@rpg-engine/shared 0.6.94 → 0.6.95
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +29 -29
- package/dist/constants/date.constants.d.ts +2 -2
- package/dist/constants/date.constants.js +5 -5
- package/dist/constants/npc.constants.d.ts +1 -1
- package/dist/constants/npc.constants.js +4 -4
- package/dist/constants/socket.constants.d.ts +2 -2
- package/dist/constants/socket.constants.js +6 -6
- package/dist/constants/world.constants.d.ts +10 -10
- package/dist/constants/world.constants.js +13 -13
- package/dist/helpers/deviceHelpers.d.ts +2 -2
- package/dist/helpers/deviceHelpers.js +16 -16
- package/dist/helpers/itemSlotHelper.d.ts +6 -6
- package/dist/helpers/itemSlotHelper.js +21 -21
- package/dist/helpers/skillHelpers.d.ts +4 -4
- package/dist/helpers/skillHelpers.js +25 -25
- package/dist/index.d.ts +49 -49
- package/dist/index.js +65 -65
- package/dist/libs/GridHelper.d.ts +11 -11
- package/dist/libs/GridHelper.js +37 -37
- package/dist/libs/MathHelper.d.ts +16 -16
- package/dist/libs/MathHelper.js +14 -14
- package/dist/libs/SocketHelper.d.ts +2 -2
- package/dist/libs/SocketHelper.js +14 -14
- package/dist/libs/TextHelper.d.ts +7 -7
- package/dist/libs/TextHelper.js +21 -21
- package/dist/libs/TypeHelper.d.ts +3 -3
- package/dist/libs/TypeHelper.js +16 -16
- package/dist/translations/app-rate.lang.json +38 -38
- package/dist/translations/assets.lang.json +82 -82
- package/dist/translations/auth.lang.json +182 -182
- package/dist/translations/email.lang.json +70 -70
- package/dist/translations/error.lang.json +18 -18
- package/dist/translations/form.lang.json +94 -94
- package/dist/translations/global.lang.json +90 -90
- package/dist/translations/logs.lang.json +6 -6
- package/dist/translations/onboarding.lang.d.ts +10 -10
- package/dist/translations/onboarding.lang.js +21 -21
- package/dist/translations/onboarding.lang.json +50 -50
- package/dist/translations/order.lang.json +90 -90
- package/dist/translations/search.lang.json +50 -50
- package/dist/translations/settings.lang.json +14 -14
- package/dist/translations/tabs.lang.json +22 -22
- package/dist/translations/users.lang.json +22 -22
- package/dist/translations/validation.lang.json +86 -86
- package/dist/types/animation.types.d.ts +64 -64
- package/dist/types/animation.types.js +41 -41
- package/dist/types/api.types.d.ts +21 -21
- package/dist/types/api.types.js +20 -20
- package/dist/types/asset.types.d.ts +6 -6
- package/dist/types/asset.types.js +2 -2
- package/dist/types/auth.types.d.ts +7 -7
- package/dist/types/auth.types.js +2 -2
- package/dist/types/battle.types.d.ts +40 -40
- package/dist/types/battle.types.js +18 -18
- package/dist/types/character.types.d.ts +196 -196
- package/dist/types/character.types.js +51 -51
- package/dist/types/chat.types.d.ts +30 -30
- package/dist/types/chat.types.js +14 -14
- package/dist/types/depot.types.d.ts +18 -18
- package/dist/types/depot.types.js +9 -9
- package/dist/types/device.types.d.ts +24 -24
- package/dist/types/device.types.js +7 -7
- package/dist/types/entity.types.d.ts +30 -30
- package/dist/types/entity.types.js +20 -20
- package/dist/types/env.types.d.ts +5 -5
- package/dist/types/env.types.js +9 -9
- package/dist/types/equipment.types.d.ts +35 -35
- package/dist/types/equipment.types.js +18 -18
- package/dist/types/googleOAuth.types.d.ts +47 -47
- package/dist/types/googleOAuth.types.js +2 -2
- package/dist/types/inventory.types.d.ts +7 -7
- package/dist/types/inventory.types.js +2 -2
- package/dist/types/item.types.d.ts +239 -239
- package/dist/types/item.types.js +138 -138
- package/dist/types/itemContainer.types.d.ts +82 -82
- package/dist/types/itemContainer.types.js +10 -10
- package/dist/types/maps.types.d.ts +82 -82
- package/dist/types/maps.types.js +81 -81
- package/dist/types/notification.types.d.ts +14 -14
- package/dist/types/notification.types.js +2 -2
- package/dist/types/npc.types.d.ts +151 -151
- package/dist/types/npc.types.js +48 -48
- package/dist/types/pagination.types.d.ts +13 -13
- package/dist/types/pagination.types.js +2 -2
- package/dist/types/places.types.d.ts +16 -16
- package/dist/types/places.types.js +9 -9
- package/dist/types/preloadScene.types.d.ts +4 -4
- package/dist/types/preloadScene.types.js +7 -7
- package/dist/types/quest.types.d.ts +74 -74
- package/dist/types/quest.types.js +21 -21
- package/dist/types/resource.types.d.ts +5 -5
- package/dist/types/resource.types.js +2 -2
- package/dist/types/scene.types.d.ts +8 -8
- package/dist/types/scene.types.js +8 -8
- package/dist/types/shortcut.types.d.ts +11 -11
- package/dist/types/shortcut.types.js +9 -9
- package/dist/types/skills.types.d.ts +133 -133
- package/dist/types/skills.types.d.ts.map +1 -1
- package/dist/types/skills.types.js +97 -97
- package/dist/types/skills.types.js.map +1 -1
- package/dist/types/socket.types.d.ts +17 -17
- package/dist/types/socket.types.js +8 -8
- package/dist/types/spell.types.d.ts +20 -20
- package/dist/types/spell.types.js +8 -8
- package/dist/types/tiled.types.d.ts +119 -119
- package/dist/types/tiled.types.js +7 -7
- package/dist/types/trade.types.d.ts +38 -37
- package/dist/types/trade.types.d.ts.map +1 -1
- package/dist/types/trade.types.js +8 -8
- package/dist/types/translation.types.d.ts +5 -5
- package/dist/types/translation.types.js +8 -8
- package/dist/types/ui.types.d.ts +8 -8
- package/dist/types/ui.types.js +7 -7
- package/dist/types/useWith.types.d.ts +25 -25
- package/dist/types/useWith.types.js +9 -9
- package/dist/types/user.types.d.ts +101 -101
- package/dist/types/user.types.js +38 -38
- package/dist/types/validation.types.d.ts +9 -9
- package/dist/types/validation.types.js +2 -2
- package/dist/types/view.types.d.ts +14 -14
- package/dist/types/view.types.js +7 -7
- package/package.json +43 -43
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import { ICharacter } from "./character.types";
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import { EntityAttackType } from "./entity.types";
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import { IEquipmentSet } from "./equipment.types";
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import { IItemContainer } from "./itemContainer.types";
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import { MapLayers } from "./maps.types";
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import { IResource } from "./resource.types";
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export interface IItem extends IResource {
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tiledId?: number;
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owner?: ICharacter | string;
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type: ItemType;
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subType: ItemSubType;
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name: string;
