@rpg-engine/shared 0.7.92 → 0.7.94

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/README.md +29 -29
  2. package/dist/constants/date.constants.d.ts +2 -2
  3. package/dist/constants/date.constants.js +5 -5
  4. package/dist/constants/npc.constants.d.ts +1 -1
  5. package/dist/constants/npc.constants.js +4 -4
  6. package/dist/constants/socket.constants.d.ts +2 -2
  7. package/dist/constants/socket.constants.js +6 -6
  8. package/dist/constants/world.constants.d.ts +10 -10
  9. package/dist/constants/world.constants.js +13 -13
  10. package/dist/helpers/deviceHelpers.d.ts +2 -2
  11. package/dist/helpers/deviceHelpers.js +16 -16
  12. package/dist/helpers/itemSlotHelper.d.ts +7 -7
  13. package/dist/helpers/itemSlotHelper.js +27 -27
  14. package/dist/helpers/skillHelpers.d.ts +4 -4
  15. package/dist/helpers/skillHelpers.js +25 -25
  16. package/dist/helpers/weightHelper.d.ts +1 -1
  17. package/dist/helpers/weightHelper.js +14 -14
  18. package/dist/index.d.ts +53 -53
  19. package/dist/index.js +69 -69
  20. package/dist/libs/GridHelper.d.ts +11 -11
  21. package/dist/libs/GridHelper.js +37 -37
  22. package/dist/libs/MathHelper.d.ts +16 -16
  23. package/dist/libs/MathHelper.js +14 -14
  24. package/dist/libs/SocketHelper.d.ts +2 -2
  25. package/dist/libs/SocketHelper.js +14 -14
  26. package/dist/libs/TextHelper.d.ts +7 -7
  27. package/dist/libs/TextHelper.js +21 -21
  28. package/dist/libs/TypeHelper.d.ts +3 -3
  29. package/dist/libs/TypeHelper.js +16 -16
  30. package/dist/translations/app-rate.lang.json +38 -38
  31. package/dist/translations/assets.lang.json +82 -82
  32. package/dist/translations/auth.lang.json +182 -182
  33. package/dist/translations/email.lang.json +70 -70
  34. package/dist/translations/error.lang.json +18 -18
  35. package/dist/translations/form.lang.json +94 -94
  36. package/dist/translations/global.lang.json +90 -90
  37. package/dist/translations/logs.lang.json +6 -6
  38. package/dist/translations/onboarding.lang.d.ts +10 -10
  39. package/dist/translations/onboarding.lang.js +21 -21
  40. package/dist/translations/onboarding.lang.json +50 -50
  41. package/dist/translations/order.lang.json +90 -90
  42. package/dist/translations/search.lang.json +50 -50
  43. package/dist/translations/settings.lang.json +14 -14
  44. package/dist/translations/tabs.lang.json +22 -22
  45. package/dist/translations/users.lang.json +22 -22
  46. package/dist/translations/validation.lang.json +86 -86
  47. package/dist/types/animation.types.d.ts +68 -68
  48. package/dist/types/animation.types.js +45 -45
  49. package/dist/types/api.types.d.ts +21 -21
  50. package/dist/types/api.types.js +20 -20
  51. package/dist/types/asset.types.d.ts +6 -6
  52. package/dist/types/asset.types.js +2 -2
  53. package/dist/types/auth.types.d.ts +7 -7
  54. package/dist/types/auth.types.js +2 -2
  55. package/dist/types/battle.types.d.ts +41 -41
  56. package/dist/types/battle.types.js +18 -18
  57. package/dist/types/buff.types.d.ts +37 -37
  58. package/dist/types/buff.types.js +13 -13
  59. package/dist/types/character.types.d.ts +206 -206
  60. package/dist/types/character.types.js +53 -53
  61. package/dist/types/chat.types.d.ts +30 -30
  62. package/dist/types/chat.types.js +14 -14
  63. package/dist/types/depot.types.d.ts +18 -18
  64. package/dist/types/depot.types.js +9 -9
  65. package/dist/types/device.types.d.ts +24 -24
  66. package/dist/types/device.types.js +7 -7
  67. package/dist/types/displayText.types.d.ts +10 -10
  68. package/dist/types/displayText.types.js +7 -7
  69. package/dist/types/entity.types.d.ts +22 -22
  70. package/dist/types/entity.types.js +16 -16
  71. package/dist/types/env.types.d.ts +5 -5
  72. package/dist/types/env.types.js +9 -9
