@rpg-engine/shared 0.7.83 → 0.7.85

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/README.md +29 -29
  2. package/dist/constants/date.constants.d.ts +2 -2
  3. package/dist/constants/date.constants.js +5 -5
  4. package/dist/constants/npc.constants.d.ts +1 -1
  5. package/dist/constants/npc.constants.js +4 -4
  6. package/dist/constants/socket.constants.d.ts +2 -2
  7. package/dist/constants/socket.constants.js +6 -6
  8. package/dist/constants/world.constants.d.ts +10 -10
  9. package/dist/constants/world.constants.js +13 -13
  10. package/dist/helpers/deviceHelpers.d.ts +2 -2
  11. package/dist/helpers/deviceHelpers.js +16 -16
  12. package/dist/helpers/itemSlotHelper.d.ts +7 -7
  13. package/dist/helpers/itemSlotHelper.js +27 -27
  14. package/dist/helpers/skillHelpers.d.ts +4 -4
  15. package/dist/helpers/skillHelpers.js +25 -25
  16. package/dist/helpers/weightHelper.d.ts +1 -1
  17. package/dist/helpers/weightHelper.js +14 -14
  18. package/dist/index.d.ts +52 -52
  19. package/dist/index.js +68 -68
  20. package/dist/libs/GridHelper.d.ts +11 -11
  21. package/dist/libs/GridHelper.js +37 -37
  22. package/dist/libs/MathHelper.d.ts +16 -16
  23. package/dist/libs/MathHelper.js +14 -14
  24. package/dist/libs/SocketHelper.d.ts +2 -2
  25. package/dist/libs/SocketHelper.js +14 -14
  26. package/dist/libs/TextHelper.d.ts +7 -7
  27. package/dist/libs/TextHelper.js +21 -21
  28. package/dist/libs/TypeHelper.d.ts +3 -3
  29. package/dist/libs/TypeHelper.js +16 -16
  30. package/dist/translations/app-rate.lang.json +38 -38
  31. package/dist/translations/assets.lang.json +82 -82
  32. package/dist/translations/auth.lang.json +182 -182
  33. package/dist/translations/email.lang.json +70 -70
  34. package/dist/translations/error.lang.json +18 -18
  35. package/dist/translations/form.lang.json +94 -94
  36. package/dist/translations/global.lang.json +90 -90
  37. package/dist/translations/logs.lang.json +6 -6
  38. package/dist/translations/onboarding.lang.d.ts +10 -10
  39. package/dist/translations/onboarding.lang.js +21 -21
  40. package/dist/translations/onboarding.lang.json +50 -50
  41. package/dist/translations/order.lang.json +90 -90
  42. package/dist/translations/search.lang.json +50 -50
  43. package/dist/translations/settings.lang.json +14 -14
  44. package/dist/translations/tabs.lang.json +22 -22
  45. package/dist/translations/users.lang.json +22 -22
  46. package/dist/translations/validation.lang.json +86 -86
  47. package/dist/types/animation.types.d.ts +68 -68
  48. package/dist/types/animation.types.js +45 -45
  49. package/dist/types/api.types.d.ts +21 -21
  50. package/dist/types/api.types.js +20 -20
  51. package/dist/types/asset.types.d.ts +6 -6
  52. package/dist/types/asset.types.js +2 -2
  53. package/dist/types/auth.types.d.ts +7 -7
  54. package/dist/types/auth.types.js +2 -2
  55. package/dist/types/battle.types.d.ts +40 -40
  56. package/dist/types/battle.types.js +18 -18
  57. package/dist/types/buff.types.d.ts +37 -37
  58. package/dist/types/buff.types.js +13 -13
  59. package/dist/types/character.types.d.ts +206 -206
  60. package/dist/types/character.types.js +53 -53
  61. package/dist/types/chat.types.d.ts +30 -30
  62. package/dist/types/chat.types.js +14 -14
  63. package/dist/types/depot.types.d.ts +18 -18
  64. package/dist/types/depot.types.js +9 -9
  65. package/dist/types/device.types.d.ts +24 -24
  66. package/dist/types/device.types.js +7 -7
  67. package/dist/types/entity.types.d.ts +30 -30
  68. package/dist/types/entity.types.js +20 -20
  69. package/dist/types/env.types.d.ts +5 -5
  70. package/dist/types/env.types.js +9 -9
