@rpgjs/client 3.0.0-beta.8 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/lib/Components/ColorComponent.d.ts +8 -0
  2. package/lib/Components/ColorComponent.js +20 -0
  3. package/lib/Components/ColorComponent.js.map +1 -0
  4. package/lib/Components/Component.d.ts +102 -0
  5. package/lib/Components/Component.js +236 -0
  6. package/lib/Components/Component.js.map +1 -0
  7. package/lib/Components/ImageComponent.d.ts +8 -0
  8. package/lib/Components/ImageComponent.js +18 -0
  9. package/lib/Components/ImageComponent.js.map +1 -0
  10. package/lib/Components/TextComponent.d.ts +5 -0
  11. package/lib/Components/TextComponent.js +12 -0
  12. package/lib/Components/TextComponent.js.map +1 -0
  13. package/lib/Components/TileComponent.d.ts +8 -0
  14. package/lib/Components/TileComponent.js +32 -0
  15. package/lib/Components/TileComponent.js.map +1 -0
  16. package/lib/Effects/Animation.d.ts +2 -2
  17. package/lib/Effects/Animation.js +9 -6
  18. package/lib/Effects/Animation.js.map +1 -1
  19. package/lib/GameEngine.d.ts +36 -2
  20. package/lib/GameEngine.js +120 -40
  21. package/lib/GameEngine.js.map +1 -1
  22. package/lib/KeyboardControls.js +0 -1
  23. package/lib/KeyboardControls.js.map +1 -1
  24. package/lib/Renderer.js +2 -2
  25. package/lib/Renderer.js.map +1 -1
  26. package/lib/Resources.js +2 -2
  27. package/lib/Resources.js.map +1 -1
  28. package/lib/RpgClient.d.ts +9 -9
  29. package/lib/RpgClientEngine.d.ts +10 -3
  30. package/lib/RpgClientEngine.js +126 -27
  31. package/lib/RpgClientEngine.js.map +1 -1
  32. package/lib/RpgGui.js +3 -3
  33. package/lib/RpgGui.js.map +1 -1
  34. package/lib/Scene/Map.d.ts +5 -5
  35. package/lib/Scene/Map.js +40 -67
  36. package/lib/Scene/Map.js.map +1 -1
  37. package/lib/Scene/Scene.d.ts +9 -7
  38. package/lib/Scene/Scene.js +10 -8
  39. package/lib/Scene/Scene.js.map +1 -1
  40. package/lib/Sound/RpgSound.js +1 -1
  41. package/lib/Sound/RpgSound.js.map +1 -1
  42. package/lib/Sound/Sounds.js +1 -1
  43. package/lib/Sound/Sounds.js.map +1 -1
  44. package/lib/Sprite/Character.d.ts +5 -74
  45. package/lib/Sprite/Character.js +22 -137
  46. package/lib/Sprite/Character.js.map +1 -1
  47. package/lib/Sprite/Spritesheets.js +1 -1
  48. package/lib/Sprite/Spritesheets.js.map +1 -1
  49. package/lib/Tilemap/CommonLayer.d.ts +9 -0
  50. package/lib/Tilemap/CommonLayer.js +21 -0
  51. package/lib/Tilemap/CommonLayer.js.map +1 -0
  52. package/lib/Tilemap/ImageLayer.d.ts +3 -2
  53. package/lib/Tilemap/ImageLayer.js +11 -7
  54. package/lib/Tilemap/ImageLayer.js.map +1 -1
  55. package/lib/Tilemap/Tile.d.ts +6 -7
  56. package/lib/Tilemap/Tile.js +29 -32
  57. package/lib/Tilemap/Tile.js.map +1 -1
  58. package/lib/Tilemap/TileLayer.d.ts +9 -6
  59. package/lib/Tilemap/TileLayer.js +28 -31
  60. package/lib/Tilemap/TileLayer.js.map +1 -1
  61. package/lib/Tilemap/TileSet.d.ts +4 -15
  62. package/lib/Tilemap/TileSet.js +11 -18
  63. package/lib/Tilemap/TileSet.js.map +1 -1
  64. package/lib/Tilemap/index.d.ts +16 -9
  65. package/lib/Tilemap/index.js +47 -28
  66. package/lib/Tilemap/index.js.map +1 -1
  67. package/lib/clientEntryPoint.js +1 -1
  68. package/lib/clientEntryPoint.js.map +1 -1
  69. package/lib/index.d.ts +2 -2
  70. package/lib/index.js +9 -4
  71. package/lib/index.js.map +1 -1
  72. package/package.json +7 -6
@@ -0,0 +1,8 @@
1
+ import { RpgComponent } from "./Component";
2
+ export declare class ColorComponent extends PIXI.Graphics {
3
+ private component;
4
+ color: string;
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+ static readonly id: string;
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+ constructor(component: RpgComponent, color: string);
7
+ setBackgroundColor(): void;
8
+ }
@@ -0,0 +1,20 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ColorComponent = void 0;
4
+ class ColorComponent extends PIXI.Graphics {
5
+ constructor(component, color) {
6
+ super();
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+ this.component = component;
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+ this.color = color;
9
+ this.setBackgroundColor();
10
+ }
11
+ setBackgroundColor() {