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description: string;
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fullDescription: string;
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key: string;
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textureAtlas: string;
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texturePath: string;
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textureKey: string;
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attack?: number;
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defense?: number;
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weight: number;
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rarity: string;
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allowedEquipSlotType: ItemSlotType[];
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isEquipable: boolean;
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isStackable: boolean;
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isTwoHanded: boolean;
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hasUseWith: boolean;
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maxStackSize: number;
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stackQty?: number;
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isUsable: boolean;
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usableEffect?: string;
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isStorable: boolean;
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x?: number;
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y?: number;
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scene?: string;
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layer?: MapLayers;
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isSolid: boolean;
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isItemContainer: boolean;
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itemContainer?: string | IItemContainer;
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generateContainerSlots?: number;
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decayTime?: Date;
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maxRange?: number;
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requiredAmmoKeys?: string[];
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rangeType?: EntityAttackType;
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}
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export declare enum ItemType {
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Weapon = "Weapon",
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Armor = "Armor",
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Accessory = "Accessory",
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Jewelry = "Jewelry",
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Consumable = "Consumable",
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Quest = "Quest",
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Information = "Information",
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Tool = "Tool",
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Container = "Container",
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Other = "Other",
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CraftingResource = "CraftingResource"
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}
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export declare enum ItemRarities {
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Common = "Common",
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Uncommon = "Uncommon",
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Rare = "Rare",
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Epic = "Epic",
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Legendary = "Legendary"
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}
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export declare enum ItemSubType {
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Accessory = "Accessory",
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CraftingResource = "CraftingResource",
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Armor = "Armor",
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Legs = "Legs",
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Axe = "Axe",
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Boot = "Boot",
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Ranged = "Ranged",
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Food = "Food",
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Glove = "Glove",
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Helmet = "Helmet",
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Magic = "Magic",
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Potion = "Potion",
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Shield = "Shield",
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Spear = "Spear",
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Staff = "Staff",
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Sword = "Sword",
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Other = "Other",
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DeadBody = "DeadBody",
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Dagger = "Dagger",
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Mace = "Mace",
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Tool = "Tool",
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Book = "Book"
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}
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export declare enum ItemSlotType {
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Head = "Head",
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Neck = "Neck",
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Torso = "Torso",
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LeftHand = "LeftHand",
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RightHand = "RightHand",
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Waist = "Waist",
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Legs = "Legs",
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Feet = "Feet",
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Ring = "Ring",
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Accessory = "Accessory",
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Inventory = "Inventory"
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}
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export declare enum ItemSocketEvents {
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Update = "Update",
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UpdateAll = "UpdateAll",
