@rpgjs/client 4.0.2 → 4.0.4

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Files changed (46) hide show
  1. package/CHANGELOG.md +16 -0
  2. package/browser/React-ab9e74c2.js +127 -0
  3. package/browser/manifest.json +5 -0
  4. package/browser/rpg.client.js +435 -362
  5. package/browser/rpg.client.umd.cjs +573 -375
  6. package/lib/Components/Component.js +6 -0
  7. package/lib/Components/Component.js.map +1 -1
  8. package/lib/GameEngine.d.ts +1 -0
  9. package/lib/GameEngine.js +6 -2
  10. package/lib/GameEngine.js.map +1 -1
  11. package/lib/{RpgGui.d.ts → Gui/Gui.d.ts} +27 -20
  12. package/lib/Gui/Gui.js +497 -0
  13. package/lib/Gui/Gui.js.map +1 -0
  14. package/lib/Gui/React.d.ts +14 -0
  15. package/lib/Gui/React.js +89 -0
  16. package/lib/Gui/React.js.map +1 -0
  17. package/lib/Gui/Vue.d.ts +13 -0
  18. package/lib/{RpgGuiCompiled.js → Gui/Vue.js} +64 -11
  19. package/lib/Gui/Vue.js.map +1 -0
  20. package/lib/Renderer.js +6 -4
  21. package/lib/Renderer.js.map +1 -1
  22. package/lib/RpgClientEngine.js +1 -1
  23. package/lib/RpgClientEngine.js.map +1 -1
  24. package/lib/Scene/Scene.d.ts +26 -1
  25. package/lib/Scene/Scene.js +32 -3
  26. package/lib/Scene/Scene.js.map +1 -1
  27. package/lib/index.d.ts +2 -1
  28. package/lib/index.js +2 -1
  29. package/lib/index.js.map +1 -1
  30. package/package.json +21 -6
  31. package/rpg.toml +1 -1
  32. package/src/Components/Component.ts +6 -0
  33. package/src/GameEngine.ts +7 -3
  34. package/src/Gui/Gui.ts +556 -0
  35. package/src/Gui/React.ts +116 -0
  36. package/src/Gui/Vue.ts +137 -0
  37. package/src/Renderer.ts +8 -4
  38. package/src/RpgClientEngine.ts +1 -1
  39. package/src/Scene/Scene.ts +35 -4
  40. package/src/index.ts +2 -1
  41. package/lib/RpgGui.js +0 -499
  42. package/lib/RpgGui.js.map +0 -1
  43. package/lib/RpgGuiCompiled.d.ts +0 -3
  44. package/lib/RpgGuiCompiled.js.map +0 -1
  45. package/src/RpgGui.ts +0 -553
  46. package/src/RpgGuiCompiled.ts +0 -43
package/lib/RpgGui.js DELETED
@@ -1,499 +0,0 @@
1
- import RpgGuiCompiled from './RpgGuiCompiled.js';
2
- import { createApp } from 'vue';
3
- import { map } from 'rxjs';
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- import { RpgSound } from './Sound/RpgSound.js';
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- import { RpgResource } from './index.js';
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- class Gui {
7
- constructor() {
8
- this.gui = {};
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- }
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- /** @internal */
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- _initalize(clientEngine) {
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- this.clientEngine = clientEngine;
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- this.renderer = clientEngine.renderer;
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- this.gameEngine = clientEngine.gameEngine;
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- const self = this;
16
- const { gui } = this.renderer.options;
17
- const selectorGui = this.renderer.guiEl;
18
- const obj = {
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- /* template: `
20
- <div
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- @pointerdown="propagate('pointerdown', $event)"
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- @pointermove="propagate('pointermove', $event)"
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- @pointerleave="propagate('pointerleave', $event)"
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- @pointerover="propagate('pointerover', $event)"
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- @pointercancel="propagate('pointercancel', $event)"
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- @pointerup="propagate('pointerup', $event)"
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- >
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- <template v-for="ui in fixedGui">
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- <component :is="ui.name" v-bind="ui.data" v-if="ui.display"></component>
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- </template>
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- <div id="tooltips" style="position: absolute; top: 0; left: 0;">
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- <template v-for="ui in attachedGui">
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- <template v-if="ui.display">
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- <div v-for="tooltip of tooltipFilter(tooltips, ui)" :style="tooltipPosition(tooltip.position)">
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- <component :is="ui.name" v-bind="{ ...ui.data, spriteData: tooltip }" :ref="ui.name"></component>
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- </div>
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- </template>
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- </template>
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- </div>
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- </div>
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- `,*/
42
- render: RpgGuiCompiled,
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- data() {
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- return {
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- gui,
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- tooltips: []
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- };
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- },
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- provide: () => {
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- return {
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- /**
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- * Recovery of the current scene
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- *
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- * ```js
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- * export default {
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- * inject: ['rpgScene'],
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- * mounted() {
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- * const scene = this.rpgScene()
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- * scene.stopInputs()
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- * }
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- * }
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- * ```
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- *
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- * @prop {Function returns RpgScene} [rpgScene]
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- * @memberof VueInject
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- * */
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- rpgScene: this.renderer.getScene.bind(this.renderer),
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- /**
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- * Retrieve the main container of the game
