@rpg-engine/shared 0.8.91 → 0.8.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +29 -29
- package/dist/constants/date.constants.d.ts +2 -2
- package/dist/constants/date.constants.js +5 -5
- package/dist/constants/npc.constants.d.ts +1 -1
- package/dist/constants/npc.constants.js +4 -4
- package/dist/constants/socket.constants.d.ts +2 -2
- package/dist/constants/socket.constants.js +6 -6
- package/dist/constants/world.constants.d.ts +10 -10
- package/dist/constants/world.constants.js +13 -13
- package/dist/helpers/deviceHelpers.d.ts +2 -2
- package/dist/helpers/deviceHelpers.js +16 -16
- package/dist/helpers/itemSlotHelper.d.ts +7 -7
- package/dist/helpers/itemSlotHelper.js +27 -27
- package/dist/helpers/skillHelpers.d.ts +4 -4
- package/dist/helpers/skillHelpers.js +25 -25
- package/dist/helpers/weightHelper.d.ts +1 -1
- package/dist/helpers/weightHelper.js +14 -14
- package/dist/index.d.ts +57 -57
- package/dist/index.js +73 -73
- package/dist/libs/GridHelper.d.ts +11 -11
- package/dist/libs/GridHelper.js +37 -37
- package/dist/libs/MathHelper.d.ts +16 -16
- package/dist/libs/MathHelper.js +14 -14
- package/dist/libs/SocketHelper.d.ts +2 -2
- package/dist/libs/SocketHelper.js +14 -14
- package/dist/libs/TextHelper.d.ts +7 -7
- package/dist/libs/TextHelper.js +21 -21
- package/dist/libs/TypeHelper.d.ts +3 -3
- package/dist/libs/TypeHelper.js +16 -16
- package/dist/translations/app-rate.lang.json +38 -38
- package/dist/translations/assets.lang.json +82 -82
- package/dist/translations/auth.lang.json +182 -182
- package/dist/translations/email.lang.json +70 -70
- package/dist/translations/error.lang.json +18 -18
- package/dist/translations/form.lang.json +94 -94
- package/dist/translations/global.lang.json +90 -90
- package/dist/translations/logs.lang.json +6 -6
- package/dist/translations/onboarding.lang.d.ts +10 -10
- package/dist/translations/onboarding.lang.js +21 -21
- package/dist/translations/onboarding.lang.json +50 -50
- package/dist/translations/order.lang.json +90 -90
- package/dist/translations/search.lang.json +50 -50
- package/dist/translations/settings.lang.json +14 -14
- package/dist/translations/tabs.lang.json +22 -22
- package/dist/translations/users.lang.json +22 -22
- package/dist/translations/validation.lang.json +86 -86
- package/dist/types/animation.types.d.ts +69 -69
- package/dist/types/animation.types.js +46 -46
- package/dist/types/api.types.d.ts +21 -21
- package/dist/types/api.types.js +20 -20
- package/dist/types/asset.types.d.ts +6 -6
- package/dist/types/asset.types.js +2 -2
- package/dist/types/auth.types.d.ts +7 -7
- package/dist/types/auth.types.js +2 -2
- package/dist/types/battle.types.d.ts +41 -41
- package/dist/types/battle.types.js +18 -18
- package/dist/types/buff.types.d.ts +39 -39
- package/dist/types/buff.types.js +13 -13
- package/dist/types/character.types.d.ts +233 -233
- package/dist/types/character.types.js +65 -65
- package/dist/types/chat.types.d.ts +72 -72
- package/dist/types/chat.types.js +22 -22
- package/dist/types/depot.types.d.ts +18 -18
- package/dist/types/depot.types.js +9 -9
- package/dist/types/device.types.d.ts +24 -24
- package/dist/types/device.types.js +7 -7
- package/dist/types/displayText.types.d.ts +10 -10
- package/dist/types/displayText.types.js +7 -7
- package/dist/types/entity.types.d.ts +30 -30
- package/dist/types/entity.types.js +20 -20
- package/dist/types/env.types.d.ts +5 -5
- package/dist/types/env.types.js +9 -9
- package/dist/types/equipment.types.d.ts +35 -35
- package/dist/types/equipment.types.js +18 -18
- package/dist/types/googleOAuth.types.d.ts +47 -47
- package/dist/types/googleOAuth.types.js +2 -2
- package/dist/types/inventory.types.d.ts +7 -7
- package/dist/types/inventory.types.js +2 -2
- package/dist/types/item.types.d.ts +377 -377
- package/dist/types/item.types.d.ts.map +1 -1
- package/dist/types/item.types.js +154 -154
- package/dist/types/itemContainer.types.d.ts +83 -83
- package/dist/types/itemContainer.types.js +11 -11
- package/dist/types/leaderboard.types.d.ts +32 -32
- package/dist/types/leaderboard.types.js +9 -9
- package/dist/types/macro.types.d.ts +8 -8
- package/dist/types/macro.types.js +12 -12
- package/dist/types/maps.types.d.ts +90 -90
- package/dist/types/maps.types.js +85 -85
- package/dist/types/marketplace.types.d.ts +61 -61
- package/dist/types/marketplace.types.js +15 -15
- package/dist/types/notification.types.d.ts +14 -14
- package/dist/types/notification.types.js +2 -2
- package/dist/types/npc.types.d.ts +165 -165
- package/dist/types/npc.types.js +49 -49
- package/dist/types/pagination.types.d.ts +13 -13
- package/dist/types/pagination.types.js +2 -2
- package/dist/types/party.types.d.ts +83 -83
- package/dist/types/party.types.js +54 -54
- package/dist/types/places.types.d.ts +16 -16
- package/dist/types/places.types.js +9 -9
- package/dist/types/preloadScene.types.d.ts +4 -4
- package/dist/types/preloadScene.types.js +7 -7
- package/dist/types/premiumAccount.types.d.ts +7 -7
- package/dist/types/premiumAccount.types.js +11 -11
- package/dist/types/quest.types.d.ts +74 -74
- package/dist/types/quest.types.js +21 -21
- package/dist/types/raid.types.d.ts +6 -6
- package/dist/types/raid.types.js +2 -2
- package/dist/types/resource.types.d.ts +5 -5
- package/dist/types/resource.types.js +2 -2
- package/dist/types/scene.types.d.ts +8 -8
- package/dist/types/scene.types.js +8 -8
- package/dist/types/shortcut.types.d.ts +11 -11
- package/dist/types/shortcut.types.js +9 -9
- package/dist/types/skills.types.d.ts +144 -144
- package/dist/types/skills.types.js +106 -106
- package/dist/types/socket.types.d.ts +18 -18
- package/dist/types/socket.types.js +8 -8
- package/dist/types/spell.types.d.ts +156 -156
- package/dist/types/spell.types.d.ts.map +1 -1
- package/dist/types/spell.types.js +108 -108
- package/dist/types/tiled.types.d.ts +119 -119
- package/dist/types/tiled.types.js +7 -7
- package/dist/types/trade.types.d.ts +65 -65
- package/dist/types/trade.types.js +15 -15
- package/dist/types/translation.types.d.ts +5 -5
- package/dist/types/translation.types.js +8 -8
- package/dist/types/ui.types.d.ts +8 -8
- package/dist/types/ui.types.js +7 -7
- package/dist/types/useWith.types.d.ts +25 -25
- package/dist/types/useWith.types.js +9 -9
- package/dist/types/user.types.d.ts +104 -104
- package/dist/types/user.types.js +38 -38
- package/dist/types/validation.types.d.ts +9 -9
- package/dist/types/validation.types.js +2 -2
- package/dist/types/view.types.d.ts +15 -15
- package/dist/types/view.types.js +7 -7
