@rpg-engine/long-bow 0.8.79 → 0.8.81
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/SkillProgressBar.d.ts +1 -0
- package/dist/components/SkillsContainer.d.ts +2 -1
- package/dist/long-bow.cjs.development.js +15 -3
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +16 -4
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +2 -2
- package/src/components/SkillProgressBar.tsx +4 -3
- package/src/components/SkillsContainer.tsx +22 -4
|
@@ -1,7 +1,8 @@
|
|
|
1
|
-
import { ISkill } from '@rpg-engine/shared';
|
|
1
|
+
import { CharacterClass, ISkill } from '@rpg-engine/shared';
|
|
2
2
|
import React from 'react';
|
|
3
3
|
export interface ISkillContainerProps {
|
|
4
4
|
skill: ISkill;
|
|
5
|
+
characterClass: CharacterClass;
|
|
5
6
|
onCloseButton: () => void;
|
|
6
7
|
atlasJSON: any;
|
|
7
8
|
atlasIMG: any;
|
|
@@ -36515,14 +36515,15 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
|
|
|
36515
36515
|
level = _ref.level,
|
|
36516
36516
|
currentSkillPoints = _ref.skillPoints,
|
|
36517
36517
|
skillPointsToNextLevel = _ref.skillPointsToNextLevel,
|
|
36518
|
+
skillPointsForCurrentLevel = _ref.skillPointsForCurrentLevel,
|
|
36518
36519
|
texturePath = _ref.texturePath,
|
|
36519
36520
|
_ref$showSkillPoints = _ref.showSkillPoints,
|
|
36520
36521
|
showSkillPoints = _ref$showSkillPoints === void 0 ? true : _ref$showSkillPoints,
|
|
36521
36522
|
atlasIMG = _ref.atlasIMG,
|
|
36522
36523
|
atlasJSON = _ref.atlasJSON,
|
|
36523
36524
|
buffAndDebuff = _ref.buffAndDebuff;
|
|
36524
|
-
// Skill points needed to start the current level
|
|
36525
|
-
var baseSkillPoints =
|
|
36525
|
+
// Skill points needed to start the current level (passed from parent, calculated with correct formula)
|
|
36526
|
+
var baseSkillPoints = skillPointsForCurrentLevel;
|
|
36526
36527
|
var calculateProgress = function calculateProgress() {
|
|
36527
36528
|
var totalPointsForLevelUp = Math.max(1, skillPointsToNextLevel - baseSkillPoints);
|
|
36528
36529
|
var excessSkillPoints = Math.max(0, currentSkillPoints - baseSkillPoints);
|
|
@@ -36668,6 +36669,7 @@ var skillNameMap = {
|
|
|
36668
36669
|
var SkillsContainer = function SkillsContainer(_ref) {
|
|
36669
36670
|
var onCloseButton = _ref.onCloseButton,
|
|
36670
36671
|
skill = _ref.skill,
|
|
36672
|
+
characterClass = _ref.characterClass,
|
|
36671
36673
|
atlasIMG = _ref.atlasIMG,
|
|
36672
36674
|
atlasJSON = _ref.atlasJSON,
|
|
36673
36675
|
scale = _ref.scale;
|
|
@@ -36687,13 +36689,22 @@ var SkillsContainer = function SkillsContainer(_ref) {
|
|
|
36687
36689
|
if (!skillDetails) {
|
|
36688
36690
|
continue;
|
|
36689
36691
|
}
|
|
36692
|
+
// Get the skill constants for this skill and character class
|
|
36693
|
+
var _getSkillConstants = shared.getSkillConstants(key, characterClass),
|
|
36694
|
+
A = _getSkillConstants.A,
|
|
36695
|
+
b = _getSkillConstants.b,
|
|
36696
|
+
c = _getSkillConstants.c;
|
|
36697
|
+
// Calculate SP thresholds using exponential formula
|
|
36698
|
+
var skillPointsForCurrentLevel = shared.getSPForLevelExponential(skillDetails.level, A, b, c);
|
|
36699
|
+
var skillPointsToNextLevel = shared.getSPForLevelExponential(skillDetails.level + 1, A, b, c);
|
|
36690
36700
|
output.push(React__default.createElement(SkillProgressBar, {
|
|
36691
36701
|
key: key,
|
|
36692
36702
|
skillName: skillNameMap[key],
|
|
36693
36703
|
bgColor: skillCategoryColor,
|
|
36694
36704
|
level: skillDetails.level || 0,
|
|
36695
36705
|
skillPoints: Math.round(skillDetails.skillPoints) || 0,
|
|
36696
|
-
skillPointsToNextLevel:
|
|
36706
|
+
skillPointsToNextLevel: skillPointsToNextLevel,
|
|
36707
|
+
skillPointsForCurrentLevel: skillPointsForCurrentLevel,
|
|
36697
36708
|
texturePath: value,
|
|
36698
36709
|
atlasIMG: atlasIMG,
|
|
36699
36710
|
atlasJSON: atlasJSON,
|
|
@@ -36719,6 +36730,7 @@ var SkillsContainer = function SkillsContainer(_ref) {
|
|
|
36719
36730
|
level: Math.round(skill.level) || 0,
|
|
36720
36731
|
skillPoints: Math.round(skill.experience) || 0,
|
|
36721
36732
|
skillPointsToNextLevel: Math.round(shared.getXPForLevel(skill.level + 1)) || 0,
|
|
36733
|
+
skillPointsForCurrentLevel: Math.round(shared.getXPForLevel(skill.level)) || 0,
|
|
36722
36734
|
texturePath: 'swords/broad-sword.png',
|
|
36723
36735
|
atlasIMG: atlasIMG,
|
|
36724
36736
|
atlasJSON: atlasJSON
|