@rpg-engine/long-bow 0.8.90 → 0.8.91
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -2
- package/src/mocks/skills.mocks.ts +10 -26
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@rpg-engine/long-bow",
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"version": "0.8.
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"version": "0.8.91",
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"license": "MIT",
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"main": "dist/index.js",
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"typings": "dist/index.d.ts",
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@@ -84,7 +84,7 @@
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"dependencies": {
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"@capacitor/core": "^6.1.0",
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"@rollup/plugin-image": "^2.1.1",
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-
"@rpg-engine/shared": "^0.10.
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"@rpg-engine/shared": "^0.10.39",
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"dayjs": "^1.11.2",
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"font-awesome": "^4.7.0",
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"fs-extra": "^10.1.0",
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@@ -1,20 +1,4 @@
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import {
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ISkill,
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SkillType,
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getSPForLevelExponential,
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getSkillConstants,
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CharacterClass,
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getXPForLevel,
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} from '@rpg-engine/shared';
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// Use Warrior as default character class for mock data
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const mockCharacterClass = CharacterClass.Warrior;
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// Helper function to get SP for next level using exponential formula
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const getMockSPForNextLevel = (skillKey: string, level: number): number => {
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const { A, b, c } = getSkillConstants(skillKey, mockCharacterClass);
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return Math.round(getSPForLevelExponential(level, A, b, c));
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};
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import { ISkill, SkillType, getXPForLevel } from '@rpg-engine/shared';
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export const skillMock = {
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_id: '62aebda8785a9f0089a4f757',
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@@ -22,7 +6,7 @@ export const skillMock = {
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type: SkillType.BasicAttributes,
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level: 1,
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skillPoints: 10,
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skillPointsToNextLevel:
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skillPointsToNextLevel: 80,
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},
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magic: {
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type: SkillType.BasicAttributes,
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@@ -54,49 +38,49 @@ export const skillMock = {
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type: SkillType.BasicAttributes,
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level: 2,
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skillPoints: 70,
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skillPointsToNextLevel:
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skillPointsToNextLevel: 100,
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},
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first: {
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type: SkillType.Combat,
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level: 1,
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skillPoints: 22,
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skillPointsToNextLevel:
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skillPointsToNextLevel: 80,
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},
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club: {
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type: SkillType.Combat,
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level: 2,
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skillPoints: 22,
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skillPointsToNextLevel:
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skillPointsToNextLevel: 100,
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},
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sword: {
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type: SkillType.Combat,
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level: 4,
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skillPoints: 273,
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skillPointsToNextLevel:
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skillPointsToNextLevel: 150,
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},
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dagger: {
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type: SkillType.Combat,
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level: 4,
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skillPoints: 300,
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skillPointsToNextLevel:
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skillPointsToNextLevel: 150,
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},
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axe: {
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type: SkillType.Combat,
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level: 5,
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skillPoints: 400,
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skillPointsToNextLevel:
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skillPointsToNextLevel: 200,
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},
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distance: {
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type: SkillType.Combat,
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level: 4,
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skillPoints: 76,
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skillPointsToNextLevel:
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skillPointsToNextLevel: 150,
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},
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shielding: {
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type: SkillType.Combat,
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level: 3,
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skillPoints: 120,
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skillPointsToNextLevel:
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skillPointsToNextLevel: 120,
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},
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fishing: {
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type: SkillType.Gathering,
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