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Look = "Look",
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Equip = "Equip",
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Unequip = "Unequip",
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Pickup = "Pickup",
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Drop = "Drop",
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Move = "Move",
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Use = "Use",
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UseWith = "Use with...",
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GetItemInfo = "GetItemInfo",
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ReadItemInfo = "ReadItemInfo",
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ContainerOpen = "ContainerOpen",
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ContainerRead = "ContainerRead",
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ContainerTransfer = "ContainerTransfer",
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EquipmentAndInventoryUpdate = "EquipmentAndInventoryUpdate",
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RangedAttack = "RangedAttack",
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Buy = "Buy",
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Sell = "Sell",
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InventoryOpen = "InventoryOpen",
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LoadCraftBook = "LoadCraftBook",
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CraftableItems = "CraftableItems",
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CraftItem = "CraftItem"
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}
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interface IStringIndex {
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[key: string]: any;
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}
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export declare const ItemSocketEventsDisplayLabels: IStringIndex;
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export interface IGetItemInfo {
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id: string;
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fields: string[];
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}
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export interface IReadItemInfo {
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id: string;
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information: string;
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}
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export interface IItemUpdate {
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id: string;
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textureAtlas: string;
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texturePath: string;
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type: ItemType;
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subType: ItemSubType;
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name: string;
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x: number;
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y: number;
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scene?: string;
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layer: MapLayers;
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stackQty: number;
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isStackable?: boolean;
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}
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export interface IItemUpdateAll {
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items: IItemUpdate[];
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}
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export interface IItemsInView {
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[id: string]: IItemInViewBasicInfo;
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}
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export interface IItemInViewBasicInfo {
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id: string;
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x?: number;
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y?: number;
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}
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export declare const ActionsForInventory: {
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Equipment: ItemSocketEvents[];
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Consumable: ItemSocketEvents[];
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CraftingResource: ItemSocketEvents[];
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Tool: ItemSocketEvents[];
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Other: ItemSocketEvents[];
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Container: ItemSocketEvents[];
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};
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export declare const ActionsForLoot: {
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Equipment: ItemSocketEvents[];
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Consumable: ItemSocketEvents[];
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CraftingResource: ItemSocketEvents[];
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Tool: ItemSocketEvents[];
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Other: ItemSocketEvents[];
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};
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export declare const ActionsForEquipmentSet: {
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Equipment: ItemSocketEvents[];
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Container: ItemSocketEvents[];
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};
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export declare const ActionsForMapContainer: {
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Equipment: ItemSocketEvents[];
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Consumable: ItemSocketEvents[];
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CraftingResource: ItemSocketEvents[];
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Tool: ItemSocketEvents[];
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Other: ItemSocketEvents[];
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};
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export interface IPayloadProps {
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item: IItem | null;
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actionType: ItemSocketEvents | string;
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}
