@rpg-engine/long-bow 0.5.21 → 0.5.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (26) hide show
  1. package/dist/components/Abstractions/SlotsContainer.d.ts +1 -0
  2. package/dist/components/Item/Inventory/DraggedItem.d.ts +7 -0
  3. package/dist/components/Item/Inventory/ItemQuantitySelectorModal.d.ts +12 -0
  4. package/dist/components/Item/Inventory/ItemSlotQty/ItemSlotQty.d.ts +9 -0
  5. package/dist/components/Item/Inventory/ItemSlotRenderer.d.ts +11 -0
  6. package/dist/components/Item/Inventory/ItemSlotTooltips.d.ts +24 -0
  7. package/dist/components/Item/Inventory/context/DraggingContext.d.ts +11 -0
  8. package/dist/hooks/useMousePosition.d.ts +6 -0
  9. package/dist/long-bow.cjs.development.js +449 -275
  10. package/dist/long-bow.cjs.development.js.map +1 -1
  11. package/dist/long-bow.cjs.production.min.js +1 -1
  12. package/dist/long-bow.cjs.production.min.js.map +1 -1
  13. package/dist/long-bow.esm.js +450 -276
  14. package/dist/long-bow.esm.js.map +1 -1
  15. package/package.json +1 -1
  16. package/src/components/Abstractions/SlotsContainer.tsx +3 -1
  17. package/src/components/Equipment/EquipmentSet.tsx +24 -19
  18. package/src/components/Item/Inventory/DraggedItem.tsx +107 -0
  19. package/src/components/Item/Inventory/ItemContainer.tsx +11 -41
  20. package/src/components/Item/Inventory/ItemQuantitySelectorModal.tsx +59 -0
  21. package/src/components/Item/Inventory/ItemSlot.tsx +50 -211
  22. package/src/components/Item/Inventory/ItemSlotQty/ItemSlotQty.tsx +70 -0
  23. package/src/components/Item/Inventory/ItemSlotRenderer.tsx +92 -0
  24. package/src/components/Item/Inventory/ItemSlotTooltips.tsx +93 -0
  25. package/src/components/Item/Inventory/context/DraggingContext.tsx +26 -0
  26. package/src/hooks/useMousePosition.ts +49 -0
@@ -0,0 +1,70 @@
1
+ import React from 'react';
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+ import styled from 'styled-components';
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+ import { uiFonts } from '../../../../constants/uiFonts';
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+ import { Ellipsis } from '../../../shared/Ellipsis';
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+
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+ interface IProps {
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+ itemId: string;
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+ stackQty: number;
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+ qtyClassName: string;
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+ }
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+
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+ export const onRenderStackInfo = (itemId: string, stackQty: number) => {
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+ const isFractionalStackQty = stackQty % 1 !== 0;
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+ const isLargerThan999 = stackQty > 999;
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+
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+ let qtyClassName = 'regular';
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+ if (isLargerThan999) qtyClassName = 'small';
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+ if (isFractionalStackQty) qtyClassName = 'xsmall';
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+
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+ if (stackQty > 1) {
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+ return (
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+ <ItemSlotQty
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+ itemId={itemId}
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+ stackQty={stackQty}
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+ qtyClassName={qtyClassName}
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+ />
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+ );
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+ }
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+ return undefined;
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+ };
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+
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+ export const ItemSlotQty = ({
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+ itemId,
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+ stackQty,
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+ qtyClassName,
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+ }: IProps): JSX.Element => {
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+ return (
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+ <ItemQtyContainer key={`qty-${itemId}`} className="item-slot-qty">
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+ <Ellipsis maxLines={1} maxWidth="48px">
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+ <ItemQty className={qtyClassName}>
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+ {Math.round(stackQty * 100) / 100}{' '}
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+ </ItemQty>
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+ </Ellipsis>
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+ </ItemQtyContainer>
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+ );
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+ };
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+
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+ const ItemQtyContainer = styled.div`
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+ position: relative;
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+ width: 85%;
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+ height: 16px;
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+ top: 25px;
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+ left: 2px;
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+ pointer-events: none;
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+
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+ display: flex;
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+ justify-content: flex-end;
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+ `;
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+
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+ const ItemQty = styled.span`
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+ &.regular {
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+ font-size: ${uiFonts.size.small};
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+ }
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+ &.small {
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+ font-size: ${uiFonts.size.xsmall};
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+ }
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+ &.xsmall {
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+ font-size: ${uiFonts.size.xxsmall};
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+ }
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+ `;
@@ -0,0 +1,92 @@
1
+ import {
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+ IItem,
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+ ItemContainerType,
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+ ItemSlotType,
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+ getItemTextureKeyPath,
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+ } from '@rpg-engine/shared';
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+ import React from 'react';
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+ import { v4 as uuidv4 } from 'uuid';
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+ import { SpriteFromAtlas } from '../../shared/SpriteFromAtlas';
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+ import { ErrorBoundary } from './ErrorBoundary';
