@rpg-engine/long-bow 0.3.72 → 0.3.73

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (158) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +181 -181
  3. package/dist/components/CraftBook/CraftBook.d.ts +1 -2
  4. package/dist/components/Item/Cards/ItemTooltip.d.ts +4 -7
  5. package/dist/components/Item/Inventory/ItemContainer.d.ts +1 -2
  6. package/dist/components/Item/Inventory/ItemSlot.d.ts +1 -4
  7. package/dist/components/TradingMenu/TradingItemRow.d.ts +1 -2
  8. package/dist/components/TradingMenu/TradingMenu.d.ts +4 -5
  9. package/dist/components/shared/SpriteFromAtlas.d.ts +0 -1
  10. package/dist/long-bow.cjs.development.js +958 -1225
  11. package/dist/long-bow.cjs.development.js.map +1 -1
  12. package/dist/long-bow.cjs.production.min.js +1 -1
  13. package/dist/long-bow.cjs.production.min.js.map +1 -1
  14. package/dist/long-bow.esm.js +961 -1226
  15. package/dist/long-bow.esm.js.map +1 -1
  16. package/dist/stories/TradingMenu.stories.d.ts +2 -2
  17. package/package.json +100 -100
  18. package/src/components/Abstractions/SlotsContainer.tsx +45 -45
  19. package/src/components/Arrow/SelectArrow.tsx +69 -69
  20. package/src/components/Arrow/img/arrow01-left-clicked.png +0 -0
  21. package/src/components/Arrow/img/arrow01-left.png +0 -0
  22. package/src/components/Arrow/img/arrow01-right-clicked.png +0 -0
  23. package/src/components/Arrow/img/arrow01-right.png +0 -0
  24. package/src/components/Arrow/img/arrow02-left-clicked.png +0 -0
  25. package/src/components/Arrow/img/arrow02-left.png +0 -0
  26. package/src/components/Arrow/img/arrow02-right-clicked.png +0 -0
  27. package/src/components/Arrow/img/arrow02-right.png +0 -0
  28. package/src/components/Button.tsx +40 -40
  29. package/src/components/Character/CharacterSelection.tsx +96 -96
  30. package/src/components/CharacterStatus/CharacterStatus.tsx +120 -120
  31. package/src/components/Chat/Chat.tsx +195 -195
  32. package/src/components/Chatdeprecated/ChatDeprecated.tsx +198 -198
  33. package/src/components/CheckButton.tsx +65 -65
  34. package/src/components/CircularController/CircularController.tsx +248 -248
  35. package/src/components/CraftBook/CraftBook.tsx +227 -237
  36. package/src/components/CraftBook/MockItems.ts +251 -41
  37. package/src/components/DraggableContainer.tsx +153 -153
  38. package/src/components/Dropdown.tsx +90 -90
  39. package/src/components/DropdownSelectorContainer.tsx +42 -42
  40. package/src/components/Equipment/EquipmentSet.tsx +190 -190
  41. package/src/components/HistoryDialog.tsx +104 -104
  42. package/src/components/Input.tsx +15 -15
  43. package/src/components/Item/Cards/ItemTooltip.tsx +33 -85
  44. package/src/components/Item/Inventory/ErrorBoundary.tsx +42 -42
  45. package/src/components/Item/Inventory/ItemContainer.tsx +210 -214
  46. package/src/components/Item/Inventory/ItemContainerTypes.ts +6 -6
  47. package/src/components/Item/Inventory/ItemQuantitySelector.tsx +138 -138
  48. package/src/components/Item/Inventory/ItemSlot.tsx +501 -512
  49. package/src/components/Item/Inventory/itemContainerHelper.ts +156 -156
  50. package/src/components/ListMenu.tsx +63 -63
  51. package/src/components/Multitab/Tab.tsx +66 -66
  52. package/src/components/Multitab/TabBody.tsx +13 -13
  53. package/src/components/Multitab/TabsContainer.tsx +97 -97
  54. package/src/components/NPCDialog/NPCDialog.tsx +121 -121
  55. package/src/components/NPCDialog/NPCDialogText.tsx +113 -113
  56. package/src/components/NPCDialog/NPCMultiDialog.tsx +159 -159
  57. package/src/components/NPCDialog/QuestionDialog/QuestionDialog.tsx +237 -237
  58. package/src/components/ProgressBar.tsx +92 -92
  59. package/src/components/PropertySelect/PropertySelect.tsx +106 -106
  60. package/src/components/QuestInfo/QuestInfo.tsx +230 -230
  61. package/src/components/QuestList.tsx +129 -129
  62. package/src/components/RPGUIContainer.tsx +47 -47
  63. package/src/components/RPGUIForceRenderStart.tsx +45 -45
  64. package/src/components/RPGUIRoot.tsx +14 -14
  65. package/src/components/RadioButton.tsx +53 -53