- package/package.json +43 -43
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import { AnimationEffectKeys } from "./animation.types";
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import { ICharacterPermanentBuff } from "./buff.types";
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import { ICharacter } from "./character.types";
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import { EntityAttackType } from "./entity.types";
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import { IEquipmentSet } from "./equipment.types";
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import { IItemContainer } from "./itemContainer.types";
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import { MapLayers } from "./maps.types";
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import { UserAccountTypes } from "./premiumAccount.types";
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import { IResource } from "./resource.types";
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export interface IItem extends IResource {
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tiledId?: number;
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owner?: ICharacter | string;
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type: ItemType;
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subType: ItemSubType;
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name: string;
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description: string;
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fullDescription: string;
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key: string;
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textureAtlas: string;
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texturePath: string;
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textureKey: string;
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attack?: number;
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defense?: number;
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weight: number;
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rarity: string;
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allowedEquipSlotType: ItemSlotType[];
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isEquipable: boolean;
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isStackable: boolean;
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isTwoHanded: boolean;
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hasUseWith: boolean;
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maxStackSize: number;
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stackQty?: number;
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isUsable: boolean;
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usableEffect?: string;
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isStorable: boolean;
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x?: number;
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y?: number;
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scene?: string;
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layer?: MapLayers;
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isSolid: boolean;
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isItemContainer: boolean;
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itemContainer?: string | IItemContainer;
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generateContainerSlots?: number;
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decayTime?: Date;
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maxRange?: number;
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requiredAmmoKeys?: string[];
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rangeType?: EntityAttackType;
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minRequirements?: MinRequirements;
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entityEffects?: string[];
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entityEffectChance?: number;
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usableEffectDescription?: string;
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equippedBuffDescription?: string;
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canBePurchasedOnlyByPremiumPlans?: UserAccountTypes[];
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}
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export declare enum ItemType {
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Weapon = "Weapon",
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Armor = "Armor",
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Accessory = "Accessory",
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Jewelry = "Jewelry",
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Consumable = "Consumable",
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Quest = "Quest",
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Information = "Information",
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Tool = "Tool",
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Container = "Container",
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Other = "Other",
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CraftingResource = "CraftingResource"
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}
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export declare enum ItemRarities {
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Common = "Common",
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Uncommon = "Uncommon",
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Rare = "Rare",
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Epic = "Epic",
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Legendary = "Legendary"
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}
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export declare enum ItemSubType {
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Accessory = "Accessory",
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CraftingResource = "CraftingResource",
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Armor = "Armor",
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Legs = "Legs",
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Axe = "Axe",
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Boot = "Boot",
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Ranged = "Ranged",
