@rpg-engine/long-bow 0.6.50 → 0.6.51

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@@ -32130,20 +32130,21 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  var bgColor = _ref.bgColor,
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  skillName = _ref.skillName,
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  level = _ref.level,
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- skillPoints = _ref.skillPoints,
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- skillPointsToNextLevel = _ref.skillPointsToNextLevel,
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+ currentSkillPoints = _ref.skillPoints,
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  texturePath = _ref.texturePath,
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  _ref$showSkillPoints = _ref.showSkillPoints,
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  showSkillPoints = _ref$showSkillPoints === void 0 ? true : _ref$showSkillPoints,
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  atlasIMG = _ref.atlasIMG,
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  atlasJSON = _ref.atlasJSON,
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  buffAndDebuff = _ref.buffAndDebuff;
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- if (!skillPointsToNextLevel) {
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- skillPointsToNextLevel = shared.getSPForLevel(level + 1);
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- }
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- var baseSkillPoints = shared.getSPForLevel(level);
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- var excessSkillPoints = skillPoints - baseSkillPoints;
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- var ratio = Math.min(excessSkillPoints / skillPointsToNextLevel * 100, 100);
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+ // Base skill points for the previous level (0 for level 1)
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+ var baseSkillPointsPrevLevel = level > 1 ? shared.getSPForLevel(level - 1) : 0;
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+ // Total skill points needed for the next level
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+ var nextLevelSkillPoints = shared.getSPForLevel(level + 1);
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+ // Calculate excess skill points above the previous level
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+ var excessSkillPoints = currentSkillPoints - baseSkillPointsPrevLevel;
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+ // Calculate progress percentage towards the next level
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+ var progress = nextLevelSkillPoints > baseSkillPointsPrevLevel ? Math.max(Math.min(excessSkillPoints / (nextLevelSkillPoints - baseSkillPointsPrevLevel) * 100, 100), 0) : 0;
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  var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
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  var result = level * (buffAndDebuff / 100);
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  if (result > 0) {
@@ -32160,9 +32161,9 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  grayScale: true,
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  opacity: 0.5
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  }))) : React__default.createElement(React__default.Fragment, null)), React__default.createElement(ProgressBarContainer$1, null, React__default.createElement(SimpleProgressBar, {
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- value: ratio,
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+ value: progress,
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  bgColor: bgColor
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- }))), showSkillPoints && React__default.createElement(SkillDisplayContainer, null, React__default.createElement(SkillPointsDisplay, null, ratio.toFixed(2), "% (", skillPoints, " SP)")));
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+ }))), showSkillPoints && React__default.createElement(SkillDisplayContainer, null, React__default.createElement(SkillPointsDisplay, null, progress.toFixed(2), "%")));
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  };
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  var ProgressBarContainer$1 = /*#__PURE__*/styled__default.div.withConfig({
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  displayName: "SkillProgressBar__ProgressBarContainer",