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export interface IEquipItemPayload {
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itemId: string;
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itemContainerId: string;
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}
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export interface IUnequipItemPayload {
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itemId: string;
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}
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export interface IEquipmentAndInventoryUpdatePayload {
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equipment?: IEquipmentSet;
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inventory?: IItemContainer;
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openEquipmentSetOnUpdate?: boolean;
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openInventoryOnUpdate?: boolean;
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}
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export declare type Direction = "down" | "up" | "left" | "right" | "down_right" | "down_left" | "up_right" | "up_left";
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export interface IRangedAttack {
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attackerId: string;
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targetId: string;
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direction: Direction;
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ammoKey?: string;
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type?: string;
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}
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export interface IUseItemPayload {
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itemId: string;
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}
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export declare enum SpellCastingType {
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SelfCasting = "self-casting",
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RangedCasting = "ranged-casting"
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}
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export interface ILoadCraftBookPayload {
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itemSubType: string;
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}
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export interface ICraftItemPayload {
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itemKey: string;
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}
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export interface ICraftableItemIngredient {
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key: string;
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name: string;
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qty: number;
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texturePath: string;
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}
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export interface ICraftableItem extends IItem {
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canCraft: boolean;
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ingredients: ICraftableItemIngredient[];
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}
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export {};
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import { ICharacter } from "./character.types";
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import { EntityAttackType } from "./entity.types";
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import { IEquipmentSet } from "./equipment.types";
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import { IItemContainer } from "./itemContainer.types";
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import { MapLayers } from "./maps.types";
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6
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+
import { IResource } from "./resource.types";
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7
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+
export interface IItem extends IResource {
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8
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+
tiledId?: number;
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9
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+
owner?: ICharacter | string;
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10
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+
type: ItemType;
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11
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+
subType: ItemSubType;
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12
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+
name: string;
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13
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+
description: string;
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14
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+
fullDescription: string;
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15
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+
key: string;
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16
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+
textureAtlas: string;
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17
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+
texturePath: string;
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18
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+
textureKey: string;
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19
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+
attack?: number;
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20
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+
defense?: number;
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21
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+
weight: number;
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22
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+
rarity: string;
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23
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+
allowedEquipSlotType: ItemSlotType[];
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24
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+
isEquipable: boolean;
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25
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+
isStackable: boolean;
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26
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+
isTwoHanded: boolean;
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27