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Food = "Food",
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Glove = "Glove",
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Helmet = "Helmet",
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Magic = "Magic",
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Potion = "Potion",
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Shield = "Shield",
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Spear = "Spear",
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Staff = "Staff",
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Sword = "Sword",
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Other = "Other",
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DeadBody = "DeadBody",
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Dagger = "Dagger",
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Mace = "Mace",
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Tool = "Tool",
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Book = "Book"
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}
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export declare enum ItemSlotType {
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Head = "Head",
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Neck = "Neck",
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Torso = "Torso",
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LeftHand = "LeftHand",
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RightHand = "RightHand",
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Waist = "Waist",
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Legs = "Legs",
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Feet = "Feet",
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Ring = "Ring",
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Accessory = "Accessory",
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Inventory = "Inventory"
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}
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export declare enum ItemSocketEvents {
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Update = "Update",
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UpdateAll = "UpdateAll",
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Look = "Look",
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Equip = "Equip",
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Unequip = "Unequip",
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Pickup = "Pickup",
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Drop = "Drop",
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Move = "Move",
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Use = "Use",
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UseWith = "Use with...",
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GetItemInfo = "GetItemInfo",
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ReadItemInfo = "ReadItemInfo",
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ContainerOpen = "ContainerOpen",
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ContainerRead = "ContainerRead",
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ContainerTransfer = "ContainerTransfer",
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EquipmentAndInventoryUpdate = "EquipmentAndInventoryUpdate",
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RangedAttack = "RangedAttack",
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Buy = "Buy",
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Sell = "Sell",
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InventoryOpen = "InventoryOpen",
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LoadCraftBook = "LoadCraftBook",
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CraftableItems = "CraftableItems",
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CraftItem = "CraftItem"
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}
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interface IStringIndex {
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[key: string]: any;
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}
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export declare const ItemSocketEventsDisplayLabels: IStringIndex;
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export interface IGetItemInfo {
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id: string;
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fields: string[];
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}
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export interface IReadItemInfo {
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id: string;
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information: string;
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}
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export interface IItemUpdate {
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textureAtlas: string;
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texturePath: string;
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subType: ItemSubType;
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name: string;
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layer: MapLayers;
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stackQty: number;
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isStackable?: boolean;
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isDeadBodyLootable?: boolean;
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}
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export interface IItemUpdateAll {
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items: IItemUpdate[];
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}
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export interface IItemsInView {
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export interface IItemInViewBasicInfo {
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}
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export declare const ActionsForInventory: {
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Equipment: ItemSocketEvents[];
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Consumable: ItemSocketEvents[];
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CraftingResource: ItemSocketEvents[];
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Tool: ItemSocketEvents[];
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Other: ItemSocketEvents[];