12
+ const color = this.color.replace('#', '');
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+ this.beginFill(parseInt(color, 16));
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+ this.drawRect(0, 0, this.component.w, this.component.h);
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+ this.endFill();
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+ }
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+ }
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+ exports.ColorComponent = ColorComponent;
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+ ColorComponent.id = 'color';
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+ //# sourceMappingURL=ColorComponent.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ColorComponent.js","sourceRoot":"","sources":["../../src/Components/ColorComponent.ts"],"names":[],"mappings":";;;AAEA,MAAa,cAAe,SAAQ,IAAI,CAAC,QAAQ;IAG7C,YAAoB,SAAuB,EAAS,KAAa;QAC7D,KAAK,EAAE,CAAA;QADS,cAAS,GAAT,SAAS,CAAc;QAAS,UAAK,GAAL,KAAK,CAAQ;QAE7D,IAAI,CAAC,kBAAkB,EAAE,CAAA;IAC7B,CAAC;IAED,kBAAkB;QACd,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAA;QACzC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,CAAA;QACnC,IAAI,CAAC,QAAQ,CACT,CAAC,EACD,CAAC,EACD,IAAI,CAAC,SAAS,CAAC,CAAC,EAChB,IAAI,CAAC,SAAS,CAAC,CAAC,CACnB,CAAC;QACF,IAAI,CAAC,OAAO,EAAE,CAAA;IAClB,CAAC;;AAlBL,wCAmBC;AAlBmB,iBAAE,GAAW,OAAO,CAAA"}
@@ -0,0 +1,102 @@
1
+ import { Direction, RpgCommonPlayer, RpgShape } from "@rpgjs/common";
2
+ import { Scene } from "../Scene/Scene";
3
+ export interface IComponent {
4
+ id: string;
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+ value: any;
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+ }
7
+ export declare class RpgComponent<T = any> extends PIXI.Container {
8
+ private data;
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+ private scene;
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+ protected _x: number;
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+ protected _y: number;
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+ private _rotation;
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+ protected teleported: number;
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+ protected map: string;
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+ protected z: number;
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+ protected fixed: boolean;
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+ private components;
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+ private direction;
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+ private container;
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+ private registerComponents;
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+ constructor(data: RpgCommonPlayer | RpgShape, scene: Scene);
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+ /**
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+ * the direction of the sprite
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+ *
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+ * @prop {Direction} dir
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+ * @readonly
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+ * @memberof RpgSprite
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+ * */
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+ get dir(): Direction;
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+ /**
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+ * To know if the sprite is a player
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+ *
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+ * @prop {boolean} isPlayer
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+ * @readonly
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+ * @memberof RpgSprite
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+ * */
37
+ get isPlayer(): boolean;
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+ /**
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+ * To know if the sprite is an event
40
+ *
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+ * @prop {boolean} isEvent