  66. package/src/components/RadioInput/RadioButton.tsx +96 -96
  67. package/src/components/RadioInput/RadioInput.tsx +102 -102
  68. package/src/components/RadioInput/instruments.ts +15 -15
  69. package/src/components/RangeSlider.tsx +78 -78
  70. package/src/components/RelativeListMenu.tsx +83 -83
  71. package/src/components/ScrollList.tsx +79 -79
  72. package/src/components/Shortcuts/Shortcuts.tsx +151 -151
  73. package/src/components/Shortcuts/ShortcutsSetter.tsx +132 -132
  74. package/src/components/Shortcuts/SingleShortcut.ts +62 -62
  75. package/src/components/SimpleProgressBar.tsx +62 -62
  76. package/src/components/SkillProgressBar.tsx +133 -133
  77. package/src/components/SkillsContainer.tsx +200 -198
  78. package/src/components/Spellbook/Spell.tsx +201 -201
  79. package/src/components/Spellbook/Spellbook.tsx +150 -150
  80. package/src/components/Spellbook/constants.ts +8 -8
  81. package/src/components/Spellbook/mockSpells.ts +60 -60
  82. package/src/components/StaticBook/StaticBook.tsx +103 -103
  83. package/src/components/TextArea.tsx +11 -11
  84. package/src/components/TimeWidget/DayNightPeriod/DayNightPeriod.tsx +35 -35
  85. package/src/components/TimeWidget/TimeWidget.tsx +63 -63
  86. package/src/components/TradingMenu/TradingItemRow.tsx +181 -195
  87. package/src/components/TradingMenu/TradingMenu.tsx +203 -212
  88. package/src/components/TradingMenu/items.mock.ts +96 -48
  89. package/src/components/Truncate.tsx +25 -25
  90. package/src/components/itemSelector/ItemSelector.tsx +136 -136
  91. package/src/components/shared/Column.tsx +16 -16
  92. package/src/components/shared/Ellipsis.tsx +65 -65
  93. package/src/components/shared/SpriteFromAtlas.tsx +102 -104
  94. package/src/components/typography/DynamicText.tsx +49 -49
  95. package/src/constants/uiColors.ts +20 -20
  96. package/src/constants/uiDevices.ts +3 -3
  97. package/src/constants/uiFonts.ts +12 -12
  98. package/src/hooks/useEventListener.ts +21 -21
  99. package/src/hooks/useOutsideAlerter.ts +25 -25
  100. package/src/index.tsx +40 -40
  101. package/src/libs/StringHelpers.ts +3 -3
  102. package/src/mocks/atlas/entities/entities.json +20215 -20215
  103. package/src/mocks/atlas/icons/icons.json +735 -735
  104. package/src/mocks/atlas/items/items.json +12086 -12086
  105. package/src/mocks/equipmentSet.mocks.ts +393 -391
  106. package/src/mocks/itemContainer.mocks.ts +562 -563
  107. package/src/mocks/skills.mocks.ts +128 -128
  108. package/src/stories/Arrow.stories.tsx +26 -26
  109. package/src/stories/Button.stories.tsx +36 -36
  110. package/src/stories/CharacterSelection.stories.tsx +45 -45
  111. package/src/stories/CharacterStatus.stories.tsx +29 -29
  112. package/src/stories/Chat.stories.tsx +187 -187
  113. package/src/stories/ChatDeprecated.stories.tsx +170 -170
  114. package/src/stories/CheckButton.stories.tsx +48 -48
  115. package/src/stories/CircullarController.stories.tsx +37 -37
  116. package/src/stories/CraftBook.stories.tsx +40 -42
  117. package/src/stories/DayNightPeriod.stories.tsx +27 -27
  118. package/src/stories/DraggableContainer.stories.tsx +28 -28
  119. package/src/stories/Dropdown.stories.tsx +46 -46
  120. package/src/stories/DropdownSelectorContainer.stories.tsx +41 -41
  121. package/src/stories/EquipmentSet.stories.tsx +65 -65
  122. package/src/stories/HistoryDialog.stories.tsx +61 -61
  123. package/src/stories/ItemContainer.stories.tsx +198 -200
  124. package/src/stories/ItemQuantitySelector.stories.tsx +26 -26
  125. package/src/stories/ItemSelector.stories.tsx +77 -77
  126. package/src/stories/ItemTradingComponent.stories.tsx +35 -35
  127. package/src/stories/ListMenu.stories.tsx +56 -56
  128. package/src/stories/Multitab.stories.tsx +51 -51
  129. package/src/stories/NPCDialog.stories.tsx +130 -130
  130. package/src/stories/NPCMultiDialog.stories.tsx +71 -71
  131. package/src/stories/ProgressBar.stories.tsx +23 -23
  132. package/src/stories/PropertySelect.stories.tsx +40 -40
  133. package/src/stories/QuestInfo.stories.tsx +107 -107