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Container: ItemSocketEvents[];
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};
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export declare const ActionsForLoot: {
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Equipment: ItemSocketEvents[];
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Consumable: ItemSocketEvents[];
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CraftingResource: ItemSocketEvents[];
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Tool: ItemSocketEvents[];
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Other: ItemSocketEvents[];
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};
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export declare const ActionsForEquipmentSet: {
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Equipment: ItemSocketEvents[];
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Container: ItemSocketEvents[];
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export declare const ActionsForMapContainer: {
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Equipment: ItemSocketEvents[];
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Consumable: ItemSocketEvents[];
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CraftingResource: ItemSocketEvents[];
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export interface IPayloadProps {
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actionType: ItemSocketEvents | string;
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}
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export interface IEquipItemPayload {
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itemId: string;
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itemContainerId: string;
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export interface IUnequipItemPayload {
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itemId: string;
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export interface IEquipmentAndInventoryUpdatePayload {
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equipment?: IEquipmentSet;
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inventory?: IItemContainer;
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openInventoryOnUpdate?: boolean;
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}
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export declare type Direction = "down" | "up" | "left" | "right" | "down_right" | "down_left" | "up_right" | "up_left";
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export interface IRangedAttack {
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direction: Direction;
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ammoKey?: string;
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type?: string;
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export interface IUseItemPayload {
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}
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export declare enum SpellCastingType {
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SelfCasting = "self-casting",
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RangedCasting = "ranged-casting"
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}
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export interface ILoadCraftBookPayload {
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itemSubType: string;
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}
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export interface ICraftItemPayload {
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itemKey: string;
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itemSubType?: string;
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}
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export interface ICraftableItemIngredient {
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key: string;
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242
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name: string;
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qty: number;
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texturePath: string;
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}
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export interface ICraftableItem extends IItem {
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canCraft: boolean;
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248
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ingredients: ICraftableItemIngredient[];
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minCraftingRequirements?: [string, number];
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250
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levelIsOk?: boolean;
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}
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export declare enum RangeTypes {
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UltraShort = 3,
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Short = 5,
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Medium = 6,
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High = 7
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}
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export interface IBaseItemBlueprint {
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key: string;
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type: ItemType;
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subType: ItemSubType;
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textureAtlas: string;
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texturePath: string;
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name: string;
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description: string;
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weight: number;
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basePrice?: number;
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canSell?: boolean;
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maxStackSize?: number;
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isTraining?: boolean;
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minRequirements?: MinRequirements;
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usableEffectDescription?: string;
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equippedBuffDescription?: string;