  71. package/dist/types/equipment.types.d.ts +35 -35
  72. package/dist/types/equipment.types.js +18 -18
  73. package/dist/types/googleOAuth.types.d.ts +47 -47
  74. package/dist/types/googleOAuth.types.js +2 -2
  75. package/dist/types/inventory.types.d.ts +7 -7
  76. package/dist/types/inventory.types.js +2 -2
  77. package/dist/types/item.types.d.ts +366 -367
  78. package/dist/types/item.types.d.ts.map +1 -1
  79. package/dist/types/item.types.js +154 -155
  80. package/dist/types/item.types.js.map +1 -1
  81. package/dist/types/itemContainer.types.d.ts +83 -83
  82. package/dist/types/itemContainer.types.js +11 -11
  83. package/dist/types/macro.types.d.ts +8 -8
  84. package/dist/types/macro.types.js +12 -12
  85. package/dist/types/maps.types.d.ts +82 -82
  86. package/dist/types/maps.types.js +81 -81
  87. package/dist/types/notification.types.d.ts +14 -14
  88. package/dist/types/notification.types.js +2 -2
  89. package/dist/types/npc.types.d.ts +152 -152
  90. package/dist/types/npc.types.js +48 -48
  91. package/dist/types/pagination.types.d.ts +13 -13
  92. package/dist/types/pagination.types.js +2 -2
  93. package/dist/types/places.types.d.ts +16 -16
  94. package/dist/types/places.types.js +9 -9
  95. package/dist/types/preloadScene.types.d.ts +4 -4
  96. package/dist/types/preloadScene.types.js +7 -7
  97. package/dist/types/quest.types.d.ts +74 -74
  98. package/dist/types/quest.types.js +21 -21
  99. package/dist/types/resource.types.d.ts +5 -5
  100. package/dist/types/resource.types.js +2 -2
  101. package/dist/types/scene.types.d.ts +8 -8
  102. package/dist/types/scene.types.js +8 -8
  103. package/dist/types/shortcut.types.d.ts +11 -11
  104. package/dist/types/shortcut.types.js +9 -9
  105. package/dist/types/skills.types.d.ts +143 -143
  106. package/dist/types/skills.types.js +106 -106
  107. package/dist/types/socket.types.d.ts +17 -17
  108. package/dist/types/socket.types.js +8 -8
  109. package/dist/types/spell.types.d.ts +25 -25
  110. package/dist/types/spell.types.js +10 -10
  111. package/dist/types/tiled.types.d.ts +119 -119
  112. package/dist/types/tiled.types.js +7 -7
  113. package/dist/types/trade.types.d.ts +65 -65
  114. package/dist/types/trade.types.js +15 -15
  115. package/dist/types/translation.types.d.ts +5 -5
  116. package/dist/types/translation.types.js +8 -8
  117. package/dist/types/ui.types.d.ts +8 -8
  118. package/dist/types/ui.types.js +7 -7
  119. package/dist/types/useWith.types.d.ts +25 -25
  120. package/dist/types/useWith.types.js +9 -9
  121. package/dist/types/user.types.d.ts +101 -101
  122. package/dist/types/user.types.js +38 -38
  123. package/dist/types/validation.types.d.ts +9 -9
  124. package/dist/types/validation.types.js +2 -2
  125. package/dist/types/view.types.d.ts +15 -14
  126. package/dist/types/view.types.d.ts.map +1 -1
  127. package/dist/types/view.types.js +7 -7
  128. package/dist/types/view.types.js.map +1 -1
  129. package/package.json +43 -43
@@ -1,144 +1,144 @@
1
- import { EntityAttackType } from "./entity.types";
2
- import { ItemSubType } from "./item.types";
3
- import { IResource } from "./resource.types";
4
- export declare enum SkillSocketEvents {
5
- ExperienceGain = "ExperienceGain",
6
- SkillGain = "SkillGain",
7
- ReadInfo = "ReadInfo"
8
- }
9
- export declare enum SkillEventType {
10
- LevelUp = "LevelUp",
11
- SkillLevelUp = "SkillLevelUp"
12
- }
13
- export interface ISkillEventFromServer {
14
- characterId: string;
15
- targetId: string;
16
- targetType: "Character" | "NPC";
17
- eventType: SkillEventType;
18
- exp?: number;
19
- level?: number;
20
- skill?: string;
21
- }
22
- export interface ISkillDetails {