  73. package/dist/types/equipment.types.d.ts +35 -35
  74. package/dist/types/equipment.types.js +18 -18
  75. package/dist/types/googleOAuth.types.d.ts +47 -47
  76. package/dist/types/googleOAuth.types.js +2 -2
  77. package/dist/types/inventory.types.d.ts +7 -7
  78. package/dist/types/inventory.types.js +2 -2
  79. package/dist/types/item.types.d.ts +367 -367
  80. package/dist/types/item.types.js +155 -155
  81. package/dist/types/itemContainer.types.d.ts +83 -83
  82. package/dist/types/itemContainer.types.js +11 -11
  83. package/dist/types/macro.types.d.ts +8 -8
  84. package/dist/types/macro.types.js +12 -12
  85. package/dist/types/maps.types.d.ts +82 -82
  86. package/dist/types/maps.types.js +81 -81
  87. package/dist/types/notification.types.d.ts +14 -14
  88. package/dist/types/notification.types.js +2 -2
  89. package/dist/types/npc.types.d.ts +152 -152
  90. package/dist/types/npc.types.js +48 -48
  91. package/dist/types/pagination.types.d.ts +13 -13
  92. package/dist/types/pagination.types.js +2 -2
  93. package/dist/types/places.types.d.ts +16 -16
  94. package/dist/types/places.types.js +9 -9
  95. package/dist/types/preloadScene.types.d.ts +4 -4
  96. package/dist/types/preloadScene.types.js +7 -7
  97. package/dist/types/quest.types.d.ts +74 -74
  98. package/dist/types/quest.types.js +21 -21
  99. package/dist/types/resource.types.d.ts +5 -5
  100. package/dist/types/resource.types.js +2 -2
  101. package/dist/types/scene.types.d.ts +8 -8
  102. package/dist/types/scene.types.js +8 -8
  103. package/dist/types/shortcut.types.d.ts +11 -11
  104. package/dist/types/shortcut.types.js +9 -9
  105. package/dist/types/skills.types.d.ts +142 -142
  106. package/dist/types/skills.types.js +105 -105
  107. package/dist/types/socket.types.d.ts +17 -17
  108. package/dist/types/socket.types.js +8 -8
  109. package/dist/types/spell.types.d.ts +102 -100
  110. package/dist/types/spell.types.d.ts.map +1 -1
  111. package/dist/types/spell.types.js +67 -65
  112. package/dist/types/spell.types.js.map +1 -1
  113. package/dist/types/tiled.types.d.ts +119 -119
  114. package/dist/types/tiled.types.js +7 -7
  115. package/dist/types/trade.types.d.ts +65 -65
  116. package/dist/types/trade.types.js +15 -15
  117. package/dist/types/translation.types.d.ts +5 -5
  118. package/dist/types/translation.types.js +8 -8
  119. package/dist/types/ui.types.d.ts +8 -8
  120. package/dist/types/ui.types.js +7 -7
  121. package/dist/types/useWith.types.d.ts +25 -25
  122. package/dist/types/useWith.types.js +9 -9
  123. package/dist/types/user.types.d.ts +101 -101
  124. package/dist/types/user.types.js +38 -38
  125. package/dist/types/validation.types.d.ts +9 -9
  126. package/dist/types/validation.types.js +2 -2
  127. package/dist/types/view.types.d.ts +15 -15
  128. package/dist/types/view.types.js +7 -7
  129. package/package.json +43 -43
@@ -1,19 +1,19 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.BattleEventType = exports.BattleSocketEvents = void 0;
4
- var BattleSocketEvents;
5
- (function (BattleSocketEvents) {
6
- BattleSocketEvents["InitTargeting"] = "InitTargeting";
7
- BattleSocketEvents["StopTargeting"] = "StopTargeting";
8
- BattleSocketEvents["CancelTargeting"] = "CancelTargeting";
9
- BattleSocketEvents["BattleEvent"] = "BattleEvent";
10
- BattleSocketEvents["BattleDeath"] = "BattleDeath";
11
- BattleSocketEvents["RangedAttackFailure"] = "RangedAttackFailure";
12
- })(BattleSocketEvents = exports.BattleSocketEvents || (exports.BattleSocketEvents = {}));
13
- var BattleEventType;
14
- (function (BattleEventType) {
15
- BattleEventType["Miss"] = "Miss";
16
- BattleEventType["Block"] = "Block";
17
- BattleEventType["Hit"] = "Hit";
18
