@rpgjs/action-battle 5.0.0-beta.11 → 5.0.0-beta.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +22 -0
- package/dist/client/ai.server.d.ts +57 -8
- package/dist/client/attack-input.d.ts +3 -0
- package/dist/client/core/action-use.d.ts +18 -0
- package/dist/client/core/ai-behavior-tree.d.ts +99 -0
- package/dist/client/core/attack-runtime.d.ts +2 -0
- package/dist/client/core/defaults.d.ts +3 -2
- package/dist/client/core/equipment.d.ts +1 -0
- package/dist/client/core/targets.d.ts +15 -0
- package/dist/client/enemies/factory.d.ts +2 -0
- package/dist/client/index.d.ts +12 -7
- package/dist/client/index.js +16 -11
- package/dist/client/index10.js +32 -56
- package/dist/client/index11.js +99 -52
- package/dist/client/index12.js +76 -103
- package/dist/client/index13.js +72 -135
- package/dist/client/index14.js +67 -23
- package/dist/client/index15.js +197 -63
- package/dist/client/index16.js +112 -1337
- package/dist/client/index17.js +203 -7
- package/dist/client/index18.js +32 -58
- package/dist/client/index19.js +70 -8
- package/dist/client/index20.js +57 -501
- package/dist/client/index21.js +70 -0
- package/dist/client/index22.js +226 -0
- package/dist/client/index23.js +16 -0
- package/dist/client/index24.js +25 -0
- package/dist/client/index25.js +107 -0
- package/dist/client/index26.js +1949 -0
- package/dist/client/index27.js +12 -0
- package/dist/client/index28.js +589 -0
- package/dist/client/index4.js +79 -38
- package/dist/client/index6.js +65 -306
- package/dist/client/index7.js +33 -33
- package/dist/client/index8.js +24 -100
- package/dist/client/index9.js +293 -61
- package/dist/client/locomotion.d.ts +16 -0
- package/dist/client/movement.d.ts +14 -0
- package/dist/client/server.d.ts +7 -3
- package/dist/client/ui.d.ts +22 -0
- package/dist/client/visual.d.ts +15 -0
- package/dist/server/ai.server.d.ts +57 -8
- package/dist/server/attack-input.d.ts +3 -0
- package/dist/server/core/action-use.d.ts +18 -0
- package/dist/server/core/ai-behavior-tree.d.ts +99 -0
- package/dist/server/core/attack-runtime.d.ts +2 -0
- package/dist/server/core/defaults.d.ts +3 -2
- package/dist/server/core/equipment.d.ts +1 -0
- package/dist/server/core/targets.d.ts +15 -0
- package/dist/server/enemies/factory.d.ts +2 -0
- package/dist/server/index.d.ts +12 -7
- package/dist/server/index.js +14 -9
- package/dist/server/index10.js +64 -1336
- package/dist/server/index11.js +33 -33
- package/dist/server/index13.js +67 -11
- package/dist/server/index14.js +207 -484
- package/dist/server/index15.js +15 -9
- package/dist/server/index16.js +26 -0
- package/dist/server/index17.js +25 -0
- package/dist/server/index18.js +107 -0
- package/dist/server/index19.js +1949 -0
- package/dist/server/index2.js +10 -2
- package/dist/server/index20.js +37 -0
- package/dist/server/index21.js +588 -0
- package/dist/server/index22.js +78 -0
- package/dist/server/index23.js +12 -0
- package/dist/server/index5.js +79 -38
- package/dist/server/index6.js +192 -129
- package/dist/server/index7.js +208 -24
- package/dist/server/index8.js +28 -66
- package/dist/server/index9.js +68 -51
- package/dist/server/locomotion.d.ts +16 -0
- package/dist/server/movement.d.ts +14 -0
- package/dist/server/server.d.ts +7 -3
- package/dist/server/ui.d.ts +22 -0
- package/dist/server/visual.d.ts +15 -0
- package/package.json +5 -5
- package/src/ai.server.spec.ts +380 -1
- package/src/ai.server.ts +963 -137
- package/src/animations.spec.ts +40 -0
- package/src/animations.ts +31 -9
- package/src/attack-input.spec.ts +51 -0
- package/src/attack-input.ts +59 -0
- package/src/client.ts +75 -62
- package/src/config.ts +84 -37
- package/src/core/action-use.spec.ts +317 -0
- package/src/core/action-use.ts +387 -0
- package/src/core/ai-behavior-tree.spec.ts +116 -0
- package/src/core/ai-behavior-tree.ts +272 -0
- package/src/core/attack-profile.spec.ts +46 -0
- package/src/core/attack-runtime.spec.ts +35 -0
- package/src/core/attack-runtime.ts +32 -0
- package/src/core/context.ts +9 -0
- package/src/core/contracts.ts +146 -1
- package/src/core/defaults.ts +72 -1
- package/src/core/equipment.ts +9 -5
- package/src/core/hit.spec.ts +21 -0
- package/src/core/targets.spec.ts +124 -0
- package/src/core/targets.ts +150 -0
- package/src/enemies/factory.ts +8 -0
- package/src/index.ts +111 -2
- package/src/locomotion.spec.ts +51 -0
- package/src/locomotion.ts +48 -0
- package/src/movement.spec.ts +78 -0
- package/src/movement.ts +46 -0
- package/src/server.ts +242 -66
- package/src/types.ts +105 -35
- package/src/ui.ts +113 -0
- package/src/visual.spec.ts +166 -0
- package/src/visual.ts +285 -0
- package/README.md +0 -1242
package/dist/client/index17.js
CHANGED
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@@ -1,13 +1,209 @@
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//#region src/core/
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var
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-
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//#region src/core/defaults.ts
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var DEFAULT_CORE_KNOCKBACK = {
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force: 50,
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duration: 300
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};
