@rpgjs/client 4.0.0-rc.1 → 4.0.0-rc.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/Components/AbstractComponent.d.ts +2 -2
- package/lib/Components/BarComponent.d.ts +1 -1
- package/lib/Components/Component.d.ts +2 -2
- package/lib/Components/DebugComponent.d.ts +1 -1
- package/lib/Components/ImageComponent.d.ts +1 -1
- package/lib/Components/ShapeComponent.d.ts +1 -1
- package/lib/Components/TextComponent.d.ts +1 -1
- package/lib/Components/TileComponent.d.ts +1 -1
- package/lib/Effects/Animation.d.ts +2 -2
- package/lib/Effects/Spinner.d.ts +1 -1
- package/lib/Effects/Timeline.d.ts +1 -1
- package/lib/Effects/TransitionScene.d.ts +1 -1
- package/lib/GameEngine.d.ts +2 -2
- package/lib/Interfaces/Character.d.ts +1 -1
- package/lib/KeyboardControls.d.ts +1 -1
- package/lib/Renderer.d.ts +1 -1
- package/lib/Resources.d.ts +1 -1
- package/lib/RpgClient.d.ts +3 -3
- package/lib/RpgClientEngine.d.ts +5 -5
- package/lib/Scene/Map.d.ts +4 -4
- package/lib/Scene/Scene.d.ts +4 -4
- package/lib/Sprite/Character.d.ts +2 -2
- package/lib/Sprite/Player.d.ts +1 -1
- package/lib/Sprite/Spritesheets.d.ts +1 -1
- package/lib/Tilemap/CommonLayer.d.ts +1 -1
- package/lib/Tilemap/ImageLayer.d.ts +1 -1
- package/lib/Tilemap/Tile.d.ts +1 -1
- package/lib/Tilemap/TileLayer.d.ts +3 -3
- package/lib/Tilemap/index.d.ts +4 -4
- package/lib/clientEntryPoint.d.ts +1 -1
- package/lib/index.d.ts +16 -16
- package/package.json +4 -4
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@@ -1,6 +1,6 @@
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import { ComponentObject } from "@rpgjs/types";
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import { RpgComponent } from "./Component";
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import { GameEngineClient } from "../GameEngine";
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import { RpgComponent } from "./Component.js";
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import { GameEngineClient } from "../GameEngine.js";
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import { Container, Graphics, Sprite } from "pixi.js";
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export type CellInfo = {
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x?: number;
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@@ -1,5 +1,5 @@
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import { BarComponentObject } from "@rpgjs/types";
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import { AbstractComponent, CellInfo } from "./AbstractComponent";
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import { AbstractComponent, CellInfo } from "./AbstractComponent.js";
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import { Container } from "pixi.js";
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export declare class BarComponent extends AbstractComponent<BarComponentObject, Container> {
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static readonly id: string;
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@@ -1,6 +1,6 @@
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import { Direction, RpgCommonPlayer, RpgShape } from "@rpgjs/common";
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import { LayoutPositionEnum, PositionXY } from "@rpgjs/types";
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import { Scene } from "../Scene/Scene";
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import { Scene } from "../Scene/Scene.js";
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import { Container } from "pixi.js";
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export interface IComponent {
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id: string;
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@@ -24,7 +24,7 @@ export declare class RpgComponent<T = any> extends Container {
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private layoutNotifierClear;
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private registerComponents;
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private dragMode?;
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readonly game: import("../GameEngine").GameEngineClient;
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readonly game: import("../GameEngine.js").GameEngineClient;
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readonly id: string;
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constructor(data: RpgCommonPlayer | RpgShape, scene: Scene);
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/**
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@@ -1,4 +1,4 @@
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import { AbstractComponent, CellInfo } from "./AbstractComponent";
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import { AbstractComponent, CellInfo } from "./AbstractComponent.js";
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import { DebugComponentObject } from "@rpgjs/types";
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import { Graphics } from "pixi.js";
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export declare class DebugComponent extends AbstractComponent<DebugComponentObject, Graphics> {
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@@ -1,6 +1,6 @@
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import { Container } from "pixi.js";
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import { ImageComponentObject } from "@rpgjs/types";
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import { AbstractComponent, CellInfo } from "./AbstractComponent";
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import { AbstractComponent, CellInfo } from "./AbstractComponent.js";
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export declare class ImageComponent extends AbstractComponent<ImageComponentObject, Container> {
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static readonly id: string;
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cacheParams: string[];
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@@ -1,4 +1,4 @@
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import { AbstractComponent, CellInfo } from "./AbstractComponent";
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import { AbstractComponent, CellInfo } from "./AbstractComponent.js";
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import { ShapeComponentObject } from "@rpgjs/types";
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import { Graphics } from "pixi.js";
