@rpg-engine/long-bow 0.8.90 → 0.8.91

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rpg-engine/long-bow",
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- "version": "0.8.90",
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+ "version": "0.8.91",
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  "license": "MIT",
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  "main": "dist/index.js",
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  "typings": "dist/index.d.ts",
@@ -84,7 +84,7 @@
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  "dependencies": {
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  "@capacitor/core": "^6.1.0",
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  "@rollup/plugin-image": "^2.1.1",
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- "@rpg-engine/shared": "^0.10.38",
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+ "@rpg-engine/shared": "^0.10.39",
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  "dayjs": "^1.11.2",
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  "font-awesome": "^4.7.0",
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  "fs-extra": "^10.1.0",
@@ -1,20 +1,4 @@
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- import {
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- ISkill,
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- SkillType,
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- getSPForLevelExponential,
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- getSkillConstants,
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- CharacterClass,
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- getXPForLevel,
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- } from '@rpg-engine/shared';
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-
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- // Use Warrior as default character class for mock data
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- const mockCharacterClass = CharacterClass.Warrior;
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-
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- // Helper function to get SP for next level using exponential formula
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- const getMockSPForNextLevel = (skillKey: string, level: number): number => {
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- const { A, b, c } = getSkillConstants(skillKey, mockCharacterClass);
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- return Math.round(getSPForLevelExponential(level, A, b, c));
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- };
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+ import { ISkill, SkillType, getXPForLevel } from '@rpg-engine/shared';
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  export const skillMock = {
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  _id: '62aebda8785a9f0089a4f757',
@@ -22,7 +6,7 @@ export const skillMock = {
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  type: SkillType.BasicAttributes,
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  level: 1,
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  skillPoints: 10,
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- skillPointsToNextLevel: getMockSPForNextLevel('stamina', 2),
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+ skillPointsToNextLevel: 80,
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  },
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  magic: {
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  type: SkillType.BasicAttributes,
@@ -54,49 +38,49 @@ export const skillMock = {
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  type: SkillType.BasicAttributes,
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  level: 2,
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  skillPoints: 70,
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- skillPointsToNextLevel: getMockSPForNextLevel('dexterity', 3),
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+ skillPointsToNextLevel: 100,
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  },
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  first: {
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  type: SkillType.Combat,
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  level: 1,
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  skillPoints: 22,
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- skillPointsToNextLevel: getMockSPForNextLevel('first', 2),
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+ skillPointsToNextLevel: 80,
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  },
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  club: {
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  type: SkillType.Combat,
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  level: 2,
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  skillPoints: 22,
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- skillPointsToNextLevel: getMockSPForNextLevel('club', 3),
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+ skillPointsToNextLevel: 100,
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  },
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  sword: {
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  type: SkillType.Combat,
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  level: 4,
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  skillPoints: 273,
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- skillPointsToNextLevel: getMockSPForNextLevel('sword', 5),
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+ skillPointsToNextLevel: 150,
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  },
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  dagger: {
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  type: SkillType.Combat,
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  level: 4,
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  skillPoints: 300,
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- skillPointsToNextLevel: getMockSPForNextLevel('dagger', 5),
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+ skillPointsToNextLevel: 150,
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  },
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  axe: {
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  type: SkillType.Combat,
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  level: 5,
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  skillPoints: 400,
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- skillPointsToNextLevel: getMockSPForNextLevel('axe', 6),
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+ skillPointsToNextLevel: 200,
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  },
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  distance: {
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  type: SkillType.Combat,
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  level: 4,
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  skillPoints: 76,
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- skillPointsToNextLevel: getMockSPForNextLevel('distance', 5),
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+ skillPointsToNextLevel: 150,
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  },
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  shielding: {
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  type: SkillType.Combat,
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  level: 3,
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  skillPoints: 120,
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- skillPointsToNextLevel: getMockSPForNextLevel('shielding', 4),
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+ skillPointsToNextLevel: 120,
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  },
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  fishing: {
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  type: SkillType.Gathering,