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- *
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- * ```js
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- * export default {
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- * inject: ['rpgStage'],
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- * mounted() {
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- * const blur = new PIXI.BlurFilter()
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- this.rpgStage.filters = [blur]
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- * }
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- * }
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- * ```
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- *
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- * @prop {PIXI.Container} [rpgStage]
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- * @memberof VueInject
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- * */
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- rpgStage: this.renderer.stage,
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- /**
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- * Listen to all the objects present in the room (events and players)
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- *
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- * ```js
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- * export default {
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- * inject: ['rpgObjects'],
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- * mounted() {
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- * this.obs = this.rpgObjects.subscribe((objects) => {
93
- * for (let id in objects) {
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- * const obj = objects[id]
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- * console.log(obj.object, obj.paramsChanged)
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- * }
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- * })
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- * },
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- * unmounted() {
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- * this.obs.unsubscribe()
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- * }
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- * }
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- * ```
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- *
105
- * > remember to unsubscribe for memory leaks
106
- *
107
- * It is an observable that returns an object:
108
- *
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- * * the key is the object identifier
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- * * The value is an object comprising:
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- * * `object`: The entire object
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- * * `paramsChanged`: Only the representation of the properties that have been changed on this object
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- *
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- * @prop {Observable<{ [objectId]: { object: object, paramsChanged: object } }>} [rpgObjects]
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- * @memberof VueInject
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- * */
117
- rpgObjects: this.clientEngine.objects,
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- /**
119
- * Recovers and listens to the current player
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- *
121
- * ```js
122
- * export default {
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- * inject: ['rpgCurrentPlayer'],
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- * mounted() {
125
- * this.obs = this.rpgCurrentPlayer.subscribe((obj) => {
126
- * console.log(obj.object, obj.paramsChanged)
127
- * })
128
- * },
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- * unmounted() {
130
- * this.obs.unsubscribe()
131
- * }
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- * }
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- * ```
134
- *
135
- * * `object`: The whole player
136
- * * `paramsChanged`: Only the representation of the properties that have been changed on this player
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- *
138
- * @prop {Observable<{ object: object, paramsChanged: object }>} [rpgCurrentPlayer]
139
- * @memberof VueInject
140
- * */
141
- rpgCurrentPlayer: this.clientEngine.objects
142
- .pipe(map((objects) => objects[this.gameEngine.playerId])),
143
- rpgGameEngine: this.gameEngine,
144
- /**
145
- * Tell the server to close the GUI.
146
- *
147
- * It is a function with 2 parameters:
148
- * * `name`: The name of the component
149
- * * `data`: The data you want to pass to the server
150
- *
151
- * ```js
152
- * export default {
153
- * inject: ['rpgGuiClose'],
154
- * methods: {
155
- * close() {
156
- * this.rpgGuiClose('gui-name', {
157
- * amount: 1000
158
- * })
159
- * }
160
- * }
161
- * }
162
- * ```
163
- *
164
- * @prop {Function(name, data)} [rpgGuiClose]
165
- * @memberof VueInject
166
- * */
167
- rpgGuiClose(name, data) {
168
- const guiId = name || this.$options.name;
169
- self.socket.emit('gui.exit', {
170
- guiId,
171
- data
172
- });
173
- },
174
- /**
175
- * Perform an interaction with the open GUI
176
- *
177
- * It is a function with 2 parameters:
178
- * * `guiId`: The name of the component/Gui
179
- * * `name`: The name of the interaction (defined on the server side)
180
- * * `data`: Data to be sent
181
- *
182
- * ```js
183
- * export default {
184
- * inject: ['rpgGuiInteraction'],
185
- * methods: {
186
- * changeGold() {
187
- * this.rpgGuiInteraction('gui-name', 'change-gold', {
188
- * amount: 100
189
- * })
190
- * }
191
- * }
192
- * }
193
- * ```
194
- *
195
- * @prop {Function(guiId, name, data = {})} [rpgGuiInteraction]
196
- * @memberof VueInject
197
- * */
198
- rpgGuiInteraction: (guiId, name, data = {}) => {
199
- this.socket.emit('gui.interaction', {
200
- guiId,
201
- name,
202
- data
203
- });
204
- },
205
- /**
206
- * Listen to the keys that are pressed on the keyboard
207
- *
208
- * ```js
209
- * export default {
210
- * inject: ['rpgKeypress'],
211
- * mounted() {
212
- * this.obs = this.rpgKeypress.subscribe(({ inputName, control }) => {
213
- * console.log(inputName) // "escape"
214
- * console.log(control.actionName) // "back"
215
- * })
216
- * },
217
- * unmounted() {
218
- * this.obs.unsubscribe()
219
- * }
220
- * }
221
- * ```
222
- *
223
- * @prop {Observable<{ inputName: string, control: { actionName: string, options: any } }>} [rpgKeypress]
224
- * @memberof VueInject
225
- * */
226
- rpgKeypress: this.clientEngine.keyChange
227
- .pipe(map(name => {
228
- const control = this.clientEngine.controls.getControl(name);
229
- return {
230
- inputName: name,
231
- control
232
- };
233
- })),
234
- /**
235
- * Recovers the socket.