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export declare class ShapeComponent extends AbstractComponent<ShapeComponentObject, Graphics> {
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import { TextComponentObject } from "@rpgjs/types";
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import { Graphics, Text } from "pixi.js";
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import { AbstractComponent } from "./AbstractComponent";
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import { AbstractComponent } from "./AbstractComponent.js";
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export declare class TextComponent extends AbstractComponent<TextComponentObject, Text> {
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static readonly id: string;
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cacheParams: string[];
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import { TileComponentObject } from "@rpgjs/types";
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import { AbstractComponent, CellInfo } from "./AbstractComponent";
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import { AbstractComponent, CellInfo } from "./AbstractComponent.js";
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import { Container } from "pixi.js";
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export declare class TileComponent extends AbstractComponent<TileComponentObject, Container> {
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static readonly id: string;
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import { SpritesheetOptions, TextureOptions, AnimationFrames, FrameOptions, TransformOptions } from '../Sprite/Spritesheet';
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import { RpgComponent } from '../Components/Component';
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import { SpritesheetOptions, TextureOptions, AnimationFrames, FrameOptions, TransformOptions } from '../Sprite/Spritesheet.js';
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import { RpgComponent } from '../Components/Component.js';
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import { Sprite, Container, Texture } from 'pixi.js';
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import { Observable } from 'rxjs';
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type Image = {
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package/lib/Effects/Spinner.d.ts
CHANGED
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import { TransformOptions, FrameOptions } from '../Sprite/Spritesheet';
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import { TransformOptions, FrameOptions } from '../Sprite/Spritesheet.js';
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export declare const Ease: {
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linear(t: number, b: number, c: number, d: number): number;
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easeInQuad(t: number, b: number, c: number, d: number): number;
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package/lib/GameEngine.d.ts
CHANGED
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import { RpgCommonGame, RpgCommonPlayer, RpgShape } from "@rpgjs/common";
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import { Observable } from "rxjs";
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import { RpgRenderer } from "./Renderer";
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import { RpgClientEngine } from "./RpgClientEngine";
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import { RpgRenderer } from "./Renderer.js";
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import { RpgClientEngine } from "./RpgClientEngine.js";
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import { ObjectFixture } from "@rpgjs/types";
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export declare class GameEngineClient extends RpgCommonGame {
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playerId: string;
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package/lib/Renderer.d.ts
CHANGED
package/lib/Resources.d.ts
CHANGED
package/lib/RpgClient.d.ts
CHANGED
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import { ModuleType } from '@rpgjs/common';
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import { SceneMap } from './Scene/Map';
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import { RpgClientEngine } from './RpgClientEngine';
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import { RpgComponent } from './Components/Component';
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import { SceneMap } from './Scene/Map.js';
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import { RpgClientEngine } from './RpgClientEngine.js';
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import { RpgComponent } from './Components/Component.js';
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import { Loader } from 'pixi.js';
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type RpgClass<T = any> = new (...args: any[]) => T;
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export interface RpgClientEngineHooks {
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package/lib/RpgClientEngine.d.ts
CHANGED
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import { KeyboardControls } from './KeyboardControls';
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import { RpgRenderer } from './Renderer';
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import { KeyboardControls } from './KeyboardControls.js';
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import { RpgRenderer } from './Renderer.js';
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import { Observable, Subject } from 'rxjs';
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import { RpgCommonPlayer, Control } from '@rpgjs/common';
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import { GameEngineClient } from './GameEngine';
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import { Scene } from './Scene/Scene';
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import { GameEngineClient } from './GameEngine.js';
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import { Scene } from './Scene/Scene.js';
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import { constructor, ObjectFixtureList, Tick } from '@rpgjs/types';
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import * as PIXI from 'pixi.js';
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export declare class RpgClientEngine {
