@rpg-engine/shared 0.4.22 → 0.4.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +29 -29
- package/dist/constants/date.constants.d.ts +2 -2
- package/dist/constants/date.constants.js +5 -5
- package/dist/constants/npc.constants.d.ts +1 -1
- package/dist/constants/npc.constants.js +4 -4
- package/dist/constants/socket.constants.d.ts +2 -2
- package/dist/constants/socket.constants.js +6 -6
- package/dist/constants/world.constants.d.ts +10 -10
- package/dist/constants/world.constants.js +13 -13
- package/dist/helpers/skillHelpers.d.ts +4 -4
- package/dist/helpers/skillHelpers.js +25 -25
- package/dist/index.d.ts +41 -41
- package/dist/index.js +57 -57
- package/dist/libs/GridHelper.d.ts +11 -11
- package/dist/libs/GridHelper.js +37 -37
- package/dist/libs/MathHelper.d.ts +16 -16
- package/dist/libs/MathHelper.js +14 -14
- package/dist/libs/SocketHelper.d.ts +2 -2
- package/dist/libs/SocketHelper.js +14 -14
- package/dist/libs/TextHelper.d.ts +7 -7
- package/dist/libs/TextHelper.js +21 -21
- package/dist/libs/TypeHelper.d.ts +3 -3
- package/dist/libs/TypeHelper.js +16 -16
- package/dist/translations/app-rate.lang.json +38 -38
- package/dist/translations/assets.lang.json +82 -82
- package/dist/translations/auth.lang.json +182 -182
- package/dist/translations/email.lang.json +70 -70
- package/dist/translations/error.lang.json +18 -18
- package/dist/translations/form.lang.json +94 -94
- package/dist/translations/global.lang.json +90 -90
- package/dist/translations/logs.lang.json +6 -6
- package/dist/translations/onboarding.lang.d.ts +10 -10
- package/dist/translations/onboarding.lang.js +21 -21
- package/dist/translations/onboarding.lang.json +50 -50
- package/dist/translations/order.lang.json +90 -90
- package/dist/translations/search.lang.json +50 -50
- package/dist/translations/settings.lang.json +14 -14
- package/dist/translations/tabs.lang.json +22 -22
- package/dist/translations/users.lang.json +22 -22
- package/dist/translations/validation.lang.json +86 -86
- package/dist/types/animation.types.d.ts +16 -16
- package/dist/types/animation.types.js +2 -2
- package/dist/types/api.types.d.ts +21 -21
- package/dist/types/api.types.js +20 -20
- package/dist/types/asset.types.d.ts +6 -6
- package/dist/types/asset.types.js +2 -2
- package/dist/types/auth.types.d.ts +7 -7
- package/dist/types/auth.types.js +2 -2
- package/dist/types/battle.types.d.ts +38 -38
- package/dist/types/battle.types.js +18 -18
- package/dist/types/character.types.d.ts +151 -151
- package/dist/types/character.types.js +30 -30
- package/dist/types/chat.types.d.ts +30 -30
- package/dist/types/chat.types.js +14 -14
- package/dist/types/device.types.d.ts +24 -24
- package/dist/types/device.types.js +7 -7
- package/dist/types/entity.types.d.ts +21 -21
- package/dist/types/entity.types.js +15 -15
- package/dist/types/env.types.d.ts +5 -5
- package/dist/types/env.types.js +9 -9
- package/dist/types/equipment.types.d.ts +35 -35
- package/dist/types/equipment.types.js +18 -18
- package/dist/types/googleOAuth.types.d.ts +47 -47
- package/dist/types/googleOAuth.types.js +2 -2
- package/dist/types/inventory.types.d.ts +7 -7
- package/dist/types/inventory.types.js +2 -2
- package/dist/types/item.types.d.ts +186 -186
- package/dist/types/item.types.js +107 -107
- package/dist/types/itemContainer.types.d.ts +67 -67
- package/dist/types/itemContainer.types.js +10 -10
- package/dist/types/maps.types.d.ts +44 -43
- package/dist/types/maps.types.d.ts.map +1 -1
- package/dist/types/maps.types.js +47 -46
- package/dist/types/maps.types.js.map +1 -1
- package/dist/types/notification.types.d.ts +14 -14
- package/dist/types/notification.types.js +2 -2
- package/dist/types/npc.types.d.ts +117 -117
- package/dist/types/npc.types.js +35 -35
- package/dist/types/pagination.types.d.ts +13 -13
- package/dist/types/pagination.types.js +2 -2
- package/dist/types/places.types.d.ts +16 -16
- package/dist/types/places.types.js +9 -9
- package/dist/types/preloadScene.types.d.ts +4 -4
- package/dist/types/preloadScene.types.js +7 -7
- package/dist/types/quest.types.d.ts +67 -67
- package/dist/types/quest.types.js +21 -21
- package/dist/types/resource.types.d.ts +5 -5
- package/dist/types/resource.types.js +2 -2
- package/dist/types/scene.types.d.ts +8 -8
- package/dist/types/scene.types.js +8 -8
- package/dist/types/skills.types.d.ts +58 -58
- package/dist/types/skills.types.js +23 -23
- package/dist/types/socket.types.d.ts +17 -17
- package/dist/types/socket.types.js +8 -8
- package/dist/types/tiled.types.d.ts +119 -119
- package/dist/types/tiled.types.js +7 -7
- package/dist/types/translation.types.d.ts +5 -5
- package/dist/types/translation.types.js +8 -8
- package/dist/types/ui.types.d.ts +8 -8
- package/dist/types/ui.types.js +7 -7
- package/dist/types/user.types.d.ts +101 -101
- package/dist/types/user.types.js +38 -38
- package/dist/types/validation.types.d.ts +9 -9
- package/dist/types/validation.types.js +2 -2
- package/dist/types/view.types.d.ts +14 -14
- package/dist/types/view.types.js +7 -7
- package/package.json +41 -41
- package/dist/libs/MapZipHelper.d.ts +0 -2
- package/dist/libs/MapZipHelper.d.ts.map +0 -1
- package/dist/libs/MapZipHelper.js +0 -24