- })(BattleEventType = exports.BattleEventType || (exports.BattleEventType = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.BattleEventType = exports.BattleSocketEvents = void 0;
4
+ var BattleSocketEvents;
5
+ (function (BattleSocketEvents) {
6
+ BattleSocketEvents["InitTargeting"] = "InitTargeting";
7
+ BattleSocketEvents["StopTargeting"] = "StopTargeting";
8
+ BattleSocketEvents["CancelTargeting"] = "CancelTargeting";
9
+ BattleSocketEvents["BattleEvent"] = "BattleEvent";
10
+ BattleSocketEvents["BattleDeath"] = "BattleDeath";
11
+ BattleSocketEvents["RangedAttackFailure"] = "RangedAttackFailure";
12
+ })(BattleSocketEvents = exports.BattleSocketEvents || (exports.BattleSocketEvents = {}));
13
+ var BattleEventType;
14
+ (function (BattleEventType) {
15
+ BattleEventType["Miss"] = "Miss";
16
+ BattleEventType["Block"] = "Block";
17
+ BattleEventType["Hit"] = "Hit";
18
+ })(BattleEventType = exports.BattleEventType || (exports.BattleEventType = {}));
19
19
  //# sourceMappingURL=battle.types.js.map
@@ -1,38 +1,38 @@
1
- import { CharacterTrait } from "./skills.types";
2
- export declare enum CharacterBuffType {
3
- Skill = "skill",
4
- CharacterAttribute = "characterAttribute"
5
- }
6
- export declare enum CharacterBuffDurationType {
7
- Permanent = "permanent",
8
- Temporary = "temporary"
9
- }
10
- export interface ICharacterBuff {
11
- _id?: string;
12
- type: CharacterBuffType;
13
- trait: CharacterTrait;
14
- buffPercentage: number;
15
- absoluteChange?: number;
16
- durationType: CharacterBuffDurationType;
17
- options?: {
18
- messages?: {
19
- skipAllMessages?: boolean;
20
- skipActivationMessage?: boolean;
21
- skipDeactivationMessage?: boolean;
22
- activation?: string;
23
- deactivation?: string;
24
- };
25
- };
26
- }
27
- export interface ICharacterPermanentBuff extends ICharacterBuff {
28
- durationType: CharacterBuffDurationType.Permanent;
29
- }
30
- export interface ICharacterTemporaryBuff extends ICharacterBuff {
31
- durationType: CharacterBuffDurationType.Temporary;
32
- durationSeconds: number;
33
- }
34
- export interface ICharacterItemBuff extends ICharacterPermanentBuff {
35
- itemId: string;
36
- itemKey: string;
37
- }
1
+ import { CharacterTrait } from "./skills.types";
2
+ export declare enum CharacterBuffType {
3
+ Skill = "skill",
4
+ CharacterAttribute = "characterAttribute"
5
+ }
6
+ export declare enum CharacterBuffDurationType {
7
+ Permanent = "permanent",
8
+ Temporary = "temporary"
9
+ }
10
+ export interface ICharacterBuff {
11
+ _id?: string;
12
+ type: CharacterBuffType;
13
+ trait: CharacterTrait;
14
+ buffPercentage: number;
15
+ absoluteChange?: number;
16
+ durationType: CharacterBuffDurationType;
17
+ options?: {
18
+ messages?: {
19
+ skipAllMessages?: boolean;
20
+ skipActivationMessage?: boolean;
21
+ skipDeactivationMessage?: boolean;
22
+ activation?: string;
23
+ deactivation?: string;
24
+ };
25
+ };
26
+ }
27
+ export interface ICharacterPermanentBuff extends ICharacterBuff {
28
+ durationType: CharacterBuffDurationType.Permanent;
29
+ }
30
+ export interface ICharacterTemporaryBuff extends ICharacterBuff {
31
+ durationType: CharacterBuffDurationType.Temporary;
32
+ durationSeconds: number;
33
+ }
34
+ export interface ICharacterItemBuff extends ICharacterPermanentBuff {
35
+ itemId: string;
36
+ itemKey: string;
37
+ }
38
38
  //# sourceMappingURL=buff.types.d.ts.map
@@ -1,14 +1,14 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.CharacterBuffDurationType = exports.CharacterBuffType = void 0;
4
- var CharacterBuffType;
5
- (function (CharacterBuffType) {
6
- CharacterBuffType["Skill"] = "skill";
7
- CharacterBuffType["CharacterAttribute"] = "characterAttribute";
8
- })(CharacterBuffType = exports.CharacterBuffType || (exports.CharacterBuffType = {}));
