@rpg-engine/shared 0.8.49 → 0.8.50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/README.md +29 -29
  2. package/dist/constants/date.constants.d.ts +2 -2
  3. package/dist/constants/date.constants.js +5 -5
  4. package/dist/constants/npc.constants.d.ts +1 -1
  5. package/dist/constants/npc.constants.js +4 -4
  6. package/dist/constants/socket.constants.d.ts +2 -2
  7. package/dist/constants/socket.constants.js +6 -6
  8. package/dist/constants/world.constants.d.ts +10 -10
  9. package/dist/constants/world.constants.js +13 -13
  10. package/dist/helpers/deviceHelpers.d.ts +2 -2
  11. package/dist/helpers/deviceHelpers.js +16 -16
  12. package/dist/helpers/itemSlotHelper.d.ts +7 -7
  13. package/dist/helpers/itemSlotHelper.js +27 -27
  14. package/dist/helpers/skillHelpers.d.ts +4 -4
  15. package/dist/helpers/skillHelpers.js +25 -25
  16. package/dist/helpers/weightHelper.d.ts +1 -1
  17. package/dist/helpers/weightHelper.js +14 -14
  18. package/dist/index.d.ts +55 -55
  19. package/dist/index.js +71 -71
  20. package/dist/libs/GridHelper.d.ts +11 -11
  21. package/dist/libs/GridHelper.js +37 -37
  22. package/dist/libs/MathHelper.d.ts +16 -16
  23. package/dist/libs/MathHelper.js +14 -14
  24. package/dist/libs/SocketHelper.d.ts +2 -2
  25. package/dist/libs/SocketHelper.js +14 -14
  26. package/dist/libs/TextHelper.d.ts +7 -7
  27. package/dist/libs/TextHelper.js +21 -21
  28. package/dist/libs/TypeHelper.d.ts +3 -3
  29. package/dist/libs/TypeHelper.js +16 -16
  30. package/dist/translations/app-rate.lang.json +38 -38
  31. package/dist/translations/assets.lang.json +82 -82
  32. package/dist/translations/auth.lang.json +182 -182
  33. package/dist/translations/email.lang.json +70 -70
  34. package/dist/translations/error.lang.json +18 -18
  35. package/dist/translations/form.lang.json +94 -94
  36. package/dist/translations/global.lang.json +90 -90
  37. package/dist/translations/logs.lang.json +6 -6
  38. package/dist/translations/onboarding.lang.d.ts +10 -10
  39. package/dist/translations/onboarding.lang.js +21 -21
  40. package/dist/translations/onboarding.lang.json +50 -50
  41. package/dist/translations/order.lang.json +90 -90
  42. package/dist/translations/search.lang.json +50 -50
  43. package/dist/translations/settings.lang.json +14 -14
  44. package/dist/translations/tabs.lang.json +22 -22
  45. package/dist/translations/users.lang.json +22 -22
  46. package/dist/translations/validation.lang.json +86 -86
  47. package/dist/types/animation.types.d.ts +69 -69
  48. package/dist/types/animation.types.js +46 -46
  49. package/dist/types/api.types.d.ts +21 -21
  50. package/dist/types/api.types.js +20 -20
  51. package/dist/types/asset.types.d.ts +6 -6
  52. package/dist/types/asset.types.js +2 -2
  53. package/dist/types/auth.types.d.ts +7 -7
  54. package/dist/types/auth.types.js +2 -2
  55. package/dist/types/battle.types.d.ts +41 -41
  56. package/dist/types/battle.types.js +18 -18
  57. package/dist/types/buff.types.d.ts +39 -39
  58. package/dist/types/buff.types.js +13 -13
  59. package/dist/types/character.types.d.ts +228 -228
