@rpgjs/action-battle 5.0.0-beta.1 → 5.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +38 -0
- package/LICENSE +19 -0
- package/README.md +392 -22
- package/dist/{ai.server.d.ts → client/ai.server.d.ts} +90 -28
- package/dist/client/animations.d.ts +16 -0
- package/dist/{client.d.ts → client/client.d.ts} +3 -2
- package/dist/{config.d.ts → client/config.d.ts} +2 -0
- package/dist/client/core/attack-profile.d.ts +9 -0
- package/dist/client/core/attack-runtime.d.ts +20 -0
- package/dist/client/core/context.d.ts +5 -0
- package/dist/client/core/defaults.d.ts +81 -0
- package/dist/client/core/enemy-attack-profiles.d.ts +6 -0
- package/dist/client/core/equipment.d.ts +2 -0
- package/dist/client/core/hit-reaction.d.ts +5 -0
- package/dist/client/core/hit.d.ts +2 -0
- package/dist/client/enemies/factory.d.ts +7 -0
- package/dist/client/index.d.ts +21 -0
- package/dist/client/index.js +24 -31
- package/dist/client/index10.js +61 -0
- package/dist/client/index11.js +55 -0
- package/dist/client/index12.js +106 -0
- package/dist/client/index13.js +143 -0
- package/dist/client/index14.js +25 -0
- package/dist/client/index15.js +72 -0
- package/dist/client/index16.js +1343 -0
- package/dist/client/index17.js +13 -0
- package/dist/client/index18.js +60 -0
- package/dist/client/index19.js +10 -0
- package/dist/client/index2.js +30 -45
- package/dist/client/index20.js +504 -0
- package/dist/client/index3.js +45 -1288
- package/dist/client/index4.js +105 -330
- package/dist/client/index5.js +84 -291
- package/dist/client/index6.js +309 -95
- package/dist/client/index7.js +35 -59
- package/dist/client/index8.js +101 -54
- package/dist/client/index9.js +79 -30
- package/dist/{server.d.ts → client/server.d.ts} +12 -4
- package/dist/client/ui/state.d.ts +35 -0
- package/dist/server/ai.server.d.ts +569 -0
- package/dist/server/animations.d.ts +16 -0
- package/dist/server/config.d.ts +5 -0
- package/dist/server/core/attack-profile.d.ts +9 -0
- package/dist/server/core/attack-runtime.d.ts +20 -0
- package/dist/server/core/context.d.ts +5 -0
- package/dist/server/core/defaults.d.ts +81 -0
- package/dist/server/core/enemy-attack-profiles.d.ts +6 -0
- package/dist/server/core/equipment.d.ts +2 -0
- package/dist/server/core/hit-reaction.d.ts +5 -0
- package/dist/server/core/hit.d.ts +2 -0
- package/dist/server/enemies/factory.d.ts +7 -0
- package/dist/server/index.d.ts +21 -0
- package/dist/server/index.js +23 -31
- package/dist/server/index10.js +1342 -0
- package/dist/server/index11.js +37 -0
- package/dist/server/index12.js +60 -0
- package/dist/server/index13.js +13 -0
- package/dist/server/index14.js +503 -0
- package/dist/server/index15.js +10 -0
- package/dist/server/index2.js +59 -332
- package/dist/server/index3.js +29 -1286
- package/dist/server/index4.js +45 -53
- package/dist/server/index5.js +107 -29
- package/dist/server/index6.js +143 -0
- package/dist/server/index7.js +25 -0
- package/dist/server/index8.js +72 -0
- package/dist/server/index9.js +55 -0
- package/dist/server/server.d.ts +106 -0
- package/dist/server/targeting.d.ts +19 -0
- package/package.json +12 -12
- package/src/ai.server.spec.ts +120 -0
- package/src/ai.server.ts +515 -91
- package/src/animations.ts +149 -0
- package/src/canvas-engine-shim.ts +4 -0
- package/src/client.ts +130 -2
- package/src/components/action-bar.ce +5 -3
- package/src/components/attack-preview.ce +90 -0
- package/src/config.ts +61 -0
- package/src/core/attack-profile.spec.ts +118 -0
- package/src/core/attack-profile.ts +100 -0
- package/src/core/attack-runtime.spec.ts +103 -0
- package/src/core/attack-runtime.ts +83 -0
- package/src/core/context.ts +35 -0
- package/src/core/contracts.ts +126 -0
- package/src/core/defaults.ts +162 -0
- package/src/core/enemy-attack-profiles.spec.ts +35 -0
- package/src/core/enemy-attack-profiles.ts +103 -0
- package/src/core/equipment.spec.ts +37 -0
- package/src/core/equipment.ts +17 -0
- package/src/core/hit-reaction.spec.ts +43 -0
- package/src/core/hit-reaction.ts +70 -0
- package/src/core/hit.spec.ts +111 -0
- package/src/core/hit.ts +92 -0
- package/src/enemies/factory.ts +25 -0
- package/src/index.ts +94 -1
- package/src/server.ts +427 -93
- package/src/targeting.spec.ts +24 -0
- package/src/types/canvas-engine.d.ts +4 -0
- package/src/types.ts +148 -0
- package/src/ui/state.ts +57 -0
- package/dist/index.d.ts +0 -11
- package/dist/ui/state.d.ts +0 -18
- /package/dist/{targeting.d.ts → client/targeting.d.ts} +0 -0
package/package.json
CHANGED
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@@ -1,20 +1,20 @@
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{
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"name": "@rpgjs/action-battle",
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"version": "5.0.0-beta.