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var CoreAttackPattern = {
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Melee: "melee",
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Combo: "combo",
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Charged: "charged",
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Zone: "zone",
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DashAttack: "dashAttack"
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};
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var CoreEnemyType = {
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Aggressive: "aggressive",
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Defensive: "defensive",
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Ranged: "ranged",
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Tank: "tank",
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Berserker: "berserker"
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};
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var DEFAULT_ZELDA_PLAYER_HITBOXES = {
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up: {
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offsetX: -16,
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offsetY: -48,
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width: 32,
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height: 32
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},
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down: {
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offsetX: -16,
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offsetY: 16,
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width: 32,
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height: 32
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},
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left: {
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offsetX: -48,
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offsetY: -16,
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width: 32,
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height: 32
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},
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right: {
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offsetX: 16,
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offsetY: -16,
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width: 32,
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height: 32
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},
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default: {
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offsetX: 0,
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offsetY: -32,
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width: 32,
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height: 32
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}
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};
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var resolveEquippedWeapon = (entity) => {
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const equipments = entity?.equipments?.() || [];
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for (const item of equipments) {
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const itemId =
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const itemId = item?.id?.() ?? item?.id;
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const itemData = entity?.databaseById?.(itemId);
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if (itemData?._type === "weapon"
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if (itemData?._type === "weapon") return itemData;
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}
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return null;
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}
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};
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var resolveDirection = (attacker, target) => {
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const dx = target.x() - attacker.x();
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const dy = target.y() - attacker.y();
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance <= 0) return void 0;
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return {
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x: dx / distance,
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y: dy / distance
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};
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};
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var createDefaultPlayerHitboxResolver = (hitboxes = DEFAULT_ZELDA_PLAYER_HITBOXES) => (context) => {
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const attacker = context.attacker;
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const config = hitboxes[context.direction ?? (typeof attacker.getDirection === "function" ? attacker.getDirection() : "default")] || hitboxes.default;
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return [{
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x: attacker.x() + config.offsetX,
