@rpg-engine/long-bow 0.6.58 → 0.6.61

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@@ -32094,12 +32094,14 @@ var SimpleProgressBar = function SimpleProgressBar(_ref) {
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  bgColor = _ref$bgColor === void 0 ? 'red' : _ref$bgColor,
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  _ref$margin = _ref.margin,
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  margin = _ref$margin === void 0 ? 20 : _ref$margin;
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+ // Ensure the width is at least 1% if value is greater than 0
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+ var width = value > 0 ? Math.max(1, Math.min(100, value)) : 0;
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  return React__default.createElement(Container$r, {
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  className: "simple-progress-bar"
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  }, React__default.createElement(ProgressBarContainer, {
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  margin: margin
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  }, React__default.createElement(BackgroundBar, null, React__default.createElement(Progress, {
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- value: value,
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+ width: width,
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  bgColor: bgColor
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  }))));
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  };
@@ -32114,10 +32116,10 @@ var BackgroundBar = /*#__PURE__*/styled__default.span.withConfig({
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  var Progress = /*#__PURE__*/styled__default.span.withConfig({
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  displayName: "SimpleProgressBar__Progress",
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  componentId: "sc-mbeil3-2"
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- })(["background-color:", ";width:", "%;"], function (props) {
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+ })(["background-color:", ";width:", "%;transition:width 0.5s ease-in-out;"], function (props) {
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  return props.bgColor;
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  }, function (props) {
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- return props.value;
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+ return props.width.toFixed(2);
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  });
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  var ProgressBarContainer = /*#__PURE__*/styled__default.div.withConfig({
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  displayName: "SimpleProgressBar__ProgressBarContainer",
@@ -32145,15 +32147,14 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  buffAndDebuff = _ref.buffAndDebuff;
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  // Skill points needed to start the current level
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  var baseSkillPoints = shared.getSPForLevel(level);
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- // Skill points needed to reach the next level
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- var pointsToNextLevel = skillPointsToNextLevel;
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- // Calculate the range of points for the current level
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- var totalPointsForLevelUp = pointsToNextLevel - baseSkillPoints;
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- // Calculate excess skill points above the previous level
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- var excessSkillPoints = currentSkillPoints - baseSkillPoints;
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- // Calculate progress percentage towards the next level
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- var progress = Math.min(100, Math.max(0, excessSkillPoints / totalPointsForLevelUp * 100));
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+ var calculateProgress = function calculateProgress() {
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+ var totalPointsForLevelUp = Math.max(1, skillPointsToNextLevel - baseSkillPoints);
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+ var excessSkillPoints = Math.max(0, currentSkillPoints - baseSkillPoints);
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+ return Math.min(100, Math.max(0, excessSkillPoints / totalPointsForLevelUp * 100));
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+ };
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+ var progress = calculateProgress();
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  var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
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+ if (buffAndDebuff === 0) return '0';
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  var result = level * (buffAndDebuff / 100);
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  return result > 0 ? "+" + result.toFixed(2) : "" + result.toFixed(2);
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  };