  60. package/dist/types/character.types.js +65 -65
  61. package/dist/types/chat.types.d.ts +30 -30
  62. package/dist/types/chat.types.js +14 -14
  63. package/dist/types/depot.types.d.ts +18 -18
  64. package/dist/types/depot.types.js +9 -9
  65. package/dist/types/device.types.d.ts +24 -24
  66. package/dist/types/device.types.js +7 -7
  67. package/dist/types/displayText.types.d.ts +10 -10
  68. package/dist/types/displayText.types.js +7 -7
  69. package/dist/types/entity.types.d.ts +30 -30
  70. package/dist/types/entity.types.js +20 -20
  71. package/dist/types/env.types.d.ts +5 -5
  72. package/dist/types/env.types.js +9 -9
  73. package/dist/types/equipment.types.d.ts +35 -35
  74. package/dist/types/equipment.types.js +18 -18
  75. package/dist/types/googleOAuth.types.d.ts +47 -47
  76. package/dist/types/googleOAuth.types.js +2 -2
  77. package/dist/types/inventory.types.d.ts +7 -7
  78. package/dist/types/inventory.types.js +2 -2
  79. package/dist/types/item.types.d.ts +370 -370
  80. package/dist/types/item.types.js +154 -154
  81. package/dist/types/itemContainer.types.d.ts +83 -83
  82. package/dist/types/itemContainer.types.js +11 -11
  83. package/dist/types/macro.types.d.ts +8 -8
  84. package/dist/types/macro.types.js +12 -12
  85. package/dist/types/maps.types.d.ts +82 -82
  86. package/dist/types/maps.types.js +81 -81
  87. package/dist/types/marketplace.types.d.ts +61 -60
  88. package/dist/types/marketplace.types.d.ts.map +1 -1
  89. package/dist/types/marketplace.types.js +15 -14
  90. package/dist/types/marketplace.types.js.map +1 -1
  91. package/dist/types/notification.types.d.ts +14 -14
  92. package/dist/types/notification.types.js +2 -2
  93. package/dist/types/npc.types.d.ts +152 -152
  94. package/dist/types/npc.types.js +48 -48
  95. package/dist/types/pagination.types.d.ts +13 -13
  96. package/dist/types/pagination.types.js +2 -2
  97. package/dist/types/party.types.d.ts +82 -82
  98. package/dist/types/party.types.js +54 -54
  99. package/dist/types/places.types.d.ts +16 -16
  100. package/dist/types/places.types.js +9 -9
  101. package/dist/types/preloadScene.types.d.ts +4 -4
  102. package/dist/types/preloadScene.types.js +7 -7
  103. package/dist/types/quest.types.d.ts +74 -74
  104. package/dist/types/quest.types.js +21 -21
  105. package/dist/types/resource.types.d.ts +5 -5
  106. package/dist/types/resource.types.js +2 -2
  107. package/dist/types/scene.types.d.ts +8 -8
  108. package/dist/types/scene.types.js +8 -8
  109. package/dist/types/shortcut.types.d.ts +11 -11
  110. package/dist/types/shortcut.types.js +9 -9
  111. package/dist/types/skills.types.d.ts +144 -144
  112. package/dist/types/skills.types.js +106 -106
  113. package/dist/types/socket.types.d.ts +18 -18
  114. package/dist/types/socket.types.js +8 -8
  115. package/dist/types/spell.types.d.ts +127 -127
  116. package/dist/types/spell.types.js +86 -86
  117. package/dist/types/tiled.types.d.ts +119 -119
  118. package/dist/types/tiled.types.js +7 -7
  119. package/dist/types/trade.types.d.ts +65 -65