  134. package/src/stories/QuestList.stories.tsx +82 -82
  135. package/src/stories/RPGUIContainers.stories.tsx +42 -42
  136. package/src/stories/RadioButton.stories.tsx +49 -49
  137. package/src/stories/RadioInput.stories.tsx +34 -34
  138. package/src/stories/RangeSlider.stories.tsx +64 -64
  139. package/src/stories/ScrollList.stories.tsx +85 -85
  140. package/src/stories/Shortcuts.stories.tsx +39 -39
  141. package/src/stories/SimpleProgressBar.stories.tsx +22 -22
  142. package/src/stories/SkillProgressBar.stories.tsx +34 -34
  143. package/src/stories/SkillsContainer.stories.tsx +35 -35
  144. package/src/stories/Spellbook.stories.tsx +104 -104
  145. package/src/stories/StaticBook.stories.tsx +32 -32
  146. package/src/stories/Text.stories.tsx +42 -42
  147. package/src/stories/TimeWidget.stories.tsx +27 -27
  148. package/src/stories/TradingMenu.stories.tsx +45 -47
  149. package/src/types/eventTypes.ts +4 -4
  150. package/src/types/index.d.ts +2 -2
  151. package/dist/components/Item/Cards/ItemInfo.d.ts +0 -10
  152. package/dist/components/Item/Cards/ItemInfoDisplay.d.ts +0 -9
  153. package/dist/components/Item/Cards/ItemInfoWrapper.d.ts +0 -11
  154. package/dist/stories/ItemInfoDisplay.stories.d.ts +0 -8
  155. package/src/components/Item/Cards/ItemInfo.tsx +0 -248
  156. package/src/components/Item/Cards/ItemInfoDisplay.tsx +0 -120
  157. package/src/components/Item/Cards/ItemInfoWrapper.tsx +0 -39
  158. package/src/stories/ItemInfoDisplay.stories.tsx +0 -33
@@ -1,34 +1,34 @@
1
- import { Meta, Story } from '@storybook/react';
2
- import React from 'react';
3
- import { RPGUIRoot } from '../../src/components/RPGUIRoot';
4
- import atlasJSON from '../mocks/atlas/items/items.json';
5
- import atlasIMG from '../mocks/atlas/items/items.png';
6
- import {
7
- ISkillProgressBarProps,
8
- SkillProgressBar,
9
- } from '../../src/components/SkillProgressBar';
10
-
11
- const meta: Meta = {
12
- title: 'Skill Progress Bar',
13
- component: SkillProgressBar,
14
- };
15
-
16
- export default meta;
17
-
18
- const Template: Story<ISkillProgressBarProps> = args => (
19
- <RPGUIRoot>
20
- <SkillProgressBar {...args} />
21
- </RPGUIRoot>
22
- );
23
- export const Default = Template.bind([]);
24
-
25
- Default.args = {
26
- skillName: 'Sword skill',
27
- bgColor: '#ff0000',
28
- level: 2,
29
- skillPoints: 10,
30
- skillPointsToNextLevel: 100,
31
- texturePath: 'swords/broad-sword.png',
32
- atlasIMG: atlasIMG,
33
- atlasJSON: atlasJSON,
34
- };
1
+ import { Meta, Story } from '@storybook/react';
2
+ import React from 'react';
3
+ import { RPGUIRoot } from '../../src/components/RPGUIRoot';
4
+ import atlasJSON from '../mocks/atlas/items/items.json';
5
+ import atlasIMG from '../mocks/atlas/items/items.png';
6
+ import {
7
+ ISkillProgressBarProps,
8
+ SkillProgressBar,
9
+ } from '../../src/components/SkillProgressBar';
10
+
11
+ const meta: Meta = {
12
+ title: 'Skill Progress Bar',
13
+ component: SkillProgressBar,
14
+ };
15
+
16
+ export default meta;
17
+
18
+ const Template: Story<ISkillProgressBarProps> = args => (
19
+ <RPGUIRoot>
20
+ <SkillProgressBar {...args} />
21
+ </RPGUIRoot>
22
+ );
23
+ export const Default = Template.bind([]);
24
+
25
+ Default.args = {
26
+ skillName: 'Sword skill',
27
+ bgColor: '#ff0000',
28
+ level: 2,
29
+ skillPoints: 10,
30
+ skillPointsToNextLevel: 100,
31
+ texturePath: 'swords/broad-sword.png',
32
+ atlasIMG: atlasIMG,
33
+ atlasJSON: atlasJSON,
34
+ };
@@ -1,35 +1,35 @@
1
- import { Meta, Story } from '@storybook/react';
2
- import React from 'react';
3
- import { RPGUIRoot } from '../../src/components/RPGUIRoot';
4
- import {
5
- ISkillContainerProps,
6
- SkillsContainer,
7
- } from '../../src/components/SkillsContainer';
8
- import { skillMock } from '../../src/mocks/skills.mocks';
9
- import atlasJSON from '../mocks/atlas/items/items.json';
10
- import atlasIMG from '../mocks/atlas/items/items.png';
11
-
12
- const meta: Meta = {
13
- title: 'Skills Container',
14
- component: SkillsContainer,
15
- };
16
-
17
- export default meta;
18
-
19
- const Template: Story<ISkillContainerProps> = args => (