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y: attacker.y() + config.offsetY,
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width: config.width,
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height: config.height
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}];
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};
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var defaultRpgjsDamageResolver = (context) => {
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const target = context.target;
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const previousHp = typeof target.hp === "number" && Number.isFinite(target.hp) ? target.hp : void 0;
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const raw = target.applyDamage(context.attacker, context.skill);
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const resolvedDamage = Number(raw?.damage ?? 0);
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if (!Number.isFinite(resolvedDamage)) {
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if (previousHp !== void 0) target.hp = previousHp;
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return {
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damage: 0,
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defeated: false,
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raw
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};
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}
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return {
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damage: resolvedDamage,
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defeated: target.hp <= 0,
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raw
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};
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};
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var defaultKnockbackResolver = (context) => {
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const weapon = context.weapon ?? resolveEquippedWeapon(context.attacker);
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return {
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force: weapon?.knockbackForce ?? DEFAULT_CORE_KNOCKBACK.force,
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duration: weapon?.knockbackDuration ?? DEFAULT_CORE_KNOCKBACK.duration,
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direction: resolveDirection(context.attacker, context.target)
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};
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};
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var defaultCombatSystem = {
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resolveHitboxes: createDefaultPlayerHitboxResolver(),
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resolveDamage: defaultRpgjsDamageResolver,
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resolveKnockback: defaultKnockbackResolver
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};
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var defaultEnemyBehaviors = {
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[CoreEnemyType.Aggressive]: ({ hpPercent }) => ({
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mode: hpPercent !== null && hpPercent < .15 ? "retreat" : "assault",
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attackPatterns: [
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CoreAttackPattern.Melee,
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CoreAttackPattern.Combo,
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CoreAttackPattern.DashAttack
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]
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}),
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[CoreEnemyType.Defensive]: ({ hpPercent }) => ({
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mode: hpPercent !== null && hpPercent < .3 ? "retreat" : "tactical",
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attackPatterns: [CoreAttackPattern.Melee, CoreAttackPattern.Charged]
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}),
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[CoreEnemyType.Ranged]: ({ distance }) => ({
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mode: distance !== null && distance < 80 ? "retreat" : "tactical",
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attackPatterns: [CoreAttackPattern.Melee, CoreAttackPattern.Zone]
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}),
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[CoreEnemyType.Tank]: () => ({
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mode: "assault",
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attackPatterns: [
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CoreAttackPattern.Melee,
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CoreAttackPattern.Charged,
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CoreAttackPattern.Zone
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]
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}),
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[CoreEnemyType.Berserker]: ({ hpPercent }) => ({
