@rpg-engine/long-bow 0.6.42 → 0.6.44

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@@ -32141,7 +32141,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  if (!skillPointsToNextLevel) {
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  skillPointsToNextLevel = shared.getSPForLevel(level + 1);
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  }
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- // Calculate the ratio, ensuring it doesn't exceed 100%
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+ // Calculate the ratio for progress bar, ensuring it doesn't exceed 100%
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  var ratio = Math.min(skillPoints / skillPointsToNextLevel * 100, 100);
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  var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
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  var result = level * (buffAndDebuff / 100);
@@ -32161,7 +32161,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  }))) : React__default.createElement(React__default.Fragment, null)), React__default.createElement(ProgressBarContainer$1, null, React__default.createElement(SimpleProgressBar, {
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  value: ratio,
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  bgColor: bgColor
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- }))), showSkillPoints && React__default.createElement(SkillDisplayContainer, null, React__default.createElement(SkillPointsDisplay, null, skillPoints, "/", skillPointsToNextLevel)));
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+ }))), showSkillPoints && React__default.createElement(SkillDisplayContainer, null, React__default.createElement(SkillPointsDisplay, null, ratio.toFixed(2), "%")));
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  };
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  var ProgressBarContainer$1 = /*#__PURE__*/styled__default.div.withConfig({
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  displayName: "SkillProgressBar__ProgressBarContainer",
@@ -33337,7 +33337,7 @@ var TutorialStepper = /*#__PURE__*/React__default.memo(function (_ref) {
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  var LessonImageWrapper = /*#__PURE__*/styled__default.div.withConfig({
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  displayName: "TutorialStepper__LessonImageWrapper",
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  componentId: "sc-7tgzv2-0"
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- })(["width:100%;max-width:500px;margin:1rem auto;aspect-ratio:auto;border-radius:10px;box-shadow:0 4px 6px rgba(0,0,0,0.1);"]);
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+ })(["width:100%;max-width:500px;margin:1rem auto;aspect-ratio:auto;border-radius:10px;"]);
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  var LessonBody = /*#__PURE__*/styled__default.div.withConfig({
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  displayName: "TutorialStepper__LessonBody",
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  componentId: "sc-7tgzv2-1"