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canBePurchasedOnlyByPremiumPlans?: UserAccountTypes[];
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|
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}
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|
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export interface MinRequirements {
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level: number;
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skill: {
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name: string;
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|
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level: number;
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|
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};
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|
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}
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|
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export interface IEquippableItemBlueprint extends IBaseItemBlueprint {
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defense?: number;
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|
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attack?: number;
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|
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allowedEquipSlotType: ItemSlotType[];
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|
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usableEffect?: (character: any) => void | Promise<void>;
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288
|
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equippedBuff?: ICharacterPermanentBuff | ICharacterPermanentBuff[];
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289
|
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isMageGear
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290
|
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}
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291
|
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export interface IEquippableRangedAmmoBlueprint extends IBaseItemBlueprint {
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|
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type: ItemType.Weapon;
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|
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subType: ItemSubType.Ranged;
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|
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attack: number;
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|
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allowedEquipSlotType: [ItemSlotType.Accessory];
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296
|
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maxStackSize: number;
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297
|
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entityEffects?: string[];
|
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298
|
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entityEffectChance?: number;
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299
|
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}
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300
|
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export interface IEquippableArmorBlueprint extends Omit<IEquippableItemBlueprint, "attack"> {
|
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301
|
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}
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302
|
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export interface IEquippableWeaponBlueprint extends IEquippableItemBlueprint {
|
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|
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type: ItemType.Weapon;
|
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304
|
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attack: number;
|
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305
|
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defense: number;
|
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306
|
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rangeType: EntityAttackType;
|
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307
|
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isTwoHanded?: boolean;
|
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308
|
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entityEffects?: string[];
|
|
309
|
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entityEffectChance?: number;
|
|
310
|
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}
|
|
311
|
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export interface IEquippableRangedWeaponTwoHandedBlueprint extends Omit<IEquippableWeaponBlueprint, "defense"> {
|
|
312
|
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rangeType: EntityAttackType.Ranged;
|
|
313
|
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subType: ItemSubType.Ranged;
|
|
314
|
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maxRange: RangeTypes;
|
|
315
|
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requiredAmmoKeys: string[];
|
|
316
|
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attack: number;
|
|
317
|
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isTwoHanded: true;
|
|
318
|
-
allowedEquipSlotType: [ItemSlotType.LeftHand, ItemSlotType.RightHand];
|
|
319
|
-
}
|
|
320
|
-
export interface IEquippableRangedWeaponOneHandedBlueprint extends Omit<IEquippableWeaponBlueprint, "defense"> {
|
|
321
|
-
rangeType: EntityAttackType.Ranged;
|
|
322
|
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subType: ItemSubType.Ranged;
|
|
323
|
-
maxRange: RangeTypes;
|
|
324
|
-
attack: number;
|
|
325
|
-
allowedEquipSlotType: [ItemSlotType.LeftHand, ItemSlotType.RightHand];
|
|
326
|
-
}
|
|
327
|
-
export interface ICraftableItemBlueprint extends IBaseItemBlueprint {
|
|
328
|
-
type: ItemType.Consumable | ItemType.CraftingResource;
|
|
329
|
-
maxStackSize?: number;
|
|
330
|
-
usableEffect?: (character: any) => void | Promise<void>;
|
|
331
|
-
usableEffectKey?: string;
|
|
332
|
-
}
|
|
333
|
-
export interface IToolItemBlueprint extends IBaseItemBlueprint {
|
|
334
|
-
attack?: number;
|
|
335
|
-
defense?: number;
|
|
336
|
-
allowedEquipSlotType: [ItemSlotType.LeftHand, ItemSlotType.RightHand];
|
|
