@rpg-engine/long-bow 0.8.237 → 0.8.238

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rpg-engine/long-bow",
3
- "version": "0.8.237",
3
+ "version": "0.8.238",
4
4
  "license": "MIT",
5
5
  "main": "dist/index.js",
6
6
  "typings": "dist/index.d.ts",
@@ -1,6 +1,6 @@
1
1
  import { ISpell, ItemRarities } from '@rpg-engine/shared';
2
2
  import React from 'react';
3
- import styled, { css } from 'styled-components';
3
+ import styled, { css, keyframes } from 'styled-components';
4
4
  import { SpriteFromAtlas } from '../shared/SpriteFromAtlas';
5
5
  import { SpellInfoWrapper } from './cards/SpellInfoWrapper';
6
6
 
@@ -87,6 +87,11 @@ export const Spell: React.FC<ISpellProps> = ({
87
87
  );
88
88
  };
89
89
 
90
+ const assignmentPulse = keyframes`
91
+ 0%, 100% { background-color: rgba(255, 247, 215, .5); }
92
+ 50% { background-color: rgba(255, 252, 235, .9); }
93
+ `;
94
+
90
95
  const Card = styled.button<{ $assigning: boolean }>`
91
96
  box-sizing: border-box;
92
97
  display: flex;
@@ -104,6 +109,12 @@ const Card = styled.button<{ $assigning: boolean }>`
104
109
  font: inherit;
105
110
  cursor: pointer;
106
111
  transition: background .12s, border-color .12s;
112
+ animation-name: ${({ $assigning }) => $assigning ? assignmentPulse : 'none'};
113
+ animation-duration: 1.4s;
114
+ animation-timing-function: ease-in-out;
115
+ animation-iteration-count: infinite;
116
+ &:disabled { animation-name: none; }
117
+ @media (prefers-reduced-motion: reduce) { animation-name: none; }
107
118
  &:hover:not(:disabled) { background: rgba(255, 252, 235, .9); border-color: #8a5a14; box-shadow: inset 0 0 0 1px #8a5a14; }
108
119
  &:focus-visible { outline: 3px solid #3a2110; outline-offset: 2px; }
109
120
  /* RPGUI greys and recolors every :disabled (0,2,0): keep the dashed card and its red/blue stats */
@@ -100,3 +100,29 @@ it('positions focused details visibly without waiting for a mouse movement', ()
100
100
  expect(tooltip.style.opacity).toBe('1');
101
101
  expect(tooltip.style.transform).toBe('translate(170px, 120px)');
102
102
  });
103
+
104
+ it('closes mouse details after leaving a clicked card without blurring it', () => {
105
+ render(<SpellInfoWrapper spell={mockSpells[0]}><button>Cast</button></SpellInfoWrapper>);
106
+ const button = screen.getByRole('button');
107
+ // Mouse clicks focus buttons without enabling keyboard focus-visible.
108
+ const matches = button.matches.bind(button);
109
+ jest.spyOn(button, 'matches').mockImplementation(selector => selector === ':focus-visible' ? false : matches(selector));
110
+ fireEvent.mouseEnter(button);
111
+ act(() => button.focus());
112
+ fireEvent.click(button);
113
+ expect(screen.getByRole('tooltip')).toBeTruthy();
114
+ fireEvent.mouseLeave(button);
115
+ expect(screen.queryByRole('tooltip')).toBeNull();
116
+ expect(document.activeElement).toBe(button);
117
+ });
118
+
119
+ it('keeps keyboard details when the pointer leaves a keyboard-focused card', () => {
120
+ render(<SpellInfoWrapper spell={mockSpells[0]}><button>Cast</button></SpellInfoWrapper>);
121
+ const button = screen.getByRole('button');
122
+ jest.spyOn(button, 'matches').mockReturnValue(true);
123
+ act(() => button.focus());
124
+ fireEvent.mouseLeave(button);
125
+ expect(screen.getByRole('tooltip')).toBeTruthy();
126
+ act(() => button.blur());
127
+ expect(screen.queryByRole('tooltip')).toBeNull();
128
+ });
@@ -69,6 +69,8 @@ it('blocks cast on low skills, mana and cooldown but permits assignment without
69
69
  rerender(<Spell {...card} charSkillLevels={{ strength: 20 }} charMana={0} isSettingShortcut />);
70
70
  fireEvent.click(screen.getByRole('button'));
71
71
  expect(onClick).toHaveBeenCalledWith(spell.key);
72
+ rerender(<Spell {...card} charSkillLevels={{ strength: 2 }} isSettingShortcut />);
73
+ expect(getComputedStyle(screen.getByRole('button')).animationName).toBe('none');
72
74
  });
73
75
 
74
76
  it('clears an occupied shortcut without starting assignment', () => {
@@ -111,3 +113,13 @@ it('spells out requirement, mana cost and cooldown and only prompts when assigni
111
113
  expect(screen.getAllByText('Requires Magic Resistance 4')).toHaveLength(1);
112
114
  expect((screen.getByRole('button') as HTMLButtonElement).disabled).toBe(true);
113
115
  });
116
+
117
+ it('pulses only assignable cards until assignment ends', () => {
118
+ render(<Spellbook {...props} />);
119
+ expect(getComputedStyle(screen.getByRole('button', { name: 'Cast Spell 8' })).animationName).toBe('none');
120
+ fireEvent.click(screen.getByRole('button', { name: 'Set shortcut 1' }));
121
+ expect(getComputedStyle(screen.getByRole('button', { name: 'Assign Spell 8' })).animationName).not.toBe('none');
122
+ expect(getComputedStyle(screen.getByRole('button', { name: 'Assign Spell 8' })).animationName).not.toBe('');
123
+ fireEvent.click(screen.getByRole('button', { name: 'Cancel assignment' }));
124
+ expect(getComputedStyle(screen.getByRole('button', { name: 'Cast Spell 8' })).animationName).toBe('none');
125
+ });
@@ -65,7 +65,9 @@ export const SpellInfoWrapper: React.FC<ISpellInfoWrapperProps> = ({
65
65
  if (!isTooltipMobileVisible) setIsTooltipVisible(true);
66
66
  }}
67
67
  onMouseLeave={event => {
68
- if (!event.currentTarget.contains(document.activeElement)) setIsTooltipVisible(false);
68
+ if (!event.currentTarget.contains(document.activeElement) || !document.activeElement?.matches(':focus-visible')) {
69
+ setIsTooltipVisible(false);
70
+ }
69
71
  }}
70
72
  onTouchStart={handleTouchStart}
71
73
  onTouchEnd={clearHold}