@rpg-engine/shared 0.8.11 → 0.8.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/README.md +29 -29
  2. package/dist/constants/date.constants.d.ts +2 -2
  3. package/dist/constants/date.constants.js +5 -5
  4. package/dist/constants/npc.constants.d.ts +1 -1
  5. package/dist/constants/npc.constants.js +4 -4
  6. package/dist/constants/socket.constants.d.ts +2 -2
  7. package/dist/constants/socket.constants.js +6 -6
  8. package/dist/constants/world.constants.d.ts +10 -10
  9. package/dist/constants/world.constants.js +13 -13
  10. package/dist/helpers/deviceHelpers.d.ts +2 -2
  11. package/dist/helpers/deviceHelpers.js +16 -16
  12. package/dist/helpers/itemSlotHelper.d.ts +7 -7
  13. package/dist/helpers/itemSlotHelper.js +27 -27
  14. package/dist/helpers/skillHelpers.d.ts +4 -4
  15. package/dist/helpers/skillHelpers.js +25 -25
  16. package/dist/helpers/weightHelper.d.ts +1 -1
  17. package/dist/helpers/weightHelper.js +14 -14
  18. package/dist/index.d.ts +54 -53
  19. package/dist/index.d.ts.map +1 -1
  20. package/dist/index.js +70 -69
  21. package/dist/index.js.map +1 -1
  22. package/dist/libs/GridHelper.d.ts +11 -11
  23. package/dist/libs/GridHelper.js +37 -37
  24. package/dist/libs/MathHelper.d.ts +16 -16
  25. package/dist/libs/MathHelper.js +14 -14
  26. package/dist/libs/SocketHelper.d.ts +2 -2
  27. package/dist/libs/SocketHelper.js +14 -14
  28. package/dist/libs/TextHelper.d.ts +7 -7
  29. package/dist/libs/TextHelper.js +21 -21
  30. package/dist/libs/TypeHelper.d.ts +3 -3
  31. package/dist/libs/TypeHelper.js +16 -16
  32. package/dist/translations/app-rate.lang.json +38 -38
  33. package/dist/translations/assets.lang.json +82 -82
  34. package/dist/translations/auth.lang.json +182 -182
  35. package/dist/translations/email.lang.json +70 -70
  36. package/dist/translations/error.lang.json +18 -18
  37. package/dist/translations/form.lang.json +94 -94
  38. package/dist/translations/global.lang.json +90 -90
  39. package/dist/translations/logs.lang.json +6 -6
  40. package/dist/translations/onboarding.lang.d.ts +10 -10
  41. package/dist/translations/onboarding.lang.js +21 -21
  42. package/dist/translations/onboarding.lang.json +50 -50
  43. package/dist/translations/order.lang.json +90 -90
  44. package/dist/translations/search.lang.json +50 -50
  45. package/dist/translations/settings.lang.json +14 -14
  46. package/dist/translations/tabs.lang.json +22 -22
  47. package/dist/translations/users.lang.json +22 -22
  48. package/dist/translations/validation.lang.json +86 -86
  49. package/dist/types/animation.types.d.ts +69 -69
  50. package/dist/types/animation.types.js +46 -46
  51. package/dist/types/api.types.d.ts +21 -21
  52. package/dist/types/api.types.js +20 -20
  53. package/dist/types/asset.types.d.ts +6 -6
  54. package/dist/types/asset.types.js +2 -2
  55. package/dist/types/auth.types.d.ts +7 -7
  56. package/dist/types/auth.types.js +2 -2
  57. package/dist/types/battle.types.d.ts +41 -41
  58. package/dist/types/battle.types.js +18 -18
  59. package/dist/types/buff.types.d.ts +37 -37
  60. package/dist/types/buff.types.js +13 -13
  61. package/dist/types/character.types.d.ts +206 -206
  62. package/dist/types/character.types.js +53 -53
  63. package/dist/types/chat.types.d.ts +30 -30
  64. package/dist/types/chat.types.js +14 -14
  65. package/dist/types/depot.types.d.ts +18 -18
