@rpg-engine/long-bow 0.3.49 → 0.3.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +181 -181
  3. package/dist/long-bow.cjs.development.js +877 -867
  4. package/dist/long-bow.cjs.development.js.map +1 -1
  5. package/dist/long-bow.cjs.production.min.js +1 -1
  6. package/dist/long-bow.cjs.production.min.js.map +1 -1
  7. package/dist/long-bow.esm.js +728 -718
  8. package/dist/long-bow.esm.js.map +1 -1
  9. package/package.json +100 -100
  10. package/src/components/Abstractions/SlotsContainer.tsx +45 -45
  11. package/src/components/Arrow/SelectArrow.tsx +65 -65
  12. package/src/components/Arrow/img/arrow01-left-clicked.png +0 -0
  13. package/src/components/Arrow/img/arrow01-left.png +0 -0
  14. package/src/components/Arrow/img/arrow01-right-clicked.png +0 -0
  15. package/src/components/Arrow/img/arrow01-right.png +0 -0
  16. package/src/components/Arrow/img/arrow02-left-clicked.png +0 -0
  17. package/src/components/Arrow/img/arrow02-left.png +0 -0
  18. package/src/components/Arrow/img/arrow02-right-clicked.png +0 -0
  19. package/src/components/Arrow/img/arrow02-right.png +0 -0
  20. package/src/components/Button.tsx +41 -41
  21. package/src/components/Character/CharacterSelection.tsx +96 -96
  22. package/src/components/CharacterStatus/CharacterStatus.tsx +120 -120
  23. package/src/components/Chat/Chat.tsx +195 -195
  24. package/src/components/Chatdeprecated/ChatDeprecated.tsx +200 -200
  25. package/src/components/CheckButton.tsx +65 -65
  26. package/src/components/CircularController/CircularController.tsx +162 -162
  27. package/src/components/CraftBook/CraftBook.tsx +235 -235
  28. package/src/components/CraftBook/MockItems.ts +46 -46
  29. package/src/components/DraggableContainer.tsx +154 -154
  30. package/src/components/Dropdown.tsx +96 -96
  31. package/src/components/DropdownSelectorContainer.tsx +42 -42
  32. package/src/components/Equipment/EquipmentSet.tsx +190 -190
  33. package/src/components/HistoryDialog.tsx +104 -104
  34. package/src/components/Input.tsx +15 -15
  35. package/src/components/Item/Cards/ItemTooltip.tsx +33 -33
  36. package/src/components/Item/Inventory/ErrorBoundary.tsx +42 -42
  37. package/src/components/Item/Inventory/ItemContainer.tsx +175 -175
  38. package/src/components/Item/Inventory/ItemContainerTypes.ts +6 -6
  39. package/src/components/Item/Inventory/ItemQuantitySelector.tsx +142 -142
  40. package/src/components/Item/Inventory/ItemSlot.tsx +467 -465
  41. package/src/components/Item/Inventory/itemContainerHelper.ts +156 -156
  42. package/src/components/ListMenu.tsx +63 -63
  43. package/src/components/Multitab/Tab.tsx +57 -57
  44. package/src/components/Multitab/TabBody.tsx +13 -13
  45. package/src/components/Multitab/TabsContainer.tsx +97 -97
  46. package/src/components/NPCDialog/NPCDialog.tsx +121 -121
  47. package/src/components/NPCDialog/NPCDialogText.tsx +113 -113
  48. package/src/components/NPCDialog/NPCMultiDialog.tsx +159 -159
  49. package/src/components/NPCDialog/QuestionDialog/QuestionDialog.tsx +237 -237
  50. package/src/components/ProgressBar.tsx +92 -92
  51. package/src/components/PropertySelect/PropertySelect.tsx +114 -114
  52. package/src/components/QuestInfo/QuestInfo.tsx +232 -232
  53. package/src/components/QuestList.tsx +129 -129
  54. package/src/components/RPGUIContainer.tsx +47 -47
  55. package/src/components/RPGUIForceRenderStart.tsx +45 -45
  56. package/src/components/RPGUIRoot.tsx +14 -14
