@rpg-engine/long-bow 0.5.26 → 0.5.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/long-bow.cjs.development.js +31 -20
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +32 -21
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +2 -2
- package/src/components/Item/Inventory/DraggedItem.tsx +5 -0
- package/src/components/Item/Inventory/ItemSlot.tsx +3 -3
- package/src/components/Item/Inventory/ItemSlotRenderer.tsx +1 -5
- package/src/hooks/useCursorPosition.ts +26 -17
- package/src/stories/CircullarController.stories.tsx +1 -1
- package/src/stories/Shortcuts.stories.tsx +1 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@rpg-engine/long-bow",
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"version": "0.5.
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"version": "0.5.28",
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"license": "MIT",
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"main": "dist/index.js",
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"typings": "dist/index.d.ts",
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@@ -83,7 +83,7 @@
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},
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"dependencies": {
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"@rollup/plugin-image": "^2.1.1",
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-
"@rpg-engine/shared": "^0.8.
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"@rpg-engine/shared": "^0.8.92",
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"dayjs": "^1.11.2",
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"font-awesome": "^4.7.0",
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"fs-extra": "^10.1.0",
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@@ -21,6 +21,7 @@ export const DraggedItem = ({
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scale,
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}: IProps): JSX.Element | null => {
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const { item } = useDragging();
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const { x, y } = useCursorPosition({
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scale,
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});
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@@ -29,6 +30,10 @@ export const DraggedItem = ({
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return null;
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}
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if (x === 0 && y === 0) {
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return null;
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}
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const centeredX = x - OFFSET;
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const centeredY = y - OFFSET;
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@@ -286,9 +286,9 @@ export const ItemSlot: React.FC<IProps> = observer(
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return;
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}
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-
setDraggingItem(item);
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-
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if (onDragStart && containerType) {
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setDraggingItem(item);
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onDragStart(item, slotIndex, containerType);
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}
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}}
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@@ -433,7 +433,7 @@ const Container = styled.div<ContainerTypes>`
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const ItemContainer = styled.div<{ isFocused?: boolean }>`
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width: 64px;
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height: 64px;
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position: relative;
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${props => props.isFocused && 'z-index: 100; pointer-events: none;'};
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`;
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@@ -81,12 +81,8 @@ export const ItemSlotRenderer: React.FC<IProps> = ({
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switch (containerType) {
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case ItemContainerType.Equipment:
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return renderEquipment(itemToRender);
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case ItemContainerType.Inventory:
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return renderItem(itemToRender);
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case ItemContainerType.Depot:
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return renderItem(itemToRender);
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default:
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return
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return renderItem(itemToRender);
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}
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};
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@@ -1,5 +1,5 @@
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import { GRID_HEIGHT, GRID_WIDTH } from '@rpg-engine/shared';
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import { useEffect, useState } from 'react';
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import { useCallback, useEffect, useState } from 'react';
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import { IPosition } from '../types/eventTypes';
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interface ICursorPositionProps {
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@@ -9,10 +9,15 @@ interface ICursorPositionProps {
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export const useCursorPosition = ({ scale = 1 }: ICursorPositionProps): IPosition => {
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const [position, setPosition] = useState<IPosition>({ x: 0, y: 0 });
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const
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const scalePosition = useCallback((x: number, y: number): IPosition => {
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return {
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x: ((x - GRID_WIDTH / 2) / scale) + GRID_WIDTH / 2,
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y: ((y - GRID_HEIGHT / 2) / scale) + GRID_HEIGHT / 2,
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};
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}, [scale]);
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const setFromEvent = useCallback((e: MouseEvent | TouchEvent) => {
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let x, y;
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const viewportCenterX = window.innerWidth / 2 - GRID_WIDTH;
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const viewportCenterY = window.innerHeight / - GRID_HEIGHT;
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if ('touches' in e) {
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x = e.touches[0].clientX;
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@@ -22,25 +27,29 @@ export const useCursorPosition = ({ scale = 1 }: ICursorPositionProps): IPositio
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y = e.clientY;
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}
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});
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};
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const scaledPosition = scalePosition(x, y);
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setPosition(scaledPosition);
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}, [scale, scalePosition]);
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const cleanup = useCallback(() => {
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setPosition({ x: 0, y: 0 });
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}, []);
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useEffect(() => {
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window.addEventListener('touchmove', setFromEvent);
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const handleEvent = (e: Event) => setFromEvent(e as MouseEvent | TouchEvent);
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window.addEventListener('mousemove', handleEvent);
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window.addEventListener('touchmove', handleEvent);
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window.addEventListener('mouseup', cleanup);
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window.addEventListener('touchend', cleanup);
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return () => {
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window.removeEventListener('mousemove',
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window.removeEventListener('touchmove',
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window.removeEventListener('mousemove', handleEvent);
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window.removeEventListener('touchmove', handleEvent);
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window.removeEventListener('mouseup', cleanup);
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window.removeEventListener('touchend', cleanup);
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};
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}, [
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}, [setFromEvent, cleanup]);
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return position;
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};
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