236
- *
237
- * ```js
238
- * export default {
239
- * inject: ['rpgSocket'],
240
- * mounted() {
241
- * const socket = this.rpgSocket()
242
- * socket.emit('foo', 'bar')
243
- * }
244
- * }
245
- * ```
246
- *
247
- * @prop {Function returns RpgScene} [rpgSocket]
248
- * @memberof VueInject
249
- * */
250
- rpgSocket: () => this.socket,
251
- /**
252
- * The RpgGui object to control GUIs
253
- *
254
- * ```js
255
- * export default {
256
- * inject: ['rpgGui'],
257
- * mounted() {
258
- * const guis = this.rpgGui.getAll()
259
- * }
260
- * }
261
- * ```
262
- *
263
- * @prop {RpgGui} [rpgGui]
264
- * @memberof VueInject
265
- * */
266
- rpgGui: this,
267
- /**
268
- * Equivalent to RpgSound
269
- *
270
- * ```js
271
- * export default {
272
- * inject: ['rpgSound'],
273
- * mounted() {
274
- * this.rpgSound.get('my-sound-id').play()
275
- * }
276
- * }
277
- * ```
278
- *
279
- * @prop {RpgSound} [rpgSound]
280
- * @memberof VueInject
281
- * */
282
- rpgSound: RpgSound,
283
- /**
284
- * Find the game's image and sound library
285
- *
286
- * ```js
287
- * export default {
288
- * inject: ['rpgResource'],
289
- * mounted() {
290
- * const resourceImage = this.rpgResource.spritesheets.get('image_id')
291
- * const resourceSound = this.rpgResource.sounds.get('sound_id')
292
- * }
293
- * }
294
- * ```
295
- *
296
- * @prop { { spritesheets: Map, sounds: Map } } [rpgResource]
297
- * @memberof VueInject
298
- * */
299
- rpgResource: RpgResource,
300
- /**
301
- * Get RpgClientEngine instance
302
- *
303
- * ```js
304
- * export default {
305
- * inject: ['rpgEngine'],
306
- * mounted() {
307
- * const vueInstance = this.rpgEngine.vueInstance
308
- * }
309
- * }
310
- * ```
311
- *
312
- * @prop {RpgClientEngine} [rpgEngine]
313
- * @memberof VueInject
314
- * */
315
- rpgEngine: this.clientEngine
316
- };
317
- },
318
- computed: {
319
- fixedGui() {
320
- return Object.values(this.gui).filter((gui) => !gui.attachToSprite);
321
- },
322
- attachedGui() {
323
- return Object.values(this.gui).filter((gui) => gui.attachToSprite);
324
- }
325
- },
326
- methods: {
327
- propagate: (type, event) => {
328
- this.renderer.canvas.dispatchEvent(new MouseEvent(type, event));
329
- },
330
- tooltipPosition: (position) => {
331
- const scene = this.renderer.getScene();
332
- const viewport = scene?.viewport;
333
- if (viewport) {
334
- const left = position.x - viewport.left;
335
- const top = position.y - viewport.top;
336
- return {
337
- transform: `translate(${left}px,${top}px)`
338
- };
339
- }
340
- },
341
- tooltipFilter(sprites, ui) {
342
- return sprites.filter(tooltip => tooltip.guiDisplay);
343
- }
344
- }
345
- };
346
- this.app = createApp(obj);
347
- for (let ui of gui) {
348
- this.app.component(ui.name, ui);
349
- this.gui[ui.name] = {
350
- data: ui.data,
351
- attachToSprite: ui.rpgAttachToSprite,
352
- display: false,
353
- name: ui.name
354
- };
355
- }
356
- this.vm = this.app.mount(selectorGui);
357
- this.vm.gui = this.gui;
358
- this.renderer.app = this.app;
359
- this.renderer.vm = this.vm;
360
- }
361
- /** @internal */
362
- update(logicObjects) {
363
- this.vm.tooltips = Object.values(logicObjects).map((object) => object.object);
364
- }
365
- /** @internal */
366
- _setSocket(socket) {
367
- this.socket = socket;
368
- this.socket.on('gui.open', ({ guiId, data }) => {
369
- this.display(guiId, data);
370
- });
371
- this.socket.on('gui.tooltip', ({ players, display }) => {
372
- for (let playerId of players) {
373