  57. package/src/components/RadioButton.tsx +53 -53
  58. package/src/components/RadioInput/RadioButton.tsx +98 -98
  59. package/src/components/RadioInput/RadioInput.tsx +98 -98
  60. package/src/components/RadioInput/instruments.ts +15 -15
  61. package/src/components/RangeSlider.tsx +78 -78
  62. package/src/components/RelativeListMenu.tsx +83 -83
  63. package/src/components/ScrollList.tsx +79 -79
  64. package/src/components/SimpleProgressBar.tsx +62 -62
  65. package/src/components/SkillProgressBar.tsx +133 -133
  66. package/src/components/SkillsContainer.tsx +200 -191
  67. package/src/components/Spellbook/QuickSpells.tsx +120 -120
  68. package/src/components/Spellbook/Spell.tsx +201 -201
  69. package/src/components/Spellbook/Spellbook.tsx +144 -144
  70. package/src/components/Spellbook/SpellbookShortcuts.tsx +77 -77
  71. package/src/components/Spellbook/constants.ts +12 -12
  72. package/src/components/Spellbook/mockSpells.ts +60 -60
  73. package/src/components/StaticBook/StaticBook.tsx +105 -105
  74. package/src/components/TextArea.tsx +11 -11
  75. package/src/components/TimeWidget/DayNightPeriod/DayNightPeriod.tsx +35 -35
  76. package/src/components/TimeWidget/TimeWidget.tsx +63 -63
  77. package/src/components/TradingMenu/TradingItemRow.tsx +197 -197
  78. package/src/components/TradingMenu/TradingMenu.tsx +203 -203
  79. package/src/components/TradingMenu/items.mock.ts +37 -37
  80. package/src/components/Truncate.tsx +25 -25
  81. package/src/components/itemSelector/ItemSelector.tsx +136 -136
  82. package/src/components/shared/Column.tsx +16 -16
  83. package/src/components/shared/Ellipsis.tsx +65 -65
  84. package/src/components/shared/SpriteFromAtlas.tsx +102 -102
  85. package/src/components/typography/DynamicText.tsx +49 -49
  86. package/src/constants/uiColors.ts +20 -20
  87. package/src/constants/uiDevices.ts +3 -3
  88. package/src/constants/uiFonts.ts +12 -12
  89. package/src/hooks/useEventListener.ts +21 -21
  90. package/src/hooks/useOutsideAlerter.ts +25 -25
  91. package/src/index.tsx +40 -40
  92. package/src/libs/StringHelpers.ts +3 -3
  93. package/src/mocks/atlas/entities/entities.json +20215 -20215
  94. package/src/mocks/atlas/icons/icons.json +735 -735
  95. package/src/mocks/atlas/items/items.json +12086 -12086
  96. package/src/mocks/equipmentSet.mocks.ts +393 -393
  97. package/src/mocks/itemContainer.mocks.ts +560 -560
  98. package/src/mocks/skills.mocks.ts +128 -128
  99. package/src/stories/Arrow.stories.tsx +26 -26
  100. package/src/stories/Button.stories.tsx +36 -36
  101. package/src/stories/CharacterSelection.stories.tsx +45 -45
  102. package/src/stories/CharacterStatus.stories.tsx +29 -29
  103. package/src/stories/Chat.stories.tsx +187 -187
  104. package/src/stories/ChatDeprecated.stories.tsx +170 -170
  105. package/src/stories/CheckButton.stories.tsx +48 -48
  106. package/src/stories/CircullarController.stories.tsx +33 -33
  107. package/src/stories/CraftBook.stories.tsx +40 -40
  108. package/src/stories/DayNightPeriod.stories.tsx +27 -27
  109. package/src/stories/DraggableContainer.stories.tsx +28 -28
  110. package/src/stories/Dropdown.stories.tsx +46 -46
  111. package/src/stories/DropdownSelectorContainer.stories.tsx +41 -41
  112. package/src/stories/EquipmentSet.stories.tsx +65 -65
  113. package/src/stories/HistoryDialog.stories.tsx +61 -61
  114. package/src/stories/ItemContainer.stories.tsx +124 -124