  120. package/dist/types/trade.types.js +15 -15
  121. package/dist/types/translation.types.d.ts +5 -5
  122. package/dist/types/translation.types.js +8 -8
  123. package/dist/types/ui.types.d.ts +8 -8
  124. package/dist/types/ui.types.js +7 -7
  125. package/dist/types/useWith.types.d.ts +25 -25
  126. package/dist/types/useWith.types.js +9 -9
  127. package/dist/types/user.types.d.ts +101 -101
  128. package/dist/types/user.types.js +38 -38
  129. package/dist/types/validation.types.d.ts +9 -9
  130. package/dist/types/validation.types.js +2 -2
  131. package/dist/types/view.types.d.ts +15 -15
  132. package/dist/types/view.types.js +7 -7
  133. package/package.json +43 -43
@@ -1,153 +1,153 @@
1
- import { AnimationDirection } from "./animation.types";
2
- import { CharacterClass, CharacterGender, ICharacter } from "./character.types";
3
- import { EntityAttackType } from "./entity.types";
4
- import { MapLayers } from "./maps.types";
5
- import { IResource } from "./resource.types";
6
- import { ISkill } from "./skills.types";
7
- import { ITraderItem } from "./trade.types";
8
- export interface INPC extends IResource {
9
- tiledId?: number;
10
- key: string;
11
- textureKey: string;
12
- name: string;
13
- health: number;
14
- maxHealth: number;
15
- mana: number;
16
- maxMana: number;
17
- alignment: NPCAlignment;
18
- targetType: NPCTargetType;
19
- targetCharacter?: ICharacter | null;
20
- x: number;
21
- y: number;
22
- initialX: number;
23
- initialY: number;
24
- direction: AnimationDirection;
25
- scene: string;
26
- class: CharacterClass;
27
- gender: CharacterGender;
28
- layer: MapLayers;
29
- attackType: EntityAttackType;
30
- originalMovementType: NPCMovementType;
31
- currentMovementType: NPCMovementType;
32
- maxRangeInGridCells?: number;
33
- maxRangedDistanceInGridCells?: number;
34
- pathOrientation?: NPCPathOrientation;
35
- fixedPath?: {
36
- endGridX: number;
37
- endGridY: number;
38
- };
39
- pm2InstanceManager: number;
40
- speed: number;
41
- dialogText: string;
42
- skills: ISkill | string;
43
- spawnIntervalMin: number;
44
- nextSpawnTime: Date;
45
- fleeOnLowHealth: boolean;
46
- experience?: number;
47
- xpToRelease?: {
48
- charId: number;
49
- xp: number;
50
- }[];
51
- loots?: INPCLoot[];
52
- hasQuest?: boolean;
53
- hasDepot?: boolean;
54
- baseHealth?: number;
55
- healthRandomizerDice?: number;
56
- skillRandomizerDice?: number;
57
- skillsToBeRandomized?: string[];
58
- isTrader?: boolean;
59
- traderItem?: ITraderItem;
60
- }
61
- export declare enum NPCTargetType {
62
- Default = "Default",
63
- Talking = "Talking"
64
- }
65
- export declare enum NPCAlignment {
66
- Friendly = "Friendly",
67
- Neutral = "Neutral",
68
- Hostile = "Hostile"
69
- }
70
- export declare enum NPCPathOrientation {
71
- Forward = "Forward",
72
- Backward = "Backward"
73
- }
74
- export declare enum NPCMovementType {
75
- Random = "Random",
76
- FixedPath = "FixedPath",
77
- Stopped = "Stopped",
78
- MoveAway = "MoveAway",
79
- MoveTowards = "MoveTowards"
80
- }
81
- export declare enum NPCSocketEvents {
82
- NPCDataUpdate = "NPCDataUpdate",
83
