@rpgjs/action-battle 5.0.0-beta.5 → 5.0.0-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/README.md +161 -22
  2. package/dist/ai.server.d.ts +55 -4
  3. package/dist/client/index.js +13 -8
  4. package/dist/client/index10.js +54 -136
  5. package/dist/client/index11.js +52 -23
  6. package/dist/client/index12.js +101 -1217
  7. package/dist/client/index13.js +139 -42
  8. package/dist/client/index14.js +23 -8
  9. package/dist/client/index15.js +68 -444
  10. package/dist/client/index16.js +1343 -0
  11. package/dist/client/index17.js +13 -0
  12. package/dist/client/index18.js +60 -0
  13. package/dist/client/index19.js +10 -0
  14. package/dist/client/index2.js +25 -87
  15. package/dist/client/index20.js +504 -0
  16. package/dist/client/index3.js +45 -83
  17. package/dist/client/index4.js +98 -297
  18. package/dist/client/index5.js +81 -33
  19. package/dist/client/index6.js +284 -78
  20. package/dist/client/index7.js +33 -74
  21. package/dist/client/index8.js +95 -55
  22. package/dist/client/index9.js +75 -96
  23. package/dist/core/attack-profile.d.ts +9 -0
  24. package/dist/core/attack-runtime.d.ts +20 -0
  25. package/dist/core/enemy-attack-profiles.d.ts +6 -0
  26. package/dist/core/equipment.d.ts +2 -0
  27. package/dist/core/hit-reaction.d.ts +5 -0
  28. package/dist/index.d.ts +7 -2
  29. package/dist/server/index.js +12 -7
  30. package/dist/server/index10.js +1340 -8
  31. package/dist/server/index11.js +37 -0
  32. package/dist/server/index12.js +60 -0
  33. package/dist/server/index13.js +13 -0
  34. package/dist/server/index14.js +503 -0
  35. package/dist/server/index15.js +10 -0
  36. package/dist/server/index2.js +1 -1
  37. package/dist/server/index3.js +25 -87
  38. package/dist/server/index4.js +45 -141
  39. package/dist/server/index5.js +104 -21
  40. package/dist/server/index6.js +137 -1215
  41. package/dist/server/index7.js +22 -34
  42. package/dist/server/index8.js +70 -44
  43. package/dist/server/index9.js +44 -437
  44. package/dist/server.d.ts +8 -2
  45. package/dist/ui/state.d.ts +5 -5
  46. package/package.json +5 -5
  47. package/src/ai.server.spec.ts +120 -0
  48. package/src/ai.server.ts +362 -56
  49. package/src/client.ts +21 -12
  50. package/src/config.ts +17 -2
  51. package/src/core/attack-profile.spec.ts +118 -0
  52. package/src/core/attack-profile.ts +100 -0
  53. package/src/core/attack-runtime.spec.ts +103 -0
  54. package/src/core/attack-runtime.ts +83 -0
  55. package/src/core/contracts.ts +3 -0
  56. package/src/core/enemy-attack-profiles.spec.ts +35 -0
  57. package/src/core/enemy-attack-profiles.ts +103 -0
  58. package/src/core/equipment.spec.ts +37 -0
  59. package/src/core/equipment.ts +17 -0
  60. package/src/core/hit-reaction.spec.ts +43 -0
  61. package/src/core/hit-reaction.ts +70 -0
  62. package/src/core/hit.spec.ts +54 -1
  63. package/src/core/hit.ts +26 -0
  64. package/src/index.ts +48 -1
  65. package/src/server.ts +192 -34
  66. package/src/types.ts +62 -6
package/dist/server.d.ts CHANGED
@@ -90,11 +90,17 @@ export declare function getPlayerWeaponKnockbackForce(player: RpgPlayer): number
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  * });
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  * ```
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  */
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- export declare function applyPlayerHitToEvent(player: RpgPlayer, target: RpgEvent, hooks?: ApplyHitHooks): HitResult | undefined;
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+ export declare function applyPlayerHitToEvent(player: RpgPlayer, target: RpgEvent, hooks?: ApplyHitHooks, metadata?: Record<string, any>): HitResult | undefined;
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  export declare const openActionBattleActionBar: (player: RpgPlayer, rawOptions?: ActionBattleOptions) => void;
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  export declare const updateActionBattleActionBar: (player: RpgPlayer, rawOptions?: ActionBattleOptions) => void;
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  export declare const createActionBattleServer: (rawOptions?: ActionBattleOptions) => RpgServer;
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  declare const _default: RpgServer;
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  export default _default;
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+ export { ACTION_BATTLE_HITBOX_FRAME_MS, ActionBattleHitTracker, createActionBattleAttackId, getNormalizedActionBattleAttackProfile, resolveActionBattleHitboxSpeed, scheduleActionBattleStartup, } from './core/attack-runtime';
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+ export { DEFAULT_ACTION_BATTLE_ATTACK_PROFILE, normalizeActionBattleAttackProfile, type ActionBattleAttackProfileFallbacks, } from './core/attack-profile';
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+ export type { ActionBattleAttackDirection, ActionBattleAttackHitboxConfig, ActionBattleAttackHitboxMap, ActionBattleAttackHitPolicy, ActionBattleAttackProfile, ActionBattleDebugOptions, ActionBattleHitReactionProfile, NormalizedActionBattleHitReactionProfile, NormalizedActionBattleAttackProfile, } from './types';
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+ export { DEFAULT_ACTION_BATTLE_HIT_REACTION, isActionBattleEntityInvincible, normalizeActionBattleHitReaction, setActionBattleInvincibility, } from './core/hit-reaction';
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+ export { DEFAULT_ACTION_BATTLE_ENEMY_ATTACK_PROFILES, normalizeActionBattleEnemyAttackProfiles, type ActionBattleEnemyAttackProfileKey, type ActionBattleEnemyAttackProfileMap, type NormalizedActionBattleEnemyAttackProfileMap, } from './core/enemy-attack-profiles';
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+ export { resolveActionBattleWeaponAttackProfile } from './core/equipment';
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  export { AiDebug, AiState, AttackPattern, BattleAi, DEFAULT_KNOCKBACK, EnemyType, } from './ai.server';
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- export type { ApplyHitHooks, BattleAiOptions, HitResult } from './ai.server';
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+ export type { ApplyHitHooks, BattleAiDefeatedCallback, BattleAiDefeatedContext, BattleAiDefeatReward, BattleAiLegacyDefeatedCallback, BattleAiLegacyOptions, BattleAiOptions, BattleAiRewardItem, BattleAiRewards, HitResult, } from './ai.server';
