@rpg-engine/long-bow 0.6.46 → 0.6.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -32142,15 +32142,15 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
32142
32142
  var _useState2 = useState(initialSkillPoints),
32143
32143
  skillPoints = _useState2[0],
32144
32144
  setSkillPoints = _useState2[1];
32145
- var _useState3 = useState(initialSkillPointsToNextLevel || getSPForLevel(initialLevel + 1)),
32145
+ var _useState3 = useState(initialSkillPointsToNextLevel != null ? initialSkillPointsToNextLevel : getSPForLevel(initialLevel + 1)),
32146
32146
  skillPointsToNextLevel = _useState3[0],
32147
32147
  setSkillPointsToNextLevel = _useState3[1];
32148
32148
  useEffect(function () {
32149
32149
  if (skillPoints >= skillPointsToNextLevel) {
32150
- var newSkillPoints = skillPoints - skillPointsToNextLevel;
32150
+ var excessSkillPoints = skillPoints - skillPointsToNextLevel;
32151
32151
  var newLevel = level + 1;
32152
32152
  setLevel(newLevel);
32153
- setSkillPoints(newSkillPoints);
32153
+ setSkillPoints(excessSkillPoints);
32154
32154
  setSkillPointsToNextLevel(getSPForLevel(newLevel + 1));
32155
32155
  }
32156
32156
  }, [skillPoints, skillPointsToNextLevel, level]);
@@ -32158,11 +32158,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
32158
32158
  var ratio = Math.min(skillPoints / skillPointsToNextLevel * 100, 100);
32159
32159
  var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
32160
32160
  var result = level * (buffAndDebuff / 100);
32161
- if (result > 0) {
32162
- return "+" + result.toFixed(2);
32163
- } else {
32164
- return "" + result.toFixed(2);
32165
- }
32161
+ return result > 0 ? "+" + result.toFixed(2) : "" + result.toFixed(2);
32166
32162
  };
32167
32163
  return React.createElement(React.Fragment, null, React.createElement(ProgressTitle, null, buffAndDebuff !== undefined && React.createElement(React.Fragment, null, buffAndDebuff > 0 ? React.createElement(BuffAndDebuffContainer, null, React.createElement(TitleNameContainer, null, React.createElement(TitleNameBuff, null, skillName), React.createElement(TitleNameBuff, null, "lv ", level, " (", skillsBuffsCalc(level, buffAndDebuff), ")")), React.createElement(TitleNameBuffContainer, null, React.createElement(TitleNameBuff, null, "(+", buffAndDebuff, "%)"))) : buffAndDebuff < 0 ? React.createElement(React.Fragment, null, React.createElement(TitleNameContainer, null, React.createElement(TitleNameDebuff, null, skillName), React.createElement(TitleNameDebuff, null, "lv ", level, " (", skillsBuffsCalc(level, buffAndDebuff), ")")), React.createElement("div", null, React.createElement(TitleNameDebuff, null, "(", buffAndDebuff, "%)"))) : React.createElement(TitleName, null, skillName)), !buffAndDebuff && React.createElement(TitleNameContainer, null, React.createElement(TitleName, null, skillName), React.createElement(ValueDisplay, null, "lv ", level))), React.createElement(ProgressBody, null, React.createElement(ProgressIconContainer, null, atlasIMG && atlasJSON ? React.createElement(SpriteContainer$2, null, React.createElement(ErrorBoundary, null, React.createElement(SpriteFromAtlas, {
32168
32164
  atlasIMG: atlasIMG,