9
- var CharacterBuffDurationType;
10
- (function (CharacterBuffDurationType) {
11
- CharacterBuffDurationType["Permanent"] = "permanent";
12
- CharacterBuffDurationType["Temporary"] = "temporary";
13
- })(CharacterBuffDurationType = exports.CharacterBuffDurationType || (exports.CharacterBuffDurationType = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.CharacterBuffDurationType = exports.CharacterBuffType = void 0;
4
+ var CharacterBuffType;
5
+ (function (CharacterBuffType) {
6
+ CharacterBuffType["Skill"] = "skill";
7
+ CharacterBuffType["CharacterAttribute"] = "characterAttribute";
8
+ })(CharacterBuffType = exports.CharacterBuffType || (exports.CharacterBuffType = {}));
9
+ var CharacterBuffDurationType;
10
+ (function (CharacterBuffDurationType) {
11
+ CharacterBuffDurationType["Permanent"] = "permanent";
12
+ CharacterBuffDurationType["Temporary"] = "temporary";
13
+ })(CharacterBuffDurationType = exports.CharacterBuffDurationType || (exports.CharacterBuffDurationType = {}));
14
14
  //# sourceMappingURL=buff.types.js.map
@@ -1,207 +1,207 @@
1
- import { Types } from "mongoose";
2
- import { AnimationDirection } from "./animation.types";
3
- import { EntityAttackType, EntityType } from "./entity.types";
4
- import { IEquipmentSet } from "./equipment.types";
5
- import { IItem } from "./item.types";
6
- import { MapLayers } from "./maps.types";
7
- import { IResource } from "./resource.types";
8
- import { ISkill } from "./skills.types";
9
- import { IUser } from "./user.types";
10
- export interface ICharacter extends IResource {
11
- name: string;
12
- owner: IUser;
13
- health: number;
14
- maxHealth: number;
15
- mana: number;
16
- maxMana: number;
17
- x: number;
18
- y: number;
19
- initialX: number;
20
- initialY: number;
21
- direction: AnimationDirection;
22
- class: CharacterClass;
23
- textureKey: string;
24
- totalWeightCapacity: number;
25
- isOnline: boolean;
26
- layer: MapLayers;
27
- scene: string;
28
- initialScene: string;
29
- channelId: string;
30
- otherEntitiesInView: any;
31
- speed: number;
32
- baseSpeed: number;
33
- weight: number;
34
- maxWeight: number;
35
- movementIntervalMs: number;
36
- baseMovementIntervalMs: number;
37
- lastMovement: Date;
38
- isBanned: boolean;
39
- penalty: number;
40
- banRemovalDate: Date;
41
- hasPermanentBan: Date;
42
- skills: ISkill;
43
- target?: {
44
- id: string;
45
- type: EntityType;
46
- } | null;
47
- attackType: EntityAttackType;
48
- attackIntervalSpeed: number;
49
- equipment?: IEquipmentSet | string;
50
- inventory: Promise<IItem | string>;
51
- type: string;
52
- isAlive: boolean;
53
- alpha?: number;
54
- }
55
- export declare enum CharacterClass {
56
- None = "None",
57
- Warrior = "Warrior",
58
- Berserker = "Berserker",
59
- Druid = "Druid",
60
- Sorcerer = "Sorcerer",
61
- Rogue = "Rogue",
62
- Hunter = "Hunter"
63
- }
64
- export declare enum CharacterGender {
65
- Male = "Male",
66
- Female = "Female"
67
- }
68
- export declare enum CharacterSocketEvents {
69
- CharacterRefresh = "CharacterRefresh",
70
- CharacterCreate = "CharacterCreate",
71
- CharacterPositionUpdate = "CharacterPositionUpdate",
72
- CharacterPositionUpdateAll = "CharacterPositionUpdateAll",
73
- CharacterPositionUpdateConfirm = "CharacterPositionUpdateConfirm",
74
- CharacterLogout = "CharacterLogout",
75
- CharacterPrivateMessage = "CharacterPrivateMessage",
76
- CharacterPing = "CharacterPing",
77
- CharacterForceDisconnect = "CharacterForceDisconnect",
78
- CharacterSyncPosition = "CharacterSyncPosition",
79
- Login = "Login",
80
- ItemConsumed = "ItemConsumed",
81
- AttributeChanged = "AttributeChanged",
82
- CharacterRemoveFromView = "CharacterRemoveFromView",
83
- CharacterPayload = "CharacterPayload"
