@rpg-engine/long-bow 0.6.59 → 0.6.61

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@@ -32147,15 +32147,14 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  buffAndDebuff = _ref.buffAndDebuff;
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  // Skill points needed to start the current level
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  var baseSkillPoints = shared.getSPForLevel(level);
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- // Skill points needed to reach the next level
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- var pointsToNextLevel = skillPointsToNextLevel;
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- // Calculate the range of points for the current level
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- var totalPointsForLevelUp = pointsToNextLevel - baseSkillPoints;
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- // Calculate excess skill points above the previous level
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- var excessSkillPoints = currentSkillPoints - baseSkillPoints;
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- // Calculate progress percentage towards the next level
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- var progress = Math.min(100, Math.max(0, excessSkillPoints / totalPointsForLevelUp * 100));
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+ var calculateProgress = function calculateProgress() {
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+ var totalPointsForLevelUp = Math.max(1, skillPointsToNextLevel - baseSkillPoints);
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+ var excessSkillPoints = Math.max(0, currentSkillPoints - baseSkillPoints);
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+ return Math.min(100, Math.max(0, excessSkillPoints / totalPointsForLevelUp * 100));
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+ };
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+ var progress = calculateProgress();
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  var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
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+ if (buffAndDebuff === 0) return '0';
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  var result = level * (buffAndDebuff / 100);
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  return result > 0 ? "+" + result.toFixed(2) : "" + result.toFixed(2);
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  };