@rpg-engine/long-bow 0.5.4 → 0.5.6

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@@ -101,6 +101,7 @@ var ButtonContainer = /*#__PURE__*/styled.button.withConfig({
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  })(["height:45px;font-size:", ";"], uiFonts.size.small);
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  var SpriteFromAtlas = function SpriteFromAtlas(_ref) {
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+ var _atlasJSON$frames, _atlasJSON$frames2;
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  var atlasJSON = _ref.atlasJSON,
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  atlasIMG = _ref.atlasIMG,
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  spriteKey = _ref.spriteKey,
@@ -122,7 +123,7 @@ var SpriteFromAtlas = function SpriteFromAtlas(_ref) {
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  borderRadius = _ref.borderRadius;
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  //! If an item is not showing, remember that you MUST run yarn atlas:copy everytime you add a new item to the atlas (it will sync our public folder atlas with src/atlas).
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  //!Due to React's limitations, we cannot import it from the public folder directly!
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- var spriteData = atlasJSON.frames[spriteKey] || atlasJSON.frames['others/no-image.png'];
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+ var spriteData = (atlasJSON == null ? void 0 : (_atlasJSON$frames = atlasJSON.frames) == null ? void 0 : _atlasJSON$frames[spriteKey]) || (atlasJSON == null ? void 0 : (_atlasJSON$frames2 = atlasJSON.frames) == null ? void 0 : _atlasJSON$frames2['others/no-image.png']);
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  if (!spriteData) throw new Error("Sprite " + spriteKey + " not found in atlas!");
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  return React__default.createElement(Container, {
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  width: width,
@@ -15237,7 +15238,7 @@ var ArrowContainer = /*#__PURE__*/styled.span.withConfig({
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  var BackgroundImage = /*#__PURE__*/styled.div.withConfig({
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  displayName: "ImageCarousel__BackgroundImage",
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  componentId: "sc-jl6f8-2"
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- })(["background-image:url(", ");background-repeat:no-repeat;background-attachment:fixed;background-size:cover;width:100%;height:", ";"], function (props) {
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+ })(["background-image:url(", ");background-repeat:no-repeat;background-attachment:fixed;background-size:contain;background-position:center;width:100%;height:", ";"], function (props) {
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  return props.imagePath;
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  }, function (props) {
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  return props.isTextFixed ? '80%' : '100%';