20
- <RPGUIRoot>
21
- <SkillsContainer
22
- {...args}
23
- skill={skillMock}
24
- onCloseButton={() => console.log('close skill container')}
25
- atlasIMG={atlasIMG}
26
- atlasJSON={atlasJSON}
27
- />
28
- </RPGUIRoot>
29
- );
30
-
31
- export const Default = Template.bind([]);
32
-
33
- Default.args = {
34
- skill: skillMock,
35
- };
1
+ import { Meta, Story } from '@storybook/react';
2
+ import React from 'react';
3
+ import { RPGUIRoot } from '../../src/components/RPGUIRoot';
4
+ import {
5
+ ISkillContainerProps,
6
+ SkillsContainer,
7
+ } from '../../src/components/SkillsContainer';
8
+ import { skillMock } from '../../src/mocks/skills.mocks';
9
+ import atlasJSON from '../mocks/atlas/items/items.json';
10
+ import atlasIMG from '../mocks/atlas/items/items.png';
11
+
12
+ const meta: Meta = {
13
+ title: 'Skills Container',
14
+ component: SkillsContainer,
15
+ };
16
+
17
+ export default meta;
18
+
19
+ const Template: Story<ISkillContainerProps> = args => (
20
+ <RPGUIRoot>
21
+ <SkillsContainer
22
+ {...args}
23
+ skill={skillMock}
24
+ onCloseButton={() => console.log('close skill container')}
25
+ atlasIMG={atlasIMG}
26
+ atlasJSON={atlasJSON}
27
+ />
28
+ </RPGUIRoot>
29
+ );
30
+
31
+ export const Default = Template.bind([]);
32
+
33
+ Default.args = {
34
+ skill: skillMock,
35
+ };
@@ -1,104 +1,104 @@
1
- import { IShortcut, ShortcutType } from '@rpg-engine/shared';
2
- import { Meta, Story } from '@storybook/react';
3
- import React, { useEffect, useState } from 'react';
4
- import { RPGUIRoot } from '../components/RPGUIRoot';
5
- import {
6
- defaultShortcut,
7
- SHORTCUTS_STORAGE_KEY,
8
- } from '../components/Spellbook/constants';
9
- import { mockSpells } from '../components/Spellbook/mockSpells';
10
- import { ISpellbookProps, Spellbook } from '../components/Spellbook/Spellbook';
11
- import atlasJSON from '../mocks/atlas/items/items.json';
12
- import atlasIMG from '../mocks/atlas/items/items.png';
13
-
14
- const meta: Meta = {
15
- title: 'Spellbook',
16
- component: Spellbook,
17
- };
18
-
19
- export default meta;
20
-
21
- const Template: Story<ISpellbookProps> = args => {
22
- const [shortcuts, setShortcuts] = useState<IShortcut[]>([]);
23
-
24
- useEffect(() => {
25
- const shortcuts = localStorage.getItem(SHORTCUTS_STORAGE_KEY);
26
- if (shortcuts) {
27
- setShortcuts(JSON.parse(shortcuts));
28
- }
29
- }, []);
30
-
31
- const setSpellShortcut = (key: string, index: number) => {
32
- const shortcuts = JSON.parse(
33
- localStorage.getItem(SHORTCUTS_STORAGE_KEY) as string
34
- ) as IShortcut[];
35
-
36
- const spell = mockSpells.find(s => s.key === key);
37
- if (!spell) {
38
- return;
39
- }
40
-
41
- if (!shortcuts) {
42
- const newShortcuts: IShortcut[] = Array(6).fill(defaultShortcut);
43
-
44
- newShortcuts[index] = {
45
- type: ShortcutType.Spell,
46
- payload: spell,
47
- };
48
-
49
- localStorage.setItem(SHORTCUTS_STORAGE_KEY, JSON.stringify(newShortcuts));
50
- } else {
51
- shortcuts[index] = {
52
- type: ShortcutType.Spell,
53
- payload: spell,
54
- };
55
-
56
- localStorage.setItem(SHORTCUTS_STORAGE_KEY, JSON.stringify(shortcuts));
57
- }
58
-
59
- setShortcuts(shortcuts);
60
- };
61
-
62
- const removeShortcut = (index: number) => {
63
- const shortcuts = JSON.parse(
64
- localStorage.getItem(SHORTCUTS_STORAGE_KEY) as string
65
- );
66
-
67
- if (!shortcuts) return;
68
-
69
- shortcuts[index] = defaultShortcut;
70
-
71
- localStorage.setItem(SHORTCUTS_STORAGE_KEY, JSON.stringify(shortcuts));
72
-
73
- setShortcuts(shortcuts);
74
- };
75
-
76
- return (
77
- <RPGUIRoot>
78
- <div
79
- style={{
80
- width: '50%',
81
- height: '75%',
82
- }}
83
- >
84
- <Spellbook
85
- {...args}
86
- setSpellShortcut={setSpellShortcut}
87
- removeShortcut={removeShortcut}
88
- shortcuts={shortcuts}
89
- />
90
- </div>
91
- </RPGUIRoot>
92
- );
93
- };
94
-
95
- export const Default = Template.bind({});
96
- Default.args = {
97
- onClose: () => console.log('close'),
98
- onSpellClick: spellKey => console.log(spellKey),
99
- spells: mockSpells,
100
- magicLevel: 3,
101
- mana: 5,
102