  66. package/dist/types/depot.types.js +9 -9
  67. package/dist/types/device.types.d.ts +24 -24
  68. package/dist/types/device.types.js +7 -7
  69. package/dist/types/displayText.types.d.ts +10 -10
  70. package/dist/types/displayText.types.js +7 -7
  71. package/dist/types/entity.types.d.ts +30 -30
  72. package/dist/types/entity.types.js +20 -20
  73. package/dist/types/env.types.d.ts +5 -5
  74. package/dist/types/env.types.js +9 -9
  75. package/dist/types/equipment.types.d.ts +35 -35
  76. package/dist/types/equipment.types.js +18 -18
  77. package/dist/types/googleOAuth.types.d.ts +47 -47
  78. package/dist/types/googleOAuth.types.js +2 -2
  79. package/dist/types/inventory.types.d.ts +7 -7
  80. package/dist/types/inventory.types.js +2 -2
  81. package/dist/types/item.types.d.ts +366 -366
  82. package/dist/types/item.types.js +154 -154
  83. package/dist/types/itemContainer.types.d.ts +83 -83
  84. package/dist/types/itemContainer.types.js +11 -11
  85. package/dist/types/macro.types.d.ts +8 -8
  86. package/dist/types/macro.types.js +12 -12
  87. package/dist/types/maps.types.d.ts +82 -82
  88. package/dist/types/maps.types.js +81 -81
  89. package/dist/types/marketplace.types.d.ts +58 -0
  90. package/dist/types/marketplace.types.d.ts.map +1 -0
  91. package/dist/types/marketplace.types.js +15 -0
  92. package/dist/types/marketplace.types.js.map +1 -0
  93. package/dist/types/notification.types.d.ts +14 -14
  94. package/dist/types/notification.types.js +2 -2
  95. package/dist/types/npc.types.d.ts +152 -152
  96. package/dist/types/npc.types.js +48 -48
  97. package/dist/types/pagination.types.d.ts +13 -13
  98. package/dist/types/pagination.types.js +2 -2
  99. package/dist/types/places.types.d.ts +16 -16
  100. package/dist/types/places.types.js +9 -9
  101. package/dist/types/preloadScene.types.d.ts +4 -4
  102. package/dist/types/preloadScene.types.js +7 -7
  103. package/dist/types/quest.types.d.ts +74 -74
  104. package/dist/types/quest.types.js +21 -21
  105. package/dist/types/resource.types.d.ts +5 -5
  106. package/dist/types/resource.types.js +2 -2
  107. package/dist/types/scene.types.d.ts +8 -8
  108. package/dist/types/scene.types.js +8 -8
  109. package/dist/types/shortcut.types.d.ts +11 -11
  110. package/dist/types/shortcut.types.js +9 -9
  111. package/dist/types/skills.types.d.ts +144 -144
  112. package/dist/types/skills.types.js +106 -106
  113. package/dist/types/socket.types.d.ts +18 -17
  114. package/dist/types/socket.types.d.ts.map +1 -1
  115. package/dist/types/socket.types.js +8 -8
  116. package/dist/types/spell.types.d.ts +116 -116
  117. package/dist/types/spell.types.js +76 -76
  118. package/dist/types/tiled.types.d.ts +119 -119
  119. package/dist/types/tiled.types.js +7 -7
  120. package/dist/types/trade.types.d.ts +65 -65
  121. package/dist/types/trade.types.js +15 -15
  122. package/dist/types/translation.types.d.ts +5 -5
  123. package/dist/types/translation.types.js +8 -8
  124. package/dist/types/ui.types.d.ts +8 -8
  125. package/dist/types/ui.types.js +7 -7
  126. package/dist/types/useWith.types.d.ts +25 -25
  127. package/dist/types/useWith.types.js +9 -9
  128. package/dist/types/user.types.d.ts +101 -101
  129. package/dist/types/user.types.js +38 -38
  130. package/dist/types/validation.types.d.ts +9 -9
  131. package/dist/types/validation.types.js +2 -2
