signal, "signal");
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+ function isSignal(value) {
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+ return !!(value && value.observable);
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+ }
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+ __name(isSignal, "isSignal");
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+ function isComputed(value) {
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+ return isSignal(value) && !!value.dependencies;
275
+ }
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+ __name(isComputed, "isComputed");
277
+ function computed(computeFunction, disposableFn) {
278
+ const dependencies = /* @__PURE__ */ new Set();
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+ let init = true;
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+ let lastComputedValue;
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+ const previousTracker = reactiveStore.currentDependencyTracker;
282
+ reactiveStore.currentDependencyTracker = (signal2) => {
283
+ dependencies.add(signal2);
284
+ };
285
+ lastComputedValue = computeFunction();
286
+ if (computeFunction["isEffect"]) {
287
+ disposableFn = lastComputedValue;
288
+ }
289
+ reactiveStore.currentDependencyTracker = previousTracker;
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+ const computedObservable = combineLatest([
291
+ ...dependencies
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+ ].map((signal2) => signal2.observable)).pipe(filter(() => !init), map(() => computeFunction()), finalize(() => disposableFn?.()));
293
+ const fn = /* @__PURE__ */ __name(function() {
294
+ trackDependency(fn);
295
+ return lastComputedValue;
296
+ }, "fn");
297
+ fn.observable = computedObservable;
298
+ fn.subscription = computedObservable.subscribe((value) => {
299
+ lastComputedValue = value;
300
+ });
301
+ fn.dependencies = dependencies;
302
+ reactiveStore.currentSubscriptionsTracker?.(fn.subscription);
303
+ init = false;
304
+ return fn;
305
+ }
306
+ __name(computed, "computed");
307
+
308
+ // src/effect.ts
309
+ function effect(fn) {
310
+ fn["isEffect"] = true;
311
+ return computed(fn);
312
+ }
313
+ __name(effect, "effect");
89
314
 
90
- export { component as default };
315
+ export { ArraySubject, ObjectSubject, computed, effect, isComputed, isSignal, signal };
91
316
  //# sourceMappingURL=index35.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index35.js","sources":["../src/components/character.ce"],"sourcesContent":["<Container x y zIndex={y} viewportFollow={isMe} controls>\n <Particle emit={@emitParticleTrigger} settings={@particleSettings} zIndex={1000} name={particleName} />\n @for (graphicId of graphics) {\n <Sprite sheet={@sheet(@graphicId)} direction tint />\n }\n <!-- <Ellipse \n x={shadow.@x} \n y={shadow.@y} \n width={shadow.@width} \n height={shadow.@height} \n color=\"black\" \n blur={10} \n alpha={0.5}\n /> -->\n</Container>\n\n<script>\n import { signal, effect, mount, computed } from \"canvasengine\";\n import { Particle } from \"@canvasengine/presets\";\n import { GameEngineToken } from \"@rpgjs/common\";\n import { RpgClientEngine } from \"../RpgClientEngine\";\n import { inject } from \"../core/inject\"; \n import { Direction } from \"@rpgjs/common\";\n import Hit from \"./effects/hit.ce\";\n\n const { object, id, isMe } = defineProps();\n\n const