- atlasIMG,
103
- atlasJSON,
104
- };
1
+ import { IShortcut, ShortcutType } from '@rpg-engine/shared';
2
+ import { Meta, Story } from '@storybook/react';
3
+ import React, { useEffect, useState } from 'react';
4
+ import { RPGUIRoot } from '../components/RPGUIRoot';
5
+ import {
6
+ defaultShortcut,
7
+ SHORTCUTS_STORAGE_KEY,
8
+ } from '../components/Spellbook/constants';
9
+ import { mockSpells } from '../components/Spellbook/mockSpells';
10
+ import { ISpellbookProps, Spellbook } from '../components/Spellbook/Spellbook';
11
+ import atlasJSON from '../mocks/atlas/items/items.json';
12
+ import atlasIMG from '../mocks/atlas/items/items.png';
13
+
14
+ const meta: Meta = {
15
+ title: 'Spellbook',
16
+ component: Spellbook,
17
+ };
18
+
19
+ export default meta;
20
+
21
+ const Template: Story<ISpellbookProps> = args => {
22
+ const [shortcuts, setShortcuts] = useState<IShortcut[]>([]);
23
+
24
+ useEffect(() => {
25
+ const shortcuts = localStorage.getItem(SHORTCUTS_STORAGE_KEY);
26
+ if (shortcuts) {
27
+ setShortcuts(JSON.parse(shortcuts));
28
+ }
29
+ }, []);
30
+
31
+ const setSpellShortcut = (key: string, index: number) => {
32
+ const shortcuts = JSON.parse(
33
+ localStorage.getItem(SHORTCUTS_STORAGE_KEY) as string
34
+ ) as IShortcut[];
35
+
36
+ const spell = mockSpells.find(s => s.key === key);
37
+ if (!spell) {
38
+ return;
39
+ }
40
+
41
+ if (!shortcuts) {
42
+ const newShortcuts: IShortcut[] = Array(6).fill(defaultShortcut);
43
+
44
+ newShortcuts[index] = {
45
+ type: ShortcutType.Spell,
46
+ payload: spell,
47
+ };
48
+
49
+ localStorage.setItem(SHORTCUTS_STORAGE_KEY, JSON.stringify(newShortcuts));
50
+ } else {
51
+ shortcuts[index] = {
52
+ type: ShortcutType.Spell,
53
+ payload: spell,
54
+ };
55
+
56
+ localStorage.setItem(SHORTCUTS_STORAGE_KEY, JSON.stringify(shortcuts));
57
+ }
58
+
59
+ setShortcuts(shortcuts);
60
+ };
61
+
62
+ const removeShortcut = (index: number) => {
63
+ const shortcuts = JSON.parse(
64
+ localStorage.getItem(SHORTCUTS_STORAGE_KEY) as string
65
+ );
66
+
67
+ if (!shortcuts) return;
68
+
69
+ shortcuts[index] = defaultShortcut;
70
+
71
+ localStorage.setItem(SHORTCUTS_STORAGE_KEY, JSON.stringify(shortcuts));
72
+
73
+ setShortcuts(shortcuts);
74
+ };
75
+
76
+ return (
77
+ <RPGUIRoot>
78
+ <div
79
+ style={{
80
+ width: '50%',
81
+ height: '75%',
82
+ }}
83
+ >
84
+ <Spellbook
85
+ {...args}
86
+ setSpellShortcut={setSpellShortcut}
87
+ removeShortcut={removeShortcut}
88
+ shortcuts={shortcuts}
89
+ />
90
+ </div>
91
+ </RPGUIRoot>
92
+ );
93
+ };
94
+
95
+ export const Default = Template.bind({});
96
+ Default.args = {
97
+ onClose: () => console.log('close'),
98
+ onSpellClick: spellKey => console.log(spellKey),
99
+ spells: mockSpells,
100
+ magicLevel: 3,
101
+ mana: 5,
102
+ atlasIMG,
103
+ atlasJSON,
104
+ };
@@ -1,32 +1,32 @@
1
- import { Meta, Story } from '@storybook/react';
2
- import React from 'react';
3
- import { RPGUIRoot } from '..';
4
- import {
5
- IStaticBookProps,
6
- StaticBook,
7
- } from '../components/StaticBook/StaticBook';
8
-
9
- const meta: Meta = {
10
- title: 'Static Book',
11
- component: StaticBook,
12
- };
13
-
14
- export default meta;
15
-
16
- const Template: Story<IStaticBookProps> = args => (
17
- <RPGUIRoot>
18
- <StaticBook
19
- {...args}
20
- onClose={() => console.log('Trying to close the book!')}
21
- />
22
- </RPGUIRoot>
23
- );
24
-
25
- export const Default = Template.bind({});
26
-
27
- const bookMock =
28
- 'Computers and RPGs have always gone hand-in-hand. Even when the bes and Oubliette. A few, such as Oubliette, had simple graphics, though most started out as just text or used ASCII’s standard set of text-mode graphics The most successful dungeon crawler of all time is, of course, Blizzard’s Diablo. But Rogue’s longest-lived descendent is arguably a much more interesting game—1987’s Nethack. Technically, it was based on a Rogue clone called, yes, Hack, but let’s not quibble. Nethack takes the basic dungeon crawling concept and adds several decades worth of development. The original PC RPGs—such as MUDs, or multi-user