  132. package/dist/types/view.types.d.ts +15 -15
  133. package/dist/types/view.types.js +7 -7
  134. package/package.json +43 -43
@@ -1,153 +1,153 @@
1
- import { AnimationDirection } from "./animation.types";
2
- import { CharacterClass, CharacterGender, ICharacter } from "./character.types";
3
- import { EntityAttackType } from "./entity.types";
4
- import { MapLayers } from "./maps.types";
5
- import { IResource } from "./resource.types";
6
- import { ISkill } from "./skills.types";
7
- import { ITraderItem } from "./trade.types";
8
- export interface INPC extends IResource {
9
- tiledId?: number;
10
- key: string;
11
- textureKey: string;
12
- name: string;
13
- health: number;
14
- maxHealth: number;
15
- mana: number;
16
- maxMana: number;
17
- alignment: NPCAlignment;
18
- targetType: NPCTargetType;
19
- targetCharacter?: ICharacter | null;
20
- x: number;
21
- y: number;
22
- initialX: number;
23
- initialY: number;
24
- direction: AnimationDirection;
25
- scene: string;
26
- class: CharacterClass;
27
- gender: CharacterGender;
28
- layer: MapLayers;
29
- attackType: EntityAttackType;
30
- originalMovementType: NPCMovementType;
31
- currentMovementType: NPCMovementType;
32
- maxRangeInGridCells?: number;
33
- maxRangedDistanceInGridCells?: number;
34
- pathOrientation?: NPCPathOrientation;
35
- fixedPath?: {
36
- endGridX: number;
37
- endGridY: number;
38
- };
39
- pm2InstanceManager: number;
40
- speed: number;
41
- dialogText: string;
42
- skills: ISkill | string;
43
- spawnIntervalMin: number;
44
- nextSpawnTime: Date;
45
- fleeOnLowHealth: boolean;
46
- experience?: number;
47
- xpToRelease?: {
48
- charId: number;
49
- xp: number;
50
- }[];
51
- loots?: INPCLoot[];
52
- hasQuest?: boolean;
53
- hasDepot?: boolean;
54
- baseHealth?: number;
55
- healthRandomizerDice?: number;
56
- skillRandomizerDice?: number;
57
- skillsToBeRandomized?: string[];
58
- isTrader?: boolean;
59
- traderItem?: ITraderItem;
60
- }
61
- export declare enum NPCTargetType {
62
- Default = "Default",
63
- Talking = "Talking"
64
- }
65
- export declare enum NPCAlignment {
66
- Friendly = "Friendly",
67
- Neutral = "Neutral",
68
- Hostile = "Hostile"
69
- }
70
- export declare enum NPCPathOrientation {
71
- Forward = "Forward",
72
- Backward = "Backward"
73
- }
74
- export declare enum NPCMovementType {
75
- Random = "Random",
76
- FixedPath = "FixedPath",
77
- Stopped = "Stopped",
78
- MoveAway = "MoveAway",
79
- MoveTowards = "MoveTowards"
80
- }
81
- export declare enum NPCSocketEvents {
82
- NPCDataUpdate = "NPCDataUpdate",
83
- NPCPositionCreate = "NPCPositionCreate",
84
- NPCPositionUpdate = "NPCPositionUpdate",
85
- NPCPositionRequest = "NPCPositionRequest",
86
- NPCTalkToNPC = "NPCTalkToNPC",
87
- NPCStartDialogNPC = "NPCStartDialogNPC",
88
- NPCStopDialogNPC = "NPCStopDialogNPC"
89
- }
90
- export interface INPCPositionRequestPayload {
91
- type: "create" | "update";
92
- id: string;
93
- }
94
- export interface INPCPositionCreatePayload {
95
- id: string;
96
- name: string;
97
- x: number;
98
- y: number;
99
- direction: string;
100
- key: string;
101
- layer: MapLayers;
102
- textureKey: string;
103
- scene: string;
104
- speed: number;
105
- alignment: NPCAlignment;
106
- health: number;
107
- maxHealth: number;
108
- mana: number;
109
- maxMana: number;
110
- hasQuest: boolean;
111
- hasDepot?: boolean;
112
