@rpg-engine/long-bow 0.8.105 → 0.8.106
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/long-bow.cjs.development.js +25 -55
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +25 -55
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/components/DailyTasks/DailyRewardsTooltip.tsx +16 -11
- package/src/components/DailyTasks/TaskProgress.tsx +3 -1
- package/src/components/DailyTasks/TaskProgressDetails.tsx +6 -15
- package/src/components/Item/Cards/ItemInfo.tsx +5 -5
- package/src/components/Item/Inventory/ItemSlotQty/ItemSlotQty.tsx +1 -1
- package/src/components/ProgressBar.tsx +1 -1
- package/src/components/SkillProgressBar.tsx +5 -5
- package/src/components/Spellbook/Spell.tsx +2 -2
- package/src/components/Store/CartView.tsx +2 -2
- package/src/components/Store/StoreItemRow.tsx +1 -1
package/package.json
CHANGED
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@@ -46,7 +46,7 @@ export const DailyRewardsTooltip: React.FC<IDailyRewardsTooltipProps> = ({
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return (
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<TooltipContainer>
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<CollapsibleHeader onClick={toggleExpand}>
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-
<HeaderText>Rewards
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<HeaderText>Rewards?</HeaderText>
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<ExpandIcon>{isExpanded ? '▼' : '▶'}</ExpandIcon>
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</CollapsibleHeader>
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@@ -129,12 +129,10 @@ const CollapsibleContent = styled.div`
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const RewardItem = styled.div`
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display: flex;
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align-items: center;
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gap:
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gap: 4px;
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width: 100%;
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padding: 2px
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-
min-height:
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background: rgba(0, 0, 0, 0.2);
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border-radius: 3px;
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padding: 2px;
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min-height: 22px;
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`;
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const RewardIcon = styled.div`
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@@ -142,19 +140,25 @@ const RewardIcon = styled.div`
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width: 20px;
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height: 20px;
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display: flex;
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align-items:
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justify-content:
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align-items: flex-start;
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justify-content: flex-start;
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font-style: normal;
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-
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margin-right: 4px;
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* {
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font-style: normal !important;
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}
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+
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position: relative;
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left: -0.5rem;
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top: -0.4rem;
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`;
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const RewardContent = styled.div`
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display: flex;
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justify-content: space-between;
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align-items: center;
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-
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flex: 1;
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min-width: 0;
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`;
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@@ -170,10 +174,11 @@ const RewardLabel = styled.span<{ isMobile: boolean }>`
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const RewardValue = styled.span<{ isMobile: boolean }>`
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color: ${uiColors.green};
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-
font-size: ${props => props.isMobile ? '0.
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font-size: ${props => props.isMobile ? '0.6rem' : '0.65rem'};
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line-height: 1.2;
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display: flex;
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align-items: center;
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font-weight: 600;
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flex-shrink: 0;
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margin-left: 8px;
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`;
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@@ -32,7 +32,7 @@ export const TaskProgressDetails: React.FC<ITaskProgressDetailsProps> = ({
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([key, value], index) => (
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<ProgressItem key={index}>
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<span>{formatTaskKey(key)}:</span>
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<ProgressCount
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<ProgressCount>
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{value}/
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{(task.requirements as IKillMobsRequirement).targets.find(
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t => t.key === key
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@@ -49,7 +49,7 @@ export const TaskProgressDetails: React.FC<ITaskProgressDetailsProps> = ({
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([key, value], index) => (
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<ProgressItem key={index}>
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<span>{formatTaskKey(key)}:</span>
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<ProgressCount
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<ProgressCount>
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{value}/
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{(task.requirements as ICollectItemsRequirement).targets.find(
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t => t.key === key
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@@ -65,7 +65,7 @@ export const TaskProgressDetails: React.FC<ITaskProgressDetailsProps> = ({
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([key, value], index) => (
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<ProgressItem key={index}>
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<span>{formatTaskKey(key)}:</span>
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<ProgressCount
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<ProgressCount>
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{value}/
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{(task.requirements as ICraftRequirement).targets.find(
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t => t.key === key
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@@ -102,26 +102,17 @@ export const TaskProgressDetails: React.FC<ITaskProgressDetailsProps> = ({
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const ProgressList = styled.div`
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display: flex;
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flex-direction: column;
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gap:
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gap: 8px;
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`;
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const ProgressItem = styled.div`
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display: flex;
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justify-content: space-between;
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align-items: center;
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gap: 6px;
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background: rgba(0, 0, 0, 0.2);
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padding: 4px 8px;
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border-radius: 3px;
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-
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span:first-child {
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color: ${uiColors.lightGray};
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font-size: 0.75rem;
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}
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`;
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const ProgressCount = styled.span`
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color: ${uiColors.