- NPCPositionCreate = "NPCPositionCreate",
84
- NPCPositionUpdate = "NPCPositionUpdate",
85
- NPCPositionRequest = "NPCPositionRequest",
86
- NPCTalkToNPC = "NPCTalkToNPC",
87
- NPCStartDialogNPC = "NPCStartDialogNPC",
88
- NPCStopDialogNPC = "NPCStopDialogNPC"
89
- }
90
- export interface INPCPositionRequestPayload {
91
- type: "create" | "update";
92
- id: string;
93
- }
94
- export interface INPCPositionCreatePayload {
95
- id: string;
96
- name: string;
97
- x: number;
98
- y: number;
99
- direction: string;
100
- key: string;
101
- layer: MapLayers;
102
- textureKey: string;
103
- scene: string;
104
- speed: number;
105
- alignment: NPCAlignment;
106
- health: number;
107
- maxHealth: number;
108
- mana: number;
109
- maxMana: number;
110
- hasQuest: boolean;
111
- hasDepot?: boolean;
112
- isTrader?: boolean;
113
- traderItems?: ITraderItem[];
114
- isGiantForm?: boolean;
115
- }
116
- export interface INPCPositionUpdatePayload {
117
- id: string;
118
- x: number;
119
- y: number;
120
- direction: string;
121
- alignment: NPCAlignment;
122
- }
123
- export declare enum NPCSubtype {
124
- Animal = "Animal",
125
- Bird = "Bird",
126
- Insect = "Insect",
127
- Undead = "Undead",
128
- Magical = "Magical",
129
- Humanoid = "Humanoid",
130
- Dragon = "Dragon",
131
- Elemental = "Elemental"
132
- }
133
- export interface INPCDataUpdatePayload {
134
- [key: string]: any;
135
- }
136
- export interface INPCGetInfoEmitterClient {
137
- npcId: string;
138
- }
139
- export interface INPCGetInfoEmitterServer extends INPC {
140
- }
141
- export interface INPCStartDialog {
142
- npcId: string;
143
- dialogText: string;
144
- }
145
- export interface INPCStopDialog {
146
- npcId: string;
147
- }
148
- export interface INPCLoot {
149
- itemBlueprintKey: string;
150
- chance: number;
151
- quantityRange?: number[];
152
- }
1
+ import { AnimationDirection } from "./animation.types";
2
+ import { CharacterClass, CharacterGender, ICharacter } from "./character.types";
3
+ import { EntityAttackType } from "./entity.types";
4
+ import { MapLayers } from "./maps.types";
5
+ import { IResource } from "./resource.types";
6
+ import { ISkill } from "./skills.types";
7
+ import { ITraderItem } from "./trade.types";
8
+ export interface INPC extends IResource {
9
+ tiledId?: number;
10
+ key: string;
11
+ textureKey: string;
12
+ name: string;
13
+ health: number;
14
+ maxHealth: number;
15
+ mana: number;
16
+ maxMana: number;
17
+ alignment: NPCAlignment;
18
+ targetType: NPCTargetType;
19
+ targetCharacter?: ICharacter | null;
20
+ x: number;
21
+ y: number;
22
+ initialX: number;
23
+ initialY: number;
24
+ direction: AnimationDirection;
25
+ scene: string;
26
+ class: CharacterClass;
27
+ gender: CharacterGender;
28
+ layer: MapLayers;
29
+ attackType: EntityAttackType;
30
+ originalMovementType: NPCMovementType;
31
+ currentMovementType: NPCMovementType;
32
+ maxRangeInGridCells?: number;
33
+ maxRangedDistanceInGridCells?: number;
34
+ pathOrientation?: NPCPathOrientation;
35
+ fixedPath?: {
36
+ endGridX: number;
37
+ endGridY: number;
38
+ };
39
