@rpg-engine/long-bow 0.6.54 → 0.6.55

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@@ -6,6 +6,7 @@ export interface ISkillProgressBarProps {
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  skillPoints: number;
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  texturePath: string;
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  showSkillPoints?: boolean;
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+ skillPointsToNextLevel: number;
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  atlasJSON: any;
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  atlasIMG: any;
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  buffAndDebuff?: number;
@@ -32131,6 +32131,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  skillName = _ref.skillName,
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  level = _ref.level,
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  currentSkillPoints = _ref.skillPoints,
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+ skillPointsToNextLevel = _ref.skillPointsToNextLevel,
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  texturePath = _ref.texturePath,
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  _ref$showSkillPoints = _ref.showSkillPoints,
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  showSkillPoints = _ref$showSkillPoints === void 0 ? true : _ref$showSkillPoints,
@@ -32140,7 +32141,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  // Base skill points for the previous level (0 for level 1)
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  var baseSkillPointsPrevLevel = level > 1 ? shared.getSPForLevel(level - 1) : 0;
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  // Total skill points needed for the next level
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- var nextLevelSkillPoints = shared.getSPForLevel(level + 1);
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+ var nextLevelSkillPoints = skillPointsToNextLevel;
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  // Calculate excess skill points above the previous level
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  var excessSkillPoints = Math.max(currentSkillPoints - baseSkillPointsPrevLevel, 0);
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  // Calculate progress percentage towards the next level
@@ -32299,12 +32300,14 @@ var SkillsContainer = function SkillsContainer(_ref) {
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  if (!skillDetails) {
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  continue;
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  }
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+ var skillPointsToNextLevel = shared.calculateSPToNextLevel(skillDetails.skillPoints, skillDetails.level);
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  output.push(React__default.createElement(SkillProgressBar, {
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  key: key,
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  skillName: skillNameMap[key],
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  bgColor: skillCategoryColor,
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  level: skillDetails.level || 0,
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  skillPoints: Math.round(skillDetails.skillPoints) || 0,
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+ skillPointsToNextLevel: skillPointsToNextLevel,
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  texturePath: value,
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  atlasIMG: atlasIMG,
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  atlasJSON: atlasJSON,
@@ -32329,6 +32332,7 @@ var SkillsContainer = function SkillsContainer(_ref) {
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  bgColor: uiColors.navyBlue,
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  level: Math.round(skill.level) || 0,
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  skillPoints: Math.round(skill.experience) || 0,
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+ skillPointsToNextLevel: Math.round(shared.getXPForLevel(skill.level + 1)) || 0,
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  texturePath: 'swords/broad-sword.png',
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  atlasIMG: atlasIMG,
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  atlasJSON: atlasJSON