@rpg-engine/long-bow 0.8.92 → 0.8.94

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rpg-engine/long-bow",
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- "version": "0.8.92",
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+ "version": "0.8.94",
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  "license": "MIT",
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  "main": "dist/index.js",
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  "typings": "dist/index.d.ts",
@@ -84,7 +84,7 @@
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  "dependencies": {
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  "@capacitor/core": "^6.1.0",
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  "@rollup/plugin-image": "^2.1.1",
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- "@rpg-engine/shared": "^0.10.40",
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+ "@rpg-engine/shared": "^0.10.41",
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  "dayjs": "^1.11.2",
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  "font-awesome": "^4.7.0",
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  "fs-extra": "^10.1.0",
@@ -1,7 +1,6 @@
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  import {
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  ISkill,
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  ISkillDetails,
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- getSPForLevel,
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  getSPForLevelExponential,
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  getSkillConstants,
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  CharacterClass,
@@ -115,13 +114,11 @@ export const SkillsContainer: React.FC<ISkillContainerProps> = ({
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  continue;
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  }
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- // Calculate skillPointsToNextLevel using exponential formula if characterClass available
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+ // Calculate skillPointsToNextLevel using exponential formula with character class
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  const calcSkillPointsToNextLevel = (): number => {
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- if (characterClass) {
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- const { A, b, c } = getSkillConstants(key, characterClass);
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- return Math.round(getSPForLevelExponential(skillDetails.level + 1, A, b, c));
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- }
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- return Math.round(getSPForLevel(skillDetails.level + 1));
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+ const effectiveClass = characterClass ?? CharacterClass.None;
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+ const { A, b, c } = getSkillConstants(key, effectiveClass);
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+ return Math.round(getSPForLevelExponential(skillDetails.level + 1, A, b, c));
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  };
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  output.push(
@@ -11,6 +11,7 @@ export interface ISpellProps {
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  atlasIMG: any;
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  charMana: number;
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  charMagicLevel: number;
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+ charSkillLevels?: Record<string, number>;
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  onPointerUp?: (spellKey: string) => void;
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  isSettingShortcut?: boolean;
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  spellKey: string;
@@ -18,12 +19,29 @@ export interface ISpellProps {
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  activeCooldown?: number;
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  }
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+ const SKILL_NAMES: Record<string, string> = {
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+ magicLevel: 'magic level',
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+ distanceFighting: 'distance fighting',
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+ swordFighting: 'sword fighting',
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+ axeFighting: 'axe fighting',
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+ clubFighting: 'club fighting',
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+ shielding: 'shielding',
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+ fishing: 'fishing',
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+ cooking: 'cooking',
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+ fistFighting: 'fist fighting',
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+ };
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+
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+ const getSkillName = (attribute: string): string => {
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+ return SKILL_NAMES[attribute] || attribute;
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+ };
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+
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  export const Spell: React.FC<ISpellProps> = ({
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  atlasIMG,
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  atlasJSON,
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  spellKey,
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  charMana,
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  charMagicLevel,
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+ charSkillLevels,
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  onPointerUp,
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  isSettingShortcut,
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  spell,
@@ -32,13 +50,29 @@ export const Spell: React.FC<ISpellProps> = ({
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  const {
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  manaCost,
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  minMagicLevelRequired,
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+ minSkillLevelRequired,
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+ attribute,
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  magicWords,
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  name,
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  description,
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  } = spell;
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+
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+ const getRequiredLevel = (): number => {
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+ return minSkillLevelRequired ?? minMagicLevelRequired;
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+ };
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+
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+ const getCharacterSkillLevel = (): number => {
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+ if (attribute && charSkillLevels) {
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+ return charSkillLevels[attribute] ?? 0;
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+ }
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+ return charMagicLevel;
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+ };
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+
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+ const requiredLevel = getRequiredLevel();
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+ const characterSkillLevel = getCharacterSkillLevel();
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  const disabled = isSettingShortcut
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- ? charMagicLevel < minMagicLevelRequired
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- : manaCost > charMana || charMagicLevel < minMagicLevelRequired;
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+ ? characterSkillLevel < requiredLevel
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+ : manaCost > charMana || characterSkillLevel < requiredLevel;
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  const CONTAINER_STYLE = { width: '32px', height: '32px' };
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  const IMAGE_SCALE = 2;
@@ -52,8 +86,8 @@ export const Spell: React.FC<ISpellProps> = ({
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  >
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  {disabled && (
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  <Overlay>
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- {charMagicLevel < minMagicLevelRequired
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- ? 'Low magic level'
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+ {characterSkillLevel < requiredLevel
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+ ? `Low ${getSkillName(attribute || 'magic level')} level`
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  : manaCost > charMana && 'No mana'}
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  </Overlay>
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  )}
@@ -15,6 +15,7 @@ export interface ISpellbookProps {
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  spells: ISpell[];
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  magicLevel: number;
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  mana: number;
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+ charSkillLevels?: Record<string, number>;
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  onSpellClick: (spellKey: string) => void;
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  setSpellShortcut: (key: string, index: number) => void;
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  shortcuts: IShortcut[];
@@ -34,6 +35,7 @@ export const Spellbook: React.FC<ISpellbookProps> = ({
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  spells,
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  magicLevel,
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  mana,
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+ charSkillLevels,
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  onSpellClick,
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  setSpellShortcut,
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  shortcuts,
@@ -107,6 +109,7 @@ export const Spellbook: React.FC<ISpellbookProps> = ({
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  atlasJSON={iconAtlasJSON}
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  charMana={mana}
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  charMagicLevel={magicLevel}
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+ charSkillLevels={charSkillLevels}
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  onPointerUp={
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  settingShortcutIndex !== -1 ? setShortcut : onSpellClick
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  }