337
|
-
rangeType: EntityAttackType;
|
|
338
|
-
hasUseWith: true;
|
|
339
|
-
useWithMaxDistanceGrid: RangeTypes;
|
|
340
|
-
canSell: false;
|
|
341
|
-
usableEffect?: (character: any, targetItem: any, itemCraftable: any, skillIncrease: any, originItem: any) => void | Promise<void>;
|
|
342
|
-
useWithTileEffect?: (originItem: any, targetTile: any, targetname: string, character: any, itemCraftable: any, skillIncrease: any) => Promise<void>;
|
|
343
|
-
}
|
|
344
|
-
export interface IConsumableItemBlueprint extends ICraftableItemBlueprint {
|
|
345
|
-
type: ItemType.Consumable;
|
|
346
|
-
usableEffect?: (character: any) => void | Promise<void>;
|
|
347
|
-
usableEffectKey: string;
|
|
348
|
-
}
|
|
349
|
-
export declare enum MagicPower {
|
|
350
|
-
UltraLow = 0.5,
|
|
351
|
-
Low = 1.5,
|
|
352
|
-
Medium = 2.5,
|
|
353
|
-
High = 4.5,
|
|
354
|
-
UltraHigh = 5,
|
|
355
|
-
Fatal = 7
|
|
356
|
-
}
|
|
357
|
-
export interface IRuneItemBlueprint extends IBaseItemBlueprint {
|
|
358
|
-
hasUseWith: true;
|
|
359
|
-
canUseOnNonPVPZone: boolean;
|
|
360
|
-
maxStackSize: number;
|
|
361
|
-
useWithMaxDistanceGrid: RangeTypes;
|
|
362
|
-
power: MagicPower;
|
|
363
|
-
animationKey: AnimationEffectKeys;
|
|
364
|
-
projectileAnimationKey: AnimationEffectKeys;
|
|
365
|
-
minMagicLevelRequired: number;
|
|
366
|
-
usableEffect?: (caster: any, target: any) => void | Promise<void> | Promise<number>;
|
|
367
|
-
usableEntityEffect?: (caster: any, target: any) => void | Promise<void> | Promise<number>;
|
|
368
|
-
usableEffectKey: string;
|
|
369
|
-
hasAutoTarget?: boolean;
|
|
370
|
-
hasSelfAutoTarget?: boolean;
|
|
371
|
-
canTargetNPC?: boolean;
|
|
372
|
-
}
|
|
373
|
-
export interface IEquippableStaffBlueprint extends IEquippableWeaponBlueprint {
|
|
374
|
-
projectileAnimationKey: AnimationEffectKeys;
|
|
375
|
-
maxRange: RangeTypes;
|
|
376
|
-
}
|
|
377
|
-
export {};
|
|
1
|
+
import { AnimationEffectKeys } from "./animation.types";
|
|
2
|
+
import { ICharacterPermanentBuff } from "./buff.types";
|
|
3
|
+
import { ICharacter } from "./character.types";
|
|
4
|
+
import { EntityAttackType } from "./entity.types";
|
|
5
|
+
import { IEquipmentSet } from "./equipment.types";
|
|
6
|
+
import { IItemContainer } from "./itemContainer.types";
|
|
7
|
+
import { MapLayers } from "./maps.types";
|
|
8
|
+
import { UserAccountTypes } from "./premiumAccount.types";
|
|
9
|
+
import { IResource } from "./resource.types";
|
|
10
|
+
export interface IItem extends IResource {
|
|
11
|
+
tiledId?: number;
|
|
12
|
+
owner?: ICharacter | string;
|
|
13
|
+
type: ItemType;
|
|
14
|
+
subType: ItemSubType;
|
|
15
|
+
name: string;
|
|
16
|
+
description: string;
|
|
17
|
+
fullDescription: string;
|
|
18
|
+
key: string;
|
|
19
|
+
textureAtlas: string;
|
|
20
|
+
texturePath: string;
|
|
21
|
+
textureKey: string;
|
|
22
|
+
attack?: number;
|
|
23
|
+
defense?: number;
|
|
24
|
+
weight: number;
|
|
25
|
+
rarity: string;
|
|
26
|
+
allowedEquipSlotType: ItemSlotType[];
|
|
27
|
+
isEquipable: boolean;
|
|
28
|
+
isStackable: boolean;
|
|
29
|
+
isTwoHanded: boolean;
|
|
30
|
+
hasUseWith: boolean;
|
|
31
|
+
maxStackSize: number;
|
|
32
|
+
stackQty?: number;
|
|
33
|
+
isUsable: boolean;
|
|
34
|
+
usableEffect?: string;
|
|
35
|
+
isStorable: boolean;
|
|
36
|
+
x?: number;
|
|
37
|
+
y?: number;
|
|
38
|
+
scene?: string;
|
|
39
|
+
layer?: MapLayers;
|
|
40
|
+
isSolid: boolean;
|
|
41
|
+
isItemContainer: boolean;
|
|
42
|
+
itemContainer?: string | IItemContainer;
|
|
43
|
+
generateContainerSlots?: number;
|
|
44
|
+
decayTime?: Date;
|
|
45
|
+
maxRange?: number;
|
|
46
|
+
requiredAmmoKeys?: string[];
|
|
47
|
+
rangeType?: EntityAttackType;
|
|
48
|
+
minRequirements?: MinRequirements;
|
|
49
|
+
entityEffects?: string[];
|
|
50
|
+
entityEffectChance?: number;
|
|
51
|
+
usableEffectDescription?: string;
|
|
52
|
+
equippedBuffDescription?: string;
|
|
53
|
+
canBePurchasedOnlyByPremiumPlans?: UserAccountTypes[];
|
|
54
|
+
}
|
|
55
|
+
export declare enum ItemType {
|
|
56
|
+
Weapon = "Weapon",
|
|
57
|
+
Armor = "Armor",
|
|
58
|
+
Accessory = "Accessory",
|
|
59
|
+
Jewelry = "Jewelry",
|
|
60
|
+
Consumable = "Consumable",
|
|
61
|
+
Quest = "Quest",
|
|
62
|
+
Information = "Information",
|
|
63
|
+
Tool = "Tool",
|
|
64
|
+
Container = "Container",
|
|
65
|
+
Other = "Other",
|
|
66
|
+
CraftingResource = "CraftingResource"
|
|
67
|
+
}
|
|
68
|
+
export declare enum ItemRarities {
|
|
69
|
+
Common = "Common",
|
|
70
|
+
Uncommon = "Uncommon",
|
|
71
|
+
Rare = "Rare",
|
|
72
|
+
Epic = "Epic",
|
|
73
|
+
Legendary = "Legendary"
|
|
74
|
+
}
|
|
75
|
+
export declare enum ItemSubType {
|
|
76
|
+
Accessory = "Accessory",
|
|
77
|
+
CraftingResource = "CraftingResource",
|
|
78
|
+
Armor = "Armor",
|
|
79
|
+
Legs = "Legs",
|
|
80
|
+
Axe = "Axe",
|
|
81
|
+
Boot = "Boot",
|
|
82
|
+
Ranged = "Ranged",
|
|
83
|
+
Food = "Food",
|
|
84
|
+
Glove = "Glove",
|
|
85
|
+
Helmet = "Helmet",
|
|
86
|
+
Magic = "Magic",
|
|
87
|
+
Potion = "Potion",
|
|
88
|
+
Shield = "Shield",
|
|
89
|
+
Spear = "Spear",
|
|
90
|
+
Staff = "Staff",
|
|
91
|
+
Sword = "Sword",
|
|
92
|
+
Other = "Other",
|
|
93
|
+
DeadBody = "DeadBody",
|
|
94
|
+
Dagger = "Dagger",
|
|
95
|
+
Mace = "Mace",
|
|
96
|
+
Tool = "Tool",
|
|
97
|
+
Book = "Book"
|
|
98
|
+
}
|
|
99
|
+
export declare enum ItemSlotType {
|
|
100
|
+
Head = "Head",
|
|
101
|
+
Neck = "Neck",
|
|
102
|
+
Torso = "Torso",
|
|
103
|
+
LeftHand = "LeftHand",
|
|
104
|
+
RightHand = "RightHand",
|
|
105
|
+
Waist = "Waist",
|
|
106
|
+
Legs = "Legs",
|
|
107
|
+
Feet = "Feet",
|
|
108
|
+
Ring = "Ring",
|
|
109
|
+
Accessory = "Accessory",
|
|
110
|
+
Inventory = "Inventory"
|
|
111
|
+
}
|
|
112
|
+
export declare enum ItemSocketEvents {
|
|
113
|
+
Update = "Update",
|
|
114
|
+
UpdateAll = "UpdateAll",
|
|
115
|
+
Look = "Look",
|
|
116
|
+
Equip = "Equip",
|
|
117
|
+
Unequip = "Unequip",
|
|
118
|
+
Pickup = "Pickup",
|
|
119
|
+
Drop = "Drop",
|
|
120
|
+
Move = "Move",
|
|
121
|
+
Use = "Use",
|
|
122
|
+
UseWith = "Use with...",
|
|
123
|
+
GetItemInfo = "GetItemInfo",
|
|
124
|
+
ReadItemInfo = "ReadItemInfo",
|
|
125
|
+
ContainerOpen = "ContainerOpen",
|
|
126
|
+
ContainerRead = "ContainerRead",
|
|
127
|
+
ContainerTransfer = "ContainerTransfer",
|
|
128
|
+
EquipmentAndInventoryUpdate = "EquipmentAndInventoryUpdate",
|
|
129
|
+
RangedAttack = "RangedAttack",
|
|
130
|
+
Buy = "Buy",
|
|
131
|
+
Sell = "Sell",
|
|
132
|
+
InventoryOpen = "InventoryOpen",