23
- type: SkillType;
24
- level: number;
25
- skillPoints: number;
26
- skillPointsToNextLevel: number;
27
- }
28
- export interface ISkill extends IResource {
29
- owner: string;
30
- level: number;
31
- xpGainRate: number;
32
- experience: number;
33
- xpToNextLevel: number;
34
- stamina: ISkillDetails;
35
- magic: ISkillDetails;
36
- magicResistance: ISkillDetails;
37
- strength: ISkillDetails;
38
- resistance: ISkillDetails;
39
- dexterity: ISkillDetails;
40
- first: ISkillDetails;
41
- club: ISkillDetails;
42
- sword: ISkillDetails;
43
- axe: ISkillDetails;
44
- distance: ISkillDetails;
45
- shielding: ISkillDetails;
46
- dagger: ISkillDetails;
47
- fishing: ISkillDetails;
48
- mining: ISkillDetails;
49
- lumberjacking: ISkillDetails;
50
- cooking: ISkillDetails;
51
- alchemy: ISkillDetails;
52
- blacksmithing: ISkillDetails;
53
- }
54
- export declare enum SkillType {
55
- BasicAttributes = "BasicAttributes",
56
- Combat = "Combat",
57
- Crafting = "Crafting",
58
- Gathering = "Gathering",
59
- Magic = "Magic",
60
- Misc = "Misc",
61
- Character = "Character"
62
- }
63
- export declare enum CombatSkill {
64
- First = "first",
65
- Sword = "sword",
66
- Dagger = "dagger",
67
- Axe = "axe",
68
- Distance = "distance",
69
- Shielding = "shielding",
70
- Club = "club"
71
- }
72
- export declare enum CraftingSkill {
73
- Fishing = "fishing",
74
- Mining = "mining",
75
- Lumberjacking = "lumberjacking",
76
- Cooking = "cooking",
77
- Alchemy = "alchemy",
78
- Blacksmithing = "blacksmithing"
79
- }
80
- export declare enum BasicAttribute {
81
- Strength = "strength",
82
- Resistance = "resistance",
83
- Dexterity = "dexterity",
84
- Magic = "magic",
85
- MagicResistance = "magicResistance"
86
- }
87
- export declare enum CharacterAttributes {
88
- Speed = "baseSpeed",
89
- MaxMana = "maxMana",
90
- MaxHealth = "maxHealth",
91
- AttackIntervalSpeed = "attackIntervalSpeed",
92
- Defense = "defense"
93
- }
94
- export declare type CharacterTrait = CraftingSkill | CombatSkill | BasicAttribute | CharacterAttributes;
95
- export declare const SKILLS_MAP: Map<string, string>;
96
- export declare const CHARACTER_ATTRIBUTES: CharacterAttributes[];
97
- export declare const BASIC_ATTRIBUTES: BasicAttribute[];
98
- export declare const COMBAT_SKILLS: (ItemSubType | EntityAttackType)[];
99
- export interface IDecreaseSPResult {
100
- skillType: string;
101
- skillName: string;
102
- skillLevel: number;
103
- skillPoints: number;
104
- spToNextLevel: number;
105
- }
106
- export interface IIncreaseSPResult {
107
- skillLevelUp: boolean;
108
- skillLevelBefore: number;
109
- skillLevelAfter: number;
110
- skillName: string;
111
- skillPoints?: number;
112
- skillPointsToNextLevel?: number;
113
- }
114
- export interface IIncreaseXPResult {
115
- level: number;
116
- previousLevel: number;
117
- exp: number;
118
- }
119
- export interface IBasicAttributesBonusAndPenalties {
120
- stamina: number;
121
- strength: number;
122
- resistance: number;
123
- dexterity: number;
124
- magic: number;
125
- magicResistance: number;
126
- }
127
- export interface ICombatSkillsBonusAndPenalties {
128
- first: number;
129
- sword: number;
130
- dagger: number;
131
- axe: number;
132
- distance: number;
133
- shielding: number;
134
- club: number;
135
- }
136
- export interface ICraftingSkillsBonusAndPenalties {
137
- fishing: number;
138
- mining: number;
139
- lumberjacking: number;
140
- cooking: number;
141
- alchemy: number;
142
- blacksmithing: number;
143
- }
1
+ import { EntityAttackType } from "./entity.types";
2
+ import { ItemSubType } from "./item.types";
3
+ import { IResource } from "./resource.types";