dungeons—appeared in the mid-70s. These weren’t for home computers, but mainframes, typically found in universities. They tended to be based on either Dungeons & Dragons, which itself launched in 1974, or be variously disguised takes on Tolkien. These included Dungeon, DND, Orthanc, and Oubliette. A few, such as Oubliette, had simple graphics, though most started out as just text or used ASCII’s standard set of text-mode graphics The most successful dungeon crawler of all time is, of course, Blizzard’s Diablo. But Rogue’s longest-lived descendent is arguably a much more interesting game—1987’s Nethack. Technically, it was based on a Rogue clone called, yes, Hack, but let’s not quibble. Nethack takes the basic dungeon crawling concept and adds several decades worth of development. Despite the primitive technology, these games often offered surprising depth. Don Daglow’s Dungeon for instance, a 1975 D&D pastiche, offered control of an entire multiplayer party, mapping, NPCs with AI, line-of-sight-based combat, and both melee and ranged attacks. Moria, from the same year, served up wireframe graphics for its characters, and even featured rudimentary 3D views of its corridors. Small ones, with no detail, but let’s not forget that even Space Invaders wasn’t out yet! Ever wondered if throwing a custard pie in a basilisk’s face will stop its petrifying stare? Nethack not only answers that question (it will), but also implements blindness if you get hit by a pie yourself, causes you to break your code if a vegan character eats one (seriously), and ensures the attack doesn’t count if you’re on a pacifist run (it does no damage, no matter your combat bonus). This level of detail lead to the saying “The Dev Team Thinks Of Everything”. Many versions are now available, from the original ASCII-based game to graphical overhauls like Vulture’s Eye. All are free, as a condition of the distribution licence. While the original Rogue was a single-player game, the first multiplayer game was probably 1980’s MUD, or Multi-User Dungeon. This was a text-based game, but with the ability to play with other people. It was also the first game to use the term “multiplayer” in its name. MUDs were hugely popular, and spawned a whole genre of games, including the aforementioned Nethack. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. ';
29
-
30
- Default.args = {
31
- content: bookMock,
32
- };
1
+ import { Meta, Story } from '@storybook/react';
2
+ import React from 'react';
3
+ import { RPGUIRoot } from '..';
4
+ import {
5
+ IStaticBookProps,
6
+ StaticBook,
7
+ } from '../components/StaticBook/StaticBook';
8
+
9
+ const meta: Meta = {
10
+ title: 'Static Book',
11
+ component: StaticBook,
12
+ };
13
+
14
+ export default meta;
15
+
16
+ const Template: Story<IStaticBookProps> = args => (
17
+ <RPGUIRoot>
18
+ <StaticBook
19
+ {...args}
20
+ onClose={() => console.log('Trying to close the book!')}
21
+ />
22
+ </RPGUIRoot>
23
+ );
24
+
25
+ export const Default = Template.bind({});
26
+
27
+ const bookMock =
28
+ 'Computers and RPGs have always gone hand-in-hand. Even when the bes and Oubliette. A few, such as Oubliette, had simple graphics, though most started out as just text or used ASCII’s standard set of text-mode graphics The most successful dungeon crawler of all time is, of course, Blizzard’s Diablo. But Rogue’s longest-lived descendent is arguably a much more interesting game—1987’s Nethack. Technically, it was based on a Rogue clone called, yes, Hack, but let’s not quibble. Nethack takes the basic dungeon crawling concept and adds several decades worth of development. The original PC RPGs—such as MUDs, or multi-user dungeons—appeared in the mid-70s. These weren’t for home computers, but mainframes, typically found in universities. They tended to be based on either Dungeons & Dragons, which itself launched in 1974, or be variously disguised takes on Tolkien. These included Dungeon, DND, Orthanc, and Oubliette. A few, such as Oubliette, had simple graphics, though most started out as just text or used ASCII’s standard set of