@rpg-engine/long-bow 0.6.49 → 0.6.50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rpg-engine/long-bow",
3
- "version": "0.6.49",
3
+ "version": "0.6.50",
4
4
  "license": "MIT",
5
5
  "main": "dist/index.js",
6
6
  "typings": "dist/index.d.ts",
@@ -1,5 +1,5 @@
1
1
  import { getSPForLevel } from '@rpg-engine/shared';
2
- import React, { useEffect, useState } from 'react';
2
+ import React from 'react';
3
3
  import styled from 'styled-components';
4
4
  import { uiColors } from '../constants/uiColors';
5
5
  import { ErrorBoundary } from './Item/Inventory/ErrorBoundary';
@@ -22,46 +22,36 @@ export interface ISkillProgressBarProps {
22
22
  export const SkillProgressBar: React.FC<ISkillProgressBarProps> = ({
23
23
  bgColor,
24
24
  skillName,
25
- level: initialLevel,
26
- skillPoints: initialSkillPoints,
27
- skillPointsToNextLevel: initialSkillPointsToNextLevel,
25
+ level,
26
+ skillPoints,
27
+ skillPointsToNextLevel,
28
28
  texturePath,
29
29
  showSkillPoints = true,
30
30
  atlasIMG,
31
31
  atlasJSON,
32
32
  buffAndDebuff,
33
33
  }) => {
34
- const [level, setLevel] = useState(initialLevel);
35
- const [skillPoints, setSkillPoints] = useState(initialSkillPoints);
36
- const [skillPointsToNextLevel, setSkillPointsToNextLevel] = useState(
37
- initialSkillPointsToNextLevel || getSPForLevel(initialLevel + 1)
38
- );
34
+ if (!skillPointsToNextLevel) {
35
+ skillPointsToNextLevel = getSPForLevel(level + 1);
36
+ }
39
37
 
40
- // Update skill points and level from props when they change
41
- useEffect(() => {
42
- setLevel(initialLevel);
43
- setSkillPoints(initialSkillPoints);
44
- setSkillPointsToNextLevel(
45
- initialSkillPointsToNextLevel || getSPForLevel(initialLevel + 1)
46
- );
47
- }, [initialLevel, initialSkillPoints, initialSkillPointsToNextLevel]);
48
-
49
- useEffect(() => {
50
- if (skillPoints >= skillPointsToNextLevel) {
51
- const excessSkillPoints = skillPoints - skillPointsToNextLevel;
52
- const newLevel = level + 1;
53
- setLevel(newLevel);
54
- setSkillPoints(excessSkillPoints);
55
- setSkillPointsToNextLevel(getSPForLevel(newLevel + 1));
56
- }
57
- }, [skillPoints, skillPointsToNextLevel, level]);
38
+ const baseSkillPoints = getSPForLevel(level);
58
39
 
59
- // Calculate the ratio, ensuring it doesn't exceed 100%
60
- const ratio = Math.min((skillPoints / skillPointsToNextLevel) * 100, 100);
40
+ const excessSkillPoints = skillPoints - baseSkillPoints;
41
+
42
+ const ratio = Math.min(
43
+ (excessSkillPoints / skillPointsToNextLevel) * 100,
44
+ 100
45
+ );
61
46
 
62
47
  const skillsBuffsCalc = (level: number, buffAndDebuff: number): string => {
63
48
  const result = level * (buffAndDebuff / 100);
64
- return result > 0 ? `+${result}` : `${result}`;
49
+
50
+ if (result > 0) {
51
+ return `+${result.toFixed(2)}`;
52
+ } else {
53
+ return `${result.toFixed(2)}`;
54
+ }
65
55
  };
66
56
 
67
57
  return (
@@ -133,7 +123,7 @@ export const SkillProgressBar: React.FC<ISkillProgressBarProps> = ({
133
123
  {showSkillPoints && (
134
124
  <SkillDisplayContainer>
135
125
  <SkillPointsDisplay>
136
- {skillPoints} / {skillPointsToNextLevel} ({ratio.toFixed(2)}%)
126
+ {ratio.toFixed(2)}% ({skillPoints} SP)
137
127
  </SkillPointsDisplay>
138
128
  </SkillDisplayContainer>
139
129
  )}
@@ -1,18 +1,22 @@
1
1
  import { ISkill, SkillType, getSPForLevel } from '@rpg-engine/shared';
2
2
 
3
+ for (let level = 2; level <= 10; level++) {
4
+ console.log(`SP for level ${level}: ${getSPForLevel(level)}`);
5
+ }
6
+
3
7
  export const skillMock = {
4
8
  _id: '62aebda8785a9f0089a4f757',
5
9
  stamina: {
6
10
  type: SkillType.BasicAttributes,
7
- level: 2,
8
- skillPoints: 50.03,
11
+ level: 1,
12
+ skillPoints: 5,
9
13
  skillPointsToNextLevel: getSPForLevel(2),
10
14
  },
11
15
  magic: {
12
16
  type: SkillType.BasicAttributes,
13
- level: 2,
14
- skillPoints: 22,
15
- skillPointsToNextLevel: getSPForLevel(2.4),
17
+ level: 1,
18
+ skillPoints: 12,
19
+ skillPointsToNextLevel: getSPForLevel(2),
16
20
  buffAndDebuff: -10,
17
21
  },
18
22
  magicResistance: {