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+ * @readonly
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+ * @memberof RpgSprite
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+ * */
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+ get isEvent(): boolean;
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+ /**
47
+ * To know if the sprite is a shape
48
+ *
49
+ * @prop {boolean} isShape
50
+ * @since 3.0.0-rc
51
+ * @readonly
52
+ * @memberof RpgSprite
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+ * */
54
+ get isShape(): boolean;
55
+ /**
56
+ * To know if the sprite is the sprite controlled by the player
57
+ *
58
+ * @prop {boolean} isCurrentPlayer
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+ * @readonly
60
+ * @memberof RpgSprite
61
+ * */
62
+ get isCurrentPlayer(): boolean;
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+ /**
64
+ * Retrieves the logic of the sprite
65
+ *
66
+ * @prop {RpgSpriteLogic} logic
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+ * @readonly
68
+ * @since 3.0.0-beta.4
69
+ * @memberof RpgSprite
70
+ * */
71
+ get logic(): RpgCommonPlayer | RpgShape | null;
72
+ get guiDisplay(): boolean;
73
+ set guiDisplay(val: boolean);
74
+ setPosition(smooth?: boolean): void;
75
+ update(obj: any): {
76
+ moving: boolean;
77
+ };
78
+ showAnimation(graphic: string | string[], animationName: string): void;
79
+ /**
80
+ * Recover the position according to the graphic
81
+ * Normally, the position is that of the hitbox but, we retrieve the top left corner of the graphic
82
+ *
83
+ * You can also pass the `middle` value as first parameter to retrieve the positions from the middle of the sprite
84
+ *
85
+ * @title Get Positions of Graphic
86
+ * @method sprite.getPositionsOfGraphic(align)
87
+ * @param {string} [align] middle
88
+ * @returns { x: number, y: number }
89
+ * @memberof RpgSprite
90
+ */
91
+ getPositionsOfGraphic(align: string): {
92
+ x: number;
93
+ y: number;
94
+ };
95
+ private callMethodInComponents;
96
+ private updateComponents;
97
+ getScene<T>(): T;
98
+ onInit(): void;
99
+ onUpdate(obj: any): void;
100
+ onMove(): void;
101
+ onChanges(data: any, old: any): void;
102
+ }
@@ -0,0 +1,236 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.RpgComponent = void 0;
4
+ const common_1 = require("@rpgjs/common");
5
+ const operators_1 = require("rxjs/operators");
6
+ const Logger_1 = require("../Logger");
7
+ const Player_1 = require("../Sprite/Player");
8
+ const ColorComponent_1 = require("./ColorComponent");
9
+ const ImageComponent_1 = require("./ImageComponent");
10
+ const TextComponent_1 = require("./TextComponent");
11
+ const TileComponent_1 = require("./TileComponent");
12
+ class RpgComponent extends PIXI.Container {
13
+ constructor(data, scene) {
14
+ super();
15
+ this.data = data;
16
+ this.scene = scene;
17
+ /** @internal */
18
+ this.h = 1;
19
+ /** @internal */
20
+ this.w = 1;
21
+ this._x = 0;
22
+ this._y = 0;
23
+ this._rotation = 0;
24
+ this.teleported = 0;
25
+ this.map = '';
26
+ this.z = 0;
27
+ this.fixed = false;
28
+ this.components = [];
29
+ this.direction = 0;
30
+ this.container = new PIXI.Container();
31
+ this.registerComponents = new Map();
32
+ this.setPosition(false);
33
+ this.registerComponents.set(Player_1.RpgSprite.id, Player_1.RpgSprite);
34
+ this.registerComponents.set(TextComponent_1.TextComponent.id, TextComponent_1.TextComponent);
35
+ this.registerComponents.set(ColorComponent_1.ColorComponent.id, ColorComponent_1.ColorComponent);
36
+ this.registerComponents.set(TileComponent_1.TileComponent.id, TileComponent_1.TileComponent);
37
+ this.registerComponents.set(ImageComponent_1.ImageComponent.id, ImageComponent_1.ImageComponent);
38
+ this.addChild(this.container);
39
+ common_1.RpgPlugin.emit(common_1.HookClient.AddSprite, this);
40
+ common_1.RpgPlugin.emit(common_1.HookClient.SceneAddSprite, [this.scene, this], true);
41
+ this.scene.game.listenObject(data.id)
42
+ .pipe((0, operators_1.map)(object => object === null || object === void 0 ? void 0 : object.paramsChanged), (0, operators_1.tap)(() => {
43
+ var _a, _b;
44
