@rpg-engine/shared 0.8.12 → 0.8.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/README.md +29 -29
  2. package/dist/constants/date.constants.d.ts +2 -2
  3. package/dist/constants/date.constants.js +5 -5
  4. package/dist/constants/npc.constants.d.ts +1 -1
  5. package/dist/constants/npc.constants.js +4 -4
  6. package/dist/constants/socket.constants.d.ts +2 -2
  7. package/dist/constants/socket.constants.js +6 -6
  8. package/dist/constants/world.constants.d.ts +10 -10
  9. package/dist/constants/world.constants.js +13 -13
  10. package/dist/helpers/deviceHelpers.d.ts +2 -2
  11. package/dist/helpers/deviceHelpers.js +16 -16
  12. package/dist/helpers/itemSlotHelper.d.ts +7 -7
  13. package/dist/helpers/itemSlotHelper.js +27 -27
  14. package/dist/helpers/skillHelpers.d.ts +4 -4
  15. package/dist/helpers/skillHelpers.js +25 -25
  16. package/dist/helpers/weightHelper.d.ts +1 -1
  17. package/dist/helpers/weightHelper.js +14 -14
  18. package/dist/index.d.ts +54 -53
  19. package/dist/index.d.ts.map +1 -1
  20. package/dist/index.js +70 -69
  21. package/dist/index.js.map +1 -1
  22. package/dist/libs/GridHelper.d.ts +11 -11
  23. package/dist/libs/GridHelper.js +37 -37
  24. package/dist/libs/MathHelper.d.ts +16 -16
  25. package/dist/libs/MathHelper.js +14 -14
  26. package/dist/libs/SocketHelper.d.ts +2 -2
  27. package/dist/libs/SocketHelper.js +14 -14
  28. package/dist/libs/TextHelper.d.ts +7 -7
  29. package/dist/libs/TextHelper.js +21 -21
  30. package/dist/libs/TypeHelper.d.ts +3 -3
  31. package/dist/libs/TypeHelper.js +16 -16
  32. package/dist/translations/app-rate.lang.json +38 -38
  33. package/dist/translations/assets.lang.json +82 -82
  34. package/dist/translations/auth.lang.json +182 -182
  35. package/dist/translations/email.lang.json +70 -70
  36. package/dist/translations/error.lang.json +18 -18
  37. package/dist/translations/form.lang.json +94 -94
  38. package/dist/translations/global.lang.json +90 -90
  39. package/dist/translations/logs.lang.json +6 -6
  40. package/dist/translations/onboarding.lang.d.ts +10 -10
  41. package/dist/translations/onboarding.lang.js +21 -21
  42. package/dist/translations/onboarding.lang.json +50 -50
  43. package/dist/translations/order.lang.json +90 -90
  44. package/dist/translations/search.lang.json +50 -50
  45. package/dist/translations/settings.lang.json +14 -14
  46. package/dist/translations/tabs.lang.json +22 -22
  47. package/dist/translations/users.lang.json +22 -22
  48. package/dist/translations/validation.lang.json +86 -86
  49. package/dist/types/animation.types.d.ts +69 -69
  50. package/dist/types/animation.types.js +46 -46
  51. package/dist/types/api.types.d.ts +21 -21
  52. package/dist/types/api.types.js +20 -20
  53. package/dist/types/asset.types.d.ts +6 -6
  54. package/dist/types/asset.types.js +2 -2
  55. package/dist/types/auth.types.d.ts +7 -7
  56. package/dist/types/auth.types.js +2 -2
  57. package/dist/types/battle.types.d.ts +41 -41
  58. package/dist/types/battle.types.js +18 -18
  59. package/dist/types/buff.types.d.ts +37 -37
  60. package/dist/types/buff.types.js +13 -13
  61. package/dist/types/character.types.d.ts +206 -206
  62. package/dist/types/character.types.js +53 -53
  63. package/dist/types/chat.types.d.ts +30 -30
  64. package/dist/types/chat.types.js +14 -14
  65. package/dist/types/depot.types.d.ts +18 -18
  66. package/dist/types/depot.types.js +9 -9
  67. package/dist/types/device.types.d.ts +24 -24
  68. package/dist/types/device.types.js +7 -7
  69. package/dist/types/displayText.types.d.ts +10 -10
  70. package/dist/types/displayText.types.js +7 -7
  71. package/dist/types/entity.types.d.ts +30 -30
  72. package/dist/types/entity.types.js +20 -20