+ pm2InstanceManager: number;
40
+ speed: number;
41
+ dialogText: string;
42
+ skills: ISkill | string;
43
+ spawnIntervalMin: number;
44
+ nextSpawnTime: Date;
45
+ fleeOnLowHealth: boolean;
46
+ experience?: number;
47
+ xpToRelease?: {
48
+ charId: number;
49
+ xp: number;
50
+ }[];
51
+ loots?: INPCLoot[];
52
+ hasQuest?: boolean;
53
+ hasDepot?: boolean;
54
+ baseHealth?: number;
55
+ healthRandomizerDice?: number;
56
+ skillRandomizerDice?: number;
57
+ skillsToBeRandomized?: string[];
58
+ isTrader?: boolean;
59
+ traderItem?: ITraderItem;
60
+ }
61
+ export declare enum NPCTargetType {
62
+ Default = "Default",
63
+ Talking = "Talking"
64
+ }
65
+ export declare enum NPCAlignment {
66
+ Friendly = "Friendly",
67
+ Neutral = "Neutral",
68
+ Hostile = "Hostile"
69
+ }
70
+ export declare enum NPCPathOrientation {
71
+ Forward = "Forward",
72
+ Backward = "Backward"
73
+ }
74
+ export declare enum NPCMovementType {
75
+ Random = "Random",
76
+ FixedPath = "FixedPath",
77
+ Stopped = "Stopped",
78
+ MoveAway = "MoveAway",
79
+ MoveTowards = "MoveTowards"
80
+ }
81
+ export declare enum NPCSocketEvents {
82
+ NPCDataUpdate = "NPCDataUpdate",
83
+ NPCPositionCreate = "NPCPositionCreate",
84
+ NPCPositionUpdate = "NPCPositionUpdate",
85
+ NPCPositionRequest = "NPCPositionRequest",
86
+ NPCTalkToNPC = "NPCTalkToNPC",
87
+ NPCStartDialogNPC = "NPCStartDialogNPC",
88
+ NPCStopDialogNPC = "NPCStopDialogNPC"
89
+ }
90
+ export interface INPCPositionRequestPayload {
91
+ type: "create" | "update";
92
+ id: string;
93
+ }
94
+ export interface INPCPositionCreatePayload {
95
+ id: string;
96
+ name: string;
97
+ x: number;
98
+ y: number;
99
+ direction: string;
100
+ key: string;
101
+ layer: MapLayers;
102
+ textureKey: string;
103
+ scene: string;
104
+ speed: number;
105
+ alignment: NPCAlignment;
106
+ health: number;
107
+ maxHealth: number;
108
+ mana: number;
109
+ maxMana: number;
110
+ hasQuest: boolean;
111
+ hasDepot?: boolean;
112
+ isTrader?: boolean;
113
+ traderItems?: ITraderItem[];
114
+ isGiantForm?: boolean;
115
+ }
116
+ export interface INPCPositionUpdatePayload {
117
+ id: string;
118
+ x: number;
119
+ y: number;
120
+ direction: string;
121
+ alignment: NPCAlignment;
122
+ }
123
+ export declare enum NPCSubtype {
124
+ Animal = "Animal",
125
+ Bird = "Bird",
126
+ Insect = "Insect",
127
+ Undead = "Undead",
128
+ Magical = "Magical",
129
+ Humanoid = "Humanoid",
130
+ Dragon = "Dragon",
131
+ Elemental = "Elemental"
132
+ }
133
+ export interface INPCDataUpdatePayload {
134
+ [key: string]: any;
135
+ }
136
+ export interface INPCGetInfoEmitterClient {
137
+ npcId: string;
138
+ }
139
+ export interface INPCGetInfoEmitterServer extends INPC {
140
+ }
141
+ export interface INPCStartDialog {
142
+ npcId: string;
143
+ dialogText: string;
144
+ }
145
+ export interface INPCStopDialog {
146
+ npcId: string;
147
+ }
148
+ export interface INPCLoot {
149
+ itemBlueprintKey: string;
150
+ chance: number;
151
+ quantityRange?: number[];
152
+ }
153
153
  //# sourceMappingURL=npc.types.d.ts.map