  115. package/src/stories/ItemQuantitySelector.stories.tsx +26 -26
  116. package/src/stories/ItemSelector.stories.tsx +77 -77
  117. package/src/stories/ItemTradingComponent.stories.tsx +35 -35
  118. package/src/stories/ListMenu.stories.tsx +56 -56
  119. package/src/stories/Multitab.stories.tsx +51 -51
  120. package/src/stories/NPCDialog.stories.tsx +130 -130
  121. package/src/stories/NPCMultiDialog.stories.tsx +71 -71
  122. package/src/stories/ProgressBar.stories.tsx +23 -23
  123. package/src/stories/PropertySelect.stories.tsx +40 -40
  124. package/src/stories/QuestInfo.stories.tsx +107 -107
  125. package/src/stories/QuestList.stories.tsx +82 -82
  126. package/src/stories/QuickSpells.stories.tsx +38 -38
  127. package/src/stories/RPGUIContainers.stories.tsx +42 -42
  128. package/src/stories/RadioButton.stories.tsx +49 -49
  129. package/src/stories/RadioInput.stories.tsx +34 -34
  130. package/src/stories/RangeSlider.stories.tsx +64 -64
  131. package/src/stories/ScrollList.stories.tsx +85 -85
  132. package/src/stories/SimpleProgressBar.stories.tsx +22 -22
  133. package/src/stories/SkillProgressBar.stories.tsx +34 -34
  134. package/src/stories/SkillsContainer.stories.tsx +35 -35
  135. package/src/stories/Spellbook.stories.tsx +107 -107
  136. package/src/stories/StaticBook.stories.tsx +32 -32
  137. package/src/stories/Text.stories.tsx +42 -42
  138. package/src/stories/TimeWidget.stories.tsx +27 -27
  139. package/src/stories/TradingMenu.stories.tsx +45 -45
  140. package/src/types/eventTypes.ts +4 -4
  141. package/src/types/index.d.ts +2 -2
@@ -1,107 +1,107 @@
1
- import { Meta, Story } from '@storybook/react';
2
- import React, { useEffect, useState } from 'react';
3
- import { RPGUIRoot } from '../components/RPGUIRoot';
4
- import {
5
- defaultSpellShortcut,
6
- SPELL_SHORTCUTS_STORAGE_KEY,
7
- } from '../components/Spellbook/constants';
8
- import { mockSpells } from '../components/Spellbook/mockSpells';
9
- import { ISpellbookProps, Spellbook } from '../components/Spellbook/Spellbook';
10
-
11
- const meta: Meta = {
12
- title: 'Spellbook',
13
- component: Spellbook,
14
- };
15
-
16
- export default meta;
17
-
18
- const Template: Story<ISpellbookProps> = args => {
19
- const [spellShortcuts, setSpellShortcuts] = useState([]);
20
-
21
- useEffect(() => {
22
- const shortcuts = localStorage.getItem(SPELL_SHORTCUTS_STORAGE_KEY);
23
- if (shortcuts) {
24
- setSpellShortcuts(JSON.parse(shortcuts));
25
- }
26
- }, []);
27
-
28
- const setSpellShortcut = (key: string, index: number) => {
29
- const spellShortcuts = JSON.parse(
30
- localStorage.getItem(SPELL_SHORTCUTS_STORAGE_KEY) as string
31
- );
32
-
33
- const spell = mockSpells.find(s => s.key === key);
34
- if (!spell) {
35
- return;
36
- }
37
-
38
- if (!spellShortcuts) {
39
- const newSpellShortcuts = [
40
- defaultSpellShortcut,
41
- defaultSpellShortcut,
42
- defaultSpellShortcut,
43
- defaultSpellShortcut,
44
- ];
45
-
46
- newSpellShortcuts[index] = spell;
47
-
48
- localStorage.setItem(
49
- SPELL_SHORTCUTS_STORAGE_KEY,
50
- JSON.stringify(newSpellShortcuts)
51
- );
52
- } else {
53
- spellShortcuts[index] = spell;
54
-
55
- localStorage.setItem(
56
- SPELL_SHORTCUTS_STORAGE_KEY,
57
- JSON.stringify(spellShortcuts)
58
- );
59
- }
60
-
61
- setSpellShortcuts(spellShortcuts);
62
- };
63
-
64
- const removeSpellShortcut = (index: number) => {
65
- const spellShortcuts = JSON.parse(
66
- localStorage.getItem(SPELL_SHORTCUTS_STORAGE_KEY) as string