client = inject(RpgClientEngine);\n\n const spritesheets = client.spritesheets;\n\n const x = object.x;\n const y = object.y;\n const tint = object.tint;\n const direction = object.direction;\n const animationName = object.animationName;\n const emitParticleTrigger = object.emitParticleTrigger;\n const particleSettings = client.particleSettings;\n const particleName = object.particleName;\n const graphics = object.graphics;\n\n const hitbox = object.hitbox;\n const widthShadow = 10;\n const shadow = computed(() => ({\n x: hitbox().w / 2,\n y: hitbox().h - 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+ {"version":3,"file":"index35.js","sources":["../../../node_modules/.pnpm/@signe+reactive@2.3.1/node_modules/@signe/reactive/dist/index.js"],"sourcesContent":["var __defProp = Object.defineProperty;\nvar __name = (target, value) => __defProp(target, \"name\", { value, configurable: true });\n\n// src/ArraySubject.ts\nimport { BehaviorSubject } from \"rxjs\";\nvar ArraySubject = class extends BehaviorSubject {\n static {\n __name(this, \"ArraySubject\");\n }\n _items = [];\n constructor(items = []) {\n super({\n type: \"init\",\n items\n });\n this.createProxy(items);\n }\n createProxy(items) {\n this._items = new Proxy(items, {\n get: /* @__PURE__ */ __name((target, prop, receiver) => {\n const origMethod = target[prop];\n if (typeof origMethod === \"function\") {\n return (...args) => {\n let changeType = \"update\";\n let index = void 0;\n let isMutateFn = false;\n let itemsToEmit = [];\n let changeSplice = true;\n switch (prop) {\n case \"push\":\n index = target.length;\n changeType = \"add\";\n isMutateFn = true;\n break;\n case \"pop\":\n index = target.length - 1;\n changeType = \"remove\";\n isMutateFn = true;\n break;\n case \"unshift\":\n index = 0;\n changeType = \"add\";\n isMutateFn = true;\n break;\n case \"shift\":\n index = 0;\n changeType = \"remove\";\n isMutateFn = true;\n break;\n case \"splice\":\n index = args[0];\n const deleteCount = args[1];\n const newItems = args.slice(2);\n itemsToEmit = newItems;\n if (deleteCount > 0 && newItems.length === 0) {\n changeType = \"remove\";\n } else if (deleteCount === 0 && newItems.length > 0) {\n changeType = \"add\";\n } else if (deleteCount === 0 && newItems.length === 0) {\n changeSplice = false;\n } else {\n changeType = \"update\";\n }\n isMutateFn = true;\n break;\n }\n const result = origMethod.apply(target, args);\n if (isMutateFn && changeSplice) {\n if (prop === \"splice\") {\n this.next({\n type: changeType,\n index,\n items: itemsToEmit\n });\n } else {\n this.next({\n type: changeType,\n index,\n items: args\n });\n }\n }\n return result;\n };\n }\n return Reflect.get(target, prop, receiver);\n }, \"get\"),\n set: /* @__PURE__ */ __name((target, prop, value) => {\n const index = !isNaN(Number(prop)) ? 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const changeType = key in target ? \"update\" : \"add\";\n target[key] = value;\n this.next({\n type: changeType,\n key,\n value\n });\n return true;\n }, \"set\"),\n deleteProperty: /* @__PURE__ */ __name((target, prop) => {\n const key = prop;\n if (key in target) {\n const value = target[key];\n delete target[key];\n this.next({\n type: \"remove\",\n key,\n value\n });\n return true;\n }\n return false;\n }, \"deleteProperty\")\n });\n }\n get obj() {\n return this._obj;\n }\n set obj(newObj) {\n this.createProxy(newObj);\n this.next({\n type: \"reset\",\n value: newObj\n });\n }\n};\nvar isObjectSubject = /* @__PURE__ */ __name((value) => {\n return \"_obj\" in value;\n}, \"isObjectSubject\");\n\n// src/signal.ts\nimport { BehaviorSubject as BehaviorSubject3, combineLatest, filter, finalize, map } from \"rxjs\";\nvar getGlobalReactiveStore = /* @__PURE__ */ __name(() => {\n const globalKey = \"__REACTIVE_STORE__\";\n if (typeof globalThis !