+ common_1.RpgPlugin.emit(common_1.HookClient.ChangesSprite, [this, (_a = this.logic) === null || _a === void 0 ? void 0 : _a['paramsChanged'], (_b = this.logic) === null || _b === void 0 ? void 0 : _b['prevParamsChanged']], true);
45
+ }), (0, operators_1.filter)(object => {
46
+ return object && object.components && object.components.length;
47
+ }))
48
+ .subscribe((val) => {
49
+ this.updateComponents(val);
50
+ });
51
+ }
52
+ /**
53
+ * the direction of the sprite
54
+ *
55
+ * @prop {Direction} dir
56
+ * @readonly
57
+ * @memberof RpgSprite
58
+ * */
59
+ get dir() {
60
+ return this.direction;
61
+ }
62
+ /**
63
+ * To know if the sprite is a player
64
+ *
65
+ * @prop {boolean} isPlayer
66
+ * @readonly
67
+ * @memberof RpgSprite
68
+ * */
69
+ get isPlayer() {
70
+ return this.data.type == common_1.PlayerType.Player;
71
+ }
72
+ /**
73
+ * To know if the sprite is an event
74
+ *
75
+ * @prop {boolean} isEvent
76
+ * @readonly
77
+ * @memberof RpgSprite
78
+ * */
79
+ get isEvent() {
80
+ return this.data.type == common_1.PlayerType.Event;
81
+ }
82
+ /**
83
+ * To know if the sprite is a shape
84
+ *
85
+ * @prop {boolean} isShape
86
+ * @since 3.0.0-rc
87
+ * @readonly
88
+ * @memberof RpgSprite
89
+ * */
90
+ get isShape() {
91
+ return common_1.Utils.isInstanceOf(this.data, common_1.RpgShape);
92
+ }
93
+ /**
94
+ * To know if the sprite is the sprite controlled by the player
95
+ *
96
+ * @prop {boolean} isCurrentPlayer
97
+ * @readonly
98
+ * @memberof RpgSprite
99
+ * */
100
+ get isCurrentPlayer() {
101
+ return this.data.id === this.scene.game.playerId;
102
+ }
103
+ /**
104
+ * Retrieves the logic of the sprite
105
+ *
106
+ * @prop {RpgSpriteLogic} logic
107
+ * @readonly
108
+ * @since 3.0.0-beta.4
109
+ * @memberof RpgSprite
110
+ * */
111
+ get logic() {
112
+ return this.scene.game.world.getAll(this.data.id);
113
+ }
114
+ get guiDisplay() {
115
+ return this.logic.guiDisplay;
116
+ }
117
+ set guiDisplay(val) {
118
+ this.logic.guiDisplay = val;
119
+ }
120
+ setPosition(smooth = true) {
121
+ var _a, _b, _c, _d;
122
+ if (this.isShape) {
123
+ const { width, height, x, y } = this.data;
124
+ this.w = width;
125
+ this.h = height;
126
+ this._x = Math.floor(x);
127
+ this._y = Math.floor(y);
128
+ }
129
+ else {
130
+ const { position, direction } = this.data;
131
+ this._x = Math.floor((_a = position === null || position === void 0 ? void 0 : position.x) !== null && _a !== void 0 ? _a : 0);
132
+ this._y = Math.floor((_b = position === null || position === void 0 ? void 0 : position.y) !== null && _b !== void 0 ? _b : 0);
133
+ this.z = Math.floor((_c = position === null || position === void 0 ? void 0 : position.z) !== null && _c !== void 0 ? _c : 0);
134
+ this.direction = direction;
135
+ }
136
+ this._rotation = (_d = this.data['rotation']) !== null && _d !== void 0 ? _d : 0;
137
+ if (!smooth) {
138
+ this.x = this._x;
139
+ this.y = this._y;
140
+ this.angle = this._rotation;
141
+ }
142
+ }
143
+ update(obj) {
144
+ const { speed, teleported, map, fixed, rotation } = obj;
145
+ this.data = obj;
146
+ this.setPosition();
147
+ if (this._rotation != this.angle) {
148
+ this.angle += Math.min(speed, this._rotation - this.angle);
149
+ }
150
+ let moving = false;
151
+ if (!fixed) {
152
+ if (teleported != this.teleported || map != this.map) {
153
+ this.x = this._x;
154
+ this.y = this._y;
155
+ this.teleported = teleported;
156
+ this.map = map;
157
+ }
158
+ this.parent.parent.zIndex = this._y;
159
+ obj.posX = this._x;
160
+ obj.posY = this._y;
161
+ if (this._x > this.x) {
162
+ this.x += Math.min(speed, this._x - this.x);
163
+ moving = true;
164
+ }
165
+ if (this._x < this.x) {
166
+ this.x -= Math.min(speed, this.x - this._x);
167
+ moving = true;
168
+ }
169
+ if (this._y > this.y) {
170
+ this.y += Math.min(speed, this._y - this.y);
171
+ moving = true;
172
+ }
173
+ if (this._y < this.y) {
174
+ this.y -= Math.min(speed, this.y - this._y);
175
+ moving = true;
176
+ }
177
+ }
178
+ this.callMethodInComponents('update', [obj, { moving }]);
179
+ this.onUpdate(obj);
180
+ return {
181
+ moving
182
+ };
183
+ }
184
+ showAnimation(graphic, animationName) {
185