@@ -1,49 +1,49 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.NPCSubtype = exports.NPCSocketEvents = exports.NPCMovementType = exports.NPCPathOrientation = exports.NPCAlignment = exports.NPCTargetType = void 0;
4
- var NPCTargetType;
5
- (function (NPCTargetType) {
6
- NPCTargetType["Default"] = "Default";
7
- NPCTargetType["Talking"] = "Talking";
8
- })(NPCTargetType = exports.NPCTargetType || (exports.NPCTargetType = {}));
9
- var NPCAlignment;
10
- (function (NPCAlignment) {
11
- NPCAlignment["Friendly"] = "Friendly";
12
- NPCAlignment["Neutral"] = "Neutral";
13
- NPCAlignment["Hostile"] = "Hostile";
14
- })(NPCAlignment = exports.NPCAlignment || (exports.NPCAlignment = {}));
15
- var NPCPathOrientation;
16
- (function (NPCPathOrientation) {
17
- NPCPathOrientation["Forward"] = "Forward";
18
- NPCPathOrientation["Backward"] = "Backward";
19
- })(NPCPathOrientation = exports.NPCPathOrientation || (exports.NPCPathOrientation = {}));
20
- var NPCMovementType;
21
- (function (NPCMovementType) {
22
- NPCMovementType["Random"] = "Random";
23
- NPCMovementType["FixedPath"] = "FixedPath";
24
- NPCMovementType["Stopped"] = "Stopped";
25
- NPCMovementType["MoveAway"] = "MoveAway";
26
- NPCMovementType["MoveTowards"] = "MoveTowards";
27
- })(NPCMovementType = exports.NPCMovementType || (exports.NPCMovementType = {}));
28
- var NPCSocketEvents;
29
- (function (NPCSocketEvents) {
30
- NPCSocketEvents["NPCDataUpdate"] = "NPCDataUpdate";
31
- NPCSocketEvents["NPCPositionCreate"] = "NPCPositionCreate";
32
- NPCSocketEvents["NPCPositionUpdate"] = "NPCPositionUpdate";
33
- NPCSocketEvents["NPCPositionRequest"] = "NPCPositionRequest";
34
- NPCSocketEvents["NPCTalkToNPC"] = "NPCTalkToNPC";
35
- NPCSocketEvents["NPCStartDialogNPC"] = "NPCStartDialogNPC";
36
- NPCSocketEvents["NPCStopDialogNPC"] = "NPCStopDialogNPC";
37
- })(NPCSocketEvents = exports.NPCSocketEvents || (exports.NPCSocketEvents = {}));
38
- var NPCSubtype;
39
- (function (NPCSubtype) {
40
- NPCSubtype["Animal"] = "Animal";
41
- NPCSubtype["Bird"] = "Bird";
42
- NPCSubtype["Insect"] = "Insect";
43
- NPCSubtype["Undead"] = "Undead";
44
- NPCSubtype["Magical"] = "Magical";
45
- NPCSubtype["Humanoid"] = "Humanoid";
46
- NPCSubtype["Dragon"] = "Dragon";
47
- NPCSubtype["Elemental"] = "Elemental";
48
- })(NPCSubtype = exports.NPCSubtype || (exports.NPCSubtype = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.NPCSubtype = exports.NPCSocketEvents = exports.NPCMovementType = exports.NPCPathOrientation = exports.NPCAlignment = exports.NPCTargetType = void 0;
4
+ var NPCTargetType;
5
+ (function (NPCTargetType) {
6
+ NPCTargetType["Default"] = "Default";
7
+ NPCTargetType["Talking"] = "Talking";
8
+ })(NPCTargetType = exports.NPCTargetType || (exports.NPCTargetType = {}));
9
+ var NPCAlignment;
10
+ (function (NPCAlignment) {
11
+ NPCAlignment["Friendly"] = "Friendly";
12
+ NPCAlignment["Neutral"] = "Neutral";
13
+ NPCAlignment["Hostile"] = "Hostile";
14
+ })(NPCAlignment = exports.NPCAlignment || (exports.NPCAlignment = {}));
15
+ var NPCPathOrientation;
16
+ (function (NPCPathOrientation) {
17
+ NPCPathOrientation["Forward"] = "Forward";
18