  73. package/dist/types/env.types.d.ts +5 -5
  74. package/dist/types/env.types.js +9 -9
  75. package/dist/types/equipment.types.d.ts +35 -35
  76. package/dist/types/equipment.types.js +18 -18
  77. package/dist/types/googleOAuth.types.d.ts +47 -47
  78. package/dist/types/googleOAuth.types.js +2 -2
  79. package/dist/types/inventory.types.d.ts +7 -7
  80. package/dist/types/inventory.types.js +2 -2
  81. package/dist/types/item.types.d.ts +366 -366
  82. package/dist/types/item.types.js +154 -154
  83. package/dist/types/itemContainer.types.d.ts +83 -83
  84. package/dist/types/itemContainer.types.js +11 -11
  85. package/dist/types/macro.types.d.ts +8 -8
  86. package/dist/types/macro.types.js +12 -12
  87. package/dist/types/maps.types.d.ts +82 -82
  88. package/dist/types/maps.types.js +81 -81
  89. package/dist/types/marketplace.types.d.ts +58 -0
  90. package/dist/types/marketplace.types.d.ts.map +1 -0
  91. package/dist/types/marketplace.types.js +15 -0
  92. package/dist/types/marketplace.types.js.map +1 -0
  93. package/dist/types/notification.types.d.ts +14 -14
  94. package/dist/types/notification.types.js +2 -2
  95. package/dist/types/npc.types.d.ts +152 -152
  96. package/dist/types/npc.types.js +48 -48
  97. package/dist/types/pagination.types.d.ts +13 -13
  98. package/dist/types/pagination.types.js +2 -2
  99. package/dist/types/places.types.d.ts +16 -16
  100. package/dist/types/places.types.js +9 -9
  101. package/dist/types/preloadScene.types.d.ts +4 -4
  102. package/dist/types/preloadScene.types.js +7 -7
  103. package/dist/types/quest.types.d.ts +74 -74
  104. package/dist/types/quest.types.js +21 -21
  105. package/dist/types/resource.types.d.ts +5 -5
  106. package/dist/types/resource.types.js +2 -2
  107. package/dist/types/scene.types.d.ts +8 -8
  108. package/dist/types/scene.types.js +8 -8
  109. package/dist/types/shortcut.types.d.ts +11 -11
  110. package/dist/types/shortcut.types.js +9 -9
  111. package/dist/types/skills.types.d.ts +144 -144
  112. package/dist/types/skills.types.js +106 -106
  113. package/dist/types/socket.types.d.ts +18 -18
  114. package/dist/types/socket.types.js +8 -8
  115. package/dist/types/spell.types.d.ts +116 -116
  116. package/dist/types/spell.types.js +76 -76
  117. package/dist/types/tiled.types.d.ts +119 -119
  118. package/dist/types/tiled.types.js +7 -7
  119. package/dist/types/trade.types.d.ts +65 -65
  120. package/dist/types/trade.types.js +15 -15
  121. package/dist/types/translation.types.d.ts +5 -5
  122. package/dist/types/translation.types.js +8 -8
  123. package/dist/types/ui.types.d.ts +8 -8
  124. package/dist/types/ui.types.js +7 -7
  125. package/dist/types/useWith.types.d.ts +25 -25
  126. package/dist/types/useWith.types.js +9 -9
  127. package/dist/types/user.types.d.ts +101 -101
  128. package/dist/types/user.types.js +38 -38
  129. package/dist/types/validation.types.d.ts +9 -9
  130. package/dist/types/validation.types.js +2 -2
  131. package/dist/types/view.types.d.ts +15 -15
  132. package/dist/types/view.types.js +7 -7
  133. package/package.json +43 -43
@@ -1,22 +1,22 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.QuestSocketEvents = exports.QuestStatus = exports.QuestType = void 0;
4
- var QuestType;
5
- (function (QuestType) {
6
- QuestType["Kill"] = "Kill";
7
- QuestType["Interaction"] = "Interaction";
8
- })(QuestType = exports.QuestType || (exports.QuestType = {}));
9
- var QuestStatus;
10
- (function (QuestStatus) {
11
- QuestStatus["Pending"] = "Pending";
12
- QuestStatus["InProgress"] = "InProgress";
13
- QuestStatus["Completed"] = "Completed";
14
- })(QuestStatus = exports.QuestStatus || (exports.QuestStatus = {}));
15
- var QuestSocketEvents;
16
- (function (QuestSocketEvents) {