67
- );
68
-
69
- if (!spellShortcuts) return;
70
-
71
- spellShortcuts[index] = defaultSpellShortcut;
72
-
73
- localStorage.setItem(
74
- SPELL_SHORTCUTS_STORAGE_KEY,
75
- JSON.stringify(spellShortcuts)
76
- );
77
-
78
- setSpellShortcuts(spellShortcuts);
79
- };
80
-
81
- return (
82
- <RPGUIRoot>
83
- <div
84
- style={{
85
- width: '50%',
86
- height: '75%',
87
- }}
88
- >
89
- <Spellbook
90
- {...args}
91
- setSpellShortcut={setSpellShortcut}
92
- removeSpellShortcut={removeSpellShortcut}
93
- spellShortcuts={spellShortcuts}
94
- />
95
- </div>
96
- </RPGUIRoot>
97
- );
98
- };
99
-
100
- export const Default = Template.bind({});
101
- Default.args = {
102
- onClose: () => console.log('close'),
103
- onSpellClick: spellKey => console.log(spellKey),
104
- spells: mockSpells,
105
- magicLevel: 3,
106
- mana: 5,
107
- };
1
+ import { Meta, Story } from '@storybook/react';
2
+ import React, { useEffect, useState } from 'react';
3
+ import { RPGUIRoot } from '../components/RPGUIRoot';
4
+ import {
5
+ defaultSpellShortcut,
6
+ SPELL_SHORTCUTS_STORAGE_KEY,
7
+ } from '../components/Spellbook/constants';
8
+ import { mockSpells } from '../components/Spellbook/mockSpells';
9
+ import { ISpellbookProps, Spellbook } from '../components/Spellbook/Spellbook';
10
+
11
+ const meta: Meta = {
12
+ title: 'Spellbook',
13
+ component: Spellbook,
14
+ };
15
+
16
+ export default meta;
17
+
18
+ const Template: Story<ISpellbookProps> = args => {
19
+ const [spellShortcuts, setSpellShortcuts] = useState([]);
20
+
21
+ useEffect(() => {
22
+ const shortcuts = localStorage.getItem(SPELL_SHORTCUTS_STORAGE_KEY);
23
+ if (shortcuts) {
24
+ setSpellShortcuts(JSON.parse(shortcuts));
25
+ }
26
+ }, []);
27
+
28
+ const setSpellShortcut = (key: string, index: number) => {
29
+ const spellShortcuts = JSON.parse(
30
+ localStorage.getItem(SPELL_SHORTCUTS_STORAGE_KEY) as string
31
+ );
32
+
33
+ const spell = mockSpells.find(s => s.key === key);
34
+ if (!spell) {
35
+ return;
36
+ }
37
+
38
+ if (!spellShortcuts) {
39
+ const newSpellShortcuts = [
40
+ defaultSpellShortcut,
41
+ defaultSpellShortcut,
42
+ defaultSpellShortcut,
43
+ defaultSpellShortcut,
44
+ ];
45
+
46
+ newSpellShortcuts[index] = spell;
47
+
48
+ localStorage.setItem(
49
+ SPELL_SHORTCUTS_STORAGE_KEY,
50
+ JSON.stringify(newSpellShortcuts)
51
+ );
52
+ } else {
53
+ spellShortcuts[index] = spell;
54
+
55
+ localStorage.setItem(
56
+ SPELL_SHORTCUTS_STORAGE_KEY,
57
+ JSON.stringify(spellShortcuts)
58
+ );
59
+ }
60
+
61
+ setSpellShortcuts(spellShortcuts);
62
+ };
63
+
64
+ const removeSpellShortcut = (index: number) => {
65
+ const spellShortcuts = JSON.parse(
66
+ localStorage.getItem(SPELL_SHORTCUTS_STORAGE_KEY) as string
67
+ );
68
+
69
+ if (!spellShortcuts) return;
70
+
71
+ spellShortcuts[index] = defaultSpellShortcut;
72
+
73
+ localStorage.setItem(
74
+ SPELL_SHORTCUTS_STORAGE_KEY,
75
+ JSON.stringify(spellShortcuts)
76
+ );
77
+
78
+ setSpellShortcuts(spellShortcuts);
79
+ };
80
+
81
+ return (
82
+ <RPGUIRoot>
83
+ <div
84
+ style={{
85
+ width: '50%',
86
+ height: '75%',
87
+ }}
88
+ >
89
+ <Spellbook
90
+ {...args}
91
+ setSpellShortcut={setSpellShortcut}
92
+ removeSpellShortcut={removeSpellShortcut}
93
+ spellShortcuts={spellShortcuts}
94
+ />
95
+ </div>
96
+ </RPGUIRoot>
97
+ );
98
+ };
99
+
100
+ export const Default = Template.bind({});
101
+ Default.args = {
102
+ onClose: () => console.log('close'),
103
