@rpg-engine/long-bow 0.8.50 → 0.8.51
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/long-bow.cjs.development.js +8 -26
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +8 -26
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/components/DailyTasks/DailyRewardsTooltip.tsx +2 -7
- package/src/components/DailyTasks/DailyTasks.tsx +8 -18
- package/src/components/DailyTasks/GlobalDailyProgress.tsx +2 -2
- package/src/mocks/dailyTasks.mocks.ts +12 -3
package/package.json
CHANGED
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@@ -57,13 +57,7 @@ export const DailyRewardsTooltip: React.FC<IDailyRewardsTooltipProps> = ({
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<SpriteFromAtlas
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atlasJSON={itemsAtlasJSON}
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atlasIMG={itemsAtlasIMG}
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spriteKey={
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reward.type === RewardType.Gold
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? 'others/gold-coin-qty-6.png'
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: reward.type === RewardType.Experience
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? 'others/royal-chalice.png'
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: reward.texturePath || 'others/no-image.png'
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}
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spriteKey={reward.texturePath ?? 'check.png'}
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width={24}
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height={24}
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imgScale={1.75}
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@@ -142,6 +136,7 @@ const RewardLabel = styled.span`
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color: ${uiColors.yellow};
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font-size: 0.9rem;
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line-height: 1.2;
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padding-top: 15px;
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display: inline-flex;
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align-items: center;
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`;
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@@ -2,7 +2,6 @@ import {
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ICharacterDailyTask,
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ICollectGlobalRewardRequest,
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ITaskIdentifier,
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TaskStatus,
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TaskType,
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} from '@rpg-engine/shared';
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import React from 'react';
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@@ -38,27 +37,18 @@ export const DailyTasks: React.FC<IDailyTasksProps> = ({
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iconAtlasJSON,
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iconAtlasIMG,
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}): JSX.Element | null => {
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const [localTasks
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const [localTasks] = React.useState(tasks);
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const size = useResponsiveSize(scale);
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const handleClaimReward = (taskKey: string, type: TaskType) => {
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);
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onClaimReward({ type, taskKey });
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onClaimReward({
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type,
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taskKey,
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});
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};
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const
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.filter(task => task.status === TaskStatus.Completed && !task.claimed)
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.map(task => ({
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type: task.type,
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taskKey: task.key,
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}));
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-
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onClaimGlobalReward({ tasks: tasksToReward });
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const handleClaimGlobalRewards = (tasks: ICollectGlobalRewardRequest) => {
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onClaimGlobalReward(tasks);
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};
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if (!size) return null;
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@@ -77,7 +67,7 @@ export const DailyTasks: React.FC<IDailyTasksProps> = ({
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<TasksList className="tasks-container">
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<GlobalDailyProgress
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tasks={localTasks}
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onClaimAllRewards={
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onClaimAllRewards={handleClaimGlobalRewards}
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/>
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{localTasks.map(task => (
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<DailyTaskItem
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@@ -44,9 +44,9 @@ export const GlobalDailyProgress: React.FC<IGlobalTaskProgressProps> = ({
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<ProgressBar>
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<ProgressFill percentage={(completedTasks / totalTasks) * 100} />
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</ProgressBar>
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{totalTasks > 0 && allCompleted &&
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{totalTasks > 0 && allCompleted && (
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<>
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{isClaimed ? (
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{allClaimed || isClaimed ? (
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<ClaimedText>Global Rewards Claimed</ClaimedText>
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) : (
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<CollectWrapper>
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@@ -36,6 +36,7 @@ export const mockTasks: ICharacterDailyTask[] = [
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},
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{
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type: RewardType.Experience,
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texturePath: 'others/royal-chalice.png',
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quantity: 100
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}
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]
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@@ -62,6 +63,7 @@ export const mockTasks: ICharacterDailyTask[] = [
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{
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type: RewardType.Gold,
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key: 'gold-coin',
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texturePath: 'others/gold-coin-qty-6.png',
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quantity: 100
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},
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{
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@@ -72,6 +74,7 @@ export const mockTasks: ICharacterDailyTask[] = [
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},
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{
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type: RewardType.Experience,
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texturePath: 'others/royal-chalice.png',
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quantity: 250
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}
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],
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@@ -100,6 +103,7 @@ export const mockTasks: ICharacterDailyTask[] = [
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{
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type: RewardType.Gold,
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key: 'gold-coin',
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texturePath: 'others/gold-coin-qty-6.png',
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quantity: 1000
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},
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{
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@@ -110,6 +114,7 @@ export const mockTasks: ICharacterDailyTask[] = [
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},
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{
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type: RewardType.Experience,
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texturePath: 'others/royal-chalice.png',
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quantity: 1000
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}
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],
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@@ -129,11 +134,13 @@ export const mockTasks: ICharacterDailyTask[] = [
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rewards: [
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{
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type: RewardType.Experience,
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texturePath: 'others/royal-chalice.png',
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quantity: 10000
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},
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{
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type: RewardType.Gold,
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key: 'gold-coin',
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texturePath: 'others/gold-coin-qty-6.png',
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quantity: 1000
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},
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{
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@@ -181,7 +188,7 @@ export const mockTasks: ICharacterDailyTask[] = [
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]
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},
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progress: {
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crafted: { 'life-potion':
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crafted: { 'life-potion': 5 },
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},
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rewards: [
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{
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@@ -193,14 +200,16 @@ export const mockTasks: ICharacterDailyTask[] = [
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{
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type: RewardType.Gold,
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key: 'gold-coin',
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texturePath: 'others/gold-coin-qty-6.png',
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quantity: 150
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},
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{
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type: RewardType.Experience,
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texturePath: 'others/royal-chalice.png',
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quantity: 200
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}
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],
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status: TaskStatus.
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claimed:
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status: TaskStatus.Completed,
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claimed: true
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},
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];
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