- const sprite = this.renderer.getScene()?.getSprite(playerId);
374
- if (sprite)
375
- sprite.guiDisplay = display;
376
- }
377
- });
378
- this.socket.on('gui.exit', (guiId) => {
379
- this.hide(guiId);
380
- });
381
- }
382
- /** @internal */
383
- _setGui(id, obj) {
384
- const guiObj = this.get(id);
385
- if (!guiObj) {
386
- throw `The GUI named ${id} is non-existent. Please add the component in the gui property of the decorator @RpgClient`;
387
- }
388
- for (let key in obj) {
389
- guiObj[key] = obj[key];
390
- }
391
- this.vm.gui = Object.assign({}, this.vm.gui);
392
- }
393
- /**
394
- * Get a GUI. You retrieve GUI data and information whether it is displayed or not
395
- *
396
- * ```ts
397
- * import { RpgGui } from '@rpgjs/client'
398
- *
399
- * const gui = RpgGui.get('my-gui')
400
- * console.log(gui.display) // false
401
- * ```
402
- *
403
- * @title Get a GUI
404
- * @method RpgGui.get(id)
405
- * @param {string} id
406
- * @returns { { data: any, display: boolean } }
407
- * @memberof RpgGui
408
- */
409
- get(id) {
410
- if (typeof id != 'string') {
411
- id = id.name;
412
- }
413
- return this.gui[id];
414
- }
415
- /**
416
- * Get all GUI. You retrieve GUI data and information whether it is displayed or not
417
- *
418
- * ```ts
419
- * import { RpgGui } from '@rpgjs/client'
420
- *
421
- * const gui = RpgGui.getAll()
422
- * console.log(gui) // { 'rpg-dialog': { data: {}, display: true } }
423
- * ```
424
- *
425
- * @title Get all GUI
426
- * @method RpgGui.getAll()
427
- * @returns { { [guiName]: { data: any, display: boolean } }}
428
- * @memberof RpgGui
429
- */
430
- getAll() {
431
- return this.gui;
432
- }
433
- /**
434
- * Checks if the GUI exists RpgClient's gui array
435
- *
436
- * ```ts
437
- * import { RpgGui } from '@rpgjs/client'
438
- *
439
- * RpgGui.exists('my-gui') // true
440
- * ```
441
- *
442
- * @title GUI Exists ?
443
- * @method RpgGui.exists(id)
444
- * @param {string} id
445
- * @returns {boolean}
446
- * @memberof RpgGui
447
- */
448
- exists(id) {
449
- return !!this.get(id);
450
- }
451
- /**
452
- * Calls a GUI according to identifier. You can send retrievable data in the component
453
- *
454
- * ```ts
455
- * import { RpgGui } from '@rpgjs/client'
456
- *
457
- * RpgGui.display('my-gui')
458
- * ```
459
- *
460
- * @title Display GUI
461
- * @method RpgGui.display(id,data)
462
- * @param {string} id
463
- * @param {object} [data]
464
- * @returns {void}
465
- * @memberof RpgGui
466
- */
467
- display(id, data = {}) {
468
- this._setGui(id, {
469
- display: true,
470
- data
471
- });
472
- }
473
- /**
474
- * Hide a GUI according to its identifier
475
- *
476
- * ```ts
477
- * import { RpgGui } from '@rpgjs/client'
478
- *
479
- * RpgGui.hide('my-gui')
480
- * ```
481
- *
482
- * @title Hide GUI
483
- * @method RpgGui.hide(id)
484
- * @param {string} id
485
- * @returns {void}
486
- * @memberof RpgGui
487
- */
488
- hide(id) {
489
- this._setGui(id, {
490
- display: false
491
- });
492
- }
493
- /** @internal */
494
- clear() {
495
- this.gui = {};
496
- }
497
- }
498
- export const RpgGui = new Gui();
499
- //# sourceMappingURL=RpgGui.js.map
package/lib/RpgGui.js.map DELETED
@@ -1 +0,0 @@
1
- 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@@ -1,3 +0,0 @@
1
- export default function render(_ctx: any, _cache: any): import("vue").VNode<import("vue").RendererNode, import("vue").RendererElement, {
2
- [key: string]: any;
3
- }>;
@@ -1 +0,0 @@
1
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