+ return this.callMethodInComponents('showAnimation', [graphic, animationName]);
186
+ }
187
+ /**
188
+ * Recover the position according to the graphic
189
+ * Normally, the position is that of the hitbox but, we retrieve the top left corner of the graphic
190
+ *
191
+ * You can also pass the `middle` value as first parameter to retrieve the positions from the middle of the sprite
192
+ *
193
+ * @title Get Positions of Graphic
194
+ * @method sprite.getPositionsOfGraphic(align)
195
+ * @param {string} [align] middle
196
+ * @returns { x: number, y: number }
197
+ * @memberof RpgSprite
198
+ */
199
+ getPositionsOfGraphic(align) {
200
+ const sprite = this.getChildAt(0);
201
+ const isMiddle = align == 'middle';
202
+ return {
203
+ x: this.x - this.w * sprite.anchor.x + (isMiddle ? this.w / 2 : 0),
204
+ y: this.y - this.h * sprite.anchor.y + (isMiddle ? this.h / 2 : 0)
205
+ };
206
+ }
207
+ callMethodInComponents(name, params) {
208
+ for (let component of this.container.children) {
209
+ if (component[name])
210
+ component[name](...params);
211
+ }
212
+ }
213
+ updateComponents(object) {
214
+ const components = object.components;
215
+ this.container.removeChildren();
216
+ for (let component of components) {
217
+ const compClass = this.registerComponents.get(component.id);
218
+ if (!compClass) {
219
+ throw (0, Logger_1.log)(`Impossible to find ${component.id} component`);
220
+ }
221
+ const instance = new compClass(this, component.value);
222
+ this.container.addChild(instance);
223
+ }
224
+ this.components = components;
225
+ }
226
+ getScene() {
227
+ return this.scene;
228
+ }
229
+ // Hooks
230
+ onInit() { }
231
+ onUpdate(obj) { }
232
+ onMove() { }
233
+ onChanges(data, old) { }
234
+ }
235
+ exports.RpgComponent = RpgComponent;
236
+ //# sourceMappingURL=Component.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,8 @@
1
+ import { RpgComponent } from "./Component";
2
+ export declare class ImageComponent extends PIXI.Container {
3
+ private component;
4
+ private source;
5
+ static readonly id: string;
6
+ constructor(component: RpgComponent, source: string);
7
+ setImage(): void;
8
+ }
@@ -0,0 +1,18 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ImageComponent = void 0;
4
+ class ImageComponent extends PIXI.Container {
5
+ constructor(component, source) {
6
+ super();
7
+ this.component = component;
8
+ this.source = source;
9
+ this.setImage();
10
+ }
11
+ setImage() {
12
+ const engine = this.component.getScene().game.clientEngine;
13
+ this.addChild(PIXI.Sprite.from(engine.getResourceUrl(this.source)));
14
+ }
15
+ }
16
+ exports.ImageComponent = ImageComponent;
17
+ ImageComponent.id = 'image';
18
+ //# sourceMappingURL=ImageComponent.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ImageComponent.js","sourceRoot":"","sources":["../../src/Components/ImageComponent.ts"],"names":[],"mappings":";;;AAGA,MAAa,cAAe,SAAQ,IAAI,CAAC,SAAS;IAG9C,YAAoB,SAAuB,EAAU,MAAc;QAC/D,KAAK,EAAE,CAAA;QADS,cAAS,GAAT,SAAS,CAAc;QAAU,WAAM,GAAN,MAAM,CAAQ;QAE/D,IAAI,CAAC,QAAQ,EAAE,CAAA;IACnB,CAAC;IAED,QAAQ;QACJ,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAY,CAAC,IAAI,CAAC,YAAY,CAAA;QACpE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAA;IACvE,CAAC;;AAXL,wCAYC;AAXmB,iBAAE,GAAW,OAAO,CAAA"}
@@ -0,0 +1,5 @@
1
+ export declare class TextComponent extends PIXI.Text {
2
+ private data;
3
+ static readonly id: string;
4
+ constructor(data: any, _text: string);
5
+ }
@@ -0,0 +1,12 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.TextComponent = void 0;
4
+ class TextComponent extends PIXI.Text {
5
+ constructor(data, _text) {
6
+ super(_text);
7
+ this.data = data;
8
+ }
9
+ }
10
+ exports.TextComponent = TextComponent;
11
+ TextComponent.id = 'text';
12
+ //# sourceMappingURL=TextComponent.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TextComponent.js","sourceRoot":"","sources":["../../src/Components/TextComponent.ts"],"names":[],"mappings":";;;AAAA,MAAa,aAAc,SAAQ,IAAI,CAAC,IAAI;IAGxC,YAAoB,IAAI,EAAE,KAAa;QACnC,KAAK,CAAC,KAAK,CAAC,CAAA;QADI,SAAI,GAAJ,IAAI,CAAA;IAExB,CAAC;;AALL,sCAMC;AALmB,gBAAE,GAAW,MAAM,CAAA"}
@@ -0,0 +1,8 @@
1
+ import { RpgComponent } from "./Component";