+ NPCPathOrientation["Backward"] = "Backward";
19
+ })(NPCPathOrientation = exports.NPCPathOrientation || (exports.NPCPathOrientation = {}));
20
+ var NPCMovementType;
21
+ (function (NPCMovementType) {
22
+ NPCMovementType["Random"] = "Random";
23
+ NPCMovementType["FixedPath"] = "FixedPath";
24
+ NPCMovementType["Stopped"] = "Stopped";
25
+ NPCMovementType["MoveAway"] = "MoveAway";
26
+ NPCMovementType["MoveTowards"] = "MoveTowards";
27
+ })(NPCMovementType = exports.NPCMovementType || (exports.NPCMovementType = {}));
28
+ var NPCSocketEvents;
29
+ (function (NPCSocketEvents) {
30
+ NPCSocketEvents["NPCDataUpdate"] = "NPCDataUpdate";
31
+ NPCSocketEvents["NPCPositionCreate"] = "NPCPositionCreate";
32
+ NPCSocketEvents["NPCPositionUpdate"] = "NPCPositionUpdate";
33
+ NPCSocketEvents["NPCPositionRequest"] = "NPCPositionRequest";
34
+ NPCSocketEvents["NPCTalkToNPC"] = "NPCTalkToNPC";
35
+ NPCSocketEvents["NPCStartDialogNPC"] = "NPCStartDialogNPC";
36
+ NPCSocketEvents["NPCStopDialogNPC"] = "NPCStopDialogNPC";
37
+ })(NPCSocketEvents = exports.NPCSocketEvents || (exports.NPCSocketEvents = {}));
38
+ var NPCSubtype;
39
+ (function (NPCSubtype) {
40
+ NPCSubtype["Animal"] = "Animal";
41
+ NPCSubtype["Bird"] = "Bird";
42
+ NPCSubtype["Insect"] = "Insect";
43
+ NPCSubtype["Undead"] = "Undead";
44
+ NPCSubtype["Magical"] = "Magical";
45
+ NPCSubtype["Humanoid"] = "Humanoid";
46
+ NPCSubtype["Dragon"] = "Dragon";
47
+ NPCSubtype["Elemental"] = "Elemental";
48
+ })(NPCSubtype = exports.NPCSubtype || (exports.NPCSubtype = {}));
49
49
  //# sourceMappingURL=npc.types.js.map
@@ -1,14 +1,14 @@
1
- export interface IPaginationResponse<T> {
2
- docs: T[];
3
- totalDocs: number;
4
- offset: number;
5
- limit: number;
6
- totalPages: number;
7
- page: number;
8
- pagingCounter: number;
9
- hasPrevPage: boolean;
10
- hasNextPage: boolean;
11
- prevPage: number | null;
12
- nextPage: number | null;
13
- }
1
+ export interface IPaginationResponse<T> {
2
+ docs: T[];
3
+ totalDocs: number;
4
+ offset: number;
5
+ limit: number;
6
+ totalPages: number;
7
+ page: number;
8
+ pagingCounter: number;
9
+ hasPrevPage: boolean;
10
+ hasNextPage: boolean;
11
+ prevPage: number | null;
12
+ nextPage: number | null;
13
+ }
14
14
  //# sourceMappingURL=pagination.types.d.ts.map
@@ -1,3 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  //# sourceMappingURL=pagination.types.js.map
@@ -1,83 +1,83 @@
1
- import { CharacterClass } from "./character.types";
2
- export interface IPartyManagementFromClient {
3
- targetId?: string;
4
- leaderId?: string;
5
- }
6
- export declare enum PartySocketEvents {
7
- InviteOrCreate = "inviteOrCreate",
8
- PartyInvite = "partyInvite",
9
- AcceptInvite = "acceptInvite",
10
- LeaveParty = "leaveParty",
11
- PartyInfoRead = "partyInfoRead",
12
- PartyInfoOpen = "partyInfoOpen",
13
- TransferLeadership = "transferLeadership",
14
- Create = "create",
15
- Invite = "invite"
16
- }
17
- export interface ICharacterPartyChange {
18
- leader: {
19
- name: string;
20
- };
21
- members: Array<{
22
- name: string;
23
- }>;
24
- maxSize: number;
25