- isTrader?: boolean;
113
- traderItems?: ITraderItem[];
114
- isGiantForm?: boolean;
115
- }
116
- export interface INPCPositionUpdatePayload {
117
- id: string;
118
- x: number;
119
- y: number;
120
- direction: string;
121
- alignment: NPCAlignment;
122
- }
123
- export declare enum NPCSubtype {
124
- Animal = "Animal",
125
- Bird = "Bird",
126
- Insect = "Insect",
127
- Undead = "Undead",
128
- Magical = "Magical",
129
- Humanoid = "Humanoid",
130
- Dragon = "Dragon",
131
- Elemental = "Elemental"
132
- }
133
- export interface INPCDataUpdatePayload {
134
- [key: string]: any;
135
- }
136
- export interface INPCGetInfoEmitterClient {
137
- npcId: string;
138
- }
139
- export interface INPCGetInfoEmitterServer extends INPC {
140
- }
141
- export interface INPCStartDialog {
142
- npcId: string;
143
- dialogText: string;
144
- }
145
- export interface INPCStopDialog {
146
- npcId: string;
147
- }
148
- export interface INPCLoot {
149
- itemBlueprintKey: string;
150
- chance: number;
151
- quantityRange?: number[];
152
- }
1
+ import { AnimationDirection } from "./animation.types";
2
+ import { CharacterClass, CharacterGender, ICharacter } from "./character.types";
3
+ import { EntityAttackType } from "./entity.types";
4
+ import { MapLayers } from "./maps.types";
5
+ import { IResource } from "./resource.types";
6
+ import { ISkill } from "./skills.types";
7
+ import { ITraderItem } from "./trade.types";
8
+ export interface INPC extends IResource {
9
+ tiledId?: number;
10
+ key: string;
11
+ textureKey: string;
12
+ name: string;
13
+ health: number;
14
+ maxHealth: number;
15
+ mana: number;
16
+ maxMana: number;
17
+ alignment: NPCAlignment;
18
+ targetType: NPCTargetType;
19
+ targetCharacter?: ICharacter | null;
20
+ x: number;
21
+ y: number;
22
+ initialX: number;
23
+ initialY: number;
24
+ direction: AnimationDirection;
25
+ scene: string;
26
+ class: CharacterClass;
27
+ gender: CharacterGender;
28
+ layer: MapLayers;
29
+ attackType: EntityAttackType;
30
+ originalMovementType: NPCMovementType;
31
+ currentMovementType: NPCMovementType;
32
+ maxRangeInGridCells?: number;
33
+ maxRangedDistanceInGridCells?: number;
34
+ pathOrientation?: NPCPathOrientation;
35
+ fixedPath?: {
36
+ endGridX: number;
37
+ endGridY: number;
38
+ };
39
+ pm2InstanceManager: number;
40
+ speed: number;
41
+ dialogText: string;
42
+ skills: ISkill | string;
43
+ spawnIntervalMin: number;
44
+ nextSpawnTime: Date;
45
+ fleeOnLowHealth: boolean;
46
+ experience?: number;
47
+ xpToRelease?: {
48
+ charId: number;
49
+ xp: number;
50
+ }[];
51
+ loots?: INPCLoot[];
52
+ hasQuest?: boolean;
53
+ hasDepot?: boolean;
54
+ baseHealth?: number;
55
+ healthRandomizerDice?: number;
56
+ skillRandomizerDice?: number;
57
+ skillsToBeRandomized?: string[];
58
+ isTrader?: boolean;
59
+ traderItem?: ITraderItem;
60
+ }
61
+ export declare enum NPCTargetType {
62
+ Default = "Default",
63
+ Talking = "Talking"
64
+ }
65
+ export declare enum NPCAlignment {
66
+ Friendly = "Friendly",
67
+ Neutral = "Neutral",
68
+ Hostile = "Hostile"
69
+ }
70
+ export declare enum NPCPathOrientation {
71
+ Forward = "Forward",
72
+ Backward = "Backward"
73
+ }
74
+ export declare enum NPCMovementType {
75
+ Random = "Random",
76
+ FixedPath = "FixedPath",
77
+ Stopped = "Stopped",
78
+ MoveAway = "MoveAway",
79
+ MoveTowards = "MoveTowards"
80
+ }
81