- package/dist/libs/MapZipHelper.js.map +0 -1
- package/dist/types/container.types.d.ts +0 -9
- package/dist/types/container.types.d.ts.map +0 -1
- package/dist/types/container.types.js +0 -3
- package/dist/types/container.types.js.map +0 -1
package/dist/types/npc.types.js
CHANGED
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.NPCSocketEvents = exports.NPCMovementType = exports.NPCPathOrientation = exports.NPCAlignment = exports.NPCTargetType = void 0;
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var NPCTargetType;
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(function (NPCTargetType) {
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NPCTargetType["Default"] = "Default";
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NPCTargetType["Talking"] = "Talking";
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})(NPCTargetType = exports.NPCTargetType || (exports.NPCTargetType = {}));
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var NPCAlignment;
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(function (NPCAlignment) {
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NPCAlignment["Friendly"] = "Friendly";
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NPCAlignment["Neutral"] = "Neutral";
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NPCAlignment["Hostile"] = "Hostile";
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})(NPCAlignment = exports.NPCAlignment || (exports.NPCAlignment = {}));
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var NPCPathOrientation;
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(function (NPCPathOrientation) {
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NPCPathOrientation["Forward"] = "Forward";
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NPCPathOrientation["Backward"] = "Backward";
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})(NPCPathOrientation = exports.NPCPathOrientation || (exports.NPCPathOrientation = {}));
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var NPCMovementType;
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(function (NPCMovementType) {
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NPCMovementType["Random"] = "Random";
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NPCMovementType["FixedPath"] = "FixedPath";
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NPCMovementType["Stopped"] = "Stopped";
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NPCMovementType["MoveAway"] = "MoveAway";
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NPCMovementType["MoveTowards"] = "MoveTowards";
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})(NPCMovementType = exports.NPCMovementType || (exports.NPCMovementType = {}));
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var NPCSocketEvents;
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(function (NPCSocketEvents) {
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NPCSocketEvents["NPCDataUpdate"] = "NPCDataUpdate";
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NPCSocketEvents["NPCPositionUpdate"] = "NPCPositionUpdate";
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NPCSocketEvents["NPCTalkToNPC"] = "NPCTalkToNPC";
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NPCSocketEvents["NPCStartDialogNPC"] = "NPCStartDialogNPC";
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NPCSocketEvents["NPCStopDialogNPC"] = "NPCStopDialogNPC";
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})(NPCSocketEvents = exports.NPCSocketEvents || (exports.NPCSocketEvents = {}));
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.NPCSocketEvents = exports.NPCMovementType = exports.NPCPathOrientation = exports.NPCAlignment = exports.NPCTargetType = void 0;
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var NPCTargetType;
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(function (NPCTargetType) {
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NPCTargetType["Default"] = "Default";
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NPCTargetType["Talking"] = "Talking";
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})(NPCTargetType = exports.NPCTargetType || (exports.NPCTargetType = {}));
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var NPCAlignment;
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(function (NPCAlignment) {
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NPCAlignment["Friendly"] = "Friendly";
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NPCAlignment["Neutral"] = "Neutral";
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NPCAlignment["Hostile"] = "Hostile";
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})(NPCAlignment = exports.NPCAlignment || (exports.NPCAlignment = {}));
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var NPCPathOrientation;
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(function (NPCPathOrientation) {
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NPCPathOrientation["Forward"] = "Forward";
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NPCPathOrientation["Backward"] = "Backward";
