@rpg-engine/long-bow 0.6.55 → 0.6.56

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@@ -0,0 +1 @@
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+ export declare const Tooltip: import("styled-components").StyledComponent<"div", any, {}, never>;
@@ -32126,6 +32126,11 @@ var ProgressBarContainer = /*#__PURE__*/styled__default.div.withConfig({
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  return props.margin;
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  });
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+ var Tooltip = /*#__PURE__*/styled__default.div.withConfig({
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+ displayName: "Tooltip",
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+ componentId: "sc-m78j13-0"
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+ })(["visibility:hidden;position:absolute;background-color:black;color:white;text-align:center;border-radius:4px;padding:5px;z-index:1;font-size:0.5rem;white-space:nowrap;top:-20px;left:50%;transform:translateX(-50%);"]);
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+
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  var SkillProgressBar = function SkillProgressBar(_ref) {
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  var bgColor = _ref.bgColor,
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  skillName = _ref.skillName,
@@ -32139,13 +32144,11 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  atlasJSON = _ref.atlasJSON,
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  buffAndDebuff = _ref.buffAndDebuff;
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  // Base skill points for the previous level (0 for level 1)
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- var baseSkillPointsPrevLevel = level > 1 ? shared.getSPForLevel(level - 1) : 0;
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- // Total skill points needed for the next level
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- var nextLevelSkillPoints = skillPointsToNextLevel;
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+ var baseSkillPointsPrevLevel = level === 1 ? 0 : shared.getSPForLevel(level);
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  // Calculate excess skill points above the previous level
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  var excessSkillPoints = Math.max(currentSkillPoints - baseSkillPointsPrevLevel, 0);
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  // Calculate progress percentage towards the next level
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- var progress = Math.min(100, Math.max(0, excessSkillPoints / nextLevelSkillPoints * 100));
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+ var progress = Math.min(100, Math.max(0, excessSkillPoints / skillPointsToNextLevel * 100));
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  var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
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  var result = level * (buffAndDebuff / 100);
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  return result > 0 ? "+" + result.toFixed(2) : "" + result.toFixed(2);
@@ -32157,15 +32160,15 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  imgScale: 1,
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  grayScale: true,
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  opacity: 0.5
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- }))) : React__default.createElement(React__default.Fragment, null)), React__default.createElement(ProgressBarContainer$1, null, React__default.createElement(SimpleProgressBar, {
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+ }))) : React__default.createElement(React__default.Fragment, null)), React__default.createElement(ProgressBarWrapper, null, React__default.createElement(SimpleProgressBar, {
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  value: progress,
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  bgColor: bgColor
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- }))), showSkillPoints && React__default.createElement(SkillDisplayContainer, null, React__default.createElement(SkillPointsDisplay, null, progress.toFixed(2), "%")));
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+ }), React__default.createElement(Tooltip, null, "SP: ", currentSkillPoints))), showSkillPoints && React__default.createElement(SkillDisplayContainer, null, React__default.createElement(SkillPointsDisplay, null, progress.toFixed(2), "%")));
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  };
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- var ProgressBarContainer$1 = /*#__PURE__*/styled__default.div.withConfig({
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- displayName: "SkillProgressBar__ProgressBarContainer",
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+ var ProgressBarWrapper = /*#__PURE__*/styled__default.div.withConfig({
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+ displayName: "SkillProgressBar__ProgressBarWrapper",
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  componentId: "sc-5vuroc-0"
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- })(["position:relative;top:8px;width:100%;height:auto;"]);
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+ })(["position:relative;&:hover ", ",&:active ", "{visibility:visible;}width:100%;height:auto;top:8px;"], Tooltip, Tooltip);
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  var SpriteContainer$2 = /*#__PURE__*/styled__default.div.withConfig({
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  displayName: "SkillProgressBar__SpriteContainer",
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  componentId: "sc-5vuroc-1"
@@ -32300,14 +32303,13 @@ var SkillsContainer = function SkillsContainer(_ref) {
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  if (!skillDetails) {
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  continue;
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  }
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- var skillPointsToNextLevel = shared.calculateSPToNextLevel(skillDetails.skillPoints, skillDetails.level);
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  output.push(React__default.createElement(SkillProgressBar, {
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  key: key,
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  skillName: skillNameMap[key],
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  bgColor: skillCategoryColor,
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  level: skillDetails.level || 0,
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  skillPoints: Math.round(skillDetails.skillPoints) || 0,
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- skillPointsToNextLevel: skillPointsToNextLevel,
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+ skillPointsToNextLevel: Math.round(shared.getSPForLevel(skillDetails.level + 1)) || 0,
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  texturePath: value,
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  atlasIMG: atlasIMG,
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  atlasJSON: atlasJSON,