+ export declare enum NPCSocketEvents {
82
+ NPCDataUpdate = "NPCDataUpdate",
83
+ NPCPositionCreate = "NPCPositionCreate",
84
+ NPCPositionUpdate = "NPCPositionUpdate",
85
+ NPCPositionRequest = "NPCPositionRequest",
86
+ NPCTalkToNPC = "NPCTalkToNPC",
87
+ NPCStartDialogNPC = "NPCStartDialogNPC",
88
+ NPCStopDialogNPC = "NPCStopDialogNPC"
89
+ }
90
+ export interface INPCPositionRequestPayload {
91
+ type: "create" | "update";
92
+ id: string;
93
+ }
94
+ export interface INPCPositionCreatePayload {
95
+ id: string;
96
+ name: string;
97
+ x: number;
98
+ y: number;
99
+ direction: string;
100
+ key: string;
101
+ layer: MapLayers;
102
+ textureKey: string;
103
+ scene: string;
104
+ speed: number;
105
+ alignment: NPCAlignment;
106
+ health: number;
107
+ maxHealth: number;
108
+ mana: number;
109
+ maxMana: number;
110
+ hasQuest: boolean;
111
+ hasDepot?: boolean;
112
+ isTrader?: boolean;
113
+ traderItems?: ITraderItem[];
114
+ isGiantForm?: boolean;
115
+ }
116
+ export interface INPCPositionUpdatePayload {
117
+ id: string;
118
+ x: number;
119
+ y: number;
120
+ direction: string;
121
+ alignment: NPCAlignment;
122
+ }
123
+ export declare enum NPCSubtype {
124
+ Animal = "Animal",
125
+ Bird = "Bird",
126
+ Insect = "Insect",
127
+ Undead = "Undead",
128
+ Magical = "Magical",
129
+ Humanoid = "Humanoid",
130
+ Dragon = "Dragon",
131
+ Elemental = "Elemental"
132
+ }
133
+ export interface INPCDataUpdatePayload {
134
+ [key: string]: any;
135
+ }
136
+ export interface INPCGetInfoEmitterClient {
137
+ npcId: string;
138
+ }
139
+ export interface INPCGetInfoEmitterServer extends INPC {
140
+ }
141
+ export interface INPCStartDialog {
142
+ npcId: string;
143
+ dialogText: string;
144
+ }
145
+ export interface INPCStopDialog {
146
+ npcId: string;
147
+ }
148
+ export interface INPCLoot {
149
+ itemBlueprintKey: string;
150
+ chance: number;
151
+ quantityRange?: number[];
152
+ }
153
153
  //# sourceMappingURL=npc.types.d.ts.map
@@ -1,49 +1,49 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.NPCSubtype = exports.NPCSocketEvents = exports.NPCMovementType = exports.NPCPathOrientation = exports.NPCAlignment = exports.NPCTargetType = void 0;
4
- var NPCTargetType;
5
- (function (NPCTargetType) {
6
- NPCTargetType["Default"] = "Default";
7
- NPCTargetType["Talking"] = "Talking";
8
- })(NPCTargetType = exports.NPCTargetType || (exports.NPCTargetType = {}));
9
- var NPCAlignment;
10
- (function (NPCAlignment) {
11
- NPCAlignment["Friendly"] = "Friendly";
12
- NPCAlignment["Neutral"] = "Neutral";
13
- NPCAlignment["Hostile"] = "Hostile";
14
- })(NPCAlignment = exports.NPCAlignment || (exports.NPCAlignment = {}));
15
- var NPCPathOrientation;
16
- (function (NPCPathOrientation) {
17
- NPCPathOrientation["Forward"] = "Forward";
18
- NPCPathOrientation["Backward"] = "Backward";
19
- })(NPCPathOrientation = exports.NPCPathOrientation || (exports.NPCPathOrientation = {}));
20
- var NPCMovementType;
21
- (function (NPCMovementType) {
22
- NPCMovementType["Random"] = "Random";
23
- NPCMovementType["FixedPath"] = "FixedPath";
24
- NPCMovementType["Stopped"] = "Stopped";
25
- NPCMovementType["MoveAway"] = "MoveAway";
26
- NPCMovementType["MoveTowards"] = "MoveTowards";
27
- })(NPCMovementType = exports.NPCMovementType || (exports.NPCMovementType = {}));
28
- var NPCSocketEvents;
29
- (function (NPCSocketEvents) {
30