== \"undefined\") {\n if (!globalThis[globalKey]) {\n globalThis[globalKey] = {\n currentDependencyTracker: null,\n currentSubscriptionsTracker: null\n };\n }\n return globalThis[globalKey];\n }\n let globalObj;\n if (typeof window !== \"undefined\") {\n globalObj = window;\n } else if (typeof process !== \"undefined\" && process.versions && process.versions.node) {\n globalObj = Function(\"return this\")();\n } else if (typeof self !== \"undefined\") {\n globalObj = self;\n } else {\n console.warn(\"Unable to find global object, using local instance\");\n return {\n currentDependencyTracker: null,\n currentSubscriptionsTracker: null\n };\n }\n if (!globalObj[globalKey]) {\n globalObj[globalKey] = {\n currentDependencyTracker: null,\n currentSubscriptionsTracker: null\n };\n }\n return globalObj[globalKey];\n}, \"getGlobalReactiveStore\");\nvar reactiveStore = getGlobalReactiveStore();\nvar trackDependency = /* @__PURE__ */ __name((signal2) => {\n if (reactiveStore.currentDependencyTracker) {\n reactiveStore.currentDependencyTracker(signal2);\n }\n}, \"trackDependency\");\nfunction signal(defaultValue) {\n let subject;\n if (Array.isArray(defaultValue)) {\n subject = new ArraySubject(defaultValue);\n } else if (typeof defaultValue === \"object\" && defaultValue !== null) {\n subject = new ObjectSubject(defaultValue);\n } else {\n subject = new BehaviorSubject3(defaultValue);\n }\n const getValue = /* @__PURE__ */ __name(() => {\n if (subject instanceof ArraySubject) {\n return subject.items;\n } else if (subject instanceof ObjectSubject) {\n return subject.obj;\n }\n return subject.value;\n }, \"getValue\");\n const fn = /* @__PURE__ */ __name(function() {\n trackDependency(fn);\n return getValue();\n }, \"fn\");\n fn.set = (value) => {\n if (subject instanceof ArraySubject) {\n subject.items = value;\n } else if (subject instanceof ObjectSubject) {\n subject.obj = value;\n } else {\n subject.next(value);\n }\n };\n fn._isFrozen = false;\n fn.freeze = () => {\n fn._isFrozen = true;\n };\n fn.unfreeze = () => {\n fn._isFrozen = false;\n if (subject instanceof ArraySubject) {\n subject.next({\n type: \"init\",\n items: subject.items\n });\n } else if (subject instanceof ObjectSubject) {\n subject.next({\n type: \"init\",\n value: subject.obj\n });\n } else {\n subject.next(subject.value);\n }\n };\n fn.mutate = (mutateFn) => {\n const value = getValue();\n mutateFn(value);\n };\n fn.update = (updateFn) => {\n const updatedValue = updateFn(getValue());\n fn.set(updatedValue);\n };\n fn.observable = subject.asObservable().pipe(filter(() => !fn._isFrozen));\n fn._subject = subject;\n return fn;\n}\n__name(signal, \"signal\");\nfunction isSignal(value) {\n return !!