4
+ export declare enum SkillSocketEvents {
5
+ ExperienceGain = "ExperienceGain",
6
+ SkillGain = "SkillGain",
7
+ ReadInfo = "ReadInfo"
8
+ }
9
+ export declare enum SkillEventType {
10
+ LevelUp = "LevelUp",
11
+ SkillLevelUp = "SkillLevelUp"
12
+ }
13
+ export interface ISkillEventFromServer {
14
+ characterId: string;
15
+ targetId: string;
16
+ targetType: "Character" | "NPC";
17
+ eventType: SkillEventType;
18
+ exp?: number;
19
+ level?: number;
20
+ skill?: string;
21
+ }
22
+ export interface ISkillDetails {
23
+ type: SkillType;
24
+ level: number;
25
+ skillPoints: number;
26
+ skillPointsToNextLevel: number;
27
+ }
28
+ export interface ISkill extends IResource {
29
+ owner: string;
30
+ level: number;
31
+ xpGainRate: number;
32
+ experience: number;
33
+ xpToNextLevel: number;
34
+ stamina: ISkillDetails;
35
+ magic: ISkillDetails;
36
+ magicResistance: ISkillDetails;
37
+ strength: ISkillDetails;
38
+ resistance: ISkillDetails;
39
+ dexterity: ISkillDetails;
40
+ first: ISkillDetails;
41
+ club: ISkillDetails;
42
+ sword: ISkillDetails;
43
+ axe: ISkillDetails;
44
+ distance: ISkillDetails;
45
+ shielding: ISkillDetails;
46
+ dagger: ISkillDetails;
47
+ fishing: ISkillDetails;
48
+ mining: ISkillDetails;
49
+ lumberjacking: ISkillDetails;
50
+ cooking: ISkillDetails;
51
+ alchemy: ISkillDetails;
52
+ blacksmithing: ISkillDetails;
53
+ }
54
+ export declare enum SkillType {
55
+ BasicAttributes = "BasicAttributes",
56
+ Combat = "Combat",
57
+ Crafting = "Crafting",
58
+ Gathering = "Gathering",
59
+ Magic = "Magic",
60
+ Misc = "Misc",
61
+ Character = "Character"
62
+ }
63
+ export declare enum CombatSkill {
64
+ First = "first",
65
+ Sword = "sword",
66
+ Dagger = "dagger",
67
+ Axe = "axe",
68
+ Distance = "distance",
69
+ Shielding = "shielding",
70
+ Club = "club"
71
+ }
72
+ export declare enum CraftingSkill {
73
+ Fishing = "fishing",
74
+ Mining = "mining",
75
+ Lumberjacking = "lumberjacking",
76
+ Cooking = "cooking",
77
+ Alchemy = "alchemy",
78
+ Blacksmithing = "blacksmithing"
79
+ }
80
+ export declare enum BasicAttribute {
81
+ Strength = "strength",
82
+ Resistance = "resistance",
83
+ Dexterity = "dexterity",
84
+ Magic = "magic",
85
+ MagicResistance = "magicResistance"
86
+ }
87
+ export declare enum CharacterAttributes {
88
+ Speed = "baseSpeed",
89
+ MaxMana = "maxMana",
90
+ MaxHealth = "maxHealth",
91
+ AttackIntervalSpeed = "attackIntervalSpeed",
92
+ Defense = "defense"
93
+ }
94
+ export declare type CharacterTrait = CraftingSkill | CombatSkill | BasicAttribute | CharacterAttributes;
95
+ export declare const SKILLS_MAP: Map<string, string>;
96
+ export declare const CHARACTER_ATTRIBUTES: CharacterAttributes[];
97
+ export declare const BASIC_ATTRIBUTES: BasicAttribute[];
98
+ export declare const COMBAT_SKILLS: (ItemSubType | EntityAttackType)[];
99
+ export interface IDecreaseSPResult {
100
+ skillType: string;
101
+ skillName: string;
102
+ skillLevel: number;
103
+ skillPoints: number;
104
+ spToNextLevel: number;
105
+ }
106
+ export interface IIncreaseSPResult {
107
+ skillLevelUp: boolean;
108
+ skillLevelBefore: number;
109
+ skillLevelAfter: number;
110
+ skillName: string;
111
+ skillPoints?: number;
112
+ skillPointsToNextLevel?: number;
113
+ }
114
+ export interface IIncreaseXPResult {
115
+ level: number;
116
+ previousLevel: number;
117
+ exp: number;
118
+ }
119
+ export interface IBasicAttributesBonusAndPenalties {
120
+ stamina: number;
121
+ strength: number;
122
+ resistance: number;
123
+ dexterity: number;
124
+ magic: number;
125
+ magicResistance: number;
126
+ }
127
+ export interface ICombatSkillsBonusAndPenalties {