17
- QuestSocketEvents["Started"] = "Started";
18
- QuestSocketEvents["Completed"] = "Completed";
19
- QuestSocketEvents["GetQuests"] = "GetQuests";
20
- QuestSocketEvents["ChooseQuest"] = "ChooseQuest";
21
- })(QuestSocketEvents = exports.QuestSocketEvents || (exports.QuestSocketEvents = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.QuestSocketEvents = exports.QuestStatus = exports.QuestType = void 0;
4
+ var QuestType;
5
+ (function (QuestType) {
6
+ QuestType["Kill"] = "Kill";
7
+ QuestType["Interaction"] = "Interaction";
8
+ })(QuestType = exports.QuestType || (exports.QuestType = {}));
9
+ var QuestStatus;
10
+ (function (QuestStatus) {
11
+ QuestStatus["Pending"] = "Pending";
12
+ QuestStatus["InProgress"] = "InProgress";
13
+ QuestStatus["Completed"] = "Completed";
14
+ })(QuestStatus = exports.QuestStatus || (exports.QuestStatus = {}));
15
+ var QuestSocketEvents;
16
+ (function (QuestSocketEvents) {
17
+ QuestSocketEvents["Started"] = "Started";
18
+ QuestSocketEvents["Completed"] = "Completed";
19
+ QuestSocketEvents["GetQuests"] = "GetQuests";
20
+ QuestSocketEvents["ChooseQuest"] = "ChooseQuest";
21
+ })(QuestSocketEvents = exports.QuestSocketEvents || (exports.QuestSocketEvents = {}));
22
22
  //# sourceMappingURL=quest.types.js.map
@@ -1,6 +1,6 @@
1
- export interface IResource {
2
- _id: string;
3
- createdAt?: string | Date;
4
- updatedAt?: string | Date;
5
- }
1
+ export interface IResource {
2
+ _id: string;
3
+ createdAt?: string | Date;
4
+ updatedAt?: string | Date;
5
+ }
6
6
  //# sourceMappingURL=resource.types.d.ts.map
@@ -1,3 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  //# sourceMappingURL=resource.types.js.map
@@ -1,9 +1,9 @@
1
- export interface ISceneData {
2
- key: string;
3
- }
4
- export declare const ScenesMetaData: {
5
- MainScene: {
6
- map: string;
7
- };
8
- };
1
+ export interface ISceneData {
2
+ key: string;
3
+ }
4
+ export declare const ScenesMetaData: {
5
+ MainScene: {
6
+ map: string;
7
+ };
8
+ };
9
9
  //# sourceMappingURL=scene.types.d.ts.map
@@ -1,9 +1,9 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ScenesMetaData = void 0;
4
- exports.ScenesMetaData = {
5
- MainScene: {
6
- map: "another_map",
7
- },
8
- };
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ScenesMetaData = void 0;
4
+ exports.ScenesMetaData = {
5
+ MainScene: {
6
+ map: "another_map",
7
+ },
8
+ };
9
9
  //# sourceMappingURL=scene.types.js.map
@@ -1,12 +1,12 @@
1
- import { IItem } from "./item.types";
2
- import { IRawSpell } from "./spell.types";
3
- export declare enum ShortcutType {
4
- Spell = 0,
5
- Item = 1,
6
- None = 2
7
- }
8
- export interface IShortcut {
9
- type: ShortcutType;
10
- payload: IRawSpell | IItem | null;
11
- }
1
+ import { IItem } from "./item.types";
2
+ import { IRawSpell } from "./spell.types";
3
+ export declare enum ShortcutType {
4
+ Spell = 0,
5
+ Item = 1,
6
+ None = 2
7
+ }
8
+ export interface IShortcut {
9
+ type: ShortcutType;
10
+ payload: IRawSpell | IItem | null;
11
+ }
12
12
  //# sourceMappingURL=shortcut.types.d.ts.map
@@ -1,10 +1,10 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ShortcutType = void 0;
4
- var ShortcutType;
5
- (function (ShortcutType) {
6
- ShortcutType[ShortcutType["Spell"] = 0] = "Spell";
7
- ShortcutType[ShortcutType["Item"] = 1] = "Item";
8
- ShortcutType[ShortcutType["None"] = 2] = "None";
9
- })(ShortcutType = exports.ShortcutType || (exports.ShortcutType = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ShortcutType = void 0;
4
+ var ShortcutType;
5
+ (function (ShortcutType) {
6
+ ShortcutType[ShortcutType["Spell"] = 0] = "Spell";
7
+ ShortcutType[ShortcutType["Item"] = 1] = "Item";
8
+ ShortcutType[ShortcutType["None"] = 2] = "None";
9