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+
hasUseWith: boolean;
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28
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+
maxStackSize: number;
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29
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+
stackQty?: number;
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30
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+
isUsable: boolean;
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31
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+
usableEffect?: string;
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32
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+
isStorable: boolean;
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33
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+
x?: number;
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34
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+
y?: number;
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35
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+
scene?: string;
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36
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+
layer?: MapLayers;
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37
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+
isSolid: boolean;
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38
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+
isItemContainer: boolean;
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39
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+
itemContainer?: string | IItemContainer;
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40
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+
generateContainerSlots?: number;
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41
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+
decayTime?: Date;
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42
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+
maxRange?: number;
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43
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+
requiredAmmoKeys?: string[];
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44
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+
rangeType?: EntityAttackType;
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45
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+
}
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46
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+
export declare enum ItemType {
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47
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Weapon = "Weapon",
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48
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+
Armor = "Armor",
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49
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+
Accessory = "Accessory",
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50
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+
Jewelry = "Jewelry",
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51
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+
Consumable = "Consumable",
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52
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+
Quest = "Quest",
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53
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+
Information = "Information",
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54
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+
Tool = "Tool",
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55
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+
Container = "Container",
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56
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+
Other = "Other",
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57
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+
CraftingResource = "CraftingResource"
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58
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+
}
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59
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+
export declare enum ItemRarities {
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60
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+
Common = "Common",
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61
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+
Uncommon = "Uncommon",
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62
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+
Rare = "Rare",
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63
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+
Epic = "Epic",
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64
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+
Legendary = "Legendary"
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65
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+
}
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66
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+
export declare enum ItemSubType {
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67
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+
Accessory = "Accessory",
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68
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+
CraftingResource = "CraftingResource",
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69
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+
Armor = "Armor",
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70
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+
Legs = "Legs",
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71
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+
Axe = "Axe",
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72
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+
Boot = "Boot",
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73
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+
Ranged = "Ranged",
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74
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+
Food = "Food",
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75
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+
Glove = "Glove",
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76
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+
Helmet = "Helmet",
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77
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+
Magic = "Magic",
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78
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+
Potion = "Potion",
