@rpg-engine/long-bow 0.6.46 → 0.6.48
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/long-bow.cjs.development.js +6 -10
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +6 -10
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/components/SkillProgressBar.tsx +8 -11
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@@ -32149,22 +32149,18 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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setSkillPointsToNextLevel = _useState3[1];
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React.useEffect(function () {
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if (skillPoints >= skillPointsToNextLevel) {
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var
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var excessSkillPoints = skillPoints - skillPointsToNextLevel;
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var newLevel = level + 1;
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setLevel(newLevel);
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setSkillPoints(
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setSkillPoints(excessSkillPoints);
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setSkillPointsToNextLevel(shared.getSPForLevel(newLevel + 1));
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}
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}, [skillPoints, skillPointsToNextLevel, level]);
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// Calculate the ratio
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// Calculate the ratio, ensuring it doesn't exceed 100%
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var ratio = Math.min(skillPoints / skillPointsToNextLevel * 100, 100);
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var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
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var result = level * (buffAndDebuff / 100);
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return "+" + result.toFixed(2);
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} else {
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return "" + result.toFixed(2);
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}
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return result > 0 ? "+" + result : "" + result;
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};
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return React__default.createElement(React__default.Fragment, null, React__default.createElement(ProgressTitle, null, buffAndDebuff !== undefined && React__default.createElement(React__default.Fragment, null, buffAndDebuff > 0 ? React__default.createElement(BuffAndDebuffContainer, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameBuff, null, skillName), React__default.createElement(TitleNameBuff, null, "lv ", level, " (", skillsBuffsCalc(level, buffAndDebuff), ")")), React__default.createElement(TitleNameBuffContainer, null, React__default.createElement(TitleNameBuff, null, "(+", buffAndDebuff, "%)"))) : buffAndDebuff < 0 ? React__default.createElement(React__default.Fragment, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameDebuff, null, skillName), React__default.createElement(TitleNameDebuff, null, "lv ", level, " (", skillsBuffsCalc(level, buffAndDebuff), ")")), React__default.createElement("div", null, React__default.createElement(TitleNameDebuff, null, "(", buffAndDebuff, "%)"))) : React__default.createElement(TitleName, null, skillName)), !buffAndDebuff && React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleName, null, skillName), React__default.createElement(ValueDisplay, null, "lv ", level))), React__default.createElement(ProgressBody, null, React__default.createElement(ProgressIconContainer, null, atlasIMG && atlasJSON ? React__default.createElement(SpriteContainer$2, null, React__default.createElement(ErrorBoundary, null, React__default.createElement(SpriteFromAtlas, {
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atlasIMG: atlasIMG,
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@@ -32176,7 +32172,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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}))) : React__default.createElement(React__default.Fragment, null)), React__default.createElement(ProgressBarContainer$1, null, React__default.createElement(SimpleProgressBar, {
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value: ratio,
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bgColor: bgColor
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}))), showSkillPoints && React__default.createElement(SkillDisplayContainer, null, React__default.createElement(SkillPointsDisplay, null, ratio.toFixed(2), "%")));
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}))), showSkillPoints && React__default.createElement(SkillDisplayContainer, null, React__default.createElement(SkillPointsDisplay, null, skillPoints, " / ", skillPointsToNextLevel, " (", ratio.toFixed(2), "%)")));
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};
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var ProgressBarContainer$1 = /*#__PURE__*/styled__default.div.withConfig({
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displayName: "SkillProgressBar__ProgressBarContainer",
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@@ -32193,7 +32189,7 @@ var SkillDisplayContainer = /*#__PURE__*/styled__default.div.withConfig({
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var SkillPointsDisplay = /*#__PURE__*/styled__default.p.withConfig({
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displayName: "SkillProgressBar__SkillPointsDisplay",
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componentId: "sc-5vuroc-3"
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})(["font-size:0.
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})(["font-size:0.55rem !important;font-weight:bold;text-align:center;"]);
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var TitleName = /*#__PURE__*/styled__default.span.withConfig({
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displayName: "SkillProgressBar__TitleName",
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componentId: "sc-5vuroc-4"
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