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})(NPCPathOrientation = exports.NPCPathOrientation || (exports.NPCPathOrientation = {}));
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var NPCMovementType;
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(function (NPCMovementType) {
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NPCMovementType["Random"] = "Random";
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NPCMovementType["FixedPath"] = "FixedPath";
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NPCMovementType["Stopped"] = "Stopped";
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NPCMovementType["MoveAway"] = "MoveAway";
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NPCMovementType["MoveTowards"] = "MoveTowards";
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})(NPCMovementType = exports.NPCMovementType || (exports.NPCMovementType = {}));
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var NPCSocketEvents;
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(function (NPCSocketEvents) {
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NPCSocketEvents["NPCDataUpdate"] = "NPCDataUpdate";
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NPCSocketEvents["NPCPositionUpdate"] = "NPCPositionUpdate";
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NPCSocketEvents["NPCTalkToNPC"] = "NPCTalkToNPC";
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NPCSocketEvents["NPCStartDialogNPC"] = "NPCStartDialogNPC";
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NPCSocketEvents["NPCStopDialogNPC"] = "NPCStopDialogNPC";
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})(NPCSocketEvents = exports.NPCSocketEvents || (exports.NPCSocketEvents = {}));
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//# sourceMappingURL=npc.types.js.map
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export interface IPaginationResponse<T> {
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docs: T[];
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totalDocs: number;
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offset: number;
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limit: number;
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totalPages: number;
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page: number;
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pagingCounter: number;
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hasPrevPage: boolean;
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hasNextPage: boolean;
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prevPage: number | null;
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nextPage: number | null;
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}
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export interface IPaginationResponse<T> {
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docs: T[];
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totalDocs: number;
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offset: number;
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limit: number;
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totalPages: number;
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page: number;
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pagingCounter: number;
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hasPrevPage: boolean;
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hasNextPage: boolean;
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prevPage: number | null;
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nextPage: number | null;
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}
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//# sourceMappingURL=pagination.types.d.ts.map
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Object.defineProperty(exports, "__esModule", { value: true });
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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//# sourceMappingURL=pagination.types.js.map
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export declare enum Countries {
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US = "US",
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Brazil = "Brazil",
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Global = "Global"
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}
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export interface ICountry {
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name: string;
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code: string;
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}
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export interface ICountryCity {
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country: {
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name: string;
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code: string;
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};
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cities: string[];
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}
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export declare enum Countries {