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+ import { EquipmentSlotSpriteByType } from './ItemSlot';
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+ import { onRenderStackInfo } from './ItemSlotQty/ItemSlotQty';
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+
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+ interface IProps {
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+ containerType: ItemContainerType | null | undefined;
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+ atlasJSON: any;
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+ atlasIMG: any;
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+ slotSpriteMask: ItemSlotType | null | undefined;
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+ item: IItem | null;
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+ }
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+
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+ export const ItemSlotRenderer: React.FC<IProps> = ({
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+ containerType,
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+ atlasJSON,
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+ atlasIMG,
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+ slotSpriteMask,
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+ item,
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+ }) => {
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+ const renderItem = (itemToRender: IItem | null) => {
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+ if (!itemToRender?.texturePath) {
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+ return null;
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+ }
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+
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+ return (
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+ <ErrorBoundary key={itemToRender._id}>
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+ <SpriteFromAtlas
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+ atlasIMG={atlasIMG}
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+ atlasJSON={atlasJSON}
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+ spriteKey={getItemTextureKeyPath(
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+ {
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+ key: itemToRender.texturePath,
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+ texturePath: itemToRender.texturePath,
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+ stackQty: itemToRender.stackQty || 1,
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+ isStackable: itemToRender.isStackable,
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+ },
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+ atlasJSON
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+ )}
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+ imgScale={3}
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+ imgClassname="sprite-from-atlas-img--item"
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+ />
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+ {onRenderStackInfo(itemToRender._id, itemToRender.stackQty ?? 0)}
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+ </ErrorBoundary>
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+ );
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+ };
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+
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+ const renderEquipment = (itemToRender: IItem | null) => {
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+ if (
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+ !itemToRender?.texturePath ||
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+ !itemToRender.allowedEquipSlotType?.includes(slotSpriteMask!)
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+ ) {
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+ return (
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+ <ErrorBoundary key={uuidv4()}>
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+ <SpriteFromAtlas
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+ key={uuidv4()}
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+ atlasIMG={atlasIMG}
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+ atlasJSON={atlasJSON}
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+ spriteKey={EquipmentSlotSpriteByType[slotSpriteMask!]}
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+ imgScale={3}
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+ grayScale={true}
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+ opacity={0.4}
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+ imgClassname="sprite-from-atlas-img--item"
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+ />
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+ </ErrorBoundary>
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+ );
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+ }
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+
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+ return renderItem(itemToRender);
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+ };
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+
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+ const onRenderSlot = (itemToRender: IItem | null) => {
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+ switch (containerType) {
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+ case ItemContainerType.Equipment:
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+ return renderEquipment(itemToRender);
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+ case ItemContainerType.Inventory:
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+ return renderItem(itemToRender);
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+ default:
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+ return null;
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+ }
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+ };
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+
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+ return <>{onRenderSlot(item)}</>;
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+ };
@@ -0,0 +1,93 @@
1
+ import { IEquipmentSet, IItem } from '@rpg-engine/shared';
2
+ import React from 'react';
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+ import { IPosition } from '../../../types/eventTypes';
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+ import { RelativeListMenu } from '../../RelativeListMenu';
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+ import { ItemTooltip } from '../Cards/ItemTooltip';
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+ import { MobileItemTooltip } from '../Cards/MobileItemTooltip';
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+ import { IContextMenuItem } from './itemContainerHelper';
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+
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+ interface IProps {
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+ isTooltipVisible: boolean;
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+ isFocused: boolean;
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+ isContextMenuVisible: boolean;
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+ isContextMenuDisabled: boolean;
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+ item: IItem | null;
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+ isTooltipMobileVisible: boolean;
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+ contextActions: IContextMenuItem[];
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+ contextMenuPosition: IPosition;