- NPCSocketEvents["NPCDataUpdate"] = "NPCDataUpdate";
31
- NPCSocketEvents["NPCPositionCreate"] = "NPCPositionCreate";
32
- NPCSocketEvents["NPCPositionUpdate"] = "NPCPositionUpdate";
33
- NPCSocketEvents["NPCPositionRequest"] = "NPCPositionRequest";
34
- NPCSocketEvents["NPCTalkToNPC"] = "NPCTalkToNPC";
35
- NPCSocketEvents["NPCStartDialogNPC"] = "NPCStartDialogNPC";
36
- NPCSocketEvents["NPCStopDialogNPC"] = "NPCStopDialogNPC";
37
- })(NPCSocketEvents = exports.NPCSocketEvents || (exports.NPCSocketEvents = {}));
38
- var NPCSubtype;
39
- (function (NPCSubtype) {
40
- NPCSubtype["Animal"] = "Animal";
41
- NPCSubtype["Bird"] = "Bird";
42
- NPCSubtype["Insect"] = "Insect";
43
- NPCSubtype["Undead"] = "Undead";
44
- NPCSubtype["Magical"] = "Magical";
45
- NPCSubtype["Humanoid"] = "Humanoid";
46
- NPCSubtype["Dragon"] = "Dragon";
47
- NPCSubtype["Elemental"] = "Elemental";
48
- })(NPCSubtype = exports.NPCSubtype || (exports.NPCSubtype = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.NPCSubtype = exports.NPCSocketEvents = exports.NPCMovementType = exports.NPCPathOrientation = exports.NPCAlignment = exports.NPCTargetType = void 0;
4
+ var NPCTargetType;
5
+ (function (NPCTargetType) {
6
+ NPCTargetType["Default"] = "Default";
7
+ NPCTargetType["Talking"] = "Talking";
8
+ })(NPCTargetType = exports.NPCTargetType || (exports.NPCTargetType = {}));
9
+ var NPCAlignment;
10
+ (function (NPCAlignment) {
11
+ NPCAlignment["Friendly"] = "Friendly";
12
+ NPCAlignment["Neutral"] = "Neutral";
13
+ NPCAlignment["Hostile"] = "Hostile";
14
+ })(NPCAlignment = exports.NPCAlignment || (exports.NPCAlignment = {}));
15
+ var NPCPathOrientation;
16
+ (function (NPCPathOrientation) {
17
+ NPCPathOrientation["Forward"] = "Forward";
18
+ NPCPathOrientation["Backward"] = "Backward";
19
+ })(NPCPathOrientation = exports.NPCPathOrientation || (exports.NPCPathOrientation = {}));
20
+ var NPCMovementType;
21
+ (function (NPCMovementType) {
22
+ NPCMovementType["Random"] = "Random";
23
+ NPCMovementType["FixedPath"] = "FixedPath";
24
+ NPCMovementType["Stopped"] = "Stopped";
25
+ NPCMovementType["MoveAway"] = "MoveAway";
26
+ NPCMovementType["MoveTowards"] = "MoveTowards";
27
+ })(NPCMovementType = exports.NPCMovementType || (exports.NPCMovementType = {}));
28
+ var NPCSocketEvents;
29
+ (function (NPCSocketEvents) {
30
+ NPCSocketEvents["NPCDataUpdate"] = "NPCDataUpdate";
31
+ NPCSocketEvents["NPCPositionCreate"] = "NPCPositionCreate";
32
+ NPCSocketEvents["NPCPositionUpdate"] = "NPCPositionUpdate";
33
+ NPCSocketEvents["NPCPositionRequest"] = "NPCPositionRequest";
34
+ NPCSocketEvents["NPCTalkToNPC"] = "NPCTalkToNPC";
35
+ NPCSocketEvents["NPCStartDialogNPC"] = "NPCStartDialogNPC";
36
+ NPCSocketEvents["NPCStopDialogNPC"] = "NPCStopDialogNPC";
37
+ })(NPCSocketEvents = exports.NPCSocketEvents || (exports.NPCSocketEvents = {}));
38
+ var NPCSubtype;
39
+ (function (NPCSubtype) {
40
+ NPCSubtype["Animal"] = "Animal";
41
+ NPCSubtype["Bird"] = "Bird";
42
+ NPCSubtype["Insect"] = "Insect";
43
+ NPCSubtype["Undead"] = "Undead";
44
+ NPCSubtype["Magical"] = "Magical";
45
+ NPCSubtype["Humanoid"] = "Humanoid";
46
+ NPCSubtype["Dragon"] = "Dragon";
47
+ NPCSubtype["Elemental"] = "Elemental";
48
+ })(NPCSubtype = exports.NPCSubtype || (exports.NPCSubtype = {}));
49
49
  //# sourceMappingURL=npc.types.js.map
@@ -1,14 +1,14 @@
1
- export interface IPaginationResponse<T> {