128
+ first: number;
129
+ sword: number;
130
+ dagger: number;
131
+ axe: number;
132
+ distance: number;
133
+ shielding: number;
134
+ club: number;
135
+ }
136
+ export interface ICraftingSkillsBonusAndPenalties {
137
+ fishing: number;
138
+ mining: number;
139
+ lumberjacking: number;
140
+ cooking: number;
141
+ alchemy: number;
142
+ blacksmithing: number;
143
+ }
144
144
  //# sourceMappingURL=skills.types.d.ts.map
@@ -1,107 +1,107 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.COMBAT_SKILLS = exports.BASIC_ATTRIBUTES = exports.CHARACTER_ATTRIBUTES = exports.SKILLS_MAP = exports.CharacterAttributes = exports.BasicAttribute = exports.CraftingSkill = exports.CombatSkill = exports.SkillType = exports.SkillEventType = exports.SkillSocketEvents = void 0;
4
- const entity_types_1 = require("./entity.types");
5
- const item_types_1 = require("./item.types");
6
- var SkillSocketEvents;
7
- (function (SkillSocketEvents) {
8
- SkillSocketEvents["ExperienceGain"] = "ExperienceGain";
9
- SkillSocketEvents["SkillGain"] = "SkillGain";
10
- SkillSocketEvents["ReadInfo"] = "ReadInfo";
11
- })(SkillSocketEvents = exports.SkillSocketEvents || (exports.SkillSocketEvents = {}));
12
- var SkillEventType;
13
- (function (SkillEventType) {
14
- SkillEventType["LevelUp"] = "LevelUp";
15
- SkillEventType["SkillLevelUp"] = "SkillLevelUp";
16
- })(SkillEventType = exports.SkillEventType || (exports.SkillEventType = {}));
17
- var SkillType;
18
- (function (SkillType) {
19
- SkillType["BasicAttributes"] = "BasicAttributes";
20
- SkillType["Combat"] = "Combat";
21
- SkillType["Crafting"] = "Crafting";
22
- SkillType["Gathering"] = "Gathering";
23
- SkillType["Magic"] = "Magic";
24
- SkillType["Misc"] = "Misc";
25
- SkillType["Character"] = "Character";
26
- })(SkillType = exports.SkillType || (exports.SkillType = {}));
27
- var CombatSkill;
28
- (function (CombatSkill) {
29
- CombatSkill["First"] = "first";
30
- CombatSkill["Sword"] = "sword";
31
- CombatSkill["Dagger"] = "dagger";
32
- CombatSkill["Axe"] = "axe";
33
- CombatSkill["Distance"] = "distance";
34
- CombatSkill["Shielding"] = "shielding";
35
- CombatSkill["Club"] = "club";
36
- })(CombatSkill = exports.CombatSkill || (exports.CombatSkill = {}));
37
- var CraftingSkill;
38
- (function (CraftingSkill) {
39
- CraftingSkill["Fishing"] = "fishing";
40
- CraftingSkill["Mining"] = "mining";
41
- CraftingSkill["Lumberjacking"] = "lumberjacking";
42
- CraftingSkill["Cooking"] = "cooking";
43
- CraftingSkill["Alchemy"] = "alchemy";
44
- CraftingSkill["Blacksmithing"] = "blacksmithing";
45
- })(CraftingSkill = exports.CraftingSkill || (exports.CraftingSkill = {}));
46
- var BasicAttribute;
47
- (function (BasicAttribute) {
48
- BasicAttribute["Strength"] = "strength";
49
- BasicAttribute["Resistance"] = "resistance";
50
- BasicAttribute["Dexterity"] = "dexterity";
51
- BasicAttribute["Magic"] = "magic";
52
- BasicAttribute["MagicResistance"] = "magicResistance";
53
- })(BasicAttribute = exports.BasicAttribute || (exports.BasicAttribute = {}));
54
- var CharacterAttributes;
55
- (function (CharacterAttributes) {
56
- CharacterAttributes["Speed"] = "baseSpeed";
57
- CharacterAttributes["MaxMana"] = "maxMana";
58
- CharacterAttributes["MaxHealth"] = "maxHealth";
59
- CharacterAttributes["AttackIntervalSpeed"] = "attackIntervalSpeed";
60
- CharacterAttributes["Defense"] = "defense";
61
- })(CharacterAttributes = exports.CharacterAttributes || (exports.CharacterAttributes = {}));
62
- exports.SKILLS_MAP = new Map([
63
- [entity_types_1.EntityAttackType.None, CombatSkill.First],
64
- [item_types_1.ItemSubType.Sword, CombatSkill.Sword],
65
