@rpg-engine/long-bow 0.6.74 → 0.6.75
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- package/dist/long-bow.cjs.development.js +19 -14
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +19 -14
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/components/QuestList.tsx +24 -19
package/dist/long-bow.esm.js
CHANGED
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@@ -32107,20 +32107,25 @@ var QuestList = function QuestList(_ref) {
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32107
32107
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};
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32108
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// Updated helper function to format objectives
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32109
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var formatObjectives = function formatObjectives(objectives) {
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32110
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-
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32111
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if (
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32112
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-
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32113
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-
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32114
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32115
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32116
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-
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32117
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-
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32118
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-
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32119
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-
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32120
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-
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32121
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32122
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-
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32123
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-
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32110
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try {
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if (!objectives || !Array.isArray(objectives)) return 'No objectives';
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32112
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return objectives.map(function (objective) {
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32113
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if ('killCountTarget' in objective) {
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32114
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var _killObjective$creatu, _killObjective$creatu2, _killObjective$killCo, _killObjective$killCo2;
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var killObjective = objective;
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return "Kill " + formatText((_killObjective$creatu = (_killObjective$creatu2 = killObjective.creatureKeys) == null ? void 0 : _killObjective$creatu2.join(', ')) != null ? _killObjective$creatu : 'Unknown') + ": " + ((_killObjective$killCo = killObjective.killCount) != null ? _killObjective$killCo : 0) + "/" + ((_killObjective$killCo2 = killObjective.killCountTarget) != null ? _killObjective$killCo2 : 0);
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32117
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} else if ('targetNPCkey' in objective) {
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var _interactionObjective;
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var interactionObjective = objective;
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return "Interact with NPC: " + formatText((_interactionObjective = interactionObjective.targetNPCkey) != null ? _interactionObjective : 'Unknown');
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32121
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} else {
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return 'Unknown objective';
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32123
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}
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32124
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}).join('; ');
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32125
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} catch (error) {
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32126
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console.error('Error formatting objectives:', error);
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32127
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return 'Error formatting objectives';
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32128
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}
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};
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// Updated helper function to format rewards
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var formatRewards = function formatRewards(rewards) {
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