@rpg-engine/long-bow 0.8.72 → 0.8.74

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@@ -9,6 +9,7 @@ interface IDailyTaskItemProps {
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  iconAtlasJSON?: Record<string, any>;
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  iconAtlasIMG?: string;
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  isRewardClaimed: boolean;
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+ isPinned?: boolean;
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  }
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  export declare const DailyTaskItem: React.FC<IDailyTaskItemProps>;
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  export {};
@@ -0,0 +1,7 @@
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+ import { ICharacterProps } from '../components/Character/CharacterSelection';
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+ export declare const useCharacterSkinNavigation: (availableCharacters: ICharacterProps[], itemKey: string) => {
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+ currentIndex: number;
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+ currentCharacter: ICharacterProps;
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+ handlePreviousSkin: () => void;
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+ handleNextSkin: () => void;
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+ };
@@ -0,0 +1,7 @@
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+ /// <reference types="react" />
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+ import { IItemPack } from '@rpg-engine/shared';
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+ export declare const usePackFiltering: (packs: IItemPack[]) => {
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+ searchQuery: string;
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+ setSearchQuery: import("react").Dispatch<import("react").SetStateAction<string>>;
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+ filteredPacks: IItemPack[];
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+ };
@@ -0,0 +1,10 @@
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+ /// <reference types="react" />
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+ export declare const useQuantityControl: (initialQuantity?: number, min?: number, max?: number) => {
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+ quantity: number;
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+ setQuantity: import("react").Dispatch<import("react").SetStateAction<number>>;
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+ handleQuantityChange: (e: React.ChangeEvent<HTMLInputElement>) => void;
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+ handleBlur: () => void;
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+ incrementQuantity: () => void;
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+ decrementQuantity: () => void;
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+ resetQuantity: () => void;
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+ };
@@ -0,0 +1,11 @@
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+ /// <reference types="react" />
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+ import { IProductBlueprint, ItemType } from '@rpg-engine/shared';
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+ import { IOptionsProps } from '../components/Dropdown';
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+ export declare const useStoreFiltering: (items: IProductBlueprint[]) => {
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+ searchQuery: string;
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+ setSearchQuery: import("react").Dispatch<import("react").SetStateAction<string>>;
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+ selectedCategory: ItemType | "all";
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+ setSelectedCategory: import("react").Dispatch<import("react").SetStateAction<ItemType | "all">>;
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+ categoryOptions: IOptionsProps[];
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+ filteredItems: IProductBlueprint[];
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+ };