2
+ export declare class TileComponent extends PIXI.Container {
3
+ private component;
4
+ private gid;
5
+ static readonly id: string;
6
+ constructor(component: RpgComponent, gid: number);
7
+ setTile(): void;
8
+ }
@@ -0,0 +1,32 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.TileComponent = void 0;
7
+ const Tile_1 = __importDefault(require("../Tilemap/Tile"));
8
+ const TileLayer_1 = __importDefault(require("../Tilemap/TileLayer"));
9
+ class TileComponent extends PIXI.Container {
10
+ constructor(component, gid) {
11
+ super();
12
+ this.component = component;
13
+ this.gid = gid;
14
+ this.setTile();
15
+ }
16
+ setTile() {
17
+ const scene = this.component.getScene();
18
+ const tilemap = scene.tilemap;
19
+ const tileset = TileLayer_1.default.findTileSet(this.gid, tilemap.tilesets);
20
+ if (tileset) {
21
+ const tile = new Tile_1.default({
22
+ gid: this.gid
23
+ }, tileset);
24
+ tile.width = this.component.w;
25
+ tile.height = this.component.h;
26
+ this.addChild(tile);
27
+ }
28
+ }
29
+ }
30
+ exports.TileComponent = TileComponent;
31
+ TileComponent.id = 'tile';
32
+ //# sourceMappingURL=TileComponent.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TileComponent.js","sourceRoot":"","sources":["../../src/Components/TileComponent.ts"],"names":[],"mappings":";;;;;;AACA,2DAAkC;AAClC,qEAA4C;AAG5C,MAAa,aAAc,SAAQ,IAAI,CAAC,SAAS;IAG7C,YAAoB,SAAuB,EAAU,GAAW;QAC5D,KAAK,EAAE,CAAA;QADS,cAAS,GAAT,SAAS,CAAc;QAAU,QAAG,GAAH,GAAG,CAAQ;QAE5D,IAAI,CAAC,OAAO,EAAE,CAAA;IAClB,CAAC;IAED,OAAO;QACH,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAY,CAAA;QACjD,MAAM,OAAO,GAAG,KAAK,CAAC,OAAO,CAAA;QAC7B,MAAM,OAAO,GAAG,mBAAS,CAAC,WAAW,CACjC,IAAI,CAAC,GAAG,EACR,OAAO,CAAC,QAAQ,CACnB,CAAA;QACD,IAAI,OAAO,EAAE;YACP,MAAM,IAAI,GAAG,IAAI,cAAI,CAAC;gBACpB,GAAG,EAAE,IAAI,CAAC,GAAG;aACT,EAAE,OAAO,CAAC,CAAA;YAClB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAA;YAC7B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAA;YAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;SACtB;IACL,CAAC;;AAvBL,sCAwBC;AAvBmB,gBAAE,GAAW,MAAM,CAAA"}
@@ -1,5 +1,5 @@
1
1
  import { AnimationFrames, FrameOptions } from '../Sprite/Spritesheet';
2
- import RpgSprite from '../Sprite/Character';
2
+ import { RpgComponent } from '../Components/Component';
3
3
  declare type AnimationDataFrames = {
4
4
  container: PIXI.Container;
5
5
  sprites: {
@@ -14,7 +14,7 @@ declare type AnimationDataFrames = {
14
14
  };
15
15
  export declare class Animation extends PIXI.Sprite {
16
16
  id: string;
17
- attachTo: RpgSprite;
17
+ attachTo: RpgComponent;
18
18
  hitbox: {
19
19
  w: number;
20
20
  h: number;
@@ -16,7 +16,7 @@ class Animation extends PIXI.Sprite {
16
16
  this.animations = new Map();
17
17
  this.spritesheet = Spritesheets_1.spritesheets.get(this.id);
18
18
  if (!this.spritesheet) {
19
- throw Logger_1.log(`Impossible to find the ${this.id} spritesheet. Did you put the right name or create the spritesheet?`);
19
+ throw (0, Logger_1.log)(`Impossible to find the ${this.id} spritesheet. Did you put the right name or create the spritesheet?`);
20
20
  }
21
21
  this.createAnimations();
22
22
  }
@@ -34,10 +34,10 @@ class Animation extends PIXI.Sprite {
34
34
  const rectX = j * spriteWidth + offsetX;
35
35
  const rectY = i * spriteHeight + offsetY;
36
36
  if (rectY > height) {
37
- throw Logger_1.log(`Warning, there is a problem with the height of the "${this.id}" spritesheet. When cutting into frames, the frame exceeds the height of the image.`);
37
+ throw (0, Logger_1.log)(`Warning, there is a problem with the height of the "${this.id}" spritesheet. When cutting into frames, the frame exceeds the height of the image.`);
38
38
  }
39
39
  if (rectX > width) {
40
- throw Logger_1.log(`Warning, there is a problem with the width of the "${this.id}" spritesheet. When cutting into frames, the frame exceeds the width of the image.`);
40
+ throw (0, Logger_1.log)(`Warning, there is a problem with the width of the "${this.id}" spritesheet. When cutting into frames, the frame exceeds the width of the image.`);
41
41
  }
42
42
  frames[i].push(new PIXI.Texture(baseTexture, new PIXI.Rectangle(rectX, rectY, spriteWidth, spriteHeight)));