(value && value.observable);\n}\n__name(isSignal, \"isSignal\");\nfunction isComputed(value) {\n return isSignal(value) && !!value.dependencies;\n}\n__name(isComputed, \"isComputed\");\nfunction computed(computeFunction, disposableFn) {\n const dependencies = /* @__PURE__ */ new Set();\n let init = true;\n let lastComputedValue;\n const previousTracker = reactiveStore.currentDependencyTracker;\n reactiveStore.currentDependencyTracker = (signal2) => {\n dependencies.add(signal2);\n };\n lastComputedValue = computeFunction();\n if (computeFunction[\"isEffect\"]) {\n disposableFn = lastComputedValue;\n }\n reactiveStore.currentDependencyTracker = previousTracker;\n const computedObservable = combineLatest([\n ...dependencies\n ].map((signal2) => signal2.observable)).pipe(filter(() => !init), map(() => computeFunction()), finalize(() => disposableFn?.()));\n const fn = /* @__PURE__ */ __name(function() {\n trackDependency(fn);\n return lastComputedValue;\n }, \"fn\");\n fn.observable = computedObservable;\n fn.subscription = computedObservable.subscribe((value) => {\n lastComputedValue = value;\n });\n fn.dependencies = dependencies;\n reactiveStore.currentSubscriptionsTracker?.(fn.subscription);\n init = false;\n return fn;\n}\n__name(computed, \"computed\");\n\n// src/effect.ts\nfunction effect(fn) {\n fn[\"isEffect\"] = true;\n return computed(fn);\n}\n__name(effect, \"effect\");\nexport {\n ArraySubject,\n ObjectSubject,\n computed,\n effect,\n isArraySubject,\n isComputed,\n isObjectSubject,\n isSignal,\n signal\n};\n//# 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package/dist/index36.js CHANGED
@@ -1,5 +1,5 @@
1
1
  import { useProps, useDefineProps, mount, signal, h, Container, loop, computed } from 'canvasengine';
2
- import component$1 from './index38.js';
2
+ import component$1 from './index39.js';
3
3
  import { RpgClientEngine } from './index2.js';
4
4
  import { inject } from './index6.js';
5
5
 
package/dist/index37.js CHANGED
@@ -1,20 +1,91 @@
1
- import { RpgCommonPlayer } from '@rpgjs/common';
2
- import { trigger, signal } from 'canvasengine';
1
+ import { useProps, useDefineProps, computed, signal, h, Container, loop, Sprite } from 'canvasengine';
2
+ import { Particle } from '@canvasengine/presets';
3
+ import { RpgClientEngine } from './index2.js';
4
+ import { inject } from './index6.js';
5
+ import { Direction } from '@rpgjs/common';
3
6
 
4
- class RpgClientObject extends RpgCommonPlayer {
5
- constructor() {
6
- super(...arguments);
7
- this.emitParticleTrigger = trigger();
8
- this.particleName = signal("");
9
- }
10
- flash(color, duration = 100) {
11
- const lastTint = this.tint();
12
- this.tint.set(color);
13
- setTimeout(() => {
14
- this.tint.set(lastTint);
15
- }, duration);
16
- }
17
- }
7
+ function component($$props) {
8
+ useProps($$props);
9
+ const defineProps = useDefineProps($$props);
10
+ var _a = defineProps(), object = _a.object; _a.id; var isMe = _a.isMe;
11
+ var client = inject(RpgClientEngine);
12
+ var spritesheets = client.spritesheets;
13
+ var x = object.x;
14
+ var y = object.y;
15
+ var tint = object.tint;
16
+ var direction = object.direction;
17
+ var animationName = object.animationName;
18
+ var emitParticleTrigger = object.emitParticleTrigger;
19
+ var particleSettings = client.particleSettings;
20
+ var particleName = object.particleName;
21
+ var graphics = object.graphics;
22
+ var hitbox = object.hitbox;
23
+ var widthShadow = 10;
24
+ computed(function () { return ({
25
+ x: hitbox().w / 2,
26
+ y: hitbox().h - (hitbox().h / 2),
27
+ width: hitbox().w + widthShadow,
28
+ height: hitbox().h,
29
+ }); });
30