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mode: "assault",
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attackCooldown: hpPercent === null ? void 0 : Math.max(250, 800 * Math.max(.3, hpPercent)),
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attackPatterns: [
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CoreAttackPattern.Melee,
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CoreAttackPattern.Combo,
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CoreAttackPattern.DashAttack
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]
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})
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};
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var defaultEnemyPresets = {
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[CoreEnemyType.Aggressive]: {
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enemyType: CoreEnemyType.Aggressive,
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attackCooldown: 600,
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visionRange: 150,
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attackRange: 50,
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dodgeChance: .1,
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dodgeCooldown: 3e3,
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fleeThreshold: .15,
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behaviorKey: CoreEnemyType.Aggressive
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},
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[CoreEnemyType.Defensive]: {
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enemyType: CoreEnemyType.Defensive,
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attackCooldown: 1500,
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visionRange: 120,
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attackRange: 60,
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dodgeChance: .5,
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dodgeCooldown: 1500,
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fleeThreshold: .3,
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behaviorKey: CoreEnemyType.Defensive
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},
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[CoreEnemyType.Ranged]: {
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enemyType: CoreEnemyType.Ranged,
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attackCooldown: 1200,
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visionRange: 200,
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attackRange: 120,
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dodgeChance: .4,
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dodgeCooldown: 2e3,
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fleeThreshold: .25,
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behaviorKey: CoreEnemyType.Ranged
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},
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[CoreEnemyType.Tank]: {
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enemyType: CoreEnemyType.Tank,
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attackCooldown: 2e3,
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visionRange: 100,
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attackRange: 50,
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dodgeChance: 0,
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dodgeCooldown: 5e3,
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fleeThreshold: .1,
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poise: 2,
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behaviorKey: CoreEnemyType.Tank
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},
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[CoreEnemyType.Berserker]: {
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enemyType: CoreEnemyType.Berserker,
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attackCooldown: 800,
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visionRange: 180,
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attackRange: 55,
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dodgeChance: .15,
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dodgeCooldown: 2500,
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fleeThreshold: .05,
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behaviorKey: CoreEnemyType.Berserker
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}
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};
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var defaultActionBattleSystems = {
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combat: defaultCombatSystem,
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ai: {
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behaviors: defaultEnemyBehaviors,
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presets: defaultEnemyPresets
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}
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};
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//#endregion
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export {