+ })(ShortcutType = exports.ShortcutType || (exports.ShortcutType = {}));
10
10
  //# sourceMappingURL=shortcut.types.js.map
@@ -1,145 +1,145 @@
1
- import { EntityAttackType } from "./entity.types";
2
- import { ItemSubType } from "./item.types";
3
- import { IResource } from "./resource.types";
4
- export declare enum SkillSocketEvents {
5
- SkillGain = "SkillGain",
6
- ReadInfo = "ReadInfo",
7
- ExperienceGain = "ExperienceGain"
8
- }
9
- export declare enum SkillEventType {
10
- LevelUp = "LevelUp",
11
- SkillLevelUp = "SkillLevelUp"
12
- }
13
- export interface ISkillEventFromServer {
14
- characterId: string;
15
- targetId: string;
16
- targetType: "Character" | "NPC";
17
- eventType: SkillEventType;
18
- exp?: number;
19
- level?: number;
20
- skill?: string;
21
- }
22
- export interface ISkillDetails {
23
- type: SkillType;
24
- level: number;
25
- skillPoints: number;
26
- skillPointsToNextLevel: number;
27
- buffAndDebuff?: number;
28
- }
29
- export interface ISkill extends IResource {
30
- owner: string;
31
- level: number;
32
- xpGainRate: number;
33
- experience: number;
34
- xpToNextLevel: number;
35
- stamina: ISkillDetails;
36
- magic: ISkillDetails;
37
- magicResistance: ISkillDetails;
38
- strength: ISkillDetails;
39
- resistance: ISkillDetails;
40
- dexterity: ISkillDetails;
41
- first: ISkillDetails;
42
- club: ISkillDetails;
43
- sword: ISkillDetails;
44
- axe: ISkillDetails;
45
- distance: ISkillDetails;
46
- shielding: ISkillDetails;
47
- dagger: ISkillDetails;
48
- fishing: ISkillDetails;
49
- mining: ISkillDetails;
50
- lumberjacking: ISkillDetails;
51
- cooking: ISkillDetails;
52
- alchemy: ISkillDetails;
53
- blacksmithing: ISkillDetails;
54
- }
55
- export declare enum SkillType {
56
- BasicAttributes = "BasicAttributes",
57
- Combat = "Combat",
58
- Crafting = "Crafting",
59
- Gathering = "Gathering",
60
- Magic = "Magic",
61
- Misc = "Misc",
62
- Character = "Character"
63
- }
64
- export declare enum CombatSkill {
65
- First = "first",
66
- Sword = "sword",
67
- Dagger = "dagger",
68
- Axe = "axe",
69
- Distance = "distance",
70
- Shielding = "shielding",
71
- Club = "club"
72
- }
73
- export declare enum CraftingSkill {
74
- Fishing = "fishing",
75
- Mining = "mining",
76
- Lumberjacking = "lumberjacking",
77
- Cooking = "cooking",
78
- Alchemy = "alchemy",
79
- Blacksmithing = "blacksmithing"
80
- }
81
- export declare enum BasicAttribute {
82
- Strength = "strength",
83
- Resistance = "resistance",
84
- Dexterity = "dexterity",
85
- Magic = "magic",
86
- MagicResistance = "magicResistance"
87
- }
88
- export declare enum CharacterAttributes {
89
- Speed = "baseSpeed",
90
- MaxMana = "maxMana",
91
- MaxHealth = "maxHealth",
92
- AttackIntervalSpeed = "attackIntervalSpeed",
93
- Defense = "defense"
94
- }
95
- export declare type CharacterTrait = CraftingSkill | CombatSkill | BasicAttribute | CharacterAttributes;
96
- export declare const SKILLS_MAP: Map<string, string>;
97
- export declare const CHARACTER_ATTRIBUTES: CharacterAttributes[];
98
- export declare const BASIC_ATTRIBUTES: BasicAttribute[];
99
- export declare const COMBAT_SKILLS: (ItemSubType | EntityAttackType)[];
100
- export interface IDecreaseSPResult {
101
- skillType: string;
102
- skillName: string;
103
- skillLevel: number;
104
- skillPoints: number;
105
- spToNextLevel: number;
106
- }
107
- export interface IIncreaseSPResult {
108
- skillLevelUp: boolean;
109
- skillLevelBefore: number;
110
- skillLevelAfter: number;
111
- skillName: string;
112
- skillPoints?: number;
113
- skillPointsToNextLevel?: number;
114
- }
115
- export interface IIncreaseXPResult {
116
- level: number;
117
- previousLevel: number;
118
- exp: number;
119
- }
120
- export interface IBasicAttributesBonusAndPenalties {