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+ dragScale: number | undefined;
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+ setIsContextMenuVisible: (visible: boolean) => void;
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+ setIsTooltipMobileVisible: (visible: boolean) => void;
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+ setIsTooltipVisible: (visible: boolean) => void;
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+ onSelected?: (optionId: string, item: IItem) => void;
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+ atlasIMG: any;
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+ atlasJSON: any;
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+ equipmentSet?: IEquipmentSet | null;
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+ }
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+
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+ export const ItemSlotToolTips = ({
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+ isTooltipVisible,
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+ isFocused,
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+ isContextMenuVisible,
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+ isContextMenuDisabled,
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+ item,
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+ contextActions,
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+ contextMenuPosition,
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+ dragScale,
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+ setIsContextMenuVisible,
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+ setIsTooltipMobileVisible,
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+ isTooltipMobileVisible,
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+ onSelected,
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+ atlasIMG,
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+ atlasJSON,
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+ equipmentSet,
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+ }: IProps): JSX.Element => {
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+ return (
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+ <>
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+ {isTooltipVisible && item && !isFocused && (
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+ <ItemTooltip
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+ item={item}
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+ atlasIMG={atlasIMG}
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+ atlasJSON={atlasJSON}
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+ equipmentSet={equipmentSet}
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+ />
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+ )}
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+
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+ {isTooltipMobileVisible && item && (
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+ <MobileItemTooltip
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+ item={item}
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+ atlasIMG={atlasIMG}
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+ atlasJSON={atlasJSON}
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+ equipmentSet={equipmentSet}
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+ closeTooltip={() => {
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+ setIsTooltipMobileVisible(false);
64
+ }}
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+ scale={dragScale}
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+ options={contextActions}
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+ onSelected={(optionId: string) => {
68
+ setIsContextMenuVisible(false);
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+ if (item) {
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+ onSelected?.(optionId, item);
71
+ }
72
+ }}
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+ />
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+ )}
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+
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+ {!isContextMenuDisabled && isContextMenuVisible && contextActions && (
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+ <RelativeListMenu
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+ options={contextActions}
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+ onSelected={(optionId: string) => {
80
+ setIsContextMenuVisible(false);
81
+ if (item) {
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+ onSelected?.(optionId, item);
83
+ }
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+ }}
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+ onOutsideClick={() => {
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+ setIsContextMenuVisible(false);
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+ }}
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+ pos={contextMenuPosition}
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+ />
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+ )}
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+ </>
92
+ );
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+ };
@@ -0,0 +1,26 @@
1
+ import { IItem } from '@rpg-engine/shared';
2
+ import React, { createContext, useContext, useState } from 'react';
3
+
4
+ const DraggingContext = createContext<{
5
+ item: IItem | null;
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+ setDraggingItem: React.Dispatch<React.SetStateAction<IItem | null>>;
7
+ }>({
8
+ item: null,
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+ setDraggingItem: () => {},
10
+ });
11
+
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+ export const useDragging = () => useContext(DraggingContext);
13
+
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+ interface IProps {
15
+ children: React.ReactNode;
16
+ }
17
+
18
+ export const DraggingProvider = ({ children }: IProps) => {
19
+ const [item, setDraggingItem] = useState<IItem | null>(null);
20
+
21
+ return (
22
+ <DraggingContext.Provider value={{ item, setDraggingItem }}>
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+ {children}
24
+ </DraggingContext.Provider>
25
+ );
26
+ };
@@ -0,0 +1,49 @@
1
+ import { useEffect, useState } from 'react';
2
+
3
+ interface ICursorPosition {
4
+ x: number;
5
+ y: number;
6
+ }
7
+
8
+ export const useCursorPosition = (): ICursorPosition => {
9
+ const [cursorPosition, setCursorPosition] = useState<ICursorPosition>({ x: 0, y: 0 });
10
+
11
+ useEffect(() => {
12
+ let animationFrameId: number;
13
+
14
+ const updateCursorPosition = (x: number, y: number) => {
15
+ // Cancel the previous frame request
16
+ cancelAnimationFrame(animationFrameId);
17
+
18
+ // Request a new frame
19
+ animationFrameId = requestAnimationFrame(() => {
20
+ setCursorPosition({ x, y });
21
+ });
22
+ };
23
+
24
+ const handleMouseMove = (event: MouseEvent) => {
25
+ updateCursorPosition(event.clientX, event.clientY);
26
+ };
27
+
28
+ const handleTouchMove = (event: TouchEvent) => {
29
+ // Prevent default touch behavior (like scrolling)
30
+ event.preventDefault();
31
+ if (event.touches.length > 0) {
32
+ const touch = event.touches[0];
33
+ updateCursorPosition(touch.clientX, touch.clientY);
34
+ }
35
+ };
36
+
37
+ window.addEventListener('mousemove', handleMouseMove);
38
+ window.addEventListener('touchmove', handleTouchMove, { passive: false });
39
+
40
+ // Cleanup function
41
+ return () => {
42
+ window.removeEventListener('mousemove', handleMouseMove);
43
+ window.removeEventListener('touchmove', handleTouchMove);
44
+ cancelAnimationFrame(animationFrameId);
45
+ };
46
+ }, []);
47
+
48
+ return cursorPosition;
49
+ };