- [item_types_1.ItemSubType.Dagger, CombatSkill.Dagger],
66
- [item_types_1.ItemSubType.Axe, CombatSkill.Axe],
67
- [item_types_1.ItemSubType.Ranged, CombatSkill.Distance],
68
- [item_types_1.ItemSubType.Spear, CombatSkill.Distance],
69
- [item_types_1.ItemSubType.Shield, CombatSkill.Shielding],
70
- [item_types_1.ItemSubType.Mace, CombatSkill.Club],
71
- [item_types_1.ItemSubType.Magic, BasicAttribute.Magic],
72
- [item_types_1.ItemSubType.Staff, BasicAttribute.Magic],
73
- [BasicAttribute.Strength, BasicAttribute.Strength],
74
- [BasicAttribute.Resistance, BasicAttribute.Resistance],
75
- [BasicAttribute.Dexterity, BasicAttribute.Dexterity],
76
- [BasicAttribute.Magic, BasicAttribute.Magic],
77
- [BasicAttribute.MagicResistance, BasicAttribute.MagicResistance],
78
- [CraftingSkill.Fishing, CraftingSkill.Fishing],
79
- [CraftingSkill.Cooking, CraftingSkill.Cooking],
80
- [CraftingSkill.Alchemy, CraftingSkill.Alchemy],
81
- [CraftingSkill.Lumberjacking, CraftingSkill.Lumberjacking],
82
- [CraftingSkill.Mining, CraftingSkill.Mining],
83
- [CraftingSkill.Blacksmithing, CraftingSkill.Blacksmithing],
84
- ]);
85
- exports.CHARACTER_ATTRIBUTES = [
86
- CharacterAttributes.Speed,
87
- CharacterAttributes.MaxMana,
88
- CharacterAttributes.MaxHealth,
89
- CharacterAttributes.AttackIntervalSpeed,
90
- ];
91
- exports.BASIC_ATTRIBUTES = [
92
- BasicAttribute.Strength,
93
- BasicAttribute.Resistance,
94
- BasicAttribute.Dexterity,
95
- BasicAttribute.Magic,
96
- ];
97
- exports.COMBAT_SKILLS = [
98
- entity_types_1.EntityAttackType.None,
99
- item_types_1.ItemSubType.Sword,
100
- item_types_1.ItemSubType.Dagger,
101
- item_types_1.ItemSubType.Axe,
102
- item_types_1.ItemSubType.Ranged,
103
- item_types_1.ItemSubType.Spear,
104
- item_types_1.ItemSubType.Shield,
105
- item_types_1.ItemSubType.Mace,
106
- ];
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.COMBAT_SKILLS = exports.BASIC_ATTRIBUTES = exports.CHARACTER_ATTRIBUTES = exports.SKILLS_MAP = exports.CharacterAttributes = exports.BasicAttribute = exports.CraftingSkill = exports.CombatSkill = exports.SkillType = exports.SkillEventType = exports.SkillSocketEvents = void 0;
4
+ const entity_types_1 = require("./entity.types");
5
+ const item_types_1 = require("./item.types");
6
+ var SkillSocketEvents;
7
+ (function (SkillSocketEvents) {
8
+ SkillSocketEvents["ExperienceGain"] = "ExperienceGain";
9
+ SkillSocketEvents["SkillGain"] = "SkillGain";
10
+ SkillSocketEvents["ReadInfo"] = "ReadInfo";
11
+ })(SkillSocketEvents = exports.SkillSocketEvents || (exports.SkillSocketEvents = {}));
12
+ var SkillEventType;
13
+ (function (SkillEventType) {
14
+ SkillEventType["LevelUp"] = "LevelUp";
15
+ SkillEventType["SkillLevelUp"] = "SkillLevelUp";
16
+ })(SkillEventType = exports.SkillEventType || (exports.SkillEventType = {}));
17
+ var SkillType;
18
+ (function (SkillType) {
19
+ SkillType["BasicAttributes"] = "BasicAttributes";
20
+ SkillType["Combat"] = "Combat";
21
+ SkillType["Crafting"] = "Crafting";
22
+ SkillType["Gathering"] = "Gathering";
23
+ SkillType["Magic"] = "Magic";
24
+ SkillType["Misc"] = "Misc";
25
+ SkillType["Character"] = "Character";
26
+ })(SkillType = exports.SkillType || (exports.SkillType = {}));
27
+ var CombatSkill;
28
+ (function (CombatSkill) {
29
+ CombatSkill["First"] = "first";
30
+ CombatSkill["Sword"] = "sword";
31
+ CombatSkill["Dagger"] = "dagger";
32
+ CombatSkill["Axe"] = "axe";
33
+ CombatSkill["Distance"] = "distance";
34
+ CombatSkill["Shielding"] = "shielding";
35
+ CombatSkill["Club"] = "club";
36
+ })(CombatSkill = exports.CombatSkill || (exports.CombatSkill = {}));
37
+ var CraftingSkill;
38
+ (function (CraftingSkill) {
