@rpgjs/action-battle 5.0.0-beta.3 → 5.0.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +137 -0
- package/dist/ai.server.d.ts +8 -1
- package/dist/client/index.js +8 -4
- package/dist/client/index10.js +97 -330
- package/dist/client/index11.js +25 -0
- package/dist/client/index12.js +1222 -0
- package/dist/client/index13.js +46 -0
- package/dist/client/index14.js +10 -0
- package/dist/client/index15.js +448 -0
- package/dist/client/index2.js +30 -0
- package/dist/client/index3.js +33 -1
- package/dist/client/index4.js +7 -3
- package/dist/client/index7.js +76 -32
- package/dist/client/index8.js +24 -4
- package/dist/client/index9.js +94 -1165
- package/dist/core/context.d.ts +5 -0
- package/dist/core/defaults.d.ts +81 -0
- package/dist/core/hit.d.ts +2 -0
- package/dist/enemies/factory.d.ts +7 -0
- package/dist/index.d.ts +6 -1
- package/dist/server/index.js +7 -3
- package/dist/server/index10.js +10 -0
- package/dist/server/index2.js +23 -3
- package/dist/server/index3.js +30 -0
- package/dist/server/index4.js +137 -1163
- package/dist/server/index5.js +22 -34
- package/dist/server/index6.js +1190 -345
- package/dist/server/index7.js +37 -0
- package/dist/server/index8.js +46 -0
- package/dist/server/index9.js +447 -0
- package/dist/server.d.ts +2 -0
- package/dist/ui/state.d.ts +17 -0
- package/package.json +5 -5
- package/src/ai.server.ts +91 -24
- package/src/animations.ts +43 -4
- package/src/canvas-engine-shim.ts +4 -0
- package/src/client.ts +122 -2
- package/src/components/action-bar.ce +5 -3
- package/src/components/attack-preview.ce +90 -0
- package/src/config.ts +30 -0
- package/src/core/context.ts +35 -0
- package/src/core/contracts.ts +123 -0
- package/src/core/defaults.ts +162 -0
- package/src/core/hit.spec.ts +58 -0
- package/src/core/hit.ts +66 -0
- package/src/enemies/factory.ts +25 -0
- package/src/index.ts +40 -0
- package/src/server.ts +235 -71
- package/src/targeting.spec.ts +24 -0
- package/src/types/canvas-engine.d.ts +4 -0
- package/src/types.ts +46 -1
- package/src/ui/state.ts +57 -0
package/dist/client/index7.js
CHANGED
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@@ -1,34 +1,78 @@
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import {
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import {
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import
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const
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const targetingEnabled = normalized.ui?.targeting?.enabled;
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const hitComponent = PrebuiltComponentAnimations?.Hit;
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return defineModule({
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componentAnimations: hitComponent ? [{
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id: "hit",
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component: hitComponent
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}] : [],
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gui: actionBarEnabled ? [{
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id: "action-battle-action-bar",
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component,
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dependencies: () => {
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return [inject(RpgClientEngine).scene.currentPlayer];
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}
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}] : [],
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sprite: { componentsInFront: targetingEnabled ? [component$1] : [] },
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sceneMap: { onAfterLoading() {
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if (actionBarEnabled && normalized.ui?.actionBar?.autoOpen) inject(RpgGui).display("action-battle-action-bar");
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} }
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import { actionBattleAttackPreviewState } from "./index3.js";
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import { RpgClientEngine, inject } from "@rpgjs/client";
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import { Container, Graphics, computed, cond, h, signal, tick, useDefineProps, useProps } from "canvasengine";
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//#region src/components/attack-preview.ce
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function component($$props) {
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useProps($$props);
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const { object } = useDefineProps($$props)();
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const engine = inject(RpgClientEngine);
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const now = signal(Date.now());
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tick(() => {
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if (actionBattleAttackPreviewState().active) now.set(Date.now());
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});
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const isCurrentPlayer = computed(() => {
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if (!object?.id) return false;
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return (typeof object.id === "function" ? object.id() : object.id) === engine.playerId;
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});
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const preview = computed(() => actionBattleAttackPreviewState());
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const progress = computed(() => {
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const state = preview();
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if (!state.active) return 1;
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const elapsed = now() - state.startedAt;
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return Math.max(0, Math.min(1, elapsed / state.durationMs));
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});
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const shouldRender = computed(() => {
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const state = preview();
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return isCurrentPlayer() && state.active && progress() < 1;
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});
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const getHitbox = () => object.hitbox?.() || {
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w: 32,
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h: 32
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};
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const drawRect = (g, x, y, width, height, color, alpha) => {
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g.rect(x, y, width, height);
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g.fill({
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color,
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alpha
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});
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};
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const drawSlash = (g) => {
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g.clear();
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if (!shouldRender()) return;
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const state = preview();