+ onSpellClick: spellKey => console.log(spellKey),
104
+ spells: mockSpells,
105
+ magicLevel: 3,
106
+ mana: 5,
107
+ };
@@ -1,32 +1,32 @@
1
- import { Meta, Story } from '@storybook/react';
2
- import React from 'react';
3
- import { RPGUIRoot } from '..';
4
- import {
5
- IStaticBookProps,
6
- StaticBook,
7
- } from '../components/StaticBook/StaticBook';
8
-
9
- const meta: Meta = {
10
- title: 'Static Book',
11
- component: StaticBook,
12
- };
13
-
14
- export default meta;
15
-
16
- const Template: Story<IStaticBookProps> = args => (
17
- <RPGUIRoot>
18
- <StaticBook
19
- {...args}
20
- onClose={() => console.log('Trying to close the book!')}
21
- />
22
- </RPGUIRoot>
23
- );
24
-
25
- export const Default = Template.bind({});
26
-
27
- const bookMock =
28
- 'Computers and RPGs have always gone hand-in-hand. Even when the bes and Oubliette. A few, such as Oubliette, had simple graphics, though most started out as just text or used ASCII’s standard set of text-mode graphics The most successful dungeon crawler of all time is, of course, Blizzard’s Diablo. But Rogue’s longest-lived descendent is arguably a much more interesting game—1987’s Nethack. Technically, it was based on a Rogue clone called, yes, Hack, but let’s not quibble. Nethack takes the basic dungeon crawling concept and adds several decades worth of development. The original PC RPGs—such as MUDs, or multi-user dungeons—appeared in the mid-70s. These weren’t for home computers, but mainframes, typically found in universities. They tended to be based on either Dungeons & Dragons, which itself launched in 1974, or be variously disguised takes on Tolkien. These included Dungeon, DND, Orthanc, and Oubliette. A few, such as Oubliette, had simple graphics, though most started out as just text or used ASCII’s standard set of text-mode graphics The most successful dungeon crawler of all time is, of course, Blizzard’s Diablo. But Rogue’s longest-lived descendent is arguably a much more interesting game—1987’s Nethack. Technically, it was based on a Rogue clone called, yes, Hack, but let’s not quibble. Nethack takes the basic dungeon crawling concept and adds several decades worth of development. Despite the primitive technology, these games often offered surprising depth. Don Daglow’s Dungeon for instance, a 1975 D&D pastiche, offered control of an entire multiplayer party, mapping, NPCs with AI, line-of-sight-based combat, and both melee and ranged attacks. Moria, from the same year, served up wireframe graphics for its characters, and even featured rudimentary 3D views of its corridors. Small ones, with no detail, but let’s not forget that even Space Invaders wasn’t out yet! Ever wondered if throwing a custard pie in a basilisk’s face will stop its petrifying stare? Nethack not only answers that question (it will), but also implements blindness if you get hit by a pie yourself, causes you to break your code if a vegan character eats one (seriously), and ensures the attack doesn’t count if you’re on a pacifist run (it does no damage, no matter your combat bonus). This level of detail lead to the saying “The Dev Team Thinks Of Everything”. Many versions are now available, from the original ASCII-based game to graphical overhauls like Vulture’s Eye. All are free, as a condition of the distribution licence. While the original Rogue was a single-player game, the first multiplayer game was probably 1980’s MUD, or Multi-User Dungeon. This was a text-based game, but with the ability to play with other people. It was also the first game to use the term “multiplayer” in its name. MUDs were hugely popular, and spawned a whole genre of games, including the aforementioned Nethack. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. ';
