@rpg-engine/long-bow 0.6.56 → 0.6.58

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@@ -32143,12 +32143,16 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  atlasIMG = _ref.atlasIMG,
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  atlasJSON = _ref.atlasJSON,
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  buffAndDebuff = _ref.buffAndDebuff;
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- // Base skill points for the previous level (0 for level 1)
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- var baseSkillPointsPrevLevel = level === 1 ? 0 : shared.getSPForLevel(level);
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+ // Skill points needed to start the current level
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+ var baseSkillPoints = shared.getSPForLevel(level);
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+ // Skill points needed to reach the next level
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+ var pointsToNextLevel = skillPointsToNextLevel;
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+ // Calculate the range of points for the current level
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+ var totalPointsForLevelUp = pointsToNextLevel - baseSkillPoints;
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  // Calculate excess skill points above the previous level
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- var excessSkillPoints = Math.max(currentSkillPoints - baseSkillPointsPrevLevel, 0);
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+ var excessSkillPoints = currentSkillPoints - baseSkillPoints;
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  // Calculate progress percentage towards the next level
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- var progress = Math.min(100, Math.max(0, excessSkillPoints / skillPointsToNextLevel * 100));
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+ var progress = Math.min(100, Math.max(0, excessSkillPoints / totalPointsForLevelUp * 100));
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  var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
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  var result = level * (buffAndDebuff / 100);
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  return result > 0 ? "+" + result.toFixed(2) : "" + result.toFixed(2);