2
- docs: T[];
3
- totalDocs: number;
4
- offset: number;
5
- limit: number;
6
- totalPages: number;
7
- page: number;
8
- pagingCounter: number;
9
- hasPrevPage: boolean;
10
- hasNextPage: boolean;
11
- prevPage: number | null;
12
- nextPage: number | null;
13
- }
1
+ export interface IPaginationResponse<T> {
2
+ docs: T[];
3
+ totalDocs: number;
4
+ offset: number;
5
+ limit: number;
6
+ totalPages: number;
7
+ page: number;
8
+ pagingCounter: number;
9
+ hasPrevPage: boolean;
10
+ hasNextPage: boolean;
11
+ prevPage: number | null;
12
+ nextPage: number | null;
13
+ }
14
14
  //# sourceMappingURL=pagination.types.d.ts.map
@@ -1,3 +1,3 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  //# sourceMappingURL=pagination.types.js.map
@@ -1,17 +1,17 @@
1
- export declare enum Countries {
2
- US = "US",
3
- Brazil = "Brazil",
4
- Global = "Global"
5
- }
6
- export interface ICountry {
7
- name: string;
8
- code: string;
9
- }
10
- export interface ICountryCity {
11
- country: {
12
- name: string;
13
- code: string;
14
- };
15
- cities: string[];
16
- }
1
+ export declare enum Countries {
2
+ US = "US",
3
+ Brazil = "Brazil",
4
+ Global = "Global"
5
+ }
6
+ export interface ICountry {
7
+ name: string;
8
+ code: string;
9
+ }
10
+ export interface ICountryCity {
11
+ country: {
12
+ name: string;
13
+ code: string;
14
+ };
15
+ cities: string[];
16
+ }
17
17
  //# sourceMappingURL=places.types.d.ts.map
@@ -1,10 +1,10 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Countries = void 0;
4
- var Countries;
5
- (function (Countries) {
6
- Countries["US"] = "US";
7
- Countries["Brazil"] = "Brazil";
8
- Countries["Global"] = "Global";
9
- })(Countries = exports.Countries || (exports.Countries = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Countries = void 0;
4
+ var Countries;
5
+ (function (Countries) {
6
+ Countries["US"] = "US";
7
+ Countries["Brazil"] = "Brazil";
8
+ Countries["Global"] = "Global";
9
+ })(Countries = exports.Countries || (exports.Countries = {}));
10
10
  //# sourceMappingURL=places.types.js.map
@@ -1,5 +1,5 @@
1
- export declare const PreloadSceneData: {
2
- key: string;
3
- assets: {};
4
- };
1
+ export declare const PreloadSceneData: {
2
+ key: string;
3
+ assets: {};
4
+ };
5
5
  //# sourceMappingURL=preloadScene.types.d.ts.map
@@ -1,8 +1,8 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.PreloadSceneData = void 0;
4
- exports.PreloadSceneData = {
5
- key: "PreloadScene",
6
- assets: {},
7
- };
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PreloadSceneData = void 0;
4
+ exports.PreloadSceneData = {
5
+ key: "PreloadScene",
6
+ assets: {},
7
+ };
8
8
  //# sourceMappingURL=preloadScene.types.js.map
@@ -1,75 +1,75 @@
1
- import { ICharacter } from "./character.types";
2
- import { IResource } from "./resource.types";
3
- export interface IQuest extends IResource {
4
- key: string;
5
- npcId: string;
6
- title: string;
7
- description: string;
8
- rewards: IQuestReward[];
9
- objectives: IQuestObjectiveKill[] | IQuestObjectiveInteraction[];
10
- thumbnail?: string;
11
- status?: QuestStatus;
12
- }
13
- export interface IQuestReward {
14
- id?: string;
15
- itemKeys: string[];
16
- spellKeys?: string[];
17
- qty: number;
18
- }
19
- export interface IQuestObjective {
20
- id?: string;
21
- type: QuestType;
22
- status?: QuestStatus;
23
- }
24
- export interface IQuestObjectiveKill extends IQuestObjective {