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export { DEFAULT_ZELDA_PLAYER_HITBOXES, createDefaultPlayerHitboxResolver, defaultActionBattleSystems, defaultCombatSystem, defaultEnemyBehaviors, defaultEnemyPresets, defaultKnockbackResolver, defaultRpgjsDamageResolver };
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package/dist/client/index18.js
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target: hitContext.target,
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});
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damage
|
|
41
|
-
});
|
|
42
|
-
hitContext.knockback = knockback;
|
|
43
|
-
if (!damage.defeated && knockback.force > 0 && knockback.direction) hitContext.target.knockback?.(knockback.direction, knockback.force, knockback.duration);
|
|
44
|
-
if (!damage.defeated && hitContext.reaction?.invincibilityMs) setActionBattleInvincibility(hitContext.target, hitContext.reaction.invincibilityMs);
|
|
45
|
-
const result = {
|
|
46
|
-
damage: damage.damage,
|
|
47
|
-
knockbackForce: knockback.force,
|
|
48
|
-
knockbackDuration: knockback.duration,
|
|
49
|
-
defeated: damage.defeated,
|
|
50
|
-
attacker: hitContext.attacker,
|
|
51
|
-
target: hitContext.target,
|
|
52
|
-
rawDamage: damage.raw,
|
|
53
|
-
reaction: hitContext.reaction,
|
|
54
|
-
metadata: hitContext.metadata
|
|
55
|
-
};
|
|
56
|
-
system.hooks?.afterHit?.(result);
|
|
57
|
-
return result;
|
|
1
|
+
import { defaultActionBattleSystems } from "./index17.js";
|
|
2
|
+
//#region src/core/context.ts
|
|
3
|
+
var mergeSystems = (options = {}) => ({
|
|
4
|
+
combat: {
|
|
5
|
+
...defaultActionBattleSystems.combat,
|
|
6
|
+
resolveDamage: options.combat?.damage ?? options.systems?.combat?.damage ?? defaultActionBattleSystems.combat.resolveDamage,
|
|
7
|
+
resolveKnockback: options.combat?.knockback ?? options.systems?.combat?.knockback ?? defaultActionBattleSystems.combat.resolveKnockback,
|
|
8
|
+
hooks: {
|
|
9
|
+
...defaultActionBattleSystems.combat.hooks,
|
|
10
|
+
...options.systems?.combat?.hooks,
|
|
11
|
+
...options.combat?.hooks
|
|
12
|
+
}
|
|
13
|
+
},
|
|
14
|
+
ai: {
|
|
15
|
+
behaviors: {
|
|
16
|
+
...defaultActionBattleSystems.ai.behaviors,
|
|
17
|
+
...options.systems?.ai?.behaviors,
|
|
18
|
+
...options.ai?.behaviors
|
|
19
|
+
},
|
|
20
|
+
presets: {
|
|
21
|
+
...defaultActionBattleSystems.ai.presets,
|
|
22
|
+
...options.systems?.ai?.presets,
|
|
23
|
+
...options.ai?.presets
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
});
|
|
27
|
+
var currentActionBattleSystems = mergeSystems();
|
|
28
|
+
var setActionBattleSystems = (options = {}) => {
|
|
29
|
+
currentActionBattleSystems = mergeSystems(options);
|
|
58
30
|
};
|
|
31
|
+
var getActionBattleSystems = () => currentActionBattleSystems;
|
|
32
|
+
var createActionBattleSystems = mergeSystems;
|
|
59
33
|
//#endregion
|
|
60
|
-
export {
|
|
34
|
+
export { createActionBattleSystems, getActionBattleSystems, setActionBattleSystems };
|
package/dist/client/index19.js
CHANGED
|
@@ -1,10 +1,72 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
var
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
1
|
+
import { normalizeActionBattleAttackProfile } from "./index3.js";
|
|
2
|
+
//#region src/core/enemy-attack-profiles.ts
|
|
3
|
+
var DEFAULT_ACTION_BATTLE_ENEMY_ATTACK_PROFILES = {
|
|
4
|
+
melee: {
|
|
5
|
+
id: "enemy-melee",
|
|
6
|
+
startupMs: 120,
|
|
7
|
+
activeMs: 100,
|
|
8
|
+
recoveryMs: 220,
|
|
9
|
+
cooldownMs: 440,
|
|
10
|
+
reaction: {
|
|
11
|
+
invincibilityMs: 250,
|
|
12
|
+
hitstunMs: 120,
|
|
13
|
+
staggerPower: 1
|
|
14
|
+
}
|
|
15
|
+
},
|
|
16
|
+
combo: {
|
|
17
|
+
id: "enemy-combo",
|
|
18
|
+
startupMs: 80,
|
|
19
|
+
activeMs: 80,
|
|
20
|
+
recoveryMs: 140,
|
|
21
|
+
cooldownMs: 300,
|
|
22
|
+
reaction: {
|
|
23
|
+
invincibilityMs: 180,
|
|
24
|
+
hitstunMs: 90,
|
|
25
|
+
staggerPower: .75
|
|
26
|
+
}
|
|
27
|
+
},
|
|
28
|
+
charged: {
|
|
29
|
+
id: "enemy-charged",
|
|
30
|
+
startupMs: 800,
|
|
31
|
+
activeMs: 140,
|
|
32
|
+
recoveryMs: 320,
|
|
33
|
+
cooldownMs: 1260,
|
|
34
|
+
reaction: {
|
|
35
|
+
invincibilityMs: 350,
|
|
36
|
+
hitstunMs: 220,
|
|
37
|
+
staggerPower: 2
|
|
38
|
+
}
|
|
39
|
+
},
|
|
40
|
+
zone: {
|
|
41
|
+
id: "enemy-zone",
|
|
42
|
+
startupMs: 450,
|
|
43
|
+
activeMs: 180,
|
|
44
|
+
recoveryMs: 320,
|
|
45
|
+
cooldownMs: 950,
|
|
46
|
+
reaction: {
|
|
47
|
+
invincibilityMs: 300,
|
|
48
|
+
hitstunMs: 160,
|
|
49
|
+
staggerPower: 1.25
|
|
50
|
+
}
|
|
51
|
+
},
|
|
52
|
+
dashAttack: {
|
|
53
|
+
id: "enemy-dash",
|
|
54
|
+
startupMs: 180,
|
|
55
|
+
activeMs: 120,
|
|
56
|
+
recoveryMs: 260,
|
|
57
|
+
cooldownMs: 560,
|
|
58
|
+
reaction: {
|
|
59
|
+
invincibilityMs: 280,
|
|
60
|
+
hitstunMs: 150,
|
|
61
|
+
staggerPower: 1.2
|
|
62
|
+
}
|
|
63
|
+
}
|
|
8
64
|
};
|
|
65
|
+
function normalizeActionBattleEnemyAttackProfiles(overrides = {}) {
|
|
66
|
+
return Object.fromEntries(Object.entries(DEFAULT_ACTION_BATTLE_ENEMY_ATTACK_PROFILES).map(([key, defaultProfile]) => [key, normalizeActionBattleAttackProfile({
|
|
67
|
+
...defaultProfile,
|
|
68
|
+
...overrides[key]
|
|
69
|
+
})]));
|
|
70
|
+
}
|
|
9
71
|
//#endregion
|
|
10
|
-
export {
|
|
72
|
+
export { DEFAULT_ACTION_BATTLE_ENEMY_ATTACK_PROFILES, normalizeActionBattleEnemyAttackProfiles };
|