121
- stamina: number;
122
- strength: number;
123
- resistance: number;
124
- dexterity: number;
125
- magic: number;
126
- magicResistance: number;
127
- }
128
- export interface ICombatSkillsBonusAndPenalties {
129
- first: number;
130
- sword: number;
131
- dagger: number;
132
- axe: number;
133
- distance: number;
134
- shielding: number;
135
- club: number;
136
- }
137
- export interface ICraftingSkillsBonusAndPenalties {
138
- fishing: number;
139
- mining: number;
140
- lumberjacking: number;
141
- cooking: number;
142
- alchemy: number;
143
- blacksmithing: number;
144
- }
1
+ import { EntityAttackType } from "./entity.types";
2
+ import { ItemSubType } from "./item.types";
3
+ import { IResource } from "./resource.types";
4
+ export declare enum SkillSocketEvents {
5
+ SkillGain = "SkillGain",
6
+ ReadInfo = "ReadInfo",
7
+ ExperienceGain = "ExperienceGain"
8
+ }
9
+ export declare enum SkillEventType {
10
+ LevelUp = "LevelUp",
11
+ SkillLevelUp = "SkillLevelUp"
12
+ }
13
+ export interface ISkillEventFromServer {
14
+ characterId: string;
15
+ targetId: string;
16
+ targetType: "Character" | "NPC";
17
+ eventType: SkillEventType;
18
+ exp?: number;
19
+ level?: number;
20
+ skill?: string;
21
+ }
22
+ export interface ISkillDetails {
23
+ type: SkillType;
24
+ level: number;
25
+ skillPoints: number;
26
+ skillPointsToNextLevel: number;
27
+ buffAndDebuff?: number;
28
+ }
29
+ export interface ISkill extends IResource {
30
+ owner: string;
31
+ level: number;
32
+ xpGainRate: number;
33
+ experience: number;
34
+ xpToNextLevel: number;
35
+ stamina: ISkillDetails;
36
+ magic: ISkillDetails;
37
+ magicResistance: ISkillDetails;
38
+ strength: ISkillDetails;
39
+ resistance: ISkillDetails;
40
+ dexterity: ISkillDetails;
41
+ first: ISkillDetails;
42
+ club: ISkillDetails;
43
+ sword: ISkillDetails;
44
+ axe: ISkillDetails;
45
+ distance: ISkillDetails;
46
+ shielding: ISkillDetails;
47
+ dagger: ISkillDetails;
48
+ fishing: ISkillDetails;
49
+ mining: ISkillDetails;
50
+ lumberjacking: ISkillDetails;
51
+ cooking: ISkillDetails;
52
+ alchemy: ISkillDetails;
53
+ blacksmithing: ISkillDetails;
54
+ }
55
+ export declare enum SkillType {
56
+ BasicAttributes = "BasicAttributes",
57
+ Combat = "Combat",
58
+ Crafting = "Crafting",
59
+ Gathering = "Gathering",
60
+ Magic = "Magic",
61
+ Misc = "Misc",
62
+ Character = "Character"
63
+ }
64
+ export declare enum CombatSkill {
65
+ First = "first",
66
+ Sword = "sword",
67
+ Dagger = "dagger",
68
+ Axe = "axe",
69
+ Distance = "distance",
70
+ Shielding = "shielding",
71
+ Club = "club"
72
+ }
73
+ export declare enum CraftingSkill {
74
+ Fishing = "fishing",
75
+ Mining = "mining",
76
+ Lumberjacking = "lumberjacking",
77
+ Cooking = "cooking",
78
+ Alchemy = "alchemy",
79
+ Blacksmithing = "blacksmithing"
80
+ }
81
+ export declare enum BasicAttribute {
82
+ Strength = "strength",
83
+ Resistance = "resistance",
84
+ Dexterity = "dexterity",
85
+ Magic = "magic",
86
+ MagicResistance = "magicResistance"
87
+ }
88
+ export declare enum CharacterAttributes {
89
+ Speed = "baseSpeed",
90
+ MaxMana = "maxMana",
91
+ MaxHealth = "maxHealth",
92
+ AttackIntervalSpeed = "attackIntervalSpeed",
93
+ Defense = "defense"
94
+ }
95
+ export declare type CharacterTrait = CraftingSkill | CombatSkill | BasicAttribute | CharacterAttributes;
96
+ export declare const SKILLS_MAP: Map<string, string>;
97
+ export declare const CHARACTER_ATTRIBUTES: CharacterAttributes[];
98
+ export declare const BASIC_ATTRIBUTES: BasicAttribute[];
99
+ export declare const COMBAT_SKILLS: (ItemSubType | EntityAttackType)[];
100
+ export interface IDecreaseSPResult {
101
+ skillType: string;
102
+ skillName: string;
103
+ skillLevel: number;
