@rpg-engine/long-bow 0.4.92 → 0.4.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,8 +1,7 @@
1
1
  import { ICharacterPartyShared } from '@rpg-engine/shared';
2
2
  import { IPartyRowProps } from '../PartyDashboard/PartyRows';
3
3
  import { IPlayersRowProps } from '../PartyInvite';
4
- import { IPartyManagerRowProps } from '../PartyManager';
5
4
  export declare const mockedPartyRows: IPartyRowProps[];
6
5
  export declare const mockedPlayersRows2: ICharacterPartyShared;
7
6
  export declare const mockedPlayersRows: IPlayersRowProps[];
8
- export declare const mockedPartyManager: IPartyManagerRowProps[];
7
+ export declare const mockedPartyManager: any[];
@@ -17016,13 +17016,15 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
17016
17016
  if (!skillPointsToNextLevel) {
17017
17017
  skillPointsToNextLevel = shared.getSPForLevel(level + 1);
17018
17018
  }
17019
- var skillsBuffsCalc = function skillsBuffsCalc() {
17020
- if (buffAndDebuff) {
17021
- return 1 + buffAndDebuff / 100;
17019
+ var skillsBuffsCalc = function skillsBuffsCalc(level, buffAndDebuff) {
17020
+ var result = level * (buffAndDebuff / 100);
17021
+ if (result > 0) {
17022
+ return "+" + result.toFixed(2);
17023
+ } else {
17024
+ return "" + result.toFixed(2);
17022
17025
  }
17023
- return;
17024
17026
  };
17025
- return React__default.createElement(React__default.Fragment, null, React__default.createElement(ProgressTitle, null, buffAndDebuff !== undefined && React__default.createElement(React__default.Fragment, null, buffAndDebuff > 0 ? React__default.createElement(BuffAndDebuffContainer, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameBuff, null, skillName), React__default.createElement(TitleNameBuff, null, "lv ", level, " (", skillsBuffsCalc(), ")")), React__default.createElement(TitleNameBuffContainer, null, React__default.createElement(TitleNameBuff, null, "(+", buffAndDebuff, "%)"))) : buffAndDebuff < 0 ? React__default.createElement(React__default.Fragment, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameDebuff, null, skillName), React__default.createElement(TitleNameDebuff, null, "lv ", level, " (", skillsBuffsCalc(), ")")), React__default.createElement("div", null, React__default.createElement(TitleNameDebuff, null, "(", buffAndDebuff, "%)"))) : React__default.createElement(TitleName, null, skillName)), !buffAndDebuff && React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleName, null, skillName), React__default.createElement(ValueDisplay, null, "lv ", level))), React__default.createElement(ProgressBody, null, React__default.createElement(ProgressIconContainer, null, atlasIMG && atlasJSON ? React__default.createElement(SpriteContainer$1, null, React__default.createElement(ErrorBoundary, null, React__default.createElement(SpriteFromAtlas, {
17027
+ return React__default.createElement(React__default.Fragment, null, React__default.createElement(ProgressTitle, null, buffAndDebuff !== undefined && React__default.createElement(React__default.Fragment, null, buffAndDebuff > 0 ? React__default.createElement(BuffAndDebuffContainer, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameBuff, null, skillName), React__default.createElement(TitleNameBuff, null, "lv ", level, " (", skillsBuffsCalc(level, buffAndDebuff), ")")), React__default.createElement(TitleNameBuffContainer, null, React__default.createElement(TitleNameBuff, null, "(+", buffAndDebuff, "%)"))) : buffAndDebuff < 0 ? React__default.createElement(React__default.Fragment, null, React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleNameDebuff, null, skillName), React__default.createElement(TitleNameDebuff, null, "lv ", level, " (", skillsBuffsCalc(level, buffAndDebuff), ")")), React__default.createElement("div", null, React__default.createElement(TitleNameDebuff, null, "(", buffAndDebuff, "%)"))) : React__default.createElement(TitleName, null, skillName)), !buffAndDebuff && React__default.createElement(TitleNameContainer, null, React__default.createElement(TitleName, null, skillName), React__default.createElement(ValueDisplay, null, "lv ", level))), React__default.createElement(ProgressBody, null, React__default.createElement(ProgressIconContainer, null, atlasIMG && atlasJSON ? React__default.createElement(SpriteContainer$1, null, React__default.createElement(ErrorBoundary, null, React__default.createElement(SpriteFromAtlas, {
17026
17028
  atlasIMG: atlasIMG,
17027
17029
  atlasJSON: atlasJSON,
17028
17030
  spriteKey: texturePath,