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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"version": "5.0.0-beta.10",
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"main": "dist/client/index.js",
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"types": "dist/client/index.d.ts",
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"exports": {
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".": {
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"import": "./dist/client/index.js",
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"types": "./dist/index.d.ts"
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"types": "./dist/client/index.d.ts"
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},
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"./client": {
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"import": "./dist/client/index.js",
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"types": "./dist/index.d.ts"
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"types": "./dist/client/index.d.ts"
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},
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"./server": {
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"import": "./dist/server/index.js",
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"types": "./dist/server.d.ts"
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"types": "./dist/server/index.d.ts"
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}
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},
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"keywords": [],
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@@ -22,12 +22,12 @@
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"license": "MIT",
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"description": "RPGJS is a framework for creating RPG/MMORPG games",
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"peerDependencies": {
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"@canvasengine/presets": "
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"@rpgjs/client": "5.0.0-beta.
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"@rpgjs/common": "5.0.0-beta.
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"@rpgjs/server": "5.0.0-beta.
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"@rpgjs/vite": "5.0.0-beta.
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"canvasengine": "
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"@canvasengine/presets": "^2.0.0-rc.1",
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"@rpgjs/client": "5.0.0-beta.10",
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"@rpgjs/common": "5.0.0-beta.10",
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"@rpgjs/server": "5.0.0-beta.10",
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"@rpgjs/vite": "5.0.0-beta.10",
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"canvasengine": "^2.0.0-rc.1"
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},
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"publishConfig": {
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"access": "public"
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@@ -0,0 +1,120 @@
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import { MAXHP } from "@rpgjs/server";
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import { afterEach, describe, expect, test, vi } from "vitest";
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import { BattleAi } from "./ai.server";
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const createEvent = () => ({
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id: "monster-1",
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hp: 0,
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param: {
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[MAXHP]: 10,
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},
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attachShape: vi.fn(),
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flash: vi.fn(),
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showHit: vi.fn(),
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setGraphicAnimation: vi.fn(),
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stopMoveTo: vi.fn(),
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getCurrentMap: vi.fn(() => ({})),
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remove: vi.fn(),
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x: vi.fn(() => 0),
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y: vi.fn(() => 0),
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direction: vi.fn(() => "down"),
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});
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const createPlayer = () => ({
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id: "player-1",
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exp: 0,
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gold: 0,
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addItem: vi.fn(() => ({ name: () => "Potion" })),
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showNotification: vi.fn(),
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getCurrentMap: vi.fn(() => ({
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database: () => ({
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potion: { icon: "potion-icon" },
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}),
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})),
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});
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describe("BattleAi defeat flow", () => {
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afterEach(() => {
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vi.useRealTimers();
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vi.restoreAllMocks();
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});
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test("awards the attacker and requests a defeated remove transition", () => {
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const event = createEvent();
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const attacker = createPlayer();
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const ai = new BattleAi(event as any, {
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animations: {
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die: {
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animationName: "die",
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repeat: 1,
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delayMs: 700,
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},
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},
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rewards: {
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exp: 25,
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gold: 7,
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items: [{ itemId: "potion", amount: 2, chance: 100 }],
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showNotification: true,
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},
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});
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expect(ai.handleDamage(attacker as any, { damage: 10, defeated: true })).toBe(true);
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expect(attacker.exp).toBe(25);
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expect(attacker.gold).toBe(7);
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expect(attacker.addItem).toHaveBeenCalledWith("potion", 2);
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expect(event.setGraphicAnimation).not.toHaveBeenCalledWith("die", 1);
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expect(event.remove).toHaveBeenCalledWith({
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reason: "defeated",
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data: {
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animation: expect.objectContaining({
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animationName: "die",
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delayMs: 700,
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}),
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},
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transition: {
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animation: "die",
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graphic: undefined,
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duration: 700,
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},
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timeoutMs: 700,
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});
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});
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test("supports the context onDefeated callback and manual reward control", () => {
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const event = createEvent();
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const attacker = createPlayer();
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const onDefeated = vi.fn(({ reward }) => {
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expect(reward.awarded).toBe(false);
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reward.giveTo(attacker as any);
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expect(reward.awarded).toBe(true);
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});
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const ai = new BattleAi(event as any, {
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autoAwardRewards: false,
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rewards: {
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exp: 10,
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},
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onDefeated,
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});
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ai.handleDamage(attacker as any, { damage: 10, defeated: true });
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expect(onDefeated).toHaveBeenCalledWith(
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expect.objectContaining({
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event,
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attacker,
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reward: expect.any(Object),
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remove: expect.any(Function),
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})
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);
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expect(attacker.exp).toBe(10);
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expect(event.remove).toHaveBeenCalledWith({
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reason: "defeated",
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data: {
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animation: null,
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},
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transition: undefined,
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timeoutMs: 0,
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});
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});
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});
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