@rpg-engine/long-bow 0.4.87 → 0.4.89
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/PartySystem/PartyManager/PartyManager.d.ts +4 -2
- package/dist/components/PartySystem/PartyManager/PartyManagerRows.d.ts +2 -1
- package/dist/components/PartySystem/mockedConstantes/mockedValues.d.ts +2 -0
- package/dist/long-bow.cjs.development.js +66 -25
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +67 -27
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +2 -2
- package/src/.DS_Store +0 -0
- package/src/components/.DS_Store +0 -0
- package/src/components/NPCDialog/.DS_Store +0 -0
- package/src/components/NPCDialog/img/.DS_Store +0 -0
- package/src/components/PartySystem/PartyManager/PartyManager.tsx +42 -12
- package/src/components/PartySystem/PartyManager/PartyManagerRows.tsx +10 -5
- package/src/components/PartySystem/mockedConstantes/mockedValues.tsx +23 -5
- package/src/components/SkillProgressBar.tsx +6 -9
- package/src/mocks/.DS_Store +0 -0
- package/src/mocks/atlas/.DS_Store +0 -0
- package/src/stories/PartyManager.stories.tsx +2 -2
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@rpg-engine/long-bow",
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"version": "0.4.
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"version": "0.4.89",
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"license": "MIT",
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"main": "dist/index.js",
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"typings": "dist/index.d.ts",
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},
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"dependencies": {
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"@rollup/plugin-image": "^2.1.1",
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"@rpg-engine/shared": "^0.8.
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"@rpg-engine/shared": "^0.8.35",
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"dayjs": "^1.11.2",
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"font-awesome": "^4.7.0",
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"fs-extra": "^10.1.0",
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package/src/.DS_Store
ADDED
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Binary file
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Binary file
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Binary file
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Binary file
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@@ -1,15 +1,21 @@
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import { ICharacterPartyShared } from '@rpg-engine/shared';
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import React from 'react';
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import styled from 'styled-components';
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import { uiColors } from '../../../constants/uiColors';
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import { DraggableContainer } from '../../DraggableContainer';
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import { RPGUIContainerTypes } from '../../RPGUIContainer';
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import {
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import { PartyManagerRow } from './PartyManagerRows';
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export interface IPartyManagerProps {
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partyRows:
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partyRows: ICharacterPartyShared | null;
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isLeader: boolean;
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onClose?: () => void;
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}
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export const PartyManager: React.FC<IPartyManagerProps> = ({
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export const PartyManager: React.FC<IPartyManagerProps> = ({
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partyRows,
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isLeader,
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}) => {
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return (
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<DraggableContainer
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type={RPGUIContainerTypes.Framed}
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</div>
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</Wrapper>
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<RowsWrapper className="partyRows">
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{partyRows
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{partyRows ? (
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<>
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<PartyManagerRow
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key={partyRows.leader._id}
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id={partyRows.leader._id}
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charName={partyRows.leader.name}
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charClass={partyRows.leader.class}
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isLeader={isLeader}
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isLeaderRow={true}
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/>
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{partyRows.members.map(partyRows => (
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<PartyManagerRow
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key={partyRows._id}
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charName={partyRows.name}
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charClass={partyRows.class}
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id={partyRows._id}
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isLeader={isLeader}
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/>
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))}
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</>
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) : (
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<>
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<NotinParty>
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You are not in party. <br />
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Please create a new party
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</NotinParty>
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</>
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)}
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</RowsWrapper>
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</DraggableContainer>
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);
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font-size: 0.6rem;
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color: ${uiColors.yellow} !important;
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`;
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const NotinParty = styled.h1`
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font-size: 0.6rem;
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margin: auto;
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`;
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id: string;
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charName: string;
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charClass: string;
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isLeader: boolean;
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isLeaderRow?: boolean;
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}
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export const PartyManagerRow: React.FC<IPartyManagerRowProps> = ({
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charName,
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charClass,
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isLeader,
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isLeaderRow,
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}) => {
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return (
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<PartyWrapper>
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<TextContainer>{charName}</TextContainer>
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<TextContainer>{charClass}</TextContainer>
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<TextContainer>{charLevel}</TextContainer>
