@rpg-engine/long-bow 0.4.83 → 0.4.85
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/SkillProgressBar.d.ts +1 -0
- package/dist/long-bow.cjs.development.js +27 -8
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +28 -9
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +2 -2
- package/src/components/SkillProgressBar.tsx +3 -5
- package/src/components/SkillsContainer.tsx +32 -3
- package/src/mocks/skills.mocks.ts +6 -6
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@rpg-engine/long-bow",
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"version": "0.4.
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"version": "0.4.85",
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"license": "MIT",
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"main": "dist/index.js",
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"typings": "dist/index.d.ts",
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@@ -83,7 +83,7 @@
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},
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"dependencies": {
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"@rollup/plugin-image": "^2.1.1",
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-
"@rpg-engine/shared": "^0.8.
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"@rpg-engine/shared": "^0.8.28",
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"dayjs": "^1.11.2",
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"font-awesome": "^4.7.0",
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"fs-extra": "^10.1.0",
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@@ -17,6 +17,7 @@ export interface ISkillProgressBarProps {
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atlasJSON: any;
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atlasIMG: any;
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buffAndDebuff?: number;
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ratio: number;
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}
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export const SkillProgressBar: React.FC<ISkillProgressBarProps> = ({
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@@ -30,15 +31,12 @@ export const SkillProgressBar: React.FC<ISkillProgressBarProps> = ({
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atlasIMG,
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atlasJSON,
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buffAndDebuff,
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ratio,
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}) => {
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if (!skillPointsToNextLevel) {
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skillPointsToNextLevel = getSPForLevel(level + 1);
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}
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const nextLevelSPWillbe = skillPoints + skillPointsToNextLevel;
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const ratio = (skillPoints / nextLevelSPWillbe) * 100;
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-
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const skillsBuffsCalc = () => {
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if (buffAndDebuff) {
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return 1 + buffAndDebuff / 100;
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@@ -115,7 +113,7 @@ export const SkillProgressBar: React.FC<ISkillProgressBarProps> = ({
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{showSkillPoints && (
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<SkillDisplayContainer>
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<SkillPointsDisplay>
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{skillPoints}/{
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{skillPoints}/{skillPointsToNextLevel}
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</SkillPointsDisplay>
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</SkillDisplayContainer>
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)}
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@@ -1,4 +1,9 @@
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-
import {
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import {
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ISkill,
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ISkillDetails,
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getSPForLevel,
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getXPForLevel,
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} from '@rpg-engine/shared';
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import React from 'react';
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import styled from 'styled-components';
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import { uiColors } from '../constants/uiColors';
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@@ -83,6 +88,26 @@ export const SkillsContainer: React.FC<ISkillContainerProps> = ({
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atlasJSON,
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scale,
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}) => {
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const SPRatio = (level: number, skillPoints: number) => {
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const SPLevelActual = getSPForLevel(level + 1);
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const SPLevelBefore = getSPForLevel(level);
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const SPCalc = SPLevelActual - SPLevelBefore;
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if (level === 1) {
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return (skillPoints / SPLevelActual) * 100;
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}
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return ((skillPoints - SPLevelBefore) / SPCalc) * 100;
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};
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const XPRatio = (level: number, skillPoints: number) => {
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const XPLevelActual = getXPForLevel(level + 1);
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const XPLevelBefore = getXPForLevel(level);
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const XPCalc = XPLevelActual - XPLevelBefore;
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if (level === 1) {
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return (skillPoints / XPLevelActual) * 100;
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}
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return ((skillPoints - XPLevelBefore) / XPCalc) * 100;
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};
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const onRenderSkillCategory = (
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category: 'attributes' | 'combat' | 'crafting'
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) => {
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@@ -107,12 +132,13 @@ export const SkillsContainer: React.FC<ISkillContainerProps> = ({
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level={skillDetails.level || 0}
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skillPoints={Math.round(skillDetails.skillPoints) || 0}
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skillPointsToNextLevel={
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Math.round(skillDetails.
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Math.round(getSPForLevel(skillDetails.level + 1)) || 0
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}
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texturePath={value}
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atlasIMG={atlasIMG}
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atlasJSON={atlasJSON}
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buffAndDebuff={skillDetails.buffAndDebuff}
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ratio={SPRatio(skillDetails.level, skillDetails.skillPoints)}
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/>
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);
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}
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@@ -140,10 +166,13 @@ export const SkillsContainer: React.FC<ISkillContainerProps> = ({
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bgColor={uiColors.navyBlue}
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level={Math.round(skill.level) || 0}
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skillPoints={Math.round(skill.experience) || 0}
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skillPointsToNextLevel={
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skillPointsToNextLevel={
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Math.round(getXPForLevel(skill.level + 1)) || 0
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}
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texturePath={'swords/broad-sword.png'}
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atlasIMG={atlasIMG}
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atlasJSON={atlasJSON}
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ratio={XPRatio(skill.level, skill.experience)}
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/>
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<p>Combat Skills</p>
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import { ISkill, SkillType } from '@rpg-engine/shared';
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import { ISkill, SkillType, getSPForLevel } from '@rpg-engine/shared';
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export const skillMock = {
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_id: '62aebda8785a9f0089a4f757',
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stamina: {
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type: SkillType.BasicAttributes,
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level:
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skillPoints: 50,
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skillPointsToNextLevel:
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level: 2,
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skillPoints: 50.03,
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skillPointsToNextLevel: getSPForLevel(2),
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},
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magic: {
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type: SkillType.BasicAttributes,
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level:
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level: 2,
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skillPoints: 22,
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skillPointsToNextLevel:
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skillPointsToNextLevel: getSPForLevel(2.4),
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buffAndDebuff: -10
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},
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magicResistance: {
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