text-mode graphics The most successful dungeon crawler of all time is, of course, Blizzard’s Diablo. But Rogue’s longest-lived descendent is arguably a much more interesting game—1987’s Nethack. Technically, it was based on a Rogue clone called, yes, Hack, but let’s not quibble. Nethack takes the basic dungeon crawling concept and adds several decades worth of development. Despite the primitive technology, these games often offered surprising depth. Don Daglow’s Dungeon for instance, a 1975 D&D pastiche, offered control of an entire multiplayer party, mapping, NPCs with AI, line-of-sight-based combat, and both melee and ranged attacks. Moria, from the same year, served up wireframe graphics for its characters, and even featured rudimentary 3D views of its corridors. Small ones, with no detail, but let’s not forget that even Space Invaders wasn’t out yet! Ever wondered if throwing a custard pie in a basilisk’s face will stop its petrifying stare? Nethack not only answers that question (it will), but also implements blindness if you get hit by a pie yourself, causes you to break your code if a vegan character eats one (seriously), and ensures the attack doesn’t count if you’re on a pacifist run (it does no damage, no matter your combat bonus). This level of detail lead to the saying “The Dev Team Thinks Of Everything”. Many versions are now available, from the original ASCII-based game to graphical overhauls like Vulture’s Eye. All are free, as a condition of the distribution licence. While the original Rogue was a single-player game, the first multiplayer game was probably 1980’s MUD, or Multi-User Dungeon. This was a text-based game, but with the ability to play with other people. It was also the first game to use the term “multiplayer” in its name. MUDs were hugely popular, and spawned a whole genre of games, including the aforementioned Nethack. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. ';
29
+
30
+ Default.args = {
31
+ content: bookMock,
32
+ };
@@ -1,42 +1,42 @@
1
- import { Meta, Story } from '@storybook/react';
2
- import React from 'react';
3
- import { RPGUIRoot } from '../../src';
4
- import {
5
- IInputProps,
6
- Input as InputComponent,
7
- } from '../../src/components/Input';
8
- import {
9
- ITextArea,
10
- TextArea as TextAreaComponent,
11
- } from '../../src/components/TextArea';
12
-
13
- const meta: Meta = {
14
- title: 'Text',
15
- component: InputComponent,
16
- };
17
-
18
- export default meta;
19
-
20
- const InputTemplate: Story<IInputProps> = args => (
21
- <RPGUIRoot>
22
- <InputComponent {...args} />
23
- </RPGUIRoot>
24
- );
25
-
26
- export const Input = InputTemplate.bind({});
27
-
28
- Input.args = {
29
- placeholder: 'Test placeholder',
30
- };
31
-
32
- const TextAreaTemplate: Story<ITextArea> = args => (
33
- <RPGUIRoot>
34
- <TextAreaComponent {...args} />
35
- </RPGUIRoot>
36
- );
37
-
38
- export const TextArea = TextAreaTemplate.bind({});
39
-
40
- TextArea.args = {
41
- placeholder: 'Test placeholder',
42
- };
1
+ import { Meta, Story } from '@storybook/react';
2
+ import React from 'react';
3
+ import { RPGUIRoot } from '../../src';
4
+ import {
5
+ IInputProps,
6
+ Input as InputComponent,
7
+ } from '../../src/components/Input';
8
+ import {
9
+ ITextArea,
10
+ TextArea as TextAreaComponent,
11
+ } from '../../src/components/TextArea';
12
+
13
+ const meta: Meta = {
14
+ title: 'Text',
15
+ component: InputComponent,
16
+ };
17
+
18
+ export default meta;
19
+
20
+ const InputTemplate: Story<IInputProps> = args => (
21
+ <RPGUIRoot>
22
+ <InputComponent {...args} />
23
+ </RPGUIRoot>
24
+ );
25
+
26
+ export const Input = InputTemplate.bind({});
27
+
28
+ Input.args = {
29
+ placeholder: 'Test placeholder',
30
+ };
31
+
32
+ const TextAreaTemplate: Story<ITextArea> = args => (
33
+ <RPGUIRoot>
34
+ <TextAreaComponent {...args} />
35
+ </RPGUIRoot>
36
+ );
37
+
38
+ export const TextArea = TextAreaTemplate.bind({});
39
+
40
+ TextArea.args = {
41
+ placeholder: 'Test placeholder',
42
+ };
@@ -1,27 +1,27 @@
1
- import { PeriodOfDay } from '@rpg-engine/shared';