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const p = progress();
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const alpha = Math.sin(Math.PI * p);
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if (alpha <= 0) return;
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const hitbox = getHitbox();
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const width = hitbox.w || 32;
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const height = hitbox.h || 32;
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const reach = 16 + 18 * p;
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const thickness = 4 + 3 * (1 - p);
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const color = state.color;
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const accent = state.accentColor;
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if (state.direction === "left") {
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drawRect(g, -reach - 6, height * .24, reach, thickness, accent, alpha * .55);
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drawRect(g, -reach - 10, height * .46, reach + 4, thickness + 2, color, alpha);
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drawRect(g, -reach - 6, height * .7, reach, thickness, accent, alpha * .4);
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return;
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}
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if (state.direction === "right") {
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drawRect(g, width + 6, height * .24, reach, thickness, accent, alpha * .55);
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drawRect(g, width + 6, height * .46, reach + 4, thickness + 2, color, alpha);
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drawRect(g, width + 6, height * .7, reach, thickness, accent, alpha * .4);
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return;
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}
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if (state.direction === "up") {
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drawRect(g, width * .24, -reach - 6, thickness, reach, accent, alpha * .55);
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drawRect(g, width * .46, -reach - 10, thickness + 2, reach + 4, color, alpha);
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drawRect(g, width * .7, -reach - 6, thickness, reach, accent, alpha * .4);
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return;
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}
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drawRect(g, width * .24, height + 6, thickness, reach, accent, alpha * .55);
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drawRect(g, width * .46, height + 6, thickness + 2, reach + 4, color, alpha);
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drawRect(g, width * .7, height + 6, thickness, reach, accent, alpha * .4);
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};
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return h(Container, null, cond(shouldRender, () => h(Graphics, { draw: drawSlash })));
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}
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//#endregion
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export {
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export { component as default };
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package/dist/client/index8.js
CHANGED
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@@ -2,14 +2,34 @@ var DEFAULT_ANIMATION_BY_KEY = {
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attack: "attack",
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hurt: "hurt",
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die: "die",
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castSkill: "skill"
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castSkill: "skill",
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castSpell: "skill"
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};
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var getConfiguredAnimation = (key, animations) => {
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if (!animations) return {
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hasConfiguredAnimation: false,
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configured: void 0
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};
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const hasConfiguredAnimation = Object.prototype.hasOwnProperty.call(animations, key);
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if (hasConfiguredAnimation) return {
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hasConfiguredAnimation,
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configured: animations[key]
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};
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if (key === "castSkill") return {
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hasConfiguredAnimation: Object.prototype.hasOwnProperty.call(animations, "castSpell"),
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configured: animations.castSpell
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};
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return {
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hasConfiguredAnimation: false,
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configured: void 0
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};
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};
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function resolveActionBattleAnimation(key, entity, animations, context, defaults = {}) {
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const defaultAnimationName = defaults.animationName ?? DEFAULT_ANIMATION_BY_KEY[key];
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const defaultRepeat = defaults.repeat ?? 1;
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const hasConfiguredAnimation
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const { hasConfiguredAnimation, configured: configuredAnimation } = getConfiguredAnimation(key, animations);
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if (!hasConfiguredAnimation && key !== "attack") return null;
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const configured = hasConfiguredAnimation ?
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const configured = hasConfiguredAnimation ? configuredAnimation : defaultAnimationName;
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const result = typeof configured === "function" ? configured(entity, context) : configured;
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if (result == null) return null;
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if (typeof result === "string") return {
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return animation.waitEnd ? 500 : 0;
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}
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//#endregion
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export { getActionBattleAnimationRemovalDelay, playActionBattleAnimation };
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export { getActionBattleAnimationRemovalDelay, playActionBattleAnimation, resolveActionBattleAnimation };
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