104
+ skillPoints: number;
105
+ spToNextLevel: number;
106
+ }
107
+ export interface IIncreaseSPResult {
108
+ skillLevelUp: boolean;
109
+ skillLevelBefore: number;
110
+ skillLevelAfter: number;
111
+ skillName: string;
112
+ skillPoints?: number;
113
+ skillPointsToNextLevel?: number;
114
+ }
115
+ export interface IIncreaseXPResult {
116
+ level: number;
117
+ previousLevel: number;
118
+ exp: number;
119
+ }
120
+ export interface IBasicAttributesBonusAndPenalties {
121
+ stamina: number;
122
+ strength: number;
123
+ resistance: number;
124
+ dexterity: number;
125
+ magic: number;
126
+ magicResistance: number;
127
+ }
128
+ export interface ICombatSkillsBonusAndPenalties {
129
+ first: number;
130
+ sword: number;
131
+ dagger: number;
132
+ axe: number;
133
+ distance: number;
134
+ shielding: number;
135
+ club: number;
136
+ }
137
+ export interface ICraftingSkillsBonusAndPenalties {
138
+ fishing: number;
139
+ mining: number;
140
+ lumberjacking: number;
141
+ cooking: number;
142
+ alchemy: number;
143
+ blacksmithing: number;
144
+ }
145
145
  //# sourceMappingURL=skills.types.d.ts.map
@@ -1,107 +1,107 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.COMBAT_SKILLS = exports.BASIC_ATTRIBUTES = exports.CHARACTER_ATTRIBUTES = exports.SKILLS_MAP = exports.CharacterAttributes = exports.BasicAttribute = exports.CraftingSkill = exports.CombatSkill = exports.SkillType = exports.SkillEventType = exports.SkillSocketEvents = void 0;
4
- const entity_types_1 = require("./entity.types");
5
- const item_types_1 = require("./item.types");
6
- var SkillSocketEvents;
7
- (function (SkillSocketEvents) {
8
- SkillSocketEvents["SkillGain"] = "SkillGain";
9
- SkillSocketEvents["ReadInfo"] = "ReadInfo";
10
- SkillSocketEvents["ExperienceGain"] = "ExperienceGain";
11
- })(SkillSocketEvents = exports.SkillSocketEvents || (exports.SkillSocketEvents = {}));
12
- var SkillEventType;
13
- (function (SkillEventType) {
14
- SkillEventType["LevelUp"] = "LevelUp";
15
- SkillEventType["SkillLevelUp"] = "SkillLevelUp";
16
- })(SkillEventType = exports.SkillEventType || (exports.SkillEventType = {}));
17
- var SkillType;
18
- (function (SkillType) {
19
- SkillType["BasicAttributes"] = "BasicAttributes";
20
- SkillType["Combat"] = "Combat";
21
- SkillType["Crafting"] = "Crafting";
22
- SkillType["Gathering"] = "Gathering";
23
- SkillType["Magic"] = "Magic";
24
- SkillType["Misc"] = "Misc";
25
- SkillType["Character"] = "Character";
26
- })(SkillType = exports.SkillType || (exports.SkillType = {}));
27
- var CombatSkill;
28
- (function (CombatSkill) {
29
- CombatSkill["First"] = "first";
30
- CombatSkill["Sword"] = "sword";
31
- CombatSkill["Dagger"] = "dagger";
32
- CombatSkill["Axe"] = "axe";
33
- CombatSkill["Distance"] = "distance";
34
- CombatSkill["Shielding"] = "shielding";
35
- CombatSkill["Club"] = "club";
36
- })(CombatSkill = exports.CombatSkill || (exports.CombatSkill = {}));
37
- var CraftingSkill;
38
- (function (CraftingSkill) {
39
- CraftingSkill["Fishing"] = "fishing";
40
- CraftingSkill["Mining"] = "mining";
41
- CraftingSkill["Lumberjacking"] = "lumberjacking";
42
- CraftingSkill["Cooking"] = "cooking";
43
- CraftingSkill["Alchemy"] = "alchemy";
44
- CraftingSkill["Blacksmithing"] = "blacksmithing";
45
- })(CraftingSkill = exports.CraftingSkill || (exports.CraftingSkill = {}));
46
- var BasicAttribute;
47
- (function (BasicAttribute) {
48
- BasicAttribute["Strength"] = "strength";
49
- BasicAttribute["Resistance"] = "resistance";
50
- BasicAttribute["Dexterity"] = "dexterity";
51
- BasicAttribute["Magic"] = "magic";
52
- BasicAttribute["MagicResistance"] = "magicResistance";
53
- })(BasicAttribute = exports.BasicAttribute || (exports.BasicAttribute = {}));
54