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@@ -246,6 +246,6 @@ export declare class RpgClientEngine {
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* @since 4.0.0
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*/
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get serverUrl(): string;
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get module(): import("@rpgjs/common/lib/Plugin").PluginSystem;
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get module(): import("@rpgjs/common/lib/Plugin.js").PluginSystem;
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reset(): void;
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}
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package/lib/Scene/Map.d.ts
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import { RpgShape, RpgCommonPlayer } from '@rpgjs/common';
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import TileMap from '../Tilemap';
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import TileMap from '../Tilemap/index.js';
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import { Viewport } from 'pixi-viewport';
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import { Scene, SceneSpriteLogic } from './Scene';
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import { GameEngineClient } from '../GameEngine';
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import { Scene, SceneSpriteLogic } from './Scene.js';
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import { GameEngineClient } from '../GameEngine.js';
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import { TiledMap } from '@rpgjs/tiled';
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import { RpgComponent } from '../Components/Component';
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import { RpgComponent } from '../Components/Component.js';
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import { CameraOptions } from '@rpgjs/types';
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import { Container, IRenderer, DisplayObjectEvents } from 'pixi.js';
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interface MapObject extends TiledMap {
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package/lib/Scene/Scene.d.ts
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import RpgSprite from '../Sprite/Character';
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import { Animation } from '../Effects/Animation';
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import RpgSprite from '../Sprite/Character.js';
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import { Animation } from '../Effects/Animation.js';
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import { Observable } from 'rxjs';
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import { GameEngineClient } from '../GameEngine';
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import { RpgComponent } from '../Components/Component';
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import { GameEngineClient } from '../GameEngine.js';
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import { RpgComponent } from '../Components/Component.js';
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import { Controls } from '@rpgjs/types';
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import { Container } from 'pixi.js';
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export type SceneObservableData = {
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import { Animation } from '../Effects/Animation';
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import { RpgComponent } from '../Components/Component';
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import { Animation } from '../Effects/Animation.js';
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import { RpgComponent } from '../Components/Component.js';
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import { Sprite } from 'pixi.js';
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export default class Character extends Sprite {
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private component;
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package/lib/Sprite/Player.d.ts
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package/lib/Tilemap/Tile.d.ts
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import { Texture, AnimatedSprite } from "pixi.js";
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import TileSet from "./TileSet";
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import TileSet from "./TileSet.js";
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import { Tile as TiledTileClass } from '@rpgjs/tiled';
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import { CompositeTilemap } from "@pixi/tilemap";
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export default class Tile extends AnimatedSprite {
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import { Layer, Tile as TileClass } from '@rpgjs/tiled';
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import TileSet from './TileSet';
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import TileMap from '.';
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import { CommonLayer } from './CommonLayer';
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import TileSet from './TileSet.js';
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import TileMap from './index.js';
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import { CommonLayer } from './CommonLayer.js';
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export default class TileLayer extends CommonLayer {
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private tileSets;
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private tilemap;
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package/lib/Tilemap/index.d.ts
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import ImageLayer from './ImageLayer';
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import TileLayer from './TileLayer';
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import TileSet from './TileSet';
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import ImageLayer from './ImageLayer.js';
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import TileLayer from './TileLayer.js';
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import TileSet from './TileSet.js';
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import { TiledMap, Layer } from '@rpgjs/tiled';