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font-weight: 600;
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color: ${uiColors.white} !important;
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`;
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const CheckItemWrapper = styled.div`
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@@ -60,7 +60,7 @@ export const ItemInfo: React.FC<IItemInfoProps> = ({
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<Statistic key={stat.key} className={isOnlyInOneItem ? 'better' : ''}>
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<div className="label">{label}:</div>
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<div
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className={`value
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className={`value ${
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isDifference ? (isBetter ? 'better' : 'worse') : ''
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}`}
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>
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@@ -89,7 +89,7 @@ export const ItemInfo: React.FC<IItemInfoProps> = ({
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statistics.push(
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<Statistic key={stat.key} className="worse">
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<div className="label">{label}:</div>
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<div className="value worse
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<div className="value worse">
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{itemToCompareStatistic.toString()}
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</div>
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</Statistic>
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@@ -146,11 +146,11 @@ export const ItemInfo: React.FC<IItemInfoProps> = ({
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{item.minRequirements && (
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<LevelRequirement>
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<div className="title">Requirements:</div>
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<div>- Level:
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<div>- Level: {item.minRequirements?.level}</div>
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{skillName && (
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<div>
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- {skillName.charAt(0).toUpperCase() + skillName.slice(1)}:{' '}
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{item.minRequirements?.skill?.level}
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</div>
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)}
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</LevelRequirement>
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@@ -169,7 +169,7 @@ export const ItemInfo: React.FC<IItemInfoProps> = ({
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<Description>{item.description}</Description>
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{item.maxStackSize && item.maxStackSize !== 1 && (
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<StackInfo
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<StackInfo>
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x{Math.round((item.stackQty ?? 1) * 100) / 100}({item.maxStackSize})
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</StackInfo>
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)}
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@@ -37,7 +37,7 @@ export const ItemSlotQty = ({
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return (
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<ItemQtyContainer key={`qty-${itemId}`} className="item-slot-qty">
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<Ellipsis maxLines={1} maxWidth="48px">
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<ItemQty className={
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<ItemQty className={qtyClassName}>
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{Math.round(stackQty * 100) / 100}{' '}
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</ItemQty>
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</Ellipsis>
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@@ -115,7 +115,7 @@ export const SkillProgressBar: React.FC<ISkillProgressBarProps> = ({
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<BuffAndDebuffContainer>
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<TitleNameContainer>
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<TitleNameBuff>{skillName}</TitleNameBuff>
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<TitleNameBuff
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<TitleNameBuff>
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lv {effectiveLevel} ({skillsBuffsCalc(effectiveLevel, buffAndDebuff)})
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</TitleNameBuff>
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</TitleNameContainer>
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<>
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<TitleNameContainer>
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<TitleNameDebuff>{skillName}</TitleNameDebuff>
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<TitleNameDebuff
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<TitleNameDebuff>
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lv {effectiveLevel} ({skillsBuffsCalc(effectiveLevel, buffAndDebuff)})
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</TitleNameDebuff>
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</TitleNameContainer>
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{!buffAndDebuff && (
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<TitleNameContainer>
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<TitleName>{skillName}</TitleName>
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<ValueDisplay
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<ValueDisplay>lv {effectiveLevel}</ValueDisplay>
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</TitleNameContainer>
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)}
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</ProgressTitle>
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<ProgressBarWrapper>
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<SimpleProgressBar value={progress} bgColor={bgColor} />
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<Tooltip
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<Tooltip>{skillKey ? 'SP' : 'XP'}: {currentSkillPoints}</Tooltip>
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</ProgressBarWrapper>
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</ProgressBody>
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{showSkillPoints && (
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<SkillDisplayContainer>
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<SkillPointsDisplay
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<SkillPointsDisplay>{progress.toFixed(2)}%</SkillPointsDisplay>
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</SkillDisplayContainer>
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)}
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</>
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)}
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<SpellImage>
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{activeCooldown && activeCooldown > 0 ? (
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<span className="cooldown
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<span className="cooldown">
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{activeCooldown.toFixed(activeCooldown > 10 ? 0 : 1)}
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</span>
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) : null}
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<Divider />
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<Cost>
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<span>Mana cost:</span>
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<span className="mana
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<span className="mana">{manaCost}</span>
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</Cost>
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</Container>
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</SpellInfoWrapper>
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{cartItem.metadata?.inputValue && (
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<CartMeta>{cartItem.metadata.inputValue}</CartMeta>
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)}
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<ItemInfo
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<ItemInfo>
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<span>${formatPrice(cartItem.item.price)}</span>
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<span>×</span>
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<span>{cartItem.quantity}</span>
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<Footer>
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<TotalInfo>
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<TotalRow
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<TotalRow>
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<span>Total:</span>
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<span>${formatPrice(total)}</span>
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</TotalRow>
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<ItemDetails>
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<ItemName>{item.name}</ItemName>
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<ItemPrice
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<ItemPrice>${item.price}</ItemPrice>
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<ItemDescription>{item.description}</ItemDescription>
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</ItemDetails>
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