84
- }
85
- export declare enum CharacterFactions {
86
- LifeBringer = "Life Bringer",
87
- ShadowWalker = "Shadow Walker"
88
- }
89
- export declare enum LifeBringerRaces {
90
- Human = "Human",
91
- Elf = "Elf",
92
- Dwarf = "Dwarf"
93
- }
94
- export declare enum ShadowWalkerRaces {
95
- Human = "Human",
96
- Orc = "Orc",
97
- Minotaur = "Minotaur"
98
- }
99
- export interface ICharacterPing {
100
- id: string;
101
- }
102
- export interface ICharacterSyncPosition {
103
- id: string;
104
- position: {
105
- originX: number;
106
- originY: number;
107
- direction: AnimationDirection;
108
- };
109
- }
110
- export interface ICharacterPositionUpdateConfirm {
111
- id: string;
112
- isValid: boolean;
113
- position: {
114
- originX: number;
115
- originY: number;
116
- direction: AnimationDirection;
117
- };
118
- }
119
- export declare type Events = CharacterSocketEvents;
120
- export interface ICharacterCreateFromClient {
121
- id: string;
122
- channelId: string;
123
- }
124
- export interface ICharacterCreateFromServer {
125
- id: string;
126
- channelId: string;
127
- name: string;
128
- x: number;
129
- y: number;
130
- direction: AnimationDirection;
131
- layer: MapLayers;
132
- speed: number;
133
- movementIntervalMs: number;
134
- health: number;
135
- maxHealth: number;
136
- mana: number;
137
- maxMana: number;
138
- textureKey: string;
139
- alpha?: number;
140
- }
141
- export interface ICharacterPositionUpdateFromClient {
142
- originX: number;
143
- originY: number;
144
- newX: number;
145
- newY: number;
146
- direction: AnimationDirection;
147
- }
148
- export interface ICharacterPositionUpdateFromServer {
149
- id: string;
150
- x: number;
151
- y: number;
152
- newX: number;
153
- newY: number;
154
- name: string;
155
- direction: AnimationDirection;
156
- isMoving: boolean;
157
- layer: MapLayers;
158
- channelId: string;
159
- speed: number;
160
- movementIntervalMs: number;
161
- health: number;
162
- maxHealth: number;
163
- mana: number;
164
- maxMana: number;
165
- textureKey: string;
166
- alpha?: number;
167
- }
168
- export interface IAllCharacterPositionUpdateFromServer {
169
- nearbyCharacters: ICharacterPositionUpdateFromServer[];
170
- }
171
- export interface ICharacterLogout {
172
- id: string;
173
- }
174
- export interface ICameraCoordinates {
175
- x: number;
176
- y: number;
177
- width: number;
178
- height: number;
179
- }
180
- export interface ICharacterForceDisconnect {
181
- reason: string;
182
- }
183
- export interface ICharacterTexture {
184
- class: string;
185
- race: string;
186
- textureKey: string;
187
- textureDisplayName: string;
188
- }
189
- export interface ICharacterAttributeChanged {
190
- targetId: string;
191
- health?: number;
192
- mana?: number;
193
- speed?: number;
194
- maxMana?: number;
195
- maxHealth?: number;
196
- attackIntervalSpeed?: number;
197
- weight?: number;
198
- maxWeight?: number;
199
- alpha?: number;
200
- textureKey?: string;
201
- }
202
- export interface IAppliedBuffsEffect {
203
- _id: Types.ObjectId;
204
- key: string;
205
- value: number;
206
- }
1
+ import { Types } from "mongoose";
2
+ import { AnimationDirection } from "./animation.types";
3
+ import { EntityAttackType, EntityType } from "./entity.types";
4
+ import { IEquipmentSet } from "./equipment.types";
5
+ import { IItem } from "./item.types";
6
+ import { MapLayers } from "./maps.types";
7
+ import { IResource } from "./resource.types";
8
+ import { ISkill } from "./skills.types";
9
+ import { IUser } from "./user.types";
10
+ export interface ICharacter extends IResource {
11
+ name: string;
12
+ owner: IUser;
13
+ health: number;
14
+ maxHealth: number;
15
+ mana: number;
16
+ maxMana: number;
17
+ x: number;
18