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79
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+
Shield = "Shield",
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80
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+
Spear = "Spear",
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81
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+
Staff = "Staff",
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82
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+
Sword = "Sword",
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83
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+
Other = "Other",
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84
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+
DeadBody = "DeadBody",
|
|
85
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+
Dagger = "Dagger",
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|
86
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+
Mace = "Mace",
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|
87
|
+
Tool = "Tool",
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|
88
|
+
Book = "Book"
|
|
89
|
+
}
|
|
90
|
+
export declare enum ItemSlotType {
|
|
91
|
+
Head = "Head",
|
|
92
|
+
Neck = "Neck",
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|
93
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+
Torso = "Torso",
|
|
94
|
+
LeftHand = "LeftHand",
|
|
95
|
+
RightHand = "RightHand",
|
|
96
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+
Waist = "Waist",
|
|
97
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+
Legs = "Legs",
|
|
98
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+
Feet = "Feet",
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|
99
|
+
Ring = "Ring",
|
|
100
|
+
Accessory = "Accessory",
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|
101
|
+
Inventory = "Inventory"
|
|
102
|
+
}
|
|
103
|
+
export declare enum ItemSocketEvents {
|
|
104
|
+
Update = "Update",
|
|
105
|
+
UpdateAll = "UpdateAll",
|
|
106
|
+
Look = "Look",
|
|
107
|
+
Equip = "Equip",
|
|
108
|
+
Unequip = "Unequip",
|
|
109
|
+
Pickup = "Pickup",
|
|
110
|
+
Drop = "Drop",
|
|
111
|
+
Move = "Move",
|
|
112
|
+
Use = "Use",
|
|
113
|
+
UseWith = "Use with...",
|
|
114
|
+
GetItemInfo = "GetItemInfo",
|
|
115
|
+
ReadItemInfo = "ReadItemInfo",
|
|
116
|
+
ContainerOpen = "ContainerOpen",
|
|
117
|
+
ContainerRead = "ContainerRead",
|
|
118
|
+
ContainerTransfer = "ContainerTransfer",
|
|
119
|
+
EquipmentAndInventoryUpdate = "EquipmentAndInventoryUpdate",
|
|
120
|
+
RangedAttack = "RangedAttack",
|
|
121
|
+
Buy = "Buy",
|
|
122
|
+
Sell = "Sell",
|
|
123
|
+
InventoryOpen = "InventoryOpen",
|
|
124
|
+
LoadCraftBook = "LoadCraftBook",
|
|
125
|
+
CraftableItems = "CraftableItems",
|
|
126
|
+
CraftItem = "CraftItem"
|
|
127
|
+
}
|
|
128
|
+
interface IStringIndex {
|
|
129
|
+
[key: string]: any;
|
|
130
|
+
}
|
|
131
|
+
export declare const ItemSocketEventsDisplayLabels: IStringIndex;
|
|
132
|
+
export interface IGetItemInfo {
|
|
133
|
+
id: string;
|
|
134
|
+
fields: string[];
|
|
135
|
+
}
|
|
136
|
+
export interface IReadItemInfo {
|
|
137
|
+
id: string;
|
|
138
|
+
information: string;
|
|
139
|
+
}
|
|
140
|
+
export interface IItemUpdate {
|
|
141
|
+
id: string;
|
|
142
|
+
textureAtlas: string;
|
|
143
|
+
texturePath: string;
|
|
144
|
+
type: ItemType;
|
|
145
|
+
subType: ItemSubType;
|
|
146
|
+
name: string;
|
|
147
|
+
x: number;
|
|
148
|
+
y: number;
|
|
149
|
+
scene?: string;
|
|
150
|
+
layer: MapLayers;
|
|
151
|
+
stackQty: number;
|
|
152
|
+
isStackable?: boolean;
|
|
153
|
+
}
|
|
154
|
+
export interface IItemUpdateAll {
|
|
155
|
+
items: IItemUpdate[];
|
|
156
|
+
}
|
|
157
|
+
export interface IItemsInView {
|
|
158
|
+
[id: string]: IItemInViewBasicInfo;
|
|
159
|
+
}
|
|
160
|
+
export interface IItemInViewBasicInfo {
|
|
161
|
+
id: string;
|
|
162
|
+
x?: number;
|
|
163
|
+
y?: number;
|
|
164
|
+
}
|
|
165
|
+
export declare const ActionsForInventory: {
|
|
166
|
+
Equipment: ItemSocketEvents[];
|
|
167
|
+
Consumable: ItemSocketEvents[];
|
|
168
|
+
CraftingResource: ItemSocketEvents[];
|
|
169
|
+
Tool: ItemSocketEvents[];
|
|
170
|
+
Other: ItemSocketEvents[];
|
|
171
|
+
Container: ItemSocketEvents[];
|
|
172
|
+
};
|
|
173
|
+
export declare const ActionsForLoot: {
|
|
174
|
+
Equipment: ItemSocketEvents[];
|
|
175
|
+
Consumable: ItemSocketEvents[];
|
|
176
|
+
CraftingResource: ItemSocketEvents[];
|
|
177
|
+
Tool: ItemSocketEvents[];
|
|
178
|
+
Other: ItemSocketEvents[];
|
|
179
|
+
};
|
|
180
|
+
export declare const ActionsForEquipmentSet: {
|
|
181
|
+
Equipment: ItemSocketEvents[];
|
|
182
|
+
Container: ItemSocketEvents[];
|
|
183
|
+
};
|
|
184
|
+
export declare const ActionsForMapContainer: {
|
|
185
|
+
Equipment: ItemSocketEvents[];
|
|
186
|
+
Consumable: ItemSocketEvents[];
|
|
187
|
+
CraftingResource: ItemSocketEvents[];
|
|
188
|
+
Tool: ItemSocketEvents[];
|
|
189
|
+
Other: ItemSocketEvents[];
|
|
190
|
+
};
|
|
191
|
+
export interface IPayloadProps {
|
|
192
|
+
item: IItem | null;
|
|
193
|
+
actionType: ItemSocketEvents | string;
|
|
194
|
+
}
|
|
195
|
+
export interface IEquipItemPayload {
|
|
196
|
+
itemId: string;
|
|
197
|
+
itemContainerId: string;
|
|
198
|
+
}
|
|
199
|
+
export interface IUnequipItemPayload {
|
|
200
|
+
itemId: string;
|
|
201
|
+
}
|
|
202
|
+
export interface IEquipmentAndInventoryUpdatePayload {
|
|
203
|
+
equipment?: IEquipmentSet;
|
|
204
|
+
inventory?: IItemContainer;
|
|
205
|
+
openEquipmentSetOnUpdate?: boolean;
|
|
206
|
+
openInventoryOnUpdate?: boolean;
|
|
207
|
+
}
|
|
208
|
+
export declare type Direction = "down" | "up" | "left" | "right" | "down_right" | "down_left" | "up_right" | "up_left";
|
|
209
|
+
export interface IRangedAttack {
|
|
210
|
+
attackerId: string;
|
|
211
|
+
targetId: string;
|
|
212
|
+
direction: Direction;
|
|
213
|
+
ammoKey?: string;
|
|
214
|
+
type?: string;
|
|
215
|
+
}
|
|
216
|
+
export interface IUseItemPayload {
|
|
217
|
+
itemId: string;
|
|
218
|
+
}
|
|
219
|
+
export declare enum SpellCastingType {
|
|
220
|
+
SelfCasting = "self-casting",
|
|
221
|
+
RangedCasting = "ranged-casting"
|
|
222
|
+
}
|
|
223
|
+
export interface ILoadCraftBookPayload {
|
|
224
|
+
itemSubType: string;
|
|
225
|
+
}
|
|
226
|
+
export interface ICraftItemPayload {
|
|
227
|
+
itemKey: string;
|
|
228
|
+
}
|
|
229
|
+
export interface ICraftableItemIngredient {
|
|
230
|
+
key: string;
|
|
231
|
+
name: string;
|
|
232
|
+
qty: number;
|
|
233
|
+
texturePath: string;
|
|
234
|
+
}
|
|
235
|
+
export interface ICraftableItem extends IItem {
|
|
236
|
+
canCraft: boolean;
|
|
237
|
+
ingredients: ICraftableItemIngredient[];
|
|
238
|
+
}
|
|
239
|
+
export {};
|
|
240
240
|
//# sourceMappingURL=item.types.d.ts.map
|