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import { RpgRenderer } from '../Renderer';
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import { RpgRenderer } from '../Renderer.js';
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import { Container, Graphics } from 'pixi.js';
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export interface MapInfo extends TiledMap {
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layers: Layer[];
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import { ModuleType } from '@rpgjs/common';
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import { RpgClientEngine } from './RpgClientEngine';
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import { RpgClientEngine } from './RpgClientEngine.js';
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interface RpgClientEntryPointOptions {
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/**
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* Represents socket io client but you can put something else (which is the same schema as socket io)
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package/lib/index.d.ts
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export { Direction, Control, Input, PrebuiltGui, HookServer, HookClient, RpgPlugin, RpgModule, RpgCommonPlayer as RpgSpriteLogic } from '@rpgjs/common';
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export { default as entryPoint } from './clientEntryPoint';
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export { RpgClient, RpgSceneHooks, RpgSceneMapHooks, RpgSpriteHooks, RpgClientEngineHooks } from './RpgClient';
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export { Scene as RpgScene } from './Scene/Scene';
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export { RpgClientEngine } from './RpgClientEngine';
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export { Spritesheet } from './Sprite/Spritesheet';
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export { Sound } from './Sound/Sound';
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export { default as entryPoint } from './clientEntryPoint.js';
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export { RpgClient, RpgSceneHooks, RpgSceneMapHooks, RpgSpriteHooks, RpgClientEngineHooks } from './RpgClient.js';
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export { Scene as RpgScene } from './Scene/Scene.js';
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export { RpgClientEngine } from './RpgClientEngine.js';
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export { Spritesheet } from './Sprite/Spritesheet.js';
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export { Sound } from './Sound/Sound.js';
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export { Howler as RpgGlobalSound } from 'howler';
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export { RpgSound } from './Sound/RpgSound';
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export * as Presets from './Presets/AnimationSpritesheet';
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export { Animation } from './Effects/AnimationCharacter';
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export { Animation as AnimationClass } from './Effects/Animation';
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export { ISpriteCharacter } from './Interfaces/Character';
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export { SceneData } from './Scene/SceneData';
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export { SceneMap as RpgSceneMap } from './Scene/Map';
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export { RpgGui } from './RpgGui';
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export { Timeline, Ease } from './Effects/Timeline';
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export { RpgComponent, RpgComponent as RpgSprite } from './Components/Component';
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export { RpgSound } from './Sound/RpgSound.js';
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export * as Presets from './Presets/AnimationSpritesheet.js';
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export { Animation } from './Effects/AnimationCharacter.js';
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export { Animation as AnimationClass } from './Effects/Animation.js';
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export { ISpriteCharacter } from './Interfaces/Character.js';
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export { SceneData } from './Scene/SceneData.js';
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export { SceneMap as RpgSceneMap } from './Scene/Map.js';
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export { RpgGui } from './RpgGui.js';
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export { Timeline, Ease } from './Effects/Timeline.js';
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export { RpgComponent, RpgComponent as RpgSprite } from './Components/Component.js';
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export declare const RpgResource: {
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spritesheets: Map<string, any>;
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sounds: Map<any, any>;
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package/package.json
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{
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"name": "@rpgjs/client",
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"version": "4.0.0-rc.
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"version": "4.0.0-rc.2",
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"description": "",
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"main": "lib/index.js",
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"types": "./lib/index.d.ts",
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"license": "MIT",
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"dependencies": {
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"@pixi/tilemap": "^4.0.0",
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"@rpgjs/common": "^4.0.0-rc.
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"@rpgjs/tiled": "^4.0.0-rc.
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"@rpgjs/types": "^4.0.0-rc.
|
|
19
|
+
"@rpgjs/common": "^4.0.0-rc.2",
|
|
20
|
+
"@rpgjs/tiled": "^4.0.0-rc.2",
|
|
21
|
+
"@rpgjs/types": "^4.0.0-rc.2",
|
|
22
22
|
"@types/howler": "2.2.7",
|
|
23
23
|
"howler": "2.2.3",
|
|
24
24
|
"lodash.get": "^4.4.2",
|