|
|
133
|
+
LoadCraftBook = "LoadCraftBook",
|
|
134
|
+
CraftableItems = "CraftableItems",
|
|
135
|
+
CraftItem = "CraftItem"
|
|
136
|
+
}
|
|
137
|
+
interface IStringIndex {
|
|
138
|
+
[key: string]: any;
|
|
139
|
+
}
|
|
140
|
+
export declare const ItemSocketEventsDisplayLabels: IStringIndex;
|
|
141
|
+
export interface IGetItemInfo {
|
|
142
|
+
id: string;
|
|
143
|
+
fields: string[];
|
|
144
|
+
}
|
|
145
|
+
export interface IReadItemInfo {
|
|
146
|
+
id: string;
|
|
147
|
+
information: string;
|
|
148
|
+
}
|
|
149
|
+
export interface IItemUpdate {
|
|
150
|
+
id: string;
|
|
151
|
+
textureAtlas: string;
|
|
152
|
+
texturePath: string;
|
|
153
|
+
type: ItemType;
|
|
154
|
+
subType: ItemSubType;
|
|
155
|
+
name: string;
|
|
156
|
+
x: number;
|
|
157
|
+
y: number;
|
|
158
|
+
scene?: string;
|
|
159
|
+
layer: MapLayers;
|
|
160
|
+
stackQty: number;
|
|
161
|
+
isStackable?: boolean;
|
|
162
|
+
isDeadBodyLootable?: boolean;
|
|
163
|
+
}
|
|
164
|
+
export interface IItemUpdateAll {
|
|
165
|
+
items: IItemUpdate[];
|
|
166
|
+
}
|
|
167
|
+
export interface IItemsInView {
|
|
168
|
+
[id: string]: IItemInViewBasicInfo;
|
|
169
|
+
}
|
|
170
|
+
export interface IItemInViewBasicInfo {
|
|
171
|
+
id: string;
|
|
172
|
+
x?: number;
|
|
173
|
+
y?: number;
|
|
174
|
+
}
|
|
175
|
+
export declare const ActionsForInventory: {
|
|
176
|
+
Equipment: ItemSocketEvents[];
|
|
177
|
+
Consumable: ItemSocketEvents[];
|
|
178
|
+
CraftingResource: ItemSocketEvents[];
|
|
179
|
+
Tool: ItemSocketEvents[];
|
|
180
|
+
Other: ItemSocketEvents[];
|
|
181
|
+
Container: ItemSocketEvents[];
|
|
182
|
+
};
|
|
183
|
+
export declare const ActionsForLoot: {
|
|
184
|
+
Equipment: ItemSocketEvents[];
|
|
185
|
+
Consumable: ItemSocketEvents[];
|
|
186
|
+
CraftingResource: ItemSocketEvents[];
|
|
187
|
+
Tool: ItemSocketEvents[];
|
|
188
|
+
Other: ItemSocketEvents[];
|
|
189
|
+
};
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190
|
+
export declare const ActionsForEquipmentSet: {
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191
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+
Equipment: ItemSocketEvents[];
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192
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+
Container: ItemSocketEvents[];
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193
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+
};
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194
|
+
export declare const ActionsForMapContainer: {
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195
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+
Equipment: ItemSocketEvents[];
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196
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+
Consumable: ItemSocketEvents[];
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197
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+
CraftingResource: ItemSocketEvents[];
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198
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+
Tool: ItemSocketEvents[];
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199
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+
Other: ItemSocketEvents[];
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200
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+
};
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201
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+
export interface IPayloadProps {
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202
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+
item: IItem | null;
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203
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+
actionType: ItemSocketEvents | string;
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204
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+
}
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205
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+
export interface IEquipItemPayload {
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206
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+
itemId: string;
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207
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+
itemContainerId: string;
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208
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+
}
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209
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+
export interface IUnequipItemPayload {
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210
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+
itemId: string;
|
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211
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+
}
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212
|
+
export interface IEquipmentAndInventoryUpdatePayload {
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213
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+
equipment?: IEquipmentSet;
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214
|
+
inventory?: IItemContainer;
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215
|
+
openEquipmentSetOnUpdate?: boolean;
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216
|
+
openInventoryOnUpdate?: boolean;
|
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217
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+
}
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218
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+
export declare type Direction = "down" | "up" | "left" | "right" | "down_right" | "down_left" | "up_right" | "up_left";
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219
|
+
export interface IRangedAttack {
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220
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+
attackerId: string;
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221
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+
targetId: string;
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222
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+
direction: Direction;
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223
|
+
ammoKey?: string;
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224
|
+
type?: string;
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225
|
+
}
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226
|
+
export interface IUseItemPayload {