25
- killCount: number;
26
- killCountTarget: number;
27
- creatureKeys: string[];
28
- }
29
- export interface IQuestObjectiveInteraction extends IQuestObjective {
30
- targetNPCkey?: string;
31
- items?: IQuestItems[];
32
- }
33
- export interface IQuestItems {
34
- itemKey: string;
35
- qty: number;
36
- }
37
- export interface IQuestRecord {
38
- id: string;
39
- character: ICharacter | string;
40
- objective: IQuestObjectiveKill | IQuestObjectiveInteraction | string;
41
- }
42
- export declare enum QuestType {
43
- Kill = "Kill",
44
- Interaction = "Interaction"
45
- }
46
- export declare enum QuestStatus {
47
- Pending = "Pending",
48
- InProgress = "InProgress",
49
- Completed = "Completed"
50
- }
51
- export interface IGetQuests {
52
- npcId?: string;
53
- characterId?: string;
54
- status?: QuestStatus;
55
- }
56
- export interface IQuestsResponse {
57
- npcId?: string;
58
- quests: IQuest[];
59
- }
60
- export interface IChooseQuest {
61
- npcId: string;
62
- questId: string;
63
- }
64
- export declare enum QuestSocketEvents {
65
- Started = "Started",
66
- Completed = "Completed",
67
- GetQuests = "GetQuests",
68
- ChooseQuest = "ChooseQuest"
69
- }
70
- export interface IQuestEventFromServer {
71
- characterId: string;
72
- npcId: string;
73
- questId: string;
74
- }
1
+ import { ICharacter } from "./character.types";
2
+ import { IResource } from "./resource.types";
3
+ export interface IQuest extends IResource {
4
+ key: string;
5
+ npcId: string;
6
+ title: string;
7
+ description: string;
8
+ rewards: IQuestReward[];
9
+ objectives: IQuestObjectiveKill[] | IQuestObjectiveInteraction[];
10
+ thumbnail?: string;
11
+ status?: QuestStatus;
12
+ }
13
+ export interface IQuestReward {
14
+ id?: string;
15
+ itemKeys: string[];
16
+ spellKeys?: string[];
17
+ qty: number;
18
+ }
19
+ export interface IQuestObjective {
20
+ id?: string;
21
+ type: QuestType;
22
+ status?: QuestStatus;
23
+ }
24
+ export interface IQuestObjectiveKill extends IQuestObjective {
25
+ killCount: number;
26
+ killCountTarget: number;
27
+ creatureKeys: string[];
28
+ }
29
+ export interface IQuestObjectiveInteraction extends IQuestObjective {
30
+ targetNPCkey?: string;
31
+ items?: IQuestItems[];
32
+ }
33
+ export interface IQuestItems {
34
+ itemKey: string;
35
+ qty: number;
36
+ }
37
+ export interface IQuestRecord {
38
+ id: string;
39
+ character: ICharacter | string;
40
+ objective: IQuestObjectiveKill | IQuestObjectiveInteraction | string;
41
+ }
42
+ export declare enum QuestType {
43
+ Kill = "Kill",
44
+ Interaction = "Interaction"
45
+ }
46
+ export declare enum QuestStatus {
47
+ Pending = "Pending",
48
+ InProgress = "InProgress",
49
+ Completed = "Completed"
50
+ }
51
+ export interface IGetQuests {
52
+ npcId?: string;
53
+ characterId?: string;
54
+ status?: QuestStatus;
55
+ }
56
+ export interface IQuestsResponse {
57
+ npcId?: string;
58
+ quests: IQuest[];
59
+ }
60
+ export interface IChooseQuest {
61
+ npcId: string;
62
+ questId: string;
63
+ }
64
+ export declare enum QuestSocketEvents {
65
+ Started = "Started",
66
+ Completed = "Completed",
67
+ GetQuests = "GetQuests",
68
+ ChooseQuest = "ChooseQuest"
69
+ }
70
+ export interface IQuestEventFromServer {
71
+ characterId: string;
72
+ npcId: string;
73
+ questId: string;
74
+ }
75
75
  //# sourceMappingURL=quest.types.d.ts.map