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US = "US",
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Brazil = "Brazil",
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Global = "Global"
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}
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export interface ICountry {
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name: string;
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code: string;
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}
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export interface ICountryCity {
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country: {
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name: string;
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code: string;
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};
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cities: string[];
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}
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//# sourceMappingURL=places.types.d.ts.map
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exports.Countries = void 0;
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var Countries;
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(function (Countries) {
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Countries["US"] = "US";
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Countries["Brazil"] = "Brazil";
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Countries["Global"] = "Global";
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})(Countries = exports.Countries || (exports.Countries = {}));
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exports.Countries = void 0;
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var Countries;
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(function (Countries) {
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Countries["US"] = "US";
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Countries["Brazil"] = "Brazil";
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Countries["Global"] = "Global";
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})(Countries = exports.Countries || (exports.Countries = {}));
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export declare const PreloadSceneData: {
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key: string;
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assets: {};
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};
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export declare const PreloadSceneData: {
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key: string;
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assets: {};
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exports.PreloadSceneData = void 0;
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exports.PreloadSceneData = {
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key: "PreloadScene",
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assets: {},
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exports.PreloadSceneData = void 0;
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exports.PreloadSceneData = {
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key: "PreloadScene",
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assets: {},
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import { ICharacter } from "./character.types";
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export interface IQuest {
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id: string;
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key: string;
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npcId: string;
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title: string;
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description: string;
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rewards: IQuestReward[];
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objectives: IQuestObjectiveKill[] | IQuestObjectiveInteraction[];
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}
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export interface IQuestReward {
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id: string;
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itemKeys: string[];
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spellKeys: string[];
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qty: number;
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}
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interface IQuestObjective {
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id: string;
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type: QuestType;
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status: QuestStatus;
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}
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export interface IQuestObjectiveKill extends IQuestObjective {
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killCount: number;
