@rpg-engine/long-bow 0.3.55 → 0.3.58

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@@ -1,7 +1,7 @@
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  import { IRawSpell } from '@rpg-engine/shared';
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  import React from 'react';
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  export declare type CircularControllerProps = {
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- onActionPointerDown: () => void;
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+ onActionClick: () => void;
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  onCancelClick: () => void;
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  onSpellClick: (spellKey: string) => void;
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  mana: number;
@@ -3,7 +3,7 @@ import React from 'react';
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  export interface IQuestsButtonProps {
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  disabled: boolean;
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  title: string;
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- onPointerDown: (questId: string, npcId: string) => void;
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+ onClick: (questId: string, npcId: string) => void;
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  }
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  export interface IQuestInfoProps {
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  onClose?: () => void;
@@ -33105,7 +33105,7 @@ var List = /*#__PURE__*/styled.p.withConfig({
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  })(["width:100%;display:flex;align-items:center;justify-content:center;gap:0.5rem;box-sizing:border-box;margin:0 !important;"]);
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  var CircularController = function CircularController(_ref) {
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- var onActionPointerDown = _ref.onActionPointerDown,
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+ var onActionClick = _ref.onActionClick,
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  onCancelClick = _ref.onCancelClick,
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  onSpellClick = _ref.onSpellClick,
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  mana = _ref.mana,
@@ -33142,7 +33142,7 @@ var CircularController = function CircularController(_ref) {
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  })));
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  })), React__default.createElement(Button$2, {
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  onTouchStart: onTouchStart,
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- onTouchEnd: onTouchEnd.bind(null, onActionPointerDown)
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+ onTouchEnd: onTouchEnd.bind(null, onActionClick)
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  }, React__default.createElement("div", {
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  className: "rpgui-icon sword"
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  })), React__default.createElement(CancelButton, {
@@ -35189,7 +35189,7 @@ var QuestInfo = function QuestInfo(_ref) {
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  return React__default.createElement(Button, {
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  key: index,
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  onPointerDown: function onPointerDown() {
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- return button.onPointerDown(quests[currentIndex]._id, quests[currentIndex].npcId);
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+ return button.onClick(quests[currentIndex]._id, quests[currentIndex].npcId);
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  },
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  disabled: button.disabled,
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  buttonType: exports.ButtonTypes.RPGUIButton,
@@ -35208,7 +35208,7 @@ var QuestInfo = function QuestInfo(_ref) {
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  return React__default.createElement(Button, {
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  key: index,
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  onPointerDown: function onPointerDown() {
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- return button.onPointerDown(quests[0]._id, quests[0].npcId);
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+ return button.onClick(quests[0]._id, quests[0].npcId);
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  },
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  disabled: button.disabled,
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  buttonType: exports.ButtonTypes.RPGUIButton,