@@ -18,10 +18,10 @@ export interface ActionBattleTargetingState {
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  };
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  aoeMask: string[] | string;
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  }
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- export declare const actionBattleUiOptions: import('canvasengine').WritableObjectSignal<import('..').ActionBattleUiOptions>;
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- export declare const actionBattleSkillOptions: import('canvasengine').WritableObjectSignal<import('../types').ActionBattleSkillOptions>;
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- export declare const actionBattleTargetingState: import('canvasengine').WritableObjectSignal<ActionBattleTargetingState>;
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- export declare const actionBattleAttackPreviewState: import('canvasengine').WritableObjectSignal<ActionBattleAttackPreviewState>;
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+ export declare const actionBattleUiOptions: any;
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+ export declare const actionBattleSkillOptions: any;
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+ export declare const actionBattleTargetingState: any;
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+ export declare const actionBattleAttackPreviewState: any;
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  export declare const setActionBattleOptions: (options?: ActionBattleOptions) => void;
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  export declare const startTargeting: (skill: ActionBattleActionBarSkill) => void;
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  export declare const stopTargeting: () => void;
@@ -31,5 +31,5 @@ export declare const startAttackPreview: (options: {
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  durationMs?: number;
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  color?: number;
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  accentColor?: number;
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- }) => number;
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+ }) => any;
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  export declare const stopAttackPreview: (id?: number) => void;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rpgjs/action-battle",
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- "version": "5.0.0-beta.5",
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+ "version": "5.0.0-beta.7",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
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  "exports": {
@@ -23,10 +23,10 @@
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  "description": "RPGJS is a framework for creating RPG/MMORPG games",
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  "peerDependencies": {
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  "@canvasengine/presets": "*",
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- "@rpgjs/client": "5.0.0-beta.5",
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- "@rpgjs/common": "5.0.0-beta.5",
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- "@rpgjs/server": "5.0.0-beta.5",
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- "@rpgjs/vite": "5.0.0-beta.5",
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+ "@rpgjs/client": "5.0.0-beta.7",
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+ "@rpgjs/common": "5.0.0-beta.7",
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+ "@rpgjs/server": "5.0.0-beta.7",
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+ "@rpgjs/vite": "5.0.0-beta.7",
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  "canvasengine": "*"
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  },
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  "publishConfig": {
@@ -0,0 +1,120 @@
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+ import { MAXHP } from "@rpgjs/server";
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+ import { afterEach, describe, expect, test, vi } from "vitest";
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+ import { BattleAi } from "./ai.server";
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+
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+ const createEvent = () => ({
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+ id: "monster-1",
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+ hp: 0,
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+ param: {
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+ [MAXHP]: 10,
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+ },
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+ attachShape: vi.fn(),
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+ flash: vi.fn(),
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+ showHit: vi.fn(),
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+ setGraphicAnimation: vi.fn(),
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+ stopMoveTo: vi.fn(),
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+ getCurrentMap: vi.fn(() => ({})),
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+ remove: vi.fn(),
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+ x: vi.fn(() => 0),
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+ y: vi.fn(() => 0),
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+ direction: vi.fn(() => "down"),
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+ });
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+
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+ const createPlayer = () => ({
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+ id: "player-1",
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+ exp: 0,
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+ gold: 0,
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+ addItem: vi.fn(() => ({ name: () => "Potion" })),
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+ showNotification: vi.fn(),
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+ getCurrentMap: vi.fn(() => ({
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+ database: () => ({
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+ potion: { icon: "potion-icon" },
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+ }),
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+ })),
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+ });