29
-
30
- Default.args = {
31
- content: bookMock,
32
- };
1
+ import { Meta, Story } from '@storybook/react';
2
+ import React from 'react';
3
+ import { RPGUIRoot } from '..';
4
+ import {
5
+ IStaticBookProps,
6
+ StaticBook,
7
+ } from '../components/StaticBook/StaticBook';
8
+
9
+ const meta: Meta = {
10
+ title: 'Static Book',
11
+ component: StaticBook,
12
+ };
13
+
14
+ export default meta;
15
+
16
+ const Template: Story<IStaticBookProps> = args => (
17
+ <RPGUIRoot>
18
+ <StaticBook
19
+ {...args}
20
+ onClose={() => console.log('Trying to close the book!')}
21
+ />
22
+ </RPGUIRoot>
23
+ );
24
+
25
+ export const Default = Template.bind({});
26
+
27
+ const bookMock =
28
+ 'Computers and RPGs have always gone hand-in-hand. Even when the bes and Oubliette. A few, such as Oubliette, had simple graphics, though most started out as just text or used ASCII’s standard set of text-mode graphics The most successful dungeon crawler of all time is, of course, Blizzard’s Diablo. But Rogue’s longest-lived descendent is arguably a much more interesting game—1987’s Nethack. Technically, it was based on a Rogue clone called, yes, Hack, but let’s not quibble. Nethack takes the basic dungeon crawling concept and adds several decades worth of development. The original PC RPGs—such as MUDs, or multi-user dungeons—appeared in the mid-70s. These weren’t for home computers, but mainframes, typically found in universities. They tended to be based on either Dungeons & Dragons, which itself launched in 1974, or be variously disguised takes on Tolkien. These included Dungeon, DND, Orthanc, and Oubliette. A few, such as Oubliette, had simple graphics, though most started out as just text or used ASCII’s standard set of text-mode graphics The most successful dungeon crawler of all time is, of course, Blizzard’s Diablo. But Rogue’s longest-lived descendent is arguably a much more interesting game—1987’s Nethack. Technically, it was based on a Rogue clone called, yes, Hack, but let’s not quibble. Nethack takes the basic dungeon crawling concept and adds several decades worth of development. Despite the primitive technology, these games often offered surprising depth. Don Daglow’s Dungeon for instance, a 1975 D&D pastiche, offered control of an entire multiplayer party, mapping, NPCs with AI, line-of-sight-based combat, and both melee and ranged attacks. Moria, from the same year, served up wireframe graphics for its characters, and even featured rudimentary 3D views of its corridors. Small ones, with no detail, but let’s not forget that even Space Invaders wasn’t out yet! Ever wondered if throwing a custard pie in a basilisk’s face will stop its petrifying stare? Nethack not only answers that question (it will), but also implements blindness if you get hit by a pie yourself, causes you to break your code if a vegan character eats one (seriously), and ensures the attack doesn’t count if you’re on a pacifist run (it does no damage, no matter your combat bonus). This level of detail lead to the saying “The Dev Team Thinks Of Everything”. Many versions are now available, from the original ASCII-based game to graphical overhauls like Vulture’s Eye. All are free, as a condition of the distribution licence. While the original Rogue was a single-player game, the first multiplayer game was probably 1980’s MUD, or Multi-User Dungeon. This was a text-based game, but with the ability to play with other people. It was also the first game to use the term “multiplayer” in its name. MUDs were hugely popular, and spawned a whole genre of games, including the aforementioned Nethack. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. The most successful of these was probably 1988’s MUD1, which was so popular that it was ported to the Commodore 64. ';
29
+
30
+ Default.args = {
31
+ content: bookMock,
32
+ };
@@ -1,42 +1,42 @@
1
- import { Meta, Story } from '@storybook/react';
2
- import React from 'react';
3
- import { RPGUIRoot } from '../../src';
4
- import {
5
- IInputProps,
6
- Input as InputComponent,
7
- } from '../../src/components/Input';
8
- import {
9
- ITextArea,
10
- TextArea as TextAreaComponent,
11
- } from '../../src/components/TextArea';
12
-
13
- const meta: Meta = {
14
- title: 'Text',
15
- component: InputComponent,
16
- };
17
-
18
- export default meta;
19
-
20
- const InputTemplate: Story<IInputProps> = args => (
21
- <RPGUIRoot>
22
- <InputComponent {...args} />
23
- </RPGUIRoot>
24
- );
25
-
26
- export const Input = InputTemplate.bind({});
27
-
28
- Input.args = {
29
- placeholder: 'Test placeholder',
30
- };
31
-
32
- const TextAreaTemplate: Story<ITextArea> = args => (
33
- <RPGUIRoot>
34
- <TextAreaComponent {...args} />
35
- </RPGUIRoot>
36
- );
37
-
38
- export const TextArea = TextAreaTemplate.bind({});
39
-
40
- TextArea.args = {
41
- placeholder: 'Test placeholder',
42
- };
1
+ import { Meta, Story } from '@storybook/react';
2
+ import React from 'react';
3
+ import { RPGUIRoot } from '../../src';
4
+ import {
5
+ IInputProps,
6
+ Input as InputComponent,
7
+ } from '../../src/components/Input';
8
+ import {
9
+ ITextArea,
10
+ TextArea as TextAreaComponent,
11
+ } from '../../src/components/TextArea';
12
+
13
+ const meta: Meta = {
14
+ title: 'Text',
15
+ component: InputComponent,
16
+ };
17
+
18
+ export default meta;
19
+
20
+ const InputTemplate: Story<IInputProps> = args => (
21
+ <RPGUIRoot>
22
+ <InputComponent {...args} />
23
+ </RPGUIRoot>
24
+ );
25
+
26
+ export const Input = InputTemplate.bind({});
27
+
28
+ Input.args = {
29
+ placeholder: 'Test placeholder',
30
+ };
31
+
32
+ const TextAreaTemplate: Story<ITextArea> = args => (
33
+ <RPGUIRoot>
34
+ <TextAreaComponent {...args} />
35
+ </RPGUIRoot>
36
+ );
37
+
38
+ export const TextArea = TextAreaTemplate.bind({});
39
+
40
+ TextArea.args = {
41
+ placeholder: 'Test placeholder',
42
+ };
@@ -1,27 +1,27 @@
1
- import { PeriodOfDay } from '@rpg-engine/shared';
2
- import { Meta, Story } from '@storybook/react';
3
- import React from 'react';
4
- import { RPGUIRoot } from '../components/RPGUIRoot';
5
- import {
6
- IClockWidgetProps,
7
- TimeWidget,
8
- } from '../components/TimeWidget/TimeWidget';
9
-
10
- const meta: Meta = {
11
- title: 'Time Widget',
12
- component: TimeWidget,
13
- };
14
-
15
- export default meta;
16
-
17
- const Template: Story<IClockWidgetProps> = args => (
18
- <RPGUIRoot>
19
- <TimeWidget {...args} />
20
- </RPGUIRoot>
21
- );
22
-
23
- export const Default = Template.bind({});
24
- Default.args = {
25
- TimeClock: '10:00',
26
- periodOfDay: PeriodOfDay.Morning,
27
- };
1
