@rpgengine/system-5e 0.11.1 → 0.11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/instructions/level-up.md +1 -1
- package/instructions/rest.md +1 -1
- package/package.json +2 -2
package/instructions/level-up.md
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Each new level gives hit points, but a new character's first, which takes the largest number of its class's hit die: for each, roll the hit die of the class that rose (the player for the player character, you for a companion), or take its average (d6 4, d8 5, d10 6, d12 7), and add them to hp-base with write, without con-mod, which the system adds by itself. Then go through the new features and the columns that grew (show Page#Feature): the choices they ask, such as an Ability Score Improvement, a subclass or the spells a wizard adds to the spellbook, are the player's for the player character, yours for a companion unless the player made it, written in their lists. A first level in another class follows rules "Multiclassing", with its prerequisites and the few proficiencies it gives.
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Each new level gives hit points, but a new character's first, which takes the largest number of its class's hit die: for each, roll the hit die of the class that rose (the player for the player character, with ask, even when they would leave it to you; you for a companion), or take its average (d6 4, d8 5, d10 6, d12 7), and add them to hp-base with write, without con-mod, which the system adds by itself. Then go through the new features and the columns that grew (show Page#Feature): the choices they ask, such as an Ability Score Improvement, a subclass or the spells a wizard adds to the spellbook, are the player's for the player character, yours for a companion unless the player made it, written in their lists. A first level in another class follows rules "Multiclassing", with its prerequisites and the few proficiencies it gives.
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package/instructions/rest.md
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A long rest is each one's: six hours of sleep and at most two of light activity, as a watch: whoever keeps a longer watch gains no long rest.
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A long rest is each one's: six hours of sleep and at most two of light activity, as a watch: whoever keeps a longer watch gains no long rest. What comes back at dawn, such as the charges of a wand, comes back when the night's advance passes dawn: roll it then, with change.
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package/package.json
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{
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"name": "@rpgengine/system-5e",
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"version": "0.11.
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"version": "0.11.2",
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"description": "A game system for RPG Engine compatible with fifth edition, from the SRD 5.1: its rules, creatures, items, spells, classes and races as pages, and the character's sheet worked out.",
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"type": "module",
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"main": "dist/index.js",
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@@ -52,7 +52,7 @@
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"@stylistic/eslint-plugin": "^5.10.0",
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"@types/node": "^22.20.4",
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"@typescript-eslint/parser": "^8.72.1",
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"dprint": "^0.
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"dprint": "^0.64.3",
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"eslint": "^10.14.0",
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"fast-check": "^4.10.2",
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"preact": "^11.2.0",
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