- benefits?: Array<{
26
- benefit: string;
27
- value: number;
28
- }>;
29
- }
30
- export declare enum CharacterPartyBenefits {
31
- Experience = "experience",
32
- DropRatio = "drop-ratio",
33
- Skill = "skill",
34
- Distribution = "distribution"
35
- }
36
- export interface ICharacterPartyShared {
37
- id?: string;
38
- leader: {
39
- _id: string;
40
- class: CharacterClass;
41
- name: string;
42
- };
43
- members: {
44
- _id: string;
45
- class: CharacterClass;
46
- name: string;
47
- }[];
48
- maxSize: number;
49
- size?: number;
50
- benefits?: {
51
- benefit: CharacterPartyBenefits;
52
- value: number;
53
- }[];
54
- }
55
- export declare enum CharacterPartyEXPBonus {
56
- One = 20,
57
- Two = 30,
58
- Three = 40,
59
- Four = 50,
60
- Five = 60
61
- }
62
- export declare enum CharacterPartyDropBonus {
63
- None = 0,
64
- Two = 6,
65
- Three = 9,
66
- Four = 12,
67
- Five = 15
68
- }
69
- export declare enum CharacterPartySkillBonus {
70
- None = 0,
71
- Two = 4,
72
- Three = 6,
73
- Four = 8,
74
- Five = 10
75
- }
76
- export declare enum CharacterPartyDistributionBonus {
77
- None = 1,
78
- Two = 0.5,
79
- Three = 0.33,
80
- Four = 0.25,
81
- Five = 0.2
82
- }
1
+ import { CharacterClass } from "./character.types";
2
+ export interface IPartyManagementFromClient {
3
+ targetId?: string;
4
+ leaderId?: string;
5
+ }
6
+ export declare enum PartySocketEvents {
7
+ InviteOrCreate = "inviteOrCreate",
8
+ PartyInvite = "partyInvite",
9
+ AcceptInvite = "acceptInvite",
10
+ LeaveParty = "leaveParty",
11
+ PartyInfoRead = "partyInfoRead",
12
+ PartyInfoOpen = "partyInfoOpen",
13
+ TransferLeadership = "transferLeadership",
14
+ Create = "create",
15
+ Invite = "invite"
16
+ }
17
+ export interface ICharacterPartyChange {
18
+ leader: {
19
+ name: string;
20
+ };
21
+ members: Array<{
22
+ name: string;
23
+ }>;
24
+ maxSize: number;
25
+ benefits?: Array<{
26
+ benefit: string;
27
+ value: number;
28
+ }>;
29
+ }
30
+ export declare enum CharacterPartyBenefits {
31
+ Experience = "experience",
32
+ DropRatio = "drop-ratio",
33
+ Skill = "skill",
34
+ Distribution = "distribution"
35
+ }
36
+ export interface ICharacterPartyShared {
37
+ id?: string;
38
+ leader: {
39
+ _id: string;
40
+ class: CharacterClass;
41
+ name: string;
42
+ };
43
+ members: {
44
+ _id: string;
45
+ class: CharacterClass;
46
+ name: string;
47
+ }[];
48
+ maxSize: number;
49
+ size?: number;
50
+ benefits?: {
51
+ benefit: CharacterPartyBenefits;
52
+ value: number;
53
+ }[];
54
+ }
55
+ export declare enum CharacterPartyEXPBonus {
56
+ One = 20,
57
+ Two = 30,
58
+ Three = 40,
59
+ Four = 50,
60
+ Five = 60
61
+ }
62
+ export declare enum CharacterPartyDropBonus {
63
+ None = 0,
64
+ Two = 6,
65
+ Three = 9,
66
+ Four = 12,
67
+ Five = 15
68
+ }
69
+ export declare enum CharacterPartySkillBonus {
70
+ None = 0,
71
+ Two = 4,
72
+ Three = 6,
73
+ Four = 8,
74
+ Five = 10
75
+ }
76
+ export declare enum CharacterPartyDistributionBonus {
77
+ None = 1,
78
+ Two = 0.5,
79
+ Three = 0.33,
80
+ Four = 0.25,
81
+ Five = 0.2
82
+ }
83
83
  //# sourceMappingURL=party.types.d.ts.map