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killCountTarget: number;
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creatureKeys: string[];
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}
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export interface IQuestObjectiveInteraction extends IQuestObjective {
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targetNPCkey: string;
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}
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export interface IQuestRecord {
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id: string;
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character: ICharacter | string;
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objective: IQuestObjectiveKill | IQuestObjectiveInteraction | string;
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}
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export declare enum QuestType {
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Kill = "Kill",
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Interaction = "Interaction"
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}
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export declare enum QuestStatus {
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Pending = "Pending",
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InProgress = "InProgress",
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Completed = "Completed"
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}
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export interface IGetQuests {
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npcId: string;
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status: QuestStatus;
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|
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}
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export interface IQuestsResponse {
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npcId: string;
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quests: IQuest[];
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}
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|
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export interface IChooseQuest {
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npcId: string;
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questId: string;
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}
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|
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export declare enum QuestSocketEvents {
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Started = "Started",
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Completed = "Completed",
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GetQuests = "GetQuests",
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ChooseQuest = "ChooseQuest"
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}
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export interface IQuestEventFromServer {
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characterId: string;
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npcId: string;
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questId: string;
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}
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export {};
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import { ICharacter } from "./character.types";
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export interface IQuest {
|
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id: string;
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key: string;
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npcId: string;
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title: string;
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description: string;
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rewards: IQuestReward[];
|
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objectives: IQuestObjectiveKill[] | IQuestObjectiveInteraction[];
|
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}
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export interface IQuestReward {
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id: string;
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itemKeys: string[];
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spellKeys: string[];
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qty: number;
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}
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interface IQuestObjective {
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id: string;
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type: QuestType;
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status: QuestStatus;
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}
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export interface IQuestObjectiveKill extends IQuestObjective {
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killCount: number;
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killCountTarget: number;