+ y: number;
19
+ initialX: number;
20
+ initialY: number;
21
+ direction: AnimationDirection;
22
+ class: CharacterClass;
23
+ textureKey: string;
24
+ totalWeightCapacity: number;
25
+ isOnline: boolean;
26
+ layer: MapLayers;
27
+ scene: string;
28
+ initialScene: string;
29
+ channelId: string;
30
+ otherEntitiesInView: any;
31
+ speed: number;
32
+ baseSpeed: number;
33
+ weight: number;
34
+ maxWeight: number;
35
+ movementIntervalMs: number;
36
+ baseMovementIntervalMs: number;
37
+ lastMovement: Date;
38
+ isBanned: boolean;
39
+ penalty: number;
40
+ banRemovalDate: Date;
41
+ hasPermanentBan: Date;
42
+ skills: ISkill;
43
+ target?: {
44
+ id: string;
45
+ type: EntityType;
46
+ } | null;
47
+ attackType: EntityAttackType;
48
+ attackIntervalSpeed: number;
49
+ equipment?: IEquipmentSet | string;
50
+ inventory: Promise<IItem | string>;
51
+ type: string;
52
+ isAlive: boolean;
53
+ alpha?: number;
54
+ }
55
+ export declare enum CharacterClass {
56
+ None = "None",
57
+ Warrior = "Warrior",
58
+ Berserker = "Berserker",
59
+ Druid = "Druid",
60
+ Sorcerer = "Sorcerer",
61
+ Rogue = "Rogue",
62
+ Hunter = "Hunter"
63
+ }
64
+ export declare enum CharacterGender {
65
+ Male = "Male",
66
+ Female = "Female"
67
+ }
68
+ export declare enum CharacterSocketEvents {
69
+ CharacterRefresh = "CharacterRefresh",
70
+ CharacterCreate = "CharacterCreate",
71
+ CharacterPositionUpdate = "CharacterPositionUpdate",
72
+ CharacterPositionUpdateAll = "CharacterPositionUpdateAll",
73
+ CharacterPositionUpdateConfirm = "CharacterPositionUpdateConfirm",
74
+ CharacterLogout = "CharacterLogout",
75
+ CharacterPrivateMessage = "CharacterPrivateMessage",
76
+ CharacterPing = "CharacterPing",
77
+ CharacterForceDisconnect = "CharacterForceDisconnect",
78
+ CharacterSyncPosition = "CharacterSyncPosition",
79
+ Login = "Login",
80
+ ItemConsumed = "ItemConsumed",
81
+ AttributeChanged = "AttributeChanged",
82
+ CharacterRemoveFromView = "CharacterRemoveFromView",
83
+ CharacterPayload = "CharacterPayload"
84
+ }
85
+ export declare enum CharacterFactions {
86
+ LifeBringer = "Life Bringer",
87
+ ShadowWalker = "Shadow Walker"
88
+ }
89
+ export declare enum LifeBringerRaces {
90
+ Human = "Human",
91
+ Elf = "Elf",
92
+ Dwarf = "Dwarf"
93
+ }
94
+ export declare enum ShadowWalkerRaces {
95
+ Human = "Human",
96
+ Orc = "Orc",
97
+ Minotaur = "Minotaur"
98
+ }
99
+ export interface ICharacterPing {
100
+ id: string;
101
+ }
102
+ export interface ICharacterSyncPosition {
103
+ id: string;
104
+ position: {
105
+ originX: number;
106
+ originY: number;
107
+ direction: AnimationDirection;
108
+ };
109
+ }
110
+ export interface ICharacterPositionUpdateConfirm {
111
+ id: string;
112
+ isValid: boolean;
113
+ position: {
114
+ originX: number;
115
+ originY: number;
116
+ direction: AnimationDirection;
117
+ };
118
+ }
119
+ export declare type Events = CharacterSocketEvents;
120
+ export interface ICharacterCreateFromClient {
121
+ id: string;
122
+ channelId: string;
123
+ }
124
+ export interface ICharacterCreateFromServer {
125
+ id: string;
126
+ channelId: string;
127
+ name: string;
128
+ x: number;
129
+ y: number;
130
+ direction: AnimationDirection;
131
+ layer: MapLayers;
132
+ speed: number;
133
+ movementIntervalMs: number;
134
+ health: number;
135
+ maxHealth: number;
136
+ mana: number;
137
+ maxMana: number;
138
+ textureKey: string;
139
+ alpha?: number;
140
+ }
141
+ export interface ICharacterPositionUpdateFromClient {
142
+ originX: number;
143
+ originY: number;
144
+ newX: number;
145
+ newY: number;
146
+ direction: AnimationDirection;
147
+ }
148
+ export interface ICharacterPositionUpdateFromServer {
149
+ id: string;
150
+ x: number;
151
+ y: number;
152
+ newX: number;