2
- import { Meta, Story } from '@storybook/react';
3
- import React from 'react';
4
- import { RPGUIRoot } from '../components/RPGUIRoot';
5
- import {
6
- IClockWidgetProps,
7
- TimeWidget,
8
- } from '../components/TimeWidget/TimeWidget';
9
-
10
- const meta: Meta = {
11
- title: 'Time Widget',
12
- component: TimeWidget,
13
- };
14
-
15
- export default meta;
16
-
17
- const Template: Story<IClockWidgetProps> = args => (
18
- <RPGUIRoot>
19
- <TimeWidget {...args} />
20
- </RPGUIRoot>
21
- );
22
-
23
- export const Default = Template.bind({});
24
- Default.args = {
25
- TimeClock: '10:00',
26
- periodOfDay: PeriodOfDay.Morning,
27
- };
1
+ import { PeriodOfDay } from '@rpg-engine/shared';
2
+ import { Meta, Story } from '@storybook/react';
3
+ import React from 'react';
4
+ import { RPGUIRoot } from '../components/RPGUIRoot';
5
+ import {
6
+ IClockWidgetProps,
7
+ TimeWidget,
8
+ } from '../components/TimeWidget/TimeWidget';
9
+
10
+ const meta: Meta = {
11
+ title: 'Time Widget',
12
+ component: TimeWidget,
13
+ };
14
+
15
+ export default meta;
16
+
17
+ const Template: Story<IClockWidgetProps> = args => (
18
+ <RPGUIRoot>
19
+ <TimeWidget {...args} />
20
+ </RPGUIRoot>
21
+ );
22
+
23
+ export const Default = Template.bind({});
24
+ Default.args = {
25
+ TimeClock: '10:00',
26
+ periodOfDay: PeriodOfDay.Morning,
27
+ };
@@ -1,47 +1,45 @@
1
- import { ITradeRequestItem } from '@rpg-engine/shared';
2
- import { Meta, Story } from '@storybook/react';
3
- import React from 'react';
4
- import { RPGUIRoot } from '../components/RPGUIRoot';
5
- import { itemMock } from '../components/TradingMenu/items.mock';
6
- import {
7
- ITradingMenu,
8
- TradingMenu,
9
- } from '../components/TradingMenu/TradingMenu';
10
- import atlasJSON from '../mocks/atlas/items/items.json';
11
- import atlasIMG from '../mocks/atlas/items/items.png';
12
- import { equipmentSetMock } from '../mocks/equipmentSet.mocks';
13
-
14
- const meta: Meta = {
15
- title: 'Trading Menu',
16
- component: TradingMenu,
17
- };
18
-
19
- export default meta;
20
-
21
- const Template: Story<ITradingMenu> = args => (
22
- <RPGUIRoot>
23
- <TradingMenu {...args} />
24
- </RPGUIRoot>
25
- );
26
-
27
- export const Default = Template.bind({});
28
-
29
- const onConfirm = (items: ITradeRequestItem[]) => {
30
- console.log('on confirm trading menu');
31
- console.log(items);
32
- };
33
-
34
- const onClose = () => {
35
- console.log('close');
36
- };
37
-
38
- Default.args = {
39
- traderItems: itemMock,
40
- onClose: onClose,
41
- onConfirm: onConfirm,
42
- type: 'buy',
43
- atlasJSON: atlasJSON,
44
- atlasIMG: atlasIMG,
45
- characterAvailableGold: 1000,
46
- equipmentSet: equipmentSetMock,
47
- };
1
+ import { ITradeResponseItem } from '@rpg-engine/shared';
2
+ import { Meta, Story } from '@storybook/react';
3
+ import React from 'react';
4
+ import { RPGUIRoot } from '../components/RPGUIRoot';
5
+ import { itemMock } from '../components/TradingMenu/items.mock';
6
+ import {
7
+ ITrandingMenu,
8
+ TradingMenu,
9
+ } from '../components/TradingMenu/TradingMenu';
10
+ import atlasJSON from '../mocks/atlas/items/items.json';
11
+ import atlasIMG from '../mocks/atlas/items/items.png';
12
+
13
+ const meta: Meta = {
14
+ title: 'Trading Menu',
15
+ component: TradingMenu,
16
+ };
17
+
18
+ export default meta;
19
+
20
+ const Template: Story<ITrandingMenu> = args => (
21
+ <RPGUIRoot>
22
+ <TradingMenu {...args} />
23
+ </RPGUIRoot>
24
+ );
25
+
26
+ export const Default = Template.bind({});
27
+
28
+ const onConfirm = (items: ITradeResponseItem[]) => {
29
+ console.log('on confirm trading menu');
30
+ console.log(items);
31
+ };
32
+
33
+ const onClose = () => {
34
+ console.log('close');
35
+ };
36
+
37
+ Default.args = {
38
+ traderItems: itemMock,
39
+ onClose: onClose,
40
+ onConfirm: onConfirm,
41
+ type: 'buy',
42
+ atlasJSON: atlasJSON,
43
+ atlasIMG: atlasIMG,
44
+ characterAvailableGold: 1000,
45
+ };
@@ -1,4 +1,4 @@
1
- export interface IPosition {
2
- x: number;
3
- y: number;
4
- }
1
+ export interface IPosition {
2
+ x: number;
3
+ y: number;
4
+ }