43
43
  }
@@ -121,9 +121,12 @@ class Animation extends PIXI.Sprite {
121
121
  return;
122
122
  const { frames, container, sprites, data } = this.currentAnimation;
123
123
  if (this.attachTo) {
124
- const { x, y } = this.attachTo.getPositionsOfGraphic('middle');
125
- container.x = x;
126
- container.y = y;
124
+ const sprite = this.attachTo;
125
+ const pos = sprite === null || sprite === void 0 ? void 0 : sprite.getPositionsOfGraphic('middle');
126
+ if (pos) {
127
+ container.x = pos.x;
128
+ container.y = pos.y;
129
+ }
127
130
  }
128
131
  for (let _sprite of container.children) {
129
132
  const sprite = _sprite;
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"Animation.js","sourceRoot":"","sources":["../../src/Effects/Animation.ts"],"names":[],"mappings":";;;AAAA,0CAAqC;AACrC,yDAAqD;AAErD,sCAA+B;AAC/B,gDAA4C;AAI5C,MAAM,EAAE,UAAU,EAAE,WAAW,EAAE,GAAG,cAAK,CAAA;AAezC,MAAa,SAAU,SAAQ,IAAI,CAAC,MAAM;IAatC,YAAmB,EAAU;QACzB,KAAK,EAAE,CAAA;QADQ,OAAE,GAAF,EAAE,CAAQ;QARrB,WAAM,GAAqB,EAAE,CAAA;QAE7B,qBAAgB,GAA+B,IAAI,CAAA;QACnD,SAAI,GAAW,CAAC,CAAA;QAChB,eAAU,GAAqC,IAAI,GAAG,EAAE,CAAA;QAM5D,IAAI,CAAC,WAAW,GAAG,2BAAY,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAA;QAC5C,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,MAAM,IAAA,YAAG,EAAC,0BAA0B,IAAI,CAAC,EAAE,qEAAqE,CAAC,CAAA;SACpH;QACD,IAAI,CAAC,gBAAgB,EAAE,CAAA;IAC3B,CAAC;IAEO,cAAc,CAAC,OAAuB;QAC1C,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,EAAE,GAAQ,OAAO,CAAA;QAChF,MAAM,EAAE,WAAW,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QAChD,MAAM,WAAW,GAAG,OAAO,CAAC,aAAa,CAAC,CAAA;QAC1C,MAAM,YAAY,GAAG,OAAO,CAAC,cAAc,CAAC,CAAA;QAC5C,MAAM,MAAM,GAAQ,EAAE,CAAA;QACtB,MAAM,OAAO,GAAG,CAAC,MAAM,IAAI,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAA;QACzC,MAAM,OAAO,GAAG,CAAC,MAAM,IAAI,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAA;QACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAG,CAAC,EAAE,EAAE;YACpC,MAAM,CAAC,CAAC,CAAC,GAAG,EAAE,CAAA;YACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE;gBAClC,MAAM,KAAK,GAAG,CAAC,GAAG,WAAW,GAAG,OAAO,CAAA;gBACvC,MAAM,KAAK,GAAG,CAAC,GAAG,YAAY,GAAG,OAAO,CAAA;gBACxC,IAAI,KAAK,GAAG,MAAM,EAAE;oBAChB,MAAM,IAAA,YAAG,EAAC,uDAAuD,IAAI,CAAC,EAAE,qFAAqF,CAAC,CAAA;iBACjK;gBACD,IAAI,KAAK,GAAG,KAAK,EAAE;oBACf,MAAM,IAAA,YAAG,EAAC,sDAAsD,IAAI,CAAC,EAAE,oFAAoF,CAAC,CAAA;iBAC/J;gBACD,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CACV,IAAI,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,YAAY,CAAC,CAAC,CAC7F,CAAA;aACJ;SACJ;QACD,OAAO,MAAM,CAAA;IACjB,CAAC;IAEQ,gBAAgB;QACrB,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,WAAW,CAAA;QACrC,KAAK,IAAI,aAAa,IAAI,QAAQ,EAAE;YAChC,MAAM,SAAS,GAAG,CAAC,OAAO,EAAE,QAAQ,EAAE,cAAc,EAAE,aAAa,EAAE,WAAW,EAAE,YAAY,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,CAAC;iBACtH,MAAM,CAAC,CAAC,IAAI,EAAE,GAAG,EAAE,EAAE,CAAC,iCAAM,IAAI,KAAE,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAG,EAAE,EAAE,CAAC,CAAA;YAC3E,MAAM,eAAe,mCACd,SAAS,GACT,QAAQ,CAAC,aAAa,CAAC,CAC7B,CAAA;YACD,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,EAAE,YAAY,EAAE,GAAG,eAAe,CAAA;YAC3F,eAAe,CAAC,WAAW,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,GAAG,WAAW,CAAA;YACzE,eAAe,CAAC,YAAY,GAAG,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,GAAG,YAAY,CAAA;YAC9E,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,aAAa,EAAE;gBAC/B,SAAS,EAAE,IAAI,IAAI,CAAC,MAAM,EAAE;gBAC5B,OAAO,EAAE,CAAC;gBACV,MAAM,EAAE,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC;gBAC5C,IAAI,EAAE,aAAa;gBACnB,UAAU,EAAE,QAAQ,CAAC,aAAa,CAAC,CAAC,UAAU;gBAC9C,MAAM,EAAE,EAAE;gBACV,IAAI,EAAE,eAAe;gBACrB,OAAO,EAAE,EAAE;aACd,CAAC,CAAA;SACL;IACL,CAAC;IAED,GAAG,CAAC,IAAY;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAA;IACpC,CAAC;IAED,GAAG,CAAC,IAAY;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAwB,CAAA;IAC3D,CAAC;IAED,SAAS,CAAC,IAAa;QACnB,IAAI,CAAC,IAAI;YAAE,OAAO,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAA;QACzC,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI;YAAE,OAAO,KAAK,CAAA;QAC/C,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,IAAI,IAAI,CAAA;IAC7C,CAAC;IAED,IAAI;QACA,