153
+ newY: number;
154
+ name: string;
155
+ direction: AnimationDirection;
156
+ isMoving: boolean;
157
+ layer: MapLayers;
158
+ channelId: string;
159
+ speed: number;
160
+ movementIntervalMs: number;
161
+ health: number;
162
+ maxHealth: number;
163
+ mana: number;
164
+ maxMana: number;
165
+ textureKey: string;
166
+ alpha?: number;
167
+ }
168
+ export interface IAllCharacterPositionUpdateFromServer {
169
+ nearbyCharacters: ICharacterPositionUpdateFromServer[];
170
+ }
171
+ export interface ICharacterLogout {
172
+ id: string;
173
+ }
174
+ export interface ICameraCoordinates {
175
+ x: number;
176
+ y: number;
177
+ width: number;
178
+ height: number;
179
+ }
180
+ export interface ICharacterForceDisconnect {
181
+ reason: string;
182
+ }
183
+ export interface ICharacterTexture {
184
+ class: string;
185
+ race: string;
186
+ textureKey: string;
187
+ textureDisplayName: string;
188
+ }
189
+ export interface ICharacterAttributeChanged {
190
+ targetId: string;
191
+ health?: number;
192
+ mana?: number;
193
+ speed?: number;
194
+ maxMana?: number;
195
+ maxHealth?: number;
196
+ attackIntervalSpeed?: number;
197
+ weight?: number;
198
+ maxWeight?: number;
199
+ alpha?: number;
200
+ textureKey?: string;
201
+ }
202
+ export interface IAppliedBuffsEffect {
203
+ _id: Types.ObjectId;
204
+ key: string;
205
+ value: number;
206
+ }
207
207
  //# sourceMappingURL=character.types.d.ts.map
@@ -1,54 +1,54 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ShadowWalkerRaces = exports.LifeBringerRaces = exports.CharacterFactions = exports.CharacterSocketEvents = exports.CharacterGender = exports.CharacterClass = void 0;
4
- var CharacterClass;
5
- (function (CharacterClass) {
6
- CharacterClass["None"] = "None";
7
- CharacterClass["Warrior"] = "Warrior";
8
- CharacterClass["Berserker"] = "Berserker";
9
- CharacterClass["Druid"] = "Druid";
10
- CharacterClass["Sorcerer"] = "Sorcerer";
11
- CharacterClass["Rogue"] = "Rogue";
12
- CharacterClass["Hunter"] = "Hunter";
13
- })(CharacterClass = exports.CharacterClass || (exports.CharacterClass = {}));
14
- var CharacterGender;
15
- (function (CharacterGender) {
16
- CharacterGender["Male"] = "Male";
17
- CharacterGender["Female"] = "Female";
18
- })(CharacterGender = exports.CharacterGender || (exports.CharacterGender = {}));
19
- var CharacterSocketEvents;
20
- (function (CharacterSocketEvents) {
21
- CharacterSocketEvents["CharacterRefresh"] = "CharacterRefresh";
22
- CharacterSocketEvents["CharacterCreate"] = "CharacterCreate";
23
- CharacterSocketEvents["CharacterPositionUpdate"] = "CharacterPositionUpdate";
24
- CharacterSocketEvents["CharacterPositionUpdateAll"] = "CharacterPositionUpdateAll";
25
- CharacterSocketEvents["CharacterPositionUpdateConfirm"] = "CharacterPositionUpdateConfirm";
26
- CharacterSocketEvents["CharacterLogout"] = "CharacterLogout";
27
- CharacterSocketEvents["CharacterPrivateMessage"] = "CharacterPrivateMessage";
28
- CharacterSocketEvents["CharacterPing"] = "CharacterPing";
29
- CharacterSocketEvents["CharacterForceDisconnect"] = "CharacterForceDisconnect";
30
- CharacterSocketEvents["CharacterSyncPosition"] = "CharacterSyncPosition";
31
- CharacterSocketEvents["Login"] = "Login";
32
- CharacterSocketEvents["ItemConsumed"] = "ItemConsumed";
33
- CharacterSocketEvents["AttributeChanged"] = "AttributeChanged";
34
- CharacterSocketEvents["CharacterRemoveFromView"] = "CharacterRemoveFromView";
35
- CharacterSocketEvents["CharacterPayload"] = "CharacterPayload";
36
- })(CharacterSocketEvents = exports.CharacterSocketEvents || (exports.CharacterSocketEvents = {}));
37
- var CharacterFactions;
38
- (function (CharacterFactions) {
39
- CharacterFactions["LifeBringer"] = "Life Bringer";
40