+ var canControls = function () { return isMe() && object.canMove(); };
31
+ var keyboardControls = client.globalConfig.keyboardControls;
32
+ var controls = signal({
33
+ down: {
34
+ repeat: true,
35
+ bind: keyboardControls.down,
36
+ keyDown: function () {
37
+ if (canControls())
38
+ client.processInput({ input: Direction.Down });
39
+ },
40
+ },
41
+ up: {
42
+ repeat: true,
43
+ bind: keyboardControls.up,
44
+ keyDown: function () {
45
+ if (canControls())
46
+ client.processInput({ input: Direction.Up });
47
+ },
48
+ },
49
+ left: {
50
+ repeat: true,
51
+ bind: keyboardControls.left,
52
+ keyDown: function () {
53
+ if (canControls())
54
+ client.processInput({ input: Direction.Left });
55
+ },
56
+ },
57
+ right: {
58
+ repeat: true,
59
+ bind: keyboardControls.right,
60
+ keyDown: function () {
61
+ if (canControls())
62
+ client.processInput({ input: Direction.Right });
63
+ },
64
+ },
65
+ action: {
66
+ bind: keyboardControls.action,
67
+ keyDown: function () {
68
+ if (canControls()) {
69
+ client.processAction({ action: 'action' });
70
+ // particleName.set('hit')
71
+ // emitParticleTrigger.start()
72
+ // object.flash('red')
73
+ }
74
+ },
75
+ },
76
+ });
77
+ var sheet = function (graphicId) {
78
+ return {
79
+ definition: spritesheets.get(graphicId),
80
+ playing: animationName,
81
+ params: {
82
+ direction: direction
83
+ },
84
+ };
85
+ };
86
+ let $this = h(Container, { x, y, zIndex: y, viewportFollow: isMe, controls }, [h(Particle, { emit: emitParticleTrigger, settings: particleSettings, zIndex: 1000, name: particleName }), loop(graphics, graphicId => h(Sprite, { sheet: sheet(graphicId), direction, tint }))]);
87
+ return $this
88
+ }
18
89
 
19
- export { RpgClientObject };
90
+ export { component as default };
20
91
  //# sourceMappingURL=index37.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index37.js","sources":["../src/Game/Object.ts"],"sourcesContent":["import { RpgCommonPlayer } from \"@rpgjs/common\";\nimport { trigger, signal } from \"canvasengine\";\n\nexport abstract class RpgClientObject extends RpgCommonPlayer {\n abstract type: string;\n emitParticleTrigger = trigger()\n particleName = signal('')\n\n flash(color: string, duration: number = 100) {\n const lastTint = this.tint()\n this.tint.set(color);\n setTimeout(() => {\n this.tint.set(lastTint)\n }, duration)\n }\n} "],"names":[],"mappings":";;;AAGO,MAAe,wBAAwB,eAAgB,CAAA;AAAA,EAAvD,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA;AAEL,IAAA,IAAA,CAAA,mBAAA,GAAsB,OAAQ,EAAA;AAC9B,IAAA,IAAA,CAAA,YAAA,GAAe,OAAO,EAAE,CAAA;AAAA;AAAA,EAExB,KAAA,CAAM,KAAe,EAAA,QAAA,GAAmB,GAAK,EAAA;AAC3C,IAAM,MAAA,QAAA,GAAW,KAAK,IAAK,EAAA;AAC3B,IAAK,IAAA,CAAA,IAAA,CAAK,IAAI,KAAK,CAAA;AACnB,IAAA,UAAA,CAAW,MAAM;AACf,MAAK,IAAA,CAAA,IAAA,CAAK,IAAI,QAAQ,CAAA;AAAA,OACrB,QAAQ,CAAA;AAAA;AAEf;;;;"}
1
+ {"version":3,"file":"index37.js","sources":["../src/components/character.ce"],"sourcesContent":["<Container x y zIndex={y} viewportFollow={isMe} controls>\n <Particle emit={@emitParticleTrigger} settings={@particleSettings} zIndex={1000} name={particleName} />\n @for (graphicId of graphics) {\n <Sprite sheet={@sheet(@graphicId)} direction tint />\n }\n <!-- <Ellipse \n x={shadow.@x} \n y={shadow.@y} \n width={shadow.@width} \n height={shadow.