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAA;QAC5B,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;IACjC,CAAC;IAED,IAAI,CAAC,IAAY,EAAE,SAAgB,EAAE;;QAEjC,MAAM,UAAU,GAAG,MAAA,IAAI,CAAC,gBAAgB,0CAAE,MAAM,CAAA;QAEhD,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,WAAW,CAAC,MAAM,EAAE,UAAU,IAAI,EAAE,CAAC;YAAE,OAAM;QAEzE,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAA;QAEhC,IAAI,CAAC,SAAS,EAAE;YACZ,MAAM,IAAI,KAAK,CAAC,0BAA0B,IAAI,8CAA8C,IAAI,CAAC,EAAE,cAAc,CAAC,CAAA;SACrH;QAED,IAAI,CAAC,cAAc,EAAE,CAAA;QACrB,SAAS,CAAC,OAAO,GAAG,EAAE,CAAA;QACtB,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAA;QACjC,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,MAAM,CAAA;QACrC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAA;QAEb,IAAI,UAAU,GAAQ,SAAS,CAAC,UAAU,CAAC;QAC3C,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAE,UAAuB,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,UAAU,CAAA;QAEtF,IAAI,CAAC,gBAAgB,CAAC,SAAS,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,CAAA;QAEtD,KAAK,IAAI,SAAS,IAAK,UAA+B,EAAE;YACpD,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,MAAM,EAAE,CAAA;YAChC,KAAK,IAAI,KAAK,IAAI,SAAS,EAAE;gBACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,KAAK,CAAA;gBACjD,IAAI,CAAC,gBAAgB,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,KAAK,CAAC,IAAI,CAAC,CAAA;aACtF;YACF,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAA;SAClD;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,KAAK,CAAA;QAE9C,IAAI,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,KAAK,EAAE;YAClC,mBAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,EAAE,CAAA;SAC7B;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAA;QAC9C,0CAA0C;QAC1C,IAAI,CAAC,MAAM,EAAE,CAAA;IACjB,CAAC;IAEA,gBAAgB;IACjB,MAAM;QACF,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,gBAAgB;YAAE,OAAM;QAEvD,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAA;QAElE,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAA;YAC5B,MAAM,GAAG,G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@@ -1,4 +1,4 @@
1
- import { RpgCommonGame, RpgCommonPlayer } from "@rpgjs/common";
1
+ import { RpgCommonGame, RpgCommonPlayer, RpgShape } from "@rpgjs/common";
2
2
  import { Observable } from "rxjs";
3
3
  import { RpgRenderer } from "./Renderer";
4
4
  import { RpgClientEngine } from "./RpgClientEngine";
@@ -12,23 +12,57 @@ export declare class GameEngineClient extends RpgCommonGame {
12
12
  clientEngine: RpgClientEngine;
13
13
  renderer: RpgRenderer;
14
14
  private _objects;
15
+ private _obsObjects;
16
+ private _shapes;
17
+ private _objectsChanged;
15
18
  world: {
16
19
  getObjects: () => {
17
20
  [id: string]: ObjectFixture;
18
21
  };
19
22
  getObject: (id: string) => RpgCommonPlayer | null;
23
+ getShape: (id: string) => RpgShape | null;
24
+ getAll: (id: string) => RpgCommonPlayer | RpgShape | null;
20
25
  removeObject: (id: any) => boolean;
21
26
  getObjectsOfGroup: () => any;
27
+ getShapesOfGroup: () => {
28
+ [id: string]: ObjectFixture;
29
+ };
22
30
  };
23
31
  constructor();
32
+ private _get;
33
+ get objectsChanged(): Observable<{
34
+ [id: string]: ObjectFixture;
35
+ }>;
36
+ setObjectsChanged(val: {
37
+ [playerId: string]: ObjectFixture;
38
+ }): void;
39
+ listenObject(id: string): Observable<ObjectFixture>;
24
40
  get objects(): Observable<{
25
41
  [id: string]: ObjectFixture;
26
42
  }>;
43
+ get shapes(): Observable<{
44
+ [id: string]: ObjectFixture;
45
+ }>;
46
+ get all(): Observable<{
47
+ [id: string]: ObjectFixture;
48
+ }>;
49
+ getShapes(): {
50
+ [id: string]: ObjectFixture;
51
+ };
27
52
  getObjects(): {
28
53
  [id: string]: ObjectFixture;
29
54
  };
30
55
  getObject(id: string): ObjectFixture | null;
56
+ getShape(id: string): ObjectFixture | null;
57
+ getObjectAndShape(id: string): ObjectFixture | null;
31
58
  resetObjects(): void;
59
+ private _remove;
32
60
  removeObject(id: any): boolean;
33
- updateObject(obj: any): any;
61
+ removeShape(id: any): boolean;
62
+ removeObjectAndShape(id: string): boolean;
63
+ static toArray(obj: any, prop: string): void;
64
+ updateObject(obj: any): {
65
+ object: any;
66
+ paramsChanged: any;
67
+ };
34
68
  }