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+
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+ describe("BattleAi defeat flow", () => {
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+ afterEach(() => {
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+ vi.useRealTimers();
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+ vi.restoreAllMocks();
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+ });
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+
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+ test("awards the attacker and requests a defeated remove transition", () => {
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+ const event = createEvent();
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+ const attacker = createPlayer();
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+ const ai = new BattleAi(event as any, {
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+ animations: {
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+ die: {
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+ animationName: "die",
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+ repeat: 1,
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+ delayMs: 700,
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+ },
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+ },
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+ rewards: {
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+ exp: 25,
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+ gold: 7,
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+ items: [{ itemId: "potion", amount: 2, chance: 100 }],
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+ showNotification: true,
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+ },
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+ });
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+
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+ expect(ai.handleDamage(attacker as any, { damage: 10, defeated: true })).toBe(true);
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+
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+ expect(attacker.exp).toBe(25);
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+ expect(attacker.gold).toBe(7);
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+ expect(attacker.addItem).toHaveBeenCalledWith("potion", 2);
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+ expect(event.setGraphicAnimation).not.toHaveBeenCalledWith("die", 1);
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+ expect(event.remove).toHaveBeenCalledWith({
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+ reason: "defeated",
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+ data: {
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+ animation: expect.objectContaining({
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+ animationName: "die",
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+ delayMs: 700,
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+ }),
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+ },
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+ transition: {
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+ animation: "die",
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+ graphic: undefined,
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+ duration: 700,
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+ },
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+ timeoutMs: 700,
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+ });
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+ });
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+
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+ test("supports the context onDefeated callback and manual reward control", () => {
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+ const event = createEvent();
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+ const attacker = createPlayer();
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+ const onDefeated = vi.fn(({ reward }) => {
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+ expect(reward.awarded).toBe(false);
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+ reward.giveTo(attacker as any);
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+ expect(reward.awarded).toBe(true);
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+ });
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+ const ai = new BattleAi(event as any, {
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+ autoAwardRewards: false,
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+ rewards: {
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+ exp: 10,
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+ },
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+ onDefeated,
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+ });
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+
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+ ai.handleDamage(attacker as any, { damage: 10, defeated: true });
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+
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+ expect(onDefeated).toHaveBeenCalledWith(
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+ expect.objectContaining({
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+ event,
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+ attacker,
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+ reward: expect.any(Object),
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+ remove: expect.any(Function),
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+ })
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+ );
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+ expect(attacker.exp).toBe(10);
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+ expect(event.remove).toHaveBeenCalledWith({
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+ reason: "defeated",
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+ data: {
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+ animation: null,
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+ },
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+ transition: undefined,
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+ timeoutMs: 0,
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+ });
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+ });
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+ });