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creatureKeys: string[];
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}
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export interface IQuestObjectiveInteraction extends IQuestObjective {
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targetNPCkey: string;
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}
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export interface IQuestRecord {
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id: string;
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character: ICharacter | string;
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objective: IQuestObjectiveKill | IQuestObjectiveInteraction | string;
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}
|
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export declare enum QuestType {
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Kill = "Kill",
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Interaction = "Interaction"
|
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|
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}
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|
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export declare enum QuestStatus {
|
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Pending = "Pending",
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InProgress = "InProgress",
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Completed = "Completed"
|
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|
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}
|
|
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|
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export interface IGetQuests {
|
|
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|
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npcId: string;
|
|
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|
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status: QuestStatus;
|
|
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|
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}
|
|
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|
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export interface IQuestsResponse {
|
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npcId: string;
|
|
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|
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quests: IQuest[];
|
|
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|
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}
|
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|
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export interface IChooseQuest {
|
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|
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npcId: string;
|
|
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|
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questId: string;
|
|
55
|
+
}
|
|
56
|
+
export declare enum QuestSocketEvents {
|
|
57
|
+
Started = "Started",
|
|
58
|
+
Completed = "Completed",
|
|
59
|
+
GetQuests = "GetQuests",
|
|
60
|
+
ChooseQuest = "ChooseQuest"
|
|
61
|
+
}
|
|
62
|
+
export interface IQuestEventFromServer {
|
|
63
|
+
characterId: string;
|
|
64
|
+
npcId: string;
|
|
65
|
+
questId: string;
|
|
66
|
+
}
|
|
67
|
+
export {};
|
|
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68
|
//# sourceMappingURL=quest.types.d.ts.map
|
|
@@ -1,22 +1,22 @@
|
|
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"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
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|
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exports.QuestSocketEvents = exports.QuestStatus = exports.QuestType = void 0;
|
|
4
|
-
var QuestType;
|
|
5
|
-
(function (QuestType) {
|
|
6
|
-
QuestType["Kill"] = "Kill";
|
|
7
|
-
QuestType["Interaction"] = "Interaction";
|
|
8
|
-
})(QuestType = exports.QuestType || (exports.QuestType = {}));
|
|
9
|
-
var QuestStatus;
|
|
10
|
-
(function (QuestStatus) {
|
|
11
|
-
QuestStatus["Pending"] = "Pending";
|
|
12
|
-
QuestStatus["InProgress"] = "InProgress";
|
|
13
|
-
QuestStatus["Completed"] = "Completed";
|
|
14
|
-
})(QuestStatus = exports.QuestStatus || (exports.QuestStatus = {}));
|
|
15
|
-
var QuestSocketEvents;
|
|
16
|
-
(function (QuestSocketEvents) {
|
|
17
|
-
QuestSocketEvents["Started"] = "Started";
|
|
18
|
-
QuestSocketEvents["Completed"] = "Completed";
|
|
19
|
-
QuestSocketEvents["GetQuests"] = "GetQuests";
|
|
20
|
-
QuestSocketEvents["ChooseQuest"] = "ChooseQuest";
|
|
21
|
-
})(QuestSocketEvents = exports.QuestSocketEvents || (exports.QuestSocketEvents = {}));
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.QuestSocketEvents = exports.QuestStatus = exports.QuestType = void 0;
|
|
4
|
+
var QuestType;
|
|
5
|
+
(function (QuestType) {
|
|
6
|
+
QuestType["Kill"] = "Kill";
|
|
7
|
+
QuestType["Interaction"] = "Interaction";
|
|
8
|
+
})(QuestType = exports.QuestType || (exports.QuestType = {}));
|
|
9
|
+
var QuestStatus;
|
|
10
|
+
(function (QuestStatus) {
|
|