|
|
227
|
+
itemId: string;
|
|
228
|
+
}
|
|
229
|
+
export declare enum SpellCastingType {
|
|
230
|
+
SelfCasting = "self-casting",
|
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231
|
+
RangedCasting = "ranged-casting"
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232
|
+
}
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|
233
|
+
export interface ILoadCraftBookPayload {
|
|
234
|
+
itemSubType: string;
|
|
235
|
+
}
|
|
236
|
+
export interface ICraftItemPayload {
|
|
237
|
+
itemKey: string;
|
|
238
|
+
itemSubType?: string;
|
|
239
|
+
}
|
|
240
|
+
export interface ICraftableItemIngredient {
|
|
241
|
+
key: string;
|
|
242
|
+
name: string;
|
|
243
|
+
qty: number;
|
|
244
|
+
texturePath: string;
|
|
245
|
+
}
|
|
246
|
+
export interface ICraftableItem extends IItem {
|
|
247
|
+
canCraft: boolean;
|
|
248
|
+
ingredients: ICraftableItemIngredient[];
|
|
249
|
+
minCraftingRequirements?: [string, number];
|
|
250
|
+
levelIsOk?: boolean;
|
|
251
|
+
}
|
|
252
|
+
export declare enum RangeTypes {
|
|
253
|
+
UltraShort = 3,
|
|
254
|
+
Short = 5,
|
|
255
|
+
Medium = 6,
|
|
256
|
+
High = 7
|
|
257
|
+
}
|
|
258
|
+
export interface IBaseItemBlueprint {
|
|
259
|
+
key: string;
|
|
260
|
+
type: ItemType;
|
|
261
|
+
subType: ItemSubType;
|
|
262
|
+
textureAtlas: string;
|
|
263
|
+
texturePath: string;
|
|
264
|
+
name: string;
|
|
265
|
+
description: string;
|
|
266
|
+
weight: number;
|
|
267
|
+
basePrice?: number;
|
|
268
|
+
canSell?: boolean;
|
|
269
|
+
maxStackSize?: number;
|
|
270
|
+
isTraining?: boolean;
|
|
271
|
+
minRequirements?: MinRequirements;
|
|
272
|
+
usableEffectDescription?: string;
|
|
273
|
+
equippedBuffDescription?: string;
|
|
274
|
+
canBePurchasedOnlyByPremiumPlans?: UserAccountTypes[];
|
|
275
|
+
}
|
|
276
|
+
export interface MinRequirements {
|
|
277
|
+
level: number;
|
|
278
|
+
skill: {
|
|
279
|
+
name: string;
|
|
280
|
+
level: number;
|
|
281
|
+
};
|
|
282
|
+
}
|
|
283
|
+
export interface IEquippableItemBlueprint extends IBaseItemBlueprint {
|
|
284
|
+
defense?: number;
|
|
285
|
+
attack?: number;
|
|
286
|
+
allowedEquipSlotType: ItemSlotType[];
|
|
287
|
+
usableEffect?: (character: any) => void | Promise<void>;
|
|
288
|
+
equippedBuff?: ICharacterPermanentBuff | ICharacterPermanentBuff[];
|
|
289
|
+
isMageGear?: Boolean;
|
|
290
|
+
}
|
|
291
|
+
export interface IEquippableRangedAmmoBlueprint extends IBaseItemBlueprint {
|
|
292
|
+
type: ItemType.Weapon;
|
|
293
|
+
subType: ItemSubType.Ranged;
|
|
294
|
+
attack: number;
|
|
295
|
+
allowedEquipSlotType: [ItemSlotType.Accessory];
|
|
296
|
+
maxStackSize: number;
|
|
297
|
+
entityEffects?: string[];
|
|
298
|
+
entityEffectChance?: number;
|
|
299
|
+
}
|
|
300
|
+
export interface IEquippableArmorBlueprint extends Omit<IEquippableItemBlueprint, "attack"> {
|
|
301
|
+
}
|
|
302
|
+
export interface IEquippableWeaponBlueprint extends IEquippableItemBlueprint {
|
|
303
|
+
type: ItemType.Weapon;
|
|
304
|
+
attack: number;
|
|
305
|
+
defense: number;
|
|
306
|
+
rangeType: EntityAttackType;
|
|
307
|
+
isTwoHanded?: boolean;
|
|
308
|
+
entityEffects?: string[];
|
|
309
|
+
entityEffectChance?: number;
|
|
310
|
+
}
|
|
311
|
+
export interface IEquippableRangedWeaponTwoHandedBlueprint extends Omit<IEquippableWeaponBlueprint, "defense"> {
|
|
312
|
+
rangeType: EntityAttackType.Ranged;
|
|
313
|
+
subType: ItemSubType.Ranged;
|
|
314
|
+
maxRange: RangeTypes;
|
|
315
|
+
requiredAmmoKeys: string[];
|
|
316
|
+
attack: number;
|
|
317
|
+
isTwoHanded: true;
|
|
318
|
+
allowedEquipSlotType: [ItemSlotType.LeftHand, ItemSlotType.RightHand];
|
|
319
|
+
}
|
|
320
|
+
export interface IEquippableRangedWeaponOneHandedBlueprint extends Omit<IEquippableWeaponBlueprint, "defense"> {
|
|
321
|
+
rangeType: EntityAttackType.Ranged;
|
|
322
|
+
subType: ItemSubType.Ranged;
|
|
323
|
+
maxRange: RangeTypes;
|
|
324
|
+
attack: number;
|
|
325
|
+
allowedEquipSlotType: [ItemSlotType.LeftHand, ItemSlotType.RightHand];
|
|
326
|
+
}
|
|
327
|
+
export interface ICraftableItemBlueprint extends IBaseItemBlueprint {
|
|
328
|
+
type: ItemType.Consumable | ItemType.CraftingResource;
|
|
329
|
+
maxStackSize?: number;
|
|
330
|
+
usableEffect?: (character: any) => void | Promise<void>;
|
|
331
|
+
usableEffectKey?: string;
|
|
332
|
+
}
|
|
333
|
+
export interface IToolItemBlueprint extends IBaseItemBlueprint {
|
|
334
|
+
attack?: number;
|
|
335
|
+
defense?: number;
|
|
336
|
+
allowedEquipSlotType: [ItemSlotType.LeftHand, ItemSlotType.RightHand];
|
|
337
|
+
rangeType: EntityAttackType;
|
|
338
|
+
hasUseWith: true;
|
|
339
|
+
useWithMaxDistanceGrid: RangeTypes;
|
|
340
|
+
canSell: false;
|
|
341
|
+
usableEffect?: (character: any, targetItem: any, itemCraftable: any, skillIncrease: any, originItem: any) => void | Promise<void>;
|
|
342
|
+
useWithTileEffect?: (originItem: any, targetTile: any, targetname: string, character: any, itemCraftable: any, skillIncrease: any) => Promise<void>;
|
|
343
|
+
}
|
|
344
|
+
export interface IConsumableItemBlueprint extends ICraftableItemBlueprint {
|
|
345
|
+
type: ItemType.Consumable;
|
|
346
|
+
usableEffect?: (character: any) => void | Promise<void>;
|
|
347
|
+
usableEffectKey: string;
|
|
348
|
+
}
|
|
349
|
+
export declare enum MagicPower {
|
|
350
|
+
UltraLow = 0.5,
|
|
351
|
+
Low = 1.5,
|
|
352
|
+
Medium = 2.5,
|
|
353
|
+
High = 4.5,
|
|
354
|
+
UltraHigh = 5,
|
|
355
|
+
Fatal = 7
|
|
356
|
+
}
|
|
357
|
+
export interface IRuneItemBlueprint extends IBaseItemBlueprint {
|
|
358
|
+
hasUseWith: true;
|
|
359
|
+
canUseOnNonPVPZone: boolean;
|
|
360
|
+
maxStackSize: number;
|
|
361
|
+
useWithMaxDistanceGrid: RangeTypes;
|
|
362
|
+
power: MagicPower;
|
|
363
|
+
animationKey: AnimationEffectKeys;
|
|
364
|
+
projectileAnimationKey: AnimationEffectKeys;
|
|
365
|
+
minMagicLevelRequired: number;
|
|
366
|
+
usableEffect?: (caster: any, target: any) => void | Promise<void> | Promise<number>;
|
|
367
|
+
usableEntityEffect?: (caster: any, target: any) => void | Promise<void> | Promise<number>;
|
|
368
|
+
usableEffectKey: string;
|
|
369
|
+
hasAutoTarget?: boolean;
|
|
370
|
+
hasSelfAutoTarget?: boolean;
|
|
371
|
+
canTargetNPC?: boolean;
|
|
372
|
+
}
|
|
373
|
+
export interface IEquippableStaffBlueprint extends IEquippableWeaponBlueprint {
|
|
374
|
+
projectileAnimationKey: AnimationEffectKeys;
|
|
375
|
+
maxRange: RangeTypes;
|
|
376
|
+
}
|
|
377
|
+
export {};
|
|
378
378
|
//# sourceMappingURL=item.types.d.ts.map
|