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<div className="cancel-button">
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<Button buttonType={ButtonTypes.RPGUIButton}>
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<Button buttonType={ButtonTypes.RPGUIButton} disabled={!isLeader}>
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{isLeaderRow ? 'Leader' : 'Remove'}
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</Button>
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</div>
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<Button buttonType={ButtonTypes.RPGUIButton}
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<Button buttonType={ButtonTypes.RPGUIButton} disabled={!isLeader}>
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New Leader
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</Button>
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</PartyWrapper>
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);
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};
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import { CharacterClass, ICharacterPartyShared } from '@rpg-engine/shared';
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import { v4 as uuidv4 } from 'uuid';
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import { IPartyRowProps } from '../PartyDashboard/PartyRows';
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import { IPlayersRowProps } from '../PartyInvite';
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},
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];
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export const mockedPlayersRows2: ICharacterPartyShared = {
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id: uuidv4(),
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leader: {
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_id: uuidv4(),
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class: CharacterClass.Druid,
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name: 'leader',
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},
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members: [
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{ _id: uuidv4(), class: CharacterClass.Druid, name: 'blblb' },
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{ _id: uuidv4(), class: CharacterClass.Druid, name: 'blblb' },
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{ _id: uuidv4(), class: CharacterClass.Druid, name: 'blblb' },
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{ _id: uuidv4(), class: CharacterClass.Druid, name: 'blblb' },
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],
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maxSize: 5,
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size: 4,
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};
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export const mockedPlayersRows: IPlayersRowProps[] = [
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{
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id: uuidv4(),
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id: uuidv4(),
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charName: 'CharNome',
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charClass: 'CharClass',
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isLeader: false,
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},
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{
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id: uuidv4(),
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charName: 'CharNome',
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charClass: 'CharClass',
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isLeader: false,
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},
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id: uuidv4(),
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charName: 'CharNome',
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charClass: 'CharClass',
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isLeader: false,
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},
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{
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id: uuidv4(),
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charName: 'CharNome',
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charClass: 'CharClass',
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isLeader: false,
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},
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id: uuidv4(),
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charName: 'CharNome',
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charClass: 'CharClass',
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isLeader: false,
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},
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];
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skillPointsToNextLevel = getSPForLevel(level + 1);
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}
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const skillsBuffsCalc = (
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if (result > 0) {
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return `+${result.toFixed(2)}`;
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} else {
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return `${result.toFixed(2)}`;
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const skillsBuffsCalc = () => {
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if (buffAndDebuff) {
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return 1 + buffAndDebuff / 100;
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}
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return;
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};
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return (
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<TitleNameContainer>
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<TitleNameBuff>{skillName}</TitleNameBuff>
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<TitleNameBuff>
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lv {level} ({skillsBuffsCalc(
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lv {level} ({skillsBuffsCalc()})
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</TitleNameBuff>
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</TitleNameContainer>
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<TitleNameBuffContainer>
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<TitleNameContainer>
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<TitleNameDebuff>{skillName}</TitleNameDebuff>
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<TitleNameDebuff>
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lv {level} ({skillsBuffsCalc(
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lv {level} ({skillsBuffsCalc()})
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</TitleNameDebuff>
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</TitleNameContainer>
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<div>
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import { Meta, Story } from '@storybook/react';
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import React from 'react';
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import { mockedPlayersRows2 } from '../components/PartySystem';
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import {
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IPartyManagerProps,
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PartyManager,
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} from '../components/PartySystem/PartyManager/PartyManager';
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import { mockedPartyManager } from '../components/PartySystem/mockedConstantes/mockedValues';
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import { RPGUIRoot } from '../components/RPGUIRoot';
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const meta: Meta = {
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export const Default = Template.bind({});
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Default.args = {
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partyRows:
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partyRows: mockedPlayersRows2,
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};
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