- CharacterFactions["ShadowWalker"] = "Shadow Walker";
41
- })(CharacterFactions = exports.CharacterFactions || (exports.CharacterFactions = {}));
42
- var LifeBringerRaces;
43
- (function (LifeBringerRaces) {
44
- LifeBringerRaces["Human"] = "Human";
45
- LifeBringerRaces["Elf"] = "Elf";
46
- LifeBringerRaces["Dwarf"] = "Dwarf";
47
- })(LifeBringerRaces = exports.LifeBringerRaces || (exports.LifeBringerRaces = {}));
48
- var ShadowWalkerRaces;
49
- (function (ShadowWalkerRaces) {
50
- ShadowWalkerRaces["Human"] = "Human";
51
- ShadowWalkerRaces["Orc"] = "Orc";
52
- ShadowWalkerRaces["Minotaur"] = "Minotaur";
53
- })(ShadowWalkerRaces = exports.ShadowWalkerRaces || (exports.ShadowWalkerRaces = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ShadowWalkerRaces = exports.LifeBringerRaces = exports.CharacterFactions = exports.CharacterSocketEvents = exports.CharacterGender = exports.CharacterClass = void 0;
4
+ var CharacterClass;
5
+ (function (CharacterClass) {
6
+ CharacterClass["None"] = "None";
7
+ CharacterClass["Warrior"] = "Warrior";
8
+ CharacterClass["Berserker"] = "Berserker";
9
+ CharacterClass["Druid"] = "Druid";
10
+ CharacterClass["Sorcerer"] = "Sorcerer";
11
+ CharacterClass["Rogue"] = "Rogue";
12
+ CharacterClass["Hunter"] = "Hunter";
13
+ })(CharacterClass = exports.CharacterClass || (exports.CharacterClass = {}));
14
+ var CharacterGender;
15
+ (function (CharacterGender) {
16
+ CharacterGender["Male"] = "Male";
17
+ CharacterGender["Female"] = "Female";
18
+ })(CharacterGender = exports.CharacterGender || (exports.CharacterGender = {}));
19
+ var CharacterSocketEvents;
20
+ (function (CharacterSocketEvents) {
21
+ CharacterSocketEvents["CharacterRefresh"] = "CharacterRefresh";
22
+ CharacterSocketEvents["CharacterCreate"] = "CharacterCreate";
23
+ CharacterSocketEvents["CharacterPositionUpdate"] = "CharacterPositionUpdate";
24
+ CharacterSocketEvents["CharacterPositionUpdateAll"] = "CharacterPositionUpdateAll";
25
+ CharacterSocketEvents["CharacterPositionUpdateConfirm"] = "CharacterPositionUpdateConfirm";
26
+ CharacterSocketEvents["CharacterLogout"] = "CharacterLogout";
27
+ CharacterSocketEvents["CharacterPrivateMessage"] = "CharacterPrivateMessage";
28
+ CharacterSocketEvents["CharacterPing"] = "CharacterPing";
29
+ CharacterSocketEvents["CharacterForceDisconnect"] = "CharacterForceDisconnect";
30
+ CharacterSocketEvents["CharacterSyncPosition"] = "CharacterSyncPosition";
31
+ CharacterSocketEvents["Login"] = "Login";
32
+ CharacterSocketEvents["ItemConsumed"] = "ItemConsumed";
33
+ CharacterSocketEvents["AttributeChanged"] = "AttributeChanged";
34
+ CharacterSocketEvents["CharacterRemoveFromView"] = "CharacterRemoveFromView";
35
+ CharacterSocketEvents["CharacterPayload"] = "CharacterPayload";
36
+ })(CharacterSocketEvents = exports.CharacterSocketEvents || (exports.CharacterSocketEvents = {}));
37
+ var CharacterFactions;
38
+ (function (CharacterFactions) {
39
+ CharacterFactions["LifeBringer"] = "Life Bringer";
40
+ CharacterFactions["ShadowWalker"] = "Shadow Walker";
41
+ })(CharacterFactions = exports.CharacterFactions || (exports.CharacterFactions = {}));
42
+ var LifeBringerRaces;
43
+ (function (LifeBringerRaces) {
44
+ LifeBringerRaces["Human"] = "Human";
45
+ LifeBringerRaces["Elf"] = "Elf";
46
+ LifeBringerRaces["Dwarf"] = "Dwarf";
47
+ })(LifeBringerRaces = exports.LifeBringerRaces || (exports.LifeBringerRaces = {}));
48
+ var ShadowWalkerRaces;
49
+ (function (ShadowWalkerRaces) {
50
+ ShadowWalkerRaces["Human"] = "Human";
51
+ ShadowWalkerRaces["Orc"] = "Orc";
52
+ ShadowWalkerRaces["Minotaur"] = "Minotaur";
53
+ })(ShadowWalkerRaces = exports.ShadowWalkerRaces || (exports.ShadowWalkerRaces = {}));
54
54
  //# sourceMappingURL=character.types.js.map