11
|
+
QuestStatus["Pending"] = "Pending";
|
|
12
|
+
QuestStatus["InProgress"] = "InProgress";
|
|
13
|
+
QuestStatus["Completed"] = "Completed";
|
|
14
|
+
})(QuestStatus = exports.QuestStatus || (exports.QuestStatus = {}));
|
|
15
|
+
var QuestSocketEvents;
|
|
16
|
+
(function (QuestSocketEvents) {
|
|
17
|
+
QuestSocketEvents["Started"] = "Started";
|
|
18
|
+
QuestSocketEvents["Completed"] = "Completed";
|
|
19
|
+
QuestSocketEvents["GetQuests"] = "GetQuests";
|
|
20
|
+
QuestSocketEvents["ChooseQuest"] = "ChooseQuest";
|
|
21
|
+
})(QuestSocketEvents = exports.QuestSocketEvents || (exports.QuestSocketEvents = {}));
|
|
22
22
|
//# sourceMappingURL=quest.types.js.map
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
export interface IResource {
|
|
2
|
-
_id: string;
|
|
3
|
-
createdAt?: string;
|
|
4
|
-
updatedAt?: string;
|
|
5
|
-
}
|
|
1
|
+
export interface IResource {
|
|
2
|
+
_id: string;
|
|
3
|
+
createdAt?: string;
|
|
4
|
+
updatedAt?: string;
|
|
5
|
+
}
|
|
6
6
|
//# sourceMappingURL=resource.types.d.ts.map
|
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
//# sourceMappingURL=resource.types.js.map
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
export interface ISceneData {
|
|
2
|
-
key: string;
|
|
3
|
-
}
|
|
4
|
-
export declare const ScenesMetaData: {
|
|
5
|
-
MainScene: {
|
|
6
|
-
map: string;
|
|
7
|
-
};
|
|
8
|
-
};
|
|
1
|
+
export interface ISceneData {
|
|
2
|
+
key: string;
|
|
3
|
+
}
|
|
4
|
+
export declare const ScenesMetaData: {
|
|
5
|
+
MainScene: {
|
|
6
|
+
map: string;
|
|
7
|
+
};
|
|
8
|
+
};
|
|
9
9
|
//# sourceMappingURL=scene.types.d.ts.map
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.ScenesMetaData = void 0;
|
|
4
|
-
exports.ScenesMetaData = {
|
|
5
|
-
MainScene: {
|
|
6
|
-
map: "another_map",
|
|
7
|
-
},
|
|
8
|
-
};
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.ScenesMetaData = void 0;
|
|
4
|
+
exports.ScenesMetaData = {
|
|
5
|
+
MainScene: {
|
|
6
|
+
map: "another_map",
|
|
7
|
+
},
|
|
8
|
+
};
|
|
9
9
|
//# sourceMappingURL=scene.types.js.map
|
|
@@ -1,59 +1,59 @@
|
|
|
1
|
-
import { IResource } from "./resource.types";
|
|
2
|
-
export declare enum SkillSocketEvents {
|
|
3
|
-
ExperienceGain = "ExperienceGain",
|
|
4
|
-
SkillGain = "SkillGain",
|
|
5
|
-
ReadInfo = "ReadInfo"
|
|
6
|
-
}
|
|
7
|
-
export declare enum SkillEventType {
|
|
8
|
-
LevelUp = "LevelUp",
|
|
9
|
-
SkillLevelUp = "SkillLevelUp"
|
|
10
|
-
}
|
|
11
|
-
export interface ISkillEventFromServer {
|
|
12
|
-
characterId: string;
|
|
13
|
-
targetId: string;
|
|
14
|
-
targetType: "Character" | "NPC";
|
|
15
|
-
eventType: SkillEventType;
|
|
16
|
-
exp?: number;
|
|
17
|
-
level?: number;
|
|
18
|
-
skill?: string;
|
|
19
|
-
}
|
|
20
|
-
export interface ISkillDetails {
|
|
21
|
-
type: SkillType;
|
|
22
|
-
level: number;
|
|
23
|
-
skillPoints: number;
|
|
24
|
-
skillPointsToNextLevel: number;
|
|
25
|
-
}
|
|
26
|
-
export interface ISkill extends IResource {
|
|
27
|
-
owner: string;
|
|
28
|
-
level: number;
|
|
29
|
-
xpGainRate: number;
|
|
30
|
-
experience: number;
|
|
31
|
-
xpToNextLevel: number;
|
|
32
|
-
stamina: ISkillDetails;
|
|
33
|
-
magic: ISkillDetails;
|
|
34
|
-
magicResistance: ISkillDetails;
|
|
35
|
-
strength: ISkillDetails;
|
|
36
|
-
resistance: ISkillDetails;
|
|
37
|
-
dexterity: ISkillDetails;
|
|
38
|
-
first: ISkillDetails;
|
|
39
|
-
club: ISkillDetails;
|
|
40
|
-
sword: ISkillDetails;
|
|
41
|
-
axe: ISkillDetails;
|
|
42
|
-
distance: ISkillDetails;
|
|
43
|
-
shielding: ISkillDetails;
|
|
44
|
-
dagger: ISkillDetails;
|
|
45
|
-
fishing: ISkillDetails;
|
|
46
|
-
mining: ISkillDetails;
|
|
47
|
-
lumberjacking: ISkillDetails;
|
|
48
|
-
cooking: ISkillDetails;
|
|
49
|
-
alchemy: ISkillDetails;
|
|
50
|
-
}
|
|
51
|
-
export declare enum SkillType {
|
|
52
|
-
BasicAttributes = "BasicAttributes",
|
|
53
|
-
Combat = "Combat",
|
|
54
|
-
Crafting = "Crafting",
|
|
55
|
-
Gathering = "Gathering",
|
|
56
|
-
Magic = "Magic",
|
|
57
|
-
Misc = "Misc"
|
|
58
|
-
}
|
|
1
|
+
import { IResource } from "./resource.types";
|
|
2
|
+
export declare enum SkillSocketEvents {
|
|
3
|
+
ExperienceGain = "ExperienceGain",
|
|
4
|
+
SkillGain = "SkillGain",
|
|
5
|
+
ReadInfo = "ReadInfo"
|
|
6
|
+
}
|
|
7
|
+
export declare enum SkillEventType {
|
|
8
|
+
LevelUp = "LevelUp",
|
|
9
|
+
SkillLevelUp = "SkillLevelUp"
|
|
10
|
+
}
|
|
11
|
+
export interface ISkillEventFromServer {
|
|
12
|
+
characterId: string;
|
|
13
|
+
targetId: string;
|
|
14
|
+
targetType: "Character" | "NPC";
|
|
15
|
+
eventType: SkillEventType;
|
|
16
|
+
exp?: number;
|
|
17
|
+
level?: number;
|
|
18
|
+
skill?: string;
|
|
19
|
+
}
|
|
20
|
+
export interface ISkillDetails {
|
|
21
|
+
type: SkillType;
|
|
22
|
+
level: number;
|
|
23
|
+
skillPoints: number;
|
|
24
|
+
skillPointsToNextLevel: number;
|
|
25
|
+
}
|
|
26
|
+
export interface ISkill extends IResource {
|
|
27
|
+
owner: string;
|
|
28
|
+
level: number;
|
|
29
|
+
xpGainRate: number;
|
|
30
|
+
experience: number;
|
|
31
|
+
xpToNextLevel: number;
|
|
32
|
+
stamina: ISkillDetails;
|
|
33
|
+
magic: ISkillDetails;
|
|
34
|
+
magicResistance: ISkillDetails;