+ import { PeriodOfDay } from '@rpg-engine/shared';
2
+ import { Meta, Story } from '@storybook/react';
3
+ import React from 'react';
4
+ import { RPGUIRoot } from '../components/RPGUIRoot';
5
+ import {
6
+ IClockWidgetProps,
7
+ TimeWidget,
8
+ } from '../components/TimeWidget/TimeWidget';
9
+
10
+ const meta: Meta = {
11
+ title: 'Time Widget',
12
+ component: TimeWidget,
13
+ };
14
+
15
+ export default meta;
16
+
17
+ const Template: Story<IClockWidgetProps> = args => (
18
+ <RPGUIRoot>
19
+ <TimeWidget {...args} />
20
+ </RPGUIRoot>
21
+ );
22
+
23
+ export const Default = Template.bind({});
24
+ Default.args = {
25
+ TimeClock: '10:00',
26
+ periodOfDay: PeriodOfDay.Morning,
27
+ };
@@ -1,45 +1,45 @@
1
- import { ITradeResponseItem } from '@rpg-engine/shared';
2
- import { Meta, Story } from '@storybook/react';
3
- import React from 'react';
4
- import { RPGUIRoot } from '../components/RPGUIRoot';
5
- import { itemMock } from '../components/TradingMenu/items.mock';
6
- import {
7
- ITrandingMenu,
8
- TradingMenu,
9
- } from '../components/TradingMenu/TradingMenu';
10
- import atlasJSON from '../mocks/atlas/items/items.json';
11
- import atlasIMG from '../mocks/atlas/items/items.png';
12
-
13
- const meta: Meta = {
14
- title: 'Trading Menu',
15
- component: TradingMenu,
16
- };
17
-
18
- export default meta;
19
-
20
- const Template: Story<ITrandingMenu> = args => (
21
- <RPGUIRoot>
22
- <TradingMenu {...args} />
23
- </RPGUIRoot>
24
- );
25
-
26
- export const Default = Template.bind({});
27
-
28
- const onConfirm = (items: ITradeResponseItem[]) => {
29
- console.log('on confirm trading menu');
30
- console.log(items);
31
- };
32
-
33
- const onClose = () => {
34
- console.log('close');
35
- };
36
-
37
- Default.args = {
38
- traderItems: itemMock,
39
- onClose: onClose,
40
- onConfirm: onConfirm,
41
- type: 'buy',
42
- atlasJSON: atlasJSON,
43
- atlasIMG: atlasIMG,
44
- characterAvailableGold: 1000,
45
- };
1
+ import { ITradeResponseItem } from '@rpg-engine/shared';
2
+ import { Meta, Story } from '@storybook/react';
3
+ import React from 'react';
4
+ import { RPGUIRoot } from '../components/RPGUIRoot';
5
+ import { itemMock } from '../components/TradingMenu/items.mock';
6
+ import {
7
+ ITrandingMenu,
8
+ TradingMenu,
9
+ } from '../components/TradingMenu/TradingMenu';
10
+ import atlasJSON from '../mocks/atlas/items/items.json';
11
+ import atlasIMG from '../mocks/atlas/items/items.png';
12
+
13
+ const meta: Meta = {
14
+ title: 'Trading Menu',
15
+ component: TradingMenu,
16
+ };
17
+
18
+ export default meta;
19
+
20
+ const Template: Story<ITrandingMenu> = args => (
21
+ <RPGUIRoot>
22
+ <TradingMenu {...args} />
23
+ </RPGUIRoot>
24
+ );
25
+
26
+ export const Default = Template.bind({});
27
+
28
+ const onConfirm = (items: ITradeResponseItem[]) => {
29
+ console.log('on confirm trading menu');
30
+ console.log(items);
31
+ };
32
+
33
+ const onClose = () => {
34
+ console.log('close');
35
+ };
36
+
37
+ Default.args = {
38
+ traderItems: itemMock,
39
+ onClose: onClose,
40
+ onConfirm: onConfirm,
41
+ type: 'buy',
42
+ atlasJSON: atlasJSON,
43
+ atlasIMG: atlasIMG,
44
+ characterAvailableGold: 1000,
45
+ };
@@ -1,4 +1,4 @@
1
- export interface IPosition {
2
- x: number;
3
- y: number;
4
- }
1
+ export interface IPosition {
2
+ x: number;
3
+ y: number;
4
+ }
@@ -1,2 +1,2 @@
1
- declare module '*.gif';
2
- declare module '*.png';
1
+ declare module '*.gif';
2
+ declare module '*.png';