@height} \n color=\"black\" \n blur={10} \n alpha={0.5}\n /> -->\n</Container>\n\n<script>\n import { signal, effect, mount, computed } from \"canvasengine\";\n import { Particle } from \"@canvasengine/presets\";\n import { GameEngineToken } from \"@rpgjs/common\";\n import { RpgClientEngine } from \"../RpgClientEngine\";\n import { inject } from \"../core/inject\"; \n import { Direction } from \"@rpgjs/common\";\n import Hit from \"./effects/hit.ce\";\n\n const { object, id, isMe } = defineProps();\n\n const client = inject(RpgClientEngine);\n\n const spritesheets = client.spritesheets;\n\n const x = object.x;\n const y = object.y;\n const tint = object.tint;\n const direction = object.direction;\n const animationName = object.animationName;\n const emitParticleTrigger = object.emitParticleTrigger;\n const particleSettings = client.particleSettings;\n const particleName = object.particleName;\n const graphics = object.graphics;\n\n const hitbox = object.hitbox;\n const widthShadow = 10;\n const shadow = computed(() => ({\n x: hitbox().w / 2,\n y: hitbox().h - (hitbox().h / 2),\n width: hitbox().w + widthShadow,\n height: hitbox().h,\n }))\n const canControls = () => isMe() && object.canMove()\n const keyboardControls = client.globalConfig.keyboardControls;\n\n const controls = signal({\n down: {\n repeat: true,\n bind: keyboardControls.down,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Down })\n },\n },\n up: {\n repeat: true,\n bind: keyboardControls.up,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Up })\n },\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Left })\n },\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Right })\n },\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (canControls()) {\n client.processAction({ action: 'action' })\n // particleName.set('hit') \n // emitParticleTrigger.start()\n // object.flash('red')\n }\n },\n },\n });\n\n const sheet = (graphicId) => {\n return {\n definition: spritesheets.get(graphicId),\n playing: animationName,\n params: {\n direction\n },\n };\n }\n</script>"],"names":[],"mappings":";;;;;;AAWqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAW,IAAC,EAAE,GAAG,WAAW,EAAE,CAAC,CAAC,MAAM,GAAG,EAAE,CAAC,MAAM,CAAC,CAAM,EAAE,CAAC,EAAE,CAAC,KAAC,IAAI,GAAG,EAAE,CAAC;AAC1E,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,YAAY,GAAG,MAAM,CAAC,YAAY;AACtC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;AAChB,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;AAChB,IAAI,IAAI,GAAG,MAAM,CAAC,IAAI;AACtB,IAAI,SAAS,GAAG,MAAM,CAAC,SAAS;AAChC,IAAI,aAAa,GAAG,MAAM,CAAC,aAAa;AACxC,IAAI,mBAAmB,GAAG,MAAM,CAAC,mBAAmB;AACpD,IAAI,gBAAgB,GAAG,MAAM,CAAC,gBAAgB;AAC9C,IAAI,YAAY,GAAG,MAAM,CAAC,YAAY;AACtC,IAAI,QAAQ,GAAG,MAAM,CAAC,QAAQ;AAC9B,IAAI,MAAM,GAAG,MAAM,CAAC,MAAM;AAC1B,IAAI,WAAW,GAAG,EAAE;AACP,QAAQ,CAAC,YAAY,EAAE,QAAQ;AAC5C,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC;AACrB,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,IAAI,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC,IAAI,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,GAAG,WAAW;AACnC,IAAI,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;AACtB,CAAC,EAAE,EAAE;AACL,IAAI,WAAW,GAAG,YAAY,EAAE,OAAO,IAAI,EAAE,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC,EAAE;AACpE,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,IAAI,EAAE;AACV,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC;AAC9D,SAAS;AACT,KAAK;AACL,IAAI,EAAE,EAAE;AACR,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,EAAE;AACjC