@rpg-engine/long-bow 0.8.93 → 0.8.94

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@@ -36735,16 +36735,14 @@ var SkillsContainer = function SkillsContainer(_ref) {
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  if (!skillDetails) {
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  return 0; // continue
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  }
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- // Calculate skillPointsToNextLevel using exponential formula if characterClass available
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+ // Calculate skillPointsToNextLevel using exponential formula with character class
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  var calcSkillPointsToNextLevel = function calcSkillPointsToNextLevel() {
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- if (characterClass) {
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- var _getSkillConstants = shared.getSkillConstants(key, characterClass),
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- A = _getSkillConstants.A,
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- b = _getSkillConstants.b,
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- c = _getSkillConstants.c;
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- return Math.round(shared.getSPForLevelExponential(skillDetails.level + 1, A, b, c));
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- }
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- return Math.round(shared.getSPForLevel(skillDetails.level + 1));
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+ var effectiveClass = characterClass != null ? characterClass : shared.CharacterClass.None;
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+ var _getSkillConstants = shared.getSkillConstants(key, effectiveClass),
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+ A = _getSkillConstants.A,
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+ b = _getSkillConstants.b,
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+ c = _getSkillConstants.c;
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+ return Math.round(shared.getSPForLevelExponential(skillDetails.level + 1, A, b, c));
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  };
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  output.push(React__default.createElement(SkillProgressBar, {
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  key: key,
@@ -37154,7 +37152,7 @@ var SKILL_NAMES = {
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  shielding: 'shielding',
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  fishing: 'fishing',
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  cooking: 'cooking',
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- firstAid: 'first aid'
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+ fistFighting: 'fist fighting'
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  };
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  var getSkillName = function getSkillName(attribute) {
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  return SKILL_NAMES[attribute] || attribute;