|
|
35
|
+
strength: ISkillDetails;
|
|
36
|
+
resistance: ISkillDetails;
|
|
37
|
+
dexterity: ISkillDetails;
|
|
38
|
+
first: ISkillDetails;
|
|
39
|
+
club: ISkillDetails;
|
|
40
|
+
sword: ISkillDetails;
|
|
41
|
+
axe: ISkillDetails;
|
|
42
|
+
distance: ISkillDetails;
|
|
43
|
+
shielding: ISkillDetails;
|
|
44
|
+
dagger: ISkillDetails;
|
|
45
|
+
fishing: ISkillDetails;
|
|
46
|
+
mining: ISkillDetails;
|
|
47
|
+
lumberjacking: ISkillDetails;
|
|
48
|
+
cooking: ISkillDetails;
|
|
49
|
+
alchemy: ISkillDetails;
|
|
50
|
+
}
|
|
51
|
+
export declare enum SkillType {
|
|
52
|
+
BasicAttributes = "BasicAttributes",
|
|
53
|
+
Combat = "Combat",
|
|
54
|
+
Crafting = "Crafting",
|
|
55
|
+
Gathering = "Gathering",
|
|
56
|
+
Magic = "Magic",
|
|
57
|
+
Misc = "Misc"
|
|
58
|
+
}
|
|
59
59
|
//# sourceMappingURL=skills.types.d.ts.map
|
|
@@ -1,24 +1,24 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.SkillType = exports.SkillEventType = exports.SkillSocketEvents = void 0;
|
|
4
|
-
var SkillSocketEvents;
|
|
5
|
-
(function (SkillSocketEvents) {
|
|
6
|
-
SkillSocketEvents["ExperienceGain"] = "ExperienceGain";
|
|
7
|
-
SkillSocketEvents["SkillGain"] = "SkillGain";
|
|
8
|
-
SkillSocketEvents["ReadInfo"] = "ReadInfo";
|
|
9
|
-
})(SkillSocketEvents = exports.SkillSocketEvents || (exports.SkillSocketEvents = {}));
|
|
10
|
-
var SkillEventType;
|
|
11
|
-
(function (SkillEventType) {
|
|
12
|
-
SkillEventType["LevelUp"] = "LevelUp";
|
|
13
|
-
SkillEventType["SkillLevelUp"] = "SkillLevelUp";
|
|
14
|
-
})(SkillEventType = exports.SkillEventType || (exports.SkillEventType = {}));
|
|
15
|
-
var SkillType;
|
|
16
|
-
(function (SkillType) {
|
|
17
|
-
SkillType["BasicAttributes"] = "BasicAttributes";
|
|
18
|
-
SkillType["Combat"] = "Combat";
|
|
19
|
-
SkillType["Crafting"] = "Crafting";
|
|
20
|
-
SkillType["Gathering"] = "Gathering";
|
|
21
|
-
SkillType["Magic"] = "Magic";
|
|
22
|
-
SkillType["Misc"] = "Misc";
|
|
23
|
-
})(SkillType = exports.SkillType || (exports.SkillType = {}));
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.SkillType = exports.SkillEventType = exports.SkillSocketEvents = void 0;
|
|
4
|
+
var SkillSocketEvents;
|
|
5
|
+
(function (SkillSocketEvents) {
|
|
6
|
+
SkillSocketEvents["ExperienceGain"] = "ExperienceGain";
|
|
7
|
+
SkillSocketEvents["SkillGain"] = "SkillGain";
|
|
8
|
+
SkillSocketEvents["ReadInfo"] = "ReadInfo";
|
|
9
|
+
})(SkillSocketEvents = exports.SkillSocketEvents || (exports.SkillSocketEvents = {}));
|
|
10
|
+
var SkillEventType;
|
|
11
|
+
(function (SkillEventType) {
|
|
12
|
+
SkillEventType["LevelUp"] = "LevelUp";
|
|
13
|
+
SkillEventType["SkillLevelUp"] = "SkillLevelUp";
|
|
14
|
+
})(SkillEventType = exports.SkillEventType || (exports.SkillEventType = {}));
|
|
15
|
+
var SkillType;
|
|
16
|
+
(function (SkillType) {
|
|
17
|
+
SkillType["BasicAttributes"] = "BasicAttributes";
|
|
18
|
+
SkillType["Combat"] = "Combat";
|
|
19
|
+
SkillType["Crafting"] = "Crafting";
|
|
20
|
+
SkillType["Gathering"] = "Gathering";
|
|
21
|
+
SkillType["Magic"] = "Magic";
|
|
22
|
+
SkillType["Misc"] = "Misc";
|
|
23
|
+
})(SkillType = exports.SkillType || (exports.SkillType = {}));
|
|
24
24
|
//# sourceMappingURL=skills.types.js.map
|
|
@@ -1,18 +1,18 @@
|
|
|
1
|
-
export declare enum SocketTypes {
|
|
2
|
-
TCP = "TCP",
|
|
3
|
-
UDP = "UDP"
|
|
4
|
-
}
|
|
5
|
-
export interface ISocket {
|
|
6
|
-
init: (socketType?: SocketTypes) => Promise<void> | void;
|
|
7
|
-
onConnect?: (callback: any) => void;
|
|
8
|
-
emitToUser<T>(channel: string, eventName: string, data?: T): any;
|
|
9
|
-
emitToAllUsers<T>(eventName: string, data?: T): void;
|
|
10
|
-
disconnect: () => void;
|
|
11
|
-
}
|
|
12
|
-
export interface ISocketTransmissionZone {
|
|
13
|
-
x: number;
|
|
14
|
-
y: number;
|
|
15
|
-
width: number;
|
|
16
|
-
height: number;
|
|
17
|
-
}
|
|
1
|
+
export declare enum SocketTypes {
|
|
2
|
+
TCP = "TCP",
|
|
3
|
+
UDP = "UDP"
|
|
4
|
+
}
|
|
5
|
+
export interface ISocket {
|
|
6
|
+
init: (socketType?: SocketTypes) => Promise<void> | void;
|
|
7
|
+
onConnect?: (callback: any) => void;
|
|
8
|
+
emitToUser<T>(channel: string, eventName: string, data?: T): any;
|
|
9
|
+
emitToAllUsers<T>(eventName: string, data?: T): void;
|
|
10
|
+
disconnect: () => void;
|
|
11
|
+
}
|
|
12
|
+
export interface ISocketTransmissionZone {
|
|
13
|
+
x: number;
|
|
14
|
+
y: number;
|
|
15
|
+
width: number;
|
|
16
|
+
height: number;
|
|
17
|
+
}
|
|
18
18
|
//# sourceMappingURL=socket.types.d.ts.map
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.SocketTypes = void 0;
|
|
4
|
-
var SocketTypes;
|
|
5
|
-
(function (SocketTypes) {
|
|
6
|
-
SocketTypes["TCP"] = "TCP";
|
|
7
|
-
SocketTypes["UDP"] = "UDP";
|
|
8
|
-
})(SocketTypes = exports.SocketTypes || (exports.SocketTypes = {}));
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.SocketTypes = void 0;
|
|
4
|
+
var SocketTypes;
|
|
5
|
+
(function (SocketTypes) {
|
|
6
|
+
SocketTypes["TCP"] = "TCP";
|
|
7
|
+
SocketTypes["UDP"] = "UDP";
|
|
8
|
+
})(SocketTypes = exports.SocketTypes || (exports.SocketTypes = {}));
|
|
9
9
|
//# sourceMappingURL=socket.types.js.map
|