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,EAAE,CAAC;AAC5D,SAAS;AACT,KAAK;AACL,IAAI,IAAI,EAAE;AACV,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC;AAC9D,SAAS;AACT,KAAK;AACL,IAAI,KAAK,EAAE;AACX,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,KAAK;AACpC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;AAC/D,SAAS;AACT,KAAK;AACL,IAAI,MAAM,EAAE;AACZ,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE,EAAE;AAC/B,gBAAgB,MAAM,CAAC,aAAa,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;AAC1D;AACA;AACA;AACA;AACA,SAAS;AACT,KAAK;AACL,CAAC,CAAC;AACF,IAAI,KAAK,GAAG,UAAU,SAAS,EAAE;AACjC,IAAI,OAAO;AACX,QAAQ,UAAU,EAAE,YAAY,CAAC,GAAG,CAAC,SAAS,CAAC;AAC/C,QAAQ,OAAO,EAAE,aAAa;AAC9B,QAAQ,MAAM,EAAE;AAChB,YAAY,SAAS,EAAE;AACvB,SAAS;AACT,KAAK;AACL;AACA,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,mBAAmB,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,SAAS,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;AACtR,QAAQ,OAAO;AACf;;;;"}
package/dist/index38.js CHANGED
@@ -1,20 +1,20 @@
1
- import { useProps, useDefineProps, animatedSignal, h, Container, Rect, Text } from 'canvasengine';
1
+ import { RpgCommonPlayer } from '@rpgjs/common';
2
+ import { trigger, signal } from 'canvasengine';
2
3
 
3
- function component($$props) {
4
- useProps($$props);
5
- const defineProps = useDefineProps($$props);
6
- var _a = defineProps(), text = _a.text, isSelected = _a.isSelected;
7
- var alpha = animatedSignal(1, {
8
- repeatType: "reverse",
9
- duration: 500,
10
- repeat: Infinity,
11
- });
12
- alpha.set(0.5);
13
- var height = 40;
14
- var width = 256;
15
- let $this = h(Container, null, [h(Rect, { width, height, color: '#595971', alpha, visible: isSelected }), h(Container, { flexDirection: 'row', alignItems: 'center', justifyContent: 'center' }, h(Text, { text, color: '#fff', fontSize: 18, margin: 10 }))]);
16
- return $this
17
- }
4
+ class RpgClientObject extends RpgCommonPlayer {
5
+ constructor() {
6
+ super(...arguments);
7
+ this.emitParticleTrigger = trigger();
8
+ this.particleName = signal("");
9
+ }
10
+ flash(color, duration = 100) {
11
+ const lastTint = this.tint();
12
+ this.tint.set(color);
13
+ setTimeout(() => {
14
+ this.tint.set(lastTint);
15
+ }, duration);
16
+ }
17
+ }
18
18
 
19
- export { component as default };
19
+ export { RpgClientObject };
20
20
  //# sourceMappingURL=index38.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index38.js","sources":["../src/components/gui/dialogbox/itemMenu.ce"],"sourcesContent":["<Container>\n <Rect width height color=\"#595971\" alpha visible={isSelected} />\n <Container flexDirection=\"row\" alignItems=\"center\" justifyContent=\"center\">\n <Text text color=\"#fff\" fontSize={18} margin={10} />\n </Container>\n</Container>\n\n<script>\nimport { animatedSignal } from \"canvasengine\";\n\nconst { text, isSelected } = defineProps();\n\nconst alpha = animatedSignal(1, {\n repeatType: \"reverse\",\n duration: 500,\n repeat: Infinity,\n});\n\nalpha.set(0.5);\n\nconst height = 40;\nconst width = 256;\n</script>"],"names":[],"mappings":";;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,UAAU,GAAG,EAAE,CAAC,UAAU;AAC1E,IAAI,KAAK,GAAG,cAAc,CAAC,CAAC,EAAE;AAC9B,IAAI,UAAU,EAAE,SAAS;AACzB,IAAI,QAAQ,EAAE,GAAG;AACjB,IAAI,MAAM,EAAE,QAAQ;AACpB,CAAC,CAAC;AACF,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;AACd,IAAI,MAAM,GAAG,EAAE;AACf,IAAI,KAAK,GAAG,GAAG;AACf,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,aAAa,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;AACrQ,QAAQ,OAAO;AACf;;;;"}