39
+ CraftingSkill["Fishing"] = "fishing";
40
+ CraftingSkill["Mining"] = "mining";
41
+ CraftingSkill["Lumberjacking"] = "lumberjacking";
42
+ CraftingSkill["Cooking"] = "cooking";
43
+ CraftingSkill["Alchemy"] = "alchemy";
44
+ CraftingSkill["Blacksmithing"] = "blacksmithing";
45
+ })(CraftingSkill = exports.CraftingSkill || (exports.CraftingSkill = {}));
46
+ var BasicAttribute;
47
+ (function (BasicAttribute) {
48
+ BasicAttribute["Strength"] = "strength";
49
+ BasicAttribute["Resistance"] = "resistance";
50
+ BasicAttribute["Dexterity"] = "dexterity";
51
+ BasicAttribute["Magic"] = "magic";
52
+ BasicAttribute["MagicResistance"] = "magicResistance";
53
+ })(BasicAttribute = exports.BasicAttribute || (exports.BasicAttribute = {}));
54
+ var CharacterAttributes;
55
+ (function (CharacterAttributes) {
56
+ CharacterAttributes["Speed"] = "baseSpeed";
57
+ CharacterAttributes["MaxMana"] = "maxMana";
58
+ CharacterAttributes["MaxHealth"] = "maxHealth";
59
+ CharacterAttributes["AttackIntervalSpeed"] = "attackIntervalSpeed";
60
+ CharacterAttributes["Defense"] = "defense";
61
+ })(CharacterAttributes = exports.CharacterAttributes || (exports.CharacterAttributes = {}));
62
+ exports.SKILLS_MAP = new Map([
63
+ [entity_types_1.EntityAttackType.None, CombatSkill.First],
64
+ [item_types_1.ItemSubType.Sword, CombatSkill.Sword],
65
+ [item_types_1.ItemSubType.Dagger, CombatSkill.Dagger],
66
+ [item_types_1.ItemSubType.Axe, CombatSkill.Axe],
67
+ [item_types_1.ItemSubType.Ranged, CombatSkill.Distance],
68
+ [item_types_1.ItemSubType.Spear, CombatSkill.Distance],
69
+ [item_types_1.ItemSubType.Shield, CombatSkill.Shielding],
70
+ [item_types_1.ItemSubType.Mace, CombatSkill.Club],
71
+ [item_types_1.ItemSubType.Magic, BasicAttribute.Magic],
72
+ [item_types_1.ItemSubType.Staff, BasicAttribute.Magic],
73
+ [BasicAttribute.Strength, BasicAttribute.Strength],
74
+ [BasicAttribute.Resistance, BasicAttribute.Resistance],
75
+ [BasicAttribute.Dexterity, BasicAttribute.Dexterity],
76
+ [BasicAttribute.Magic, BasicAttribute.Magic],
77
+ [BasicAttribute.MagicResistance, BasicAttribute.MagicResistance],
78
+ [CraftingSkill.Fishing, CraftingSkill.Fishing],
79
+ [CraftingSkill.Cooking, CraftingSkill.Cooking],
80
+ [CraftingSkill.Alchemy, CraftingSkill.Alchemy],
81
+ [CraftingSkill.Lumberjacking, CraftingSkill.Lumberjacking],
82
+ [CraftingSkill.Mining, CraftingSkill.Mining],
83
+ [CraftingSkill.Blacksmithing, CraftingSkill.Blacksmithing],
84
+ ]);
85
+ exports.CHARACTER_ATTRIBUTES = [
86
+ CharacterAttributes.Speed,
87
+ CharacterAttributes.MaxMana,
88
+ CharacterAttributes.MaxHealth,
89
+ CharacterAttributes.AttackIntervalSpeed,
90
+ ];
91
+ exports.BASIC_ATTRIBUTES = [
92
+ BasicAttribute.Strength,
93
+ BasicAttribute.Resistance,
94
+ BasicAttribute.Dexterity,
95
+ BasicAttribute.Magic,
96
+ ];
97
+ exports.COMBAT_SKILLS = [
98
+ entity_types_1.EntityAttackType.None,
99
+ item_types_1.ItemSubType.Sword,
100
+ item_types_1.ItemSubType.Dagger,
101
+ item_types_1.ItemSubType.Axe,
102
+ item_types_1.ItemSubType.Ranged,
103
+ item_types_1.ItemSubType.Spear,
104
+ item_types_1.ItemSubType.Shield,
105
+ item_types_1.ItemSubType.Mace,
106
+ ];
107
107
  //# sourceMappingURL=skills.types.js.map
@@ -1,18 +1,18 @@
1
- export declare enum SocketTypes {
2
- TCP = "TCP",
3
- UDP = "UDP"
4
- }
5
- export interface ISocket {
6
- init: (socketType?: SocketTypes) => Promise<void> | void;
7
- onConnect?: (callback: any) => void;
8
- emitToUser<T>(channel: string, eventName: string, data?: T): any;
9
- emitToAllUsers<T>(eventName: string, data?: T): void;
10
- disconnect: () => void;
11
- }
12