- var CharacterAttributes;
55
- (function (CharacterAttributes) {
56
- CharacterAttributes["Speed"] = "baseSpeed";
57
- CharacterAttributes["MaxMana"] = "maxMana";
58
- CharacterAttributes["MaxHealth"] = "maxHealth";
59
- CharacterAttributes["AttackIntervalSpeed"] = "attackIntervalSpeed";
60
- CharacterAttributes["Defense"] = "defense";
61
- })(CharacterAttributes = exports.CharacterAttributes || (exports.CharacterAttributes = {}));
62
- exports.SKILLS_MAP = new Map([
63
- [entity_types_1.EntityAttackType.None, CombatSkill.First],
64
- [item_types_1.ItemSubType.Sword, CombatSkill.Sword],
65
- [item_types_1.ItemSubType.Dagger, CombatSkill.Dagger],
66
- [item_types_1.ItemSubType.Axe, CombatSkill.Axe],
67
- [item_types_1.ItemSubType.Ranged, CombatSkill.Distance],
68
- [item_types_1.ItemSubType.Spear, CombatSkill.Distance],
69
- [item_types_1.ItemSubType.Shield, CombatSkill.Shielding],
70
- [item_types_1.ItemSubType.Mace, CombatSkill.Club],
71
- [item_types_1.ItemSubType.Magic, BasicAttribute.Magic],
72
- [item_types_1.ItemSubType.Staff, BasicAttribute.Magic],
73
- [BasicAttribute.Strength, BasicAttribute.Strength],
74
- [BasicAttribute.Resistance, BasicAttribute.Resistance],
75
- [BasicAttribute.Dexterity, BasicAttribute.Dexterity],
76
- [BasicAttribute.Magic, BasicAttribute.Magic],
77
- [BasicAttribute.MagicResistance, BasicAttribute.MagicResistance],
78
- [CraftingSkill.Fishing, CraftingSkill.Fishing],
79
- [CraftingSkill.Cooking, CraftingSkill.Cooking],
80
- [CraftingSkill.Alchemy, CraftingSkill.Alchemy],
81
- [CraftingSkill.Lumberjacking, CraftingSkill.Lumberjacking],
82
- [CraftingSkill.Mining, CraftingSkill.Mining],
83
- [CraftingSkill.Blacksmithing, CraftingSkill.Blacksmithing],
84
- ]);
85
- exports.CHARACTER_ATTRIBUTES = [
86
- CharacterAttributes.Speed,
87
- CharacterAttributes.MaxMana,
88
- CharacterAttributes.MaxHealth,
89
- CharacterAttributes.AttackIntervalSpeed,
90
- ];
91
- exports.BASIC_ATTRIBUTES = [
92
- BasicAttribute.Strength,
93
- BasicAttribute.Resistance,
94
- BasicAttribute.Dexterity,
95
- BasicAttribute.Magic,
96
- ];
97
- exports.COMBAT_SKILLS = [
98
- entity_types_1.EntityAttackType.None,
99
- item_types_1.ItemSubType.Sword,
100
- item_types_1.ItemSubType.Dagger,
101
- item_types_1.ItemSubType.Axe,
102
- item_types_1.ItemSubType.Ranged,
103
- item_types_1.ItemSubType.Spear,
104
- item_types_1.ItemSubType.Shield,
105
- item_types_1.ItemSubType.Mace,
106
- ];
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.COMBAT_SKILLS = exports.BASIC_ATTRIBUTES = exports.CHARACTER_ATTRIBUTES = exports.SKILLS_MAP = exports.CharacterAttributes = exports.BasicAttribute = exports.CraftingSkill = exports.CombatSkill = exports.SkillType = exports.SkillEventType = exports.SkillSocketEvents = void 0;
4
+ const entity_types_1 = require("./entity.types");
5
+ const item_types_1 = require("./item.types");
6
+ var SkillSocketEvents;
7
+ (function (SkillSocketEvents) {
8
+ SkillSocketEvents["SkillGain"] = "SkillGain";
9
+ SkillSocketEvents["ReadInfo"] = "ReadInfo";
10
+ SkillSocketEvents["ExperienceGain"] = "ExperienceGain";
11
+ })(SkillSocketEvents = exports.SkillSocketEvents || (exports.SkillSocketEvents = {}));
12
+ var SkillEventType;
13
+ (function (SkillEventType) {
14
+ SkillEventType["LevelUp"] = "LevelUp";
15
+ SkillEventType["SkillLevelUp"] = "SkillLevelUp";
16
+ })(SkillEventType = exports.SkillEventType || (exports.SkillEventType = {}));
17
+ var SkillType;
18
+ (function (SkillType) {
19
+ SkillType["BasicAttributes"] = "BasicAttributes";
20
+ SkillType["Combat"] = "Combat";
21
+ SkillType["Crafting"] = "Crafting";
22
+ SkillType["Gathering"] = "Gathering";
23
+ SkillType["Magic"] = "Magic";
24
+ SkillType["Misc"] = "Misc";
25
+ SkillType["Character"] = "Character";
26
+ })(SkillType = exports.SkillType || (exports.SkillType = {}));
27
+ var CombatSkill;
28
+ (function (CombatSkill) {
29
+ CombatSkill["First"] = "first";
30
+ CombatSkill["Sword"] = "sword";
31
+ CombatSkill["Dagger"] = "dagger";
32
+ CombatSkill["Axe"] = "axe";
33
+ CombatSkill["Distance"] = "distance";
34
+ CombatSkill["Shielding"] = "shielding";
35
+ CombatSkill["Club"] = "club";
36
+ })(CombatSkill = exports.CombatSkill || (exports.CombatSkill = {}));
37
+ var CraftingSkill;
38
+ (function (CraftingSkill) {
39
+ CraftingSkill["Fishing"] = "fishing";
40
+ CraftingSkill["Mining"] = "mining";
41
+ CraftingSkill["Lumberjacking"] = "lumberjacking";
42
+ CraftingSkill["Cooking"] = "cooking";
43
+ CraftingSkill["Alchemy"] = "alchemy";
44
+ CraftingSkill["Blacksmithing"] = "blacksmithing";
45
+ })(CraftingSkill = exports.CraftingSkill || (exports.CraftingSkill = {}));
46
+ var BasicAttribute;
47
+ (function (BasicAttribute) {
48
+ BasicAttribute["Strength"] = "strength";
49
+ BasicAttribute["Resistance"] = "resistance";
50
+ BasicAttribute["Dexterity"] = "dexterity";
51
+ BasicAttribute["Magic"] = "magic";
52
+ BasicAttribute["MagicResistance"] = "magicResistance";
53
+ })(BasicAttribute = exports.BasicAttribute || (exports.BasicAttribute = {}));
54
+ var CharacterAttributes;
55
+ (function (CharacterAttributes) {
56
+ CharacterAttributes["Speed"] = "baseSpeed";
57
+ CharacterAttributes["MaxMana"] = "maxMana";
58
+ CharacterAttributes["MaxHealth"] = "maxHealth";
59
+ CharacterAttributes["AttackIntervalSpeed"] = "attackIntervalSpeed";
60
+ CharacterAttributes["Defense"] = "defense";
61
+ })(CharacterAttributes = exports.CharacterAttributes || (exports.CharacterAttributes = {}));
62
+ exports.SKILLS_MAP = new Map([
63
+ [entity_types_1.EntityAttackType.None, CombatSkill.First],
64
+ [item_types_1.ItemSubType.Sword, CombatSkill.Sword],
65
+ [item_types_1.ItemSubType.Dagger, CombatSkill.Dagger],
66
+ [item_types_1.ItemSubType.Axe, CombatSkill.Axe],
67
+ [item_types_1.ItemSubType.Ranged, CombatSkill.Distance],
68
+ [item_types_1.ItemSubType.Spear, CombatSkill.Distance],
69
+ [item_types_1.ItemSubType.Shield, CombatSkill.Shielding],
70
+ [item_types_1.ItemSubType.Mace, CombatSkill.Club],
71
+ [item_types_1.ItemSubType.Magic, BasicAttribute.Magic],
72
+ [item_types_1.ItemSubType.Staff, BasicAttribute.Magic],
73
+ [BasicAttribute.Strength, BasicAttribute.Strength],
74
+ [BasicAttribute.Resistance, BasicAttribute.Resistance],
75
+ [BasicAttribute.Dexterity, BasicAttribute.Dexterity],
76
+ [BasicAttribute.Magic, BasicAttribute.Magic],
77
+ [BasicAttribute.MagicResistance, BasicAttribute.MagicResistance],
78
+ [CraftingSkill.Fishing, CraftingSkill.Fishing],
79
+ [CraftingSkill.Cooking, CraftingSkill.Cooking],
80
+ [CraftingSkill.Alchemy, CraftingSkill.Alchemy],
81
+ [CraftingSkill.Lumberjacking, CraftingSkill.Lumberjacking],
82
+ [CraftingSkill.Mining, CraftingSkill.Mining],
83
+ [CraftingSkill.Blacksmithing, CraftingSkill.Blacksmithing],
84
+ ]);
85
+ exports.CHARACTER_ATTRIBUTES = [
86
+ CharacterAttributes.Speed,
87
+ CharacterAttributes.MaxMana,
88
+ CharacterAttributes.MaxHealth,
89
+ CharacterAttributes.AttackIntervalSpeed,
90
+ ];
91
+ exports.BASIC_ATTRIBUTES = [
92
+ BasicAttribute.Strength,
93
+ BasicAttribute.Resistance,
94
+ BasicAttribute.Dexterity,
95
+ BasicAttribute.Magic,
96
+ ];
97
+ exports.COMBAT_SKILLS = [
98
+ entity_types_1.EntityAttackType.None,
99
+ item_types_1.ItemSubType.Sword,
100
+ item_types_1.ItemSubType.Dagger,
101
+ item_types_1.ItemSubType.Axe,
102
+ item_types_1.ItemSubType.Ranged,
103
+ item_types_1.ItemSubType.Spear,
104
+ item_types_1.ItemSubType.Shield,
105
+ item_types_1.ItemSubType.Mace,
106
+ ];
107
107
  //# sourceMappingURL=skills.types.js.map