1
+ {"version":3,"file":"index38.js","sources":["../src/Game/Object.ts"],"sourcesContent":["import { RpgCommonPlayer } from \"@rpgjs/common\";\nimport { trigger, signal } from \"canvasengine\";\n\nexport abstract class RpgClientObject extends RpgCommonPlayer {\n abstract type: string;\n emitParticleTrigger = trigger()\n particleName = signal('')\n\n flash(color: string, duration: number = 100) {\n const lastTint = this.tint()\n this.tint.set(color);\n setTimeout(() => {\n this.tint.set(lastTint)\n }, duration)\n }\n} "],"names":[],"mappings":";;;AAGO,MAAe,wBAAwB,eAAgB,CAAA;AAAA,EAAvD,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA;AAEL,IAAA,IAAA,CAAA,mBAAA,GAAsB,OAAQ,EAAA;AAC9B,IAAA,IAAA,CAAA,YAAA,GAAe,OAAO,EAAE,CAAA;AAAA;AAAA,EAExB,KAAA,CAAM,KAAe,EAAA,QAAA,GAAmB,GAAK,EAAA;AAC3C,IAAM,MAAA,QAAA,GAAW,KAAK,IAAK,EAAA;AAC3B,IAAK,IAAA,CAAA,IAAA,CAAK,IAAI,KAAK,CAAA;AACnB,IAAA,UAAA,CAAW,MAAM;AACf,MAAK,IAAA,CAAA,IAAA,CAAK,IAAI,QAAQ,CAAA;AAAA,OACrB,QAAQ,CAAA;AAAA;AAEf;;;;"}
@@ -0,0 +1,20 @@
1
+ import { useProps, useDefineProps, animatedSignal, h, Container, Rect, Text } from 'canvasengine';
2
+
3
+ function component($$props) {
4
+ useProps($$props);
5
+ const defineProps = useDefineProps($$props);
6
+ var _a = defineProps(), text = _a.text, isSelected = _a.isSelected;
7
+ var alpha = animatedSignal(1, {
8
+ repeatType: "reverse",
9
+ duration: 500,
10
+ repeat: Infinity,
11
+ });
12
+ alpha.set(0.5);
13
+ var height = 40;
14
+ var width = 256;
15
+ let $this = h(Container, null, [h(Rect, { width, height, color: '#595971', alpha, visible: isSelected }), h(Container, { flexDirection: 'row', alignItems: 'center', justifyContent: 'center' }, h(Text, { text, color: '#fff', fontSize: 18, margin: 10 }))]);
16
+ return $this
17
+ }
18
+
19
+ export { component as default };
20
+ //# sourceMappingURL=index39.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index39.js","sources":["../src/components/gui/dialogbox/itemMenu.ce"],"sourcesContent":["<Container>\n <Rect width height color=\"#595971\" alpha visible={isSelected} />\n <Container flexDirection=\"row\" alignItems=\"center\" justifyContent=\"center\">\n <Text text color=\"#fff\" fontSize={18} margin={10} />\n </Container>\n</Container>\n\n<script>\nimport { animatedSignal } from \"canvasengine\";\n\nconst { text, isSelected } = defineProps();\n\nconst alpha = animatedSignal(1, {\n repeatType: \"reverse\",\n duration: 500,\n repeat: Infinity,\n});\n\nalpha.set(0.5);\n\nconst height = 40;\nconst width = 256;\n</script>"],"names":[],"mappings":";;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,UAAU,GAAG,EAAE,CAAC,UAAU;AAC1E,IAAI,KAAK,GAAG,cAAc,CAAC,CAAC,EAAE;AAC9B,IAAI,UAAU,EAAE,SAAS;AACzB,IAAI,QAAQ,EAAE,GAAG;AACjB,IAAI,MAAM,EAAE,QAAQ;AACpB,CAAC,CAAC;AACF,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;AACd,IAAI,MAAM,GAAG,EAAE;AACf,IAAI,KAAK,GAAG,GAAG;AACf,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,aAAa,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;AACrQ,QAAQ,OAAO;AACf;;;;"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rpgjs/client",
3
- "version": "5.0.0-alpha.0",
3
+ "version": "5.0.0-alpha.1",
4
4
  "description": "RPGJS is a framework for creating RPG/MMORPG games",
5
5
  "main": "dist/index.js",
6
6
  "types": "./dist/index.d.ts",