- export interface ISocketTransmissionZone {
13
- x: number;
14
- y: number;
15
- width: number;
16
- height: number;
17
- }
1
+ export declare enum SocketTypes {
2
+ TCP = "TCP",
3
+ UDP = "UDP"
4
+ }
5
+ export interface ISocket {
6
+ init: (socketType?: SocketTypes) => Promise<void> | void;
7
+ onConnect?: (callback: any) => void;
8
+ emitToUser<T>(channel: string, eventName: string, data?: T): any;
9
+ emitToAllUsers<T>(eventName: string, data?: T): void;
10
+ disconnect: () => void;
11
+ }
12
+ export interface ISocketTransmissionZone {
13
+ x: number;
14
+ y: number;
15
+ width: number;
16
+ height: number;
17
+ }
18
18
  //# sourceMappingURL=socket.types.d.ts.map
@@ -1,9 +1,9 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.SocketTypes = void 0;
4
- var SocketTypes;
5
- (function (SocketTypes) {
6
- SocketTypes["TCP"] = "TCP";
7
- SocketTypes["UDP"] = "UDP";
8
- })(SocketTypes = exports.SocketTypes || (exports.SocketTypes = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SocketTypes = void 0;
4
+ var SocketTypes;
5
+ (function (SocketTypes) {
6
+ SocketTypes["TCP"] = "TCP";
7
+ SocketTypes["UDP"] = "UDP";
8
+ })(SocketTypes = exports.SocketTypes || (exports.SocketTypes = {}));
9
9
  //# sourceMappingURL=socket.types.js.map
@@ -1,26 +1,26 @@
1
- import { EntityType } from "./entity.types";
2
- export interface IRawSpell {
3
- key: string;
4
- name: string;
5
- description: string;
6
- magicWords: string;
7
- manaCost: number;
8
- minMagicLevelRequired: number;
9
- requiredItem?: string;
10
- }
11
- export interface ISpellRead {
12
- magicLevel: number;
13
- spells: IRawSpell[];
14
- }
15
- export interface ISpellCast {
16
- magicWords: string;
17
- targetId?: string;
18
- targetType?: EntityType;
19
- }
20
- export declare enum SpellSocketEvents {
21
- LearnedSpellsRead = "LearnedSpellsRead",
22
- CastSpell = "CastSpell",
23
- IdentifyTarget = "IdentifyTarget",
24
- SpellDetails = "SpellDetails"
25
- }
1
+ import { EntityType } from "./entity.types";
2
+ export interface IRawSpell {
3
+ key: string;
4
+ name: string;
5
+ description: string;
6
+ magicWords: string;
7
+ manaCost: number;
8
+ minMagicLevelRequired: number;
9
+ requiredItem?: string;
10
+ }
11
+ export interface ISpellRead {
12
+ magicLevel: number;
13
+ spells: IRawSpell[];
14
+ }
15
+ export interface ISpellCast {
16
+ magicWords: string;
17
+ targetId?: string;
18
+ targetType?: EntityType;
19
+ }
20
+ export declare enum SpellSocketEvents {
21
+ LearnedSpellsRead = "LearnedSpellsRead",
22
+ CastSpell = "CastSpell",
23
+ IdentifyTarget = "IdentifyTarget",
24
+ SpellDetails = "SpellDetails"
25
+ }
26
26
  //# sourceMappingURL=spell.types.d.ts.map
@@ -1,11 +1,11 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.SpellSocketEvents = void 0;
4
- var SpellSocketEvents;
5
- (function (SpellSocketEvents) {
6
- SpellSocketEvents["LearnedSpellsRead"] = "LearnedSpellsRead";
7
- SpellSocketEvents["CastSpell"] = "CastSpell";
8
- SpellSocketEvents["IdentifyTarget"] = "IdentifyTarget";
9
- SpellSocketEvents["SpellDetails"] = "SpellDetails";
10
- })(SpellSocketEvents = exports.SpellSocketEvents || (exports.SpellSocketEvents = {}));
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SpellSocketEvents = void 0;
4
+ var SpellSocketEvents;
5
+ (function (SpellSocketEvents) {
6
+ SpellSocketEvents["LearnedSpellsRead"] = "LearnedSpellsRead";
7
+ SpellSocketEvents["CastSpell"] = "CastSpell";
8
+ SpellSocketEvents["IdentifyTarget"] = "IdentifyTarget";
9
+ SpellSocketEvents["SpellDetails"] = "SpellDetails";
10
+ })(SpellSocketEvents = exports.SpellSocketEvents || (exports.SpellSocketEvents = {}));
11
11
  //# sourceMappingURL=spell.types.js.map