@rpgjs/client 4.0.3 → 4.0.5

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,25 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## 4.0.5 (2023-10-18)
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+
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+
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+ ### Bug Fixes
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+
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+ * flickering motion of an event as it moves ([b2b8832](https://github.com/RSamaium/RPG-JS/commit/b2b8832a1582933afb64c698f40d1b0e72021780))
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+
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+
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+
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+
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+
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+ ## 4.0.4 (2023-10-13)
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+
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+ **Note:** Version bump only for package @rpgjs/client
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+
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+
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+
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+
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+
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  ## 4.0.3 (2023-10-10)
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  **Note:** Version bump only for package @rpgjs/client
@@ -0,0 +1,127 @@
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+ import require$$0 from "react-dom";
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+ import { useCallback, useSyncExternalStore, createContext, useState, useContext, useEffect, useRef, createElement } from "react";
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+ import { map, tap, BehaviorSubject } from "rxjs";
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+ var createRoot;
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+ var m = require$$0;
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+ if ({}.NODE_ENV === "production") {
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+ createRoot = m.createRoot;
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+ m.hydrateRoot;
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+ } else {
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+ var i = m.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;
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+ createRoot = function(c, o) {
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+ i.usingClientEntryPoint = true;
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+ try {
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+ return m.createRoot(c, o);
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+ } finally {
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+ i.usingClientEntryPoint = false;
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+ }
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+ };
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+ }
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+ function listenKeys(store, keys, listener) {
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+ let keysSet = /* @__PURE__ */ new Set([...keys, void 0]);
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+ return store.listen((value, changed) => {
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+ if (keysSet.has(changed)) {
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+ listener(value, changed);
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+ }
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+ });
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+ }
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+ function useStore(store, opts = {}) {
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+ let subscribe = useCallback(
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+ (onChange) => opts.keys ? listenKeys(store, opts.keys, onChange) : store.listen(onChange),
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+ [opts.keys, store]
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+ );
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+ let get = store.get.bind(store);
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+ return useSyncExternalStore(subscribe, get, get);
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+ }
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+ const RpgReactContext = createContext({});
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+ const useObjects = () => {
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+ const [objects, setObjects] = useState([]);
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+ const {
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+ rpgObjects
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+ } = useContext(RpgReactContext);
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+ useEffect(() => {
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+ rpgObjects.pipe(map((objects2) => Object.values(objects2).map((obj) => obj.object))).subscribe(setObjects);
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+ }, []);
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+ return objects;
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+ };
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+ const useCurrentPlayer = () => {
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+ const {
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+ rpgCurrentPlayer
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+ } = useContext(RpgReactContext);
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+ const currentPlayerRef = useRef({});
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+ let _onChanges;
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+ const subscribe = (onChanges) => {
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+ _onChanges = onChanges;
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+ return () => {
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+ _onChanges = null;
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+ };
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+ };
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+ useEffect(() => {
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+ const ob$ = rpgCurrentPlayer.pipe(map((player) => player.object), tap((player) => currentPlayerRef.current = player));
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+ const subscription = ob$.subscribe(() => {
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+ _onChanges == null ? void 0 : _onChanges();
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+ });
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+ return () => subscription.unsubscribe();
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+ }, []);
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+ return useSyncExternalStore(subscribe, () => currentPlayerRef.current);
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+ };
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+ class ReactGui {
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+ //private _tooltips: BehaviorSubject<any[]> = new BehaviorSubject([] as any)
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+ constructor(rootEl, parentGui) {
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+ this._gui = new BehaviorSubject([]);
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+ this.app = createRoot(rootEl);
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+ this.clientEngine = parentGui.clientEngine;
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+ this.renderer = this.clientEngine.renderer;
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+ const GuiTooltip = (ui) => {
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+ return () => {
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+ const [_tooltip, setTooltip] = useState([]);
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+ useEffect(() => {
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+ var _a;
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+ parentGui.listenTooltipObjects.subscribe(setTooltip);
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+ (_a = parentGui.currentScene) == null ? void 0 : _a.objectsMoving.next({});
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+ }, [parentGui.currentScene]);
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+ return parentGui.tooltipFilter(_tooltip).map((sprite) => createElement("div", {
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+ style: parentGui.tooltipPosition({
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+ x: sprite.position.x,
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+ y: sprite.position.y
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+ }),
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+ key: sprite.id
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+ }, createElement(ui.gui, {
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+ spriteData: sprite,
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+ ...ui.data || {}
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+ })));
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+ };
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+ };
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+ const GuiWrapper = () => {
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+ const [_gui, setGui] = useState([]);
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+ useEffect(() => {
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+ this._gui.subscribe((gui) => setGui(gui));
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+ }, []);
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+ return createElement(RpgReactContext.Provider, {
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+ value: parentGui.getInjectObject()
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+ }, ..._gui.filter((ui) => ui.display && !ui.attachToSprite).map((ui) => createElement(ui.gui, {
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+ key: ui.name,
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+ ...ui.data || {}
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+ })), ..._gui.filter((ui) => ui.display && ui.attachToSprite).map((ui) => createElement("div", {
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+ key: ui.name
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+ }, createElement(GuiTooltip(ui)))));
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+ };
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+ this.app.render(createElement(GuiWrapper));
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+ }
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+ set gui(val) {
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+ let array = [];
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+ for (let key in val) {
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+ if (!val[key].isFunction)
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+ continue;
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+ array.push(val[key]);
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+ }
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+ this._gui.next(array);
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+ }
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+ }
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+ export {
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+ ReactGui,
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+ RpgReactContext,
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+ useCurrentPlayer,
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+ useObjects,
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+ useStore
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+ };
@@ -1,6 +1,6 @@
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  {
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  "src/Gui/React.ts": {
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- "file": "React-e57feed9.js",
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+ "file": "React-ab9e74c2.js",
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  "isDynamicEntry": true,
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  "src": "src/Gui/React.ts"
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  },
@@ -36326,7 +36326,7 @@ class Gui {
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  }
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  if ((_a = this.clientEngine.envs) == null ? void 0 : _a["VITE_REACT"]) {
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  console.warn("[RPGJS] React GUI is experimental feature. So, its use may change over time. Not yet in production");
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- COMPONENT_LIBRARIES.push(await import("./React-e57feed9.js").then((m2) => m2.ReactGui));
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+ COMPONENT_LIBRARIES.push(await import("./React-ab9e74c2.js").then((m2) => m2.ReactGui));
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  }
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  const propagateEvents = (el) => {
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  const events = ["click", "mousedown", "mouseup", "mousemove", "mouseenter", "mouseleave", "mouseover", "mouseout", "contextmenu", "pointerdown", "pointerup", "pointermove", "pointerenter", "pointerleave", "pointerover", "pointerout", "pointerupoutside", "pointercancel", "touchstart", "touchend", "touchmove", "touchcancel", "wheel", "keydown", "keyup", "keypress", "keydownoutside", "keyupoutside", "keypressoutside"];
@@ -38237,9 +38237,9 @@ class RpgComponent extends Container {
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  position,
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  direction
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  } = this.data;
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- this._x = Math.floor((position == null ? void 0 : position.x) ?? 0);
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- this._y = Math.floor((position == null ? void 0 : position.y) ?? 0);
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- this.z = Math.floor((position == null ? void 0 : position.z) ?? 0);
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+ this._x = (position == null ? void 0 : position.x) ?? 0;
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+ this._y = (position == null ? void 0 : position.y) ?? 0;
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+ this.z = (position == null ? void 0 : position.z) ?? 0;
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  this.direction = direction;
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  }
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  this._rotation = this.data["rotation"] ?? 0;
@@ -38289,8 +38289,7 @@ class RpgComponent extends Container {
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  speed,
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  teleported,
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  map: map2,
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- fixed,
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- rotation
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+ fixed
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  } = obj;
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  this.data = obj;
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  this.setPosition();
@@ -38298,7 +38297,7 @@ class RpgComponent extends Container {
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  if (this._rotation != this.angle) {
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  this.angle += Math.min(renderSpeed, this._rotation - this.angle);
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  }
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- let moving = false;
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+ let moving = obj.moving ?? false;
